Ziemas
0197aeeb4b
SPU: Fix DC filter types and clamping
...
Fix wrong type being used for dc filter state.
The filter seems to introduce some small amount of gain, so we need to
clamp it.
2023-09-24 20:25:16 +01:00
Víctor "IlDucci
8b84b0403b
Minow tweaks on Big Picture
...
Removing two strings that were remnants of DuckStation for Android.
2023-09-24 23:54:01 +10:00
PCSX2 Bot
6a671a5cd1
Qt: Update Base Translation
2023-09-24 22:47:30 +10:00
Valtekken
1be4eee674
UI: Different choice of words in achievement popup
2023-09-24 22:46:02 +10:00
Stenzek
1eed8a2a86
Achievements: Fix UI crash with DX11
2023-09-24 22:03:57 +10:00
Víctor "IlDucci
e782ddc143
[UI] Add achievement-related translatable strings
...
Adding more translatable strings.
2023-09-24 22:03:34 +10:00
Ziemas
d91e3f568b
SPU: DC filter output
...
Some games leave paused voices hanging with volume turned on which
results in dc offset. Filter it out.
2023-09-24 11:56:30 +01:00
TheLastRar
98eb006cdd
DEV9: Do not save hdd size
2023-09-24 11:53:02 +01:00
TheLastRar
60154b7c26
DEV9: Better handling of invalid LBA values
2023-09-24 11:53:02 +01:00
refractionpcsx2
dab9e7aaa2
GS/HW: Resize rect from half point in Double Half Clear
2023-09-24 11:52:46 +01:00
kamfretoz
0f8dceed89
Qt: Removes stray strings from translations
...
Qt: Update base translation
2023-09-24 19:28:01 +10:00
Stenzek
affa091ccb
GS/Vulkan: Make line rasterization optional on MacOS
...
MoltenVK does not support VK_EXT_line_rasterization. We want it for other platforms,
but on Mac, the implicit line rasterization apparently matches Bresenham anyway.
2023-09-24 14:29:47 +10:00
Stenzek
8a022f877e
Qt: Update base translation
2023-09-24 14:26:06 +10:00
Stenzek
579a542815
Qt: String unification with Big Picture UI
2023-09-24 14:26:06 +10:00
PCSX2 Bot
080d021fb3
Qt: Update Base Translation
2023-09-24 11:27:00 +10:00
Stenzek
10ec91065e
Achievements: Switch to rc_client
2023-09-24 11:22:22 +10:00
Stenzek
25a3ea98bc
Timer: Add ResetIfNPassed()
2023-09-24 11:22:22 +10:00
Stenzek
5555e334af
FileSystem: Fix DeleteDirectory() on Unix
2023-09-24 11:22:22 +10:00
Stenzek
3c41c286c7
StringUtil: Add Ellipsise
2023-09-24 11:22:22 +10:00
Stenzek
bf9fbc46fd
SmallString: Fix new buffer size not getting set
2023-09-24 11:22:22 +10:00
Stenzek
824ef9a9d3
SmallString: Add end_ptr()
2023-09-24 11:22:22 +10:00
Stenzek
8a84d4812f
LRUCache: Use heterogeneous container
2023-09-24 11:22:22 +10:00
Stenzek
ffe456ea7c
3rdparty/rcheevos: Bump to 43f8c2a
2023-09-24 11:22:22 +10:00
Stenzek
a997845604
GS/HW: Resize target in Ico move fix
2023-09-23 23:22:09 +01:00
Mrlinkwii
f887eae0f7
GameDB: fixes for Minna no Tennis
2023-09-23 23:21:27 +01:00
Stenzek
508c209270
Qt: Get rid of nextStatePaused
2023-09-24 02:20:37 +10:00
Stenzek
4027304ece
Qt: Replace debugger menu bar with toolbar
...
That way it's not missing on MacOS.
2023-09-24 02:20:37 +10:00
KamFretoZ
0ac59b4152
Qt: Add step into/out/over icons
2023-09-24 02:20:37 +10:00
Stenzek
2272134442
Qt: Fix debugger font on MacOS
...
And only set it on the tabs, not the whole window.
2023-09-24 02:20:37 +10:00
refractionpcsx2
1c828bd680
GS/HW: Assume not a DHC if clut overlap on depth clear
2023-09-23 15:05:58 +01:00
refractionpcsx2
499867255b
GS: Don't flush on CLUT reload unless invalidated or using texture
2023-09-23 15:05:58 +01:00
refractionpcsx2
dc142a5531
GS/HW: Redo some double half clear checks
2023-09-23 15:05:58 +01:00
AKuHAK
2115e92520
DEV9: implemented ATA SCE IDENTIFY DRIVE.
...
Documented other ATA SCE commands.
2023-09-22 15:43:51 +01:00
Alexis Lefebvre
c3d31f11e4
FAQ: update links to BIOS dumper
2023-09-22 15:41:43 +01:00
Mrlinkwii
bf4d908eab
GameDB: remove State of Emergency 2 fixes
2023-09-22 12:13:34 +01:00
Ziemas
2a3ba03226
[SAVEVERSION+] SPU: Revork reverb buffer logic
2023-09-21 02:08:00 +01:00
RedDevilus
5c6f72ac57
GameDB: Add missing fixes and unknowns for EU
2023-09-21 02:01:28 +01:00
forrvalhalla
bfcf2d98b5
GameDB: Name changes to Petit Copter series ( #9999 )
2023-09-20 21:31:48 +01:00
refractionpcsx2
0b01e7edea
GS/HW: Don't require alpha when requesting 24bit
2023-09-20 09:28:48 +01:00
lightningterror
84a4d114c4
Build: Remove GSTextureFX11.cpp from project.
2023-09-19 11:19:38 +02:00
lightningterror
44b47f4d88
GS/D3D11: Merge GSTextureFX11 in to GSDevice11.
...
Makes more sense to move them in to Device11.
2023-09-19 11:19:38 +02:00
Mrlinkwii
1175a22d53
Translations: Add Croatian to the UI menu
2023-09-18 22:49:07 +01:00
PCSX2 Bot
5aa8761c7e
PAD: Update to latest controller database.
2023-09-18 21:39:15 +02:00
refractionpcsx2
1668ec2fc6
GS/HW: Improve half right detection on shuffles
2023-09-18 17:42:51 +01:00
refractionpcsx2
eaf3b7943c
GS/HW: Properly scale RT in Sonic Unleashed CRC
2023-09-18 16:07:49 +01:00
refractionpcsx2
1551b413fb
GS/HW: Detect split shuffle if first draw overdraws
2023-09-18 08:47:48 +01:00
refractionpcsx2
05a1b0203b
GS/HW: Tex in RT fixes handling shuffles
2023-09-18 08:47:48 +01:00
PCSX2 Bot
c83667e432
Qt: Update Base Translation
2023-09-18 10:20:35 +10:00
refractionpcsx2
9203ae20cd
GIF: Don't check current path for FINISH
2023-09-17 23:23:04 +01:00
refractionpcsx2
43f658a82b
GS/HW: Fix crash when looping memory during clear
2023-09-17 18:48:53 +01:00