mirror of https://github.com/PCSX2/pcsx2.git
[SAVEVERSION+] SPU: Revork reverb buffer logic
This commit is contained in:
parent
5c6f72ac57
commit
2a3ba03226
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@ -576,14 +576,6 @@ StereoOut32 V_Core::Mix(const VoiceMixSet& inVoices, const StereoOut32& Input, c
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//
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// On the other hand, updating the buffer is cheap and easy, so might as well. ;)
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Reverb_AdvanceBuffer(); // Updates the reverb work area as well, if needed.
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// ToDo:
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// Bad EndA causes memory corruption. Bad for us, unknown on PS2!
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// According to no$psx, effects always run but don't always write back, so the FxEnable check may be wrong
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if (!FxEnable || EffectsEndA >= 0x100000)
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return TD;
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StereoOut32 TW;
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// Mix Input, Voice, and External data:
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@ -100,8 +100,8 @@ static std::array<u16*, 0x401> ComputeRegTable()
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PVCA(0, 12), PVCA(0, 13), PVCA(0, 14), PVCA(0, 15), PVCA(0, 16), PVCA(0, 17),
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PVCA(0, 18), PVCA(0, 19), PVCA(0, 20), PVCA(0, 21), PVCA(0, 22), PVCA(0, 23),
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PCORE(0, ExtEffectsStartA) + 1,
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PCORE(0, ExtEffectsStartA),
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PCORE(0, EffectsStartA) + 1,
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PCORE(0, EffectsStartA),
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PREVB_REG(0, APF1_SIZE),
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PREVB_REG(0, APF2_SIZE),
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@ -126,8 +126,8 @@ static std::array<u16*, 0x401> ComputeRegTable()
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PREVB_REG(0, APF2_L_DST),
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PREVB_REG(0, APF2_R_DST),
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PCORE(0, ExtEffectsEndA) + 1,
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PCORE(0, ExtEffectsEndA),
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PCORE(0, EffectsEndA) + 1,
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PCORE(0, EffectsEndA),
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PCORE(0, Regs.ENDX),
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PCORE(0, Regs.ENDX) + 1,
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@ -203,8 +203,8 @@ static std::array<u16*, 0x401> ComputeRegTable()
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PVCA(1, 12), PVCA(1, 13), PVCA(1, 14), PVCA(1, 15), PVCA(1, 16), PVCA(1, 17),
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PVCA(1, 18), PVCA(1, 19), PVCA(1, 20), PVCA(1, 21), PVCA(1, 22), PVCA(1, 23),
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PCORE(1, ExtEffectsStartA) + 1,
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PCORE(1, ExtEffectsStartA),
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PCORE(1, EffectsStartA) + 1,
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PCORE(1, EffectsStartA),
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PREVB_REG(1, APF1_SIZE),
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PREVB_REG(1, APF2_SIZE),
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@ -229,8 +229,8 @@ static std::array<u16*, 0x401> ComputeRegTable()
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PREVB_REG(1, APF2_L_DST),
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PREVB_REG(1, APF2_R_DST),
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PCORE(1, ExtEffectsEndA) + 1,
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PCORE(1, ExtEffectsEndA),
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PCORE(1, EffectsEndA) + 1,
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PCORE(1, EffectsEndA),
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PCORE(1, Regs.ENDX),
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PCORE(1, Regs.ENDX) + 1,
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@ -17,38 +17,42 @@
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#include "Global.h"
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#include <array>
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__forceinline s32 V_Core::RevbGetIndexer(s32 offset)
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void V_Core::AnalyzeReverbPreset()
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{
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u32 pos = ReverbX + offset;
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Console.WriteLn("Reverb Parameter Update for Core %d:", Index);
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Console.WriteLn("----------------------------------------------------------");
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// Fast and simple single step wrapping, made possible by the preparation of the
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// effects buffer addresses.
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Console.WriteLn(" IN_COEF_L, IN_COEF_R 0x%08x, 0x%08x", Revb.IN_COEF_L, Revb.IN_COEF_R);
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Console.WriteLn(" APF1_SIZE, APF2_SIZE 0x%08x, 0x%08x", Revb.APF1_SIZE, Revb.APF2_SIZE);
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Console.WriteLn(" APF1_VOL, APF2_VOL 0x%08x, 0x%08x", Revb.APF1_VOL, Revb.APF2_VOL);
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if (pos > EffectsEndA)
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{
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pos -= EffectsEndA + 1;
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pos += EffectsStartA;
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}
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Console.WriteLn(" COMB1_VOL 0x%08x", Revb.COMB1_VOL);
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Console.WriteLn(" COMB2_VOL 0x%08x", Revb.COMB2_VOL);
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Console.WriteLn(" COMB3_VOL 0x%08x", Revb.COMB3_VOL);
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Console.WriteLn(" COMB4_VOL 0x%08x", Revb.COMB4_VOL);
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assert(pos >= EffectsStartA && pos <= EffectsEndA);
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return pos;
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Console.WriteLn(" COMB1_L_SRC, COMB1_R_SRC 0x%08x, 0x%08x", Revb.COMB1_L_SRC, Revb.COMB1_R_SRC);
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Console.WriteLn(" COMB2_L_SRC, COMB2_R_SRC 0x%08x, 0x%08x", Revb.COMB2_L_SRC, Revb.COMB2_R_SRC);
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Console.WriteLn(" COMB3_L_SRC, COMB3_R_SRC 0x%08x, 0x%08x", Revb.COMB3_L_SRC, Revb.COMB3_R_SRC);
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Console.WriteLn(" COMB4_L_SRC, COMB4_R_SRC 0x%08x, 0x%08x", Revb.COMB4_L_SRC, Revb.COMB4_R_SRC);
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Console.WriteLn(" SAME_L_SRC, SAME_R_SRC 0x%08x, 0x%08x", Revb.SAME_L_SRC, Revb.SAME_R_SRC);
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Console.WriteLn(" DIFF_L_SRC, DIFF_R_SRC 0x%08x, 0x%08x", Revb.DIFF_L_SRC, Revb.DIFF_R_SRC);
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Console.WriteLn(" SAME_L_DST, SAME_R_DST 0x%08x, 0x%08x", Revb.SAME_L_DST, Revb.SAME_R_DST);
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Console.WriteLn(" DIFF_L_DST, DIFF_R_DST 0x%08x, 0x%08x", Revb.DIFF_L_DST, Revb.DIFF_R_DST);
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Console.WriteLn(" IIR_VOL, WALL_VOL 0x%08x, 0x%08x", Revb.IIR_VOL, Revb.WALL_VOL);
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Console.WriteLn(" APF1_L_DST 0x%08x", Revb.APF1_L_DST);
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Console.WriteLn(" APF1_R_DST 0x%08x", Revb.APF1_R_DST);
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Console.WriteLn(" APF2_L_DST 0x%08x", Revb.APF2_L_DST);
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Console.WriteLn(" APF2_R_DST 0x%08x", Revb.APF2_R_DST);
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Console.WriteLn(" EffectStartA 0x%x", EffectsStartA & 0x3f'ffff);
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Console.WriteLn(" EffectsEndA 0x%x", EffectsEndA & 0x3f'ffff);
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Console.WriteLn("----------------------------------------------------------");
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}
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void V_Core::Reverb_AdvanceBuffer()
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{
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if (RevBuffers.NeedsUpdated)
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UpdateEffectsBufferSize();
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if ((Cycles & 1) && (EffectsBufferSize > 0))
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{
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ReverbX += 1;
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if (ReverbX >= (u32)EffectsBufferSize)
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ReverbX = 0;
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}
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}
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static constexpr u32 NUM_TAPS = 39;
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// 39 tap filter, the 0's could be optimized out
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static constexpr std::array<s32, NUM_TAPS> filter_coefs = {
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@ -112,7 +116,6 @@ s32 __forceinline V_Core::ReverbDownsample(bool right)
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return out;
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}
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StereoOut32 __forceinline V_Core::ReverbUpsample(bool phase)
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{
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s32 ls = 0, rs = 0;
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@ -124,7 +127,6 @@ StereoOut32 __forceinline V_Core::ReverbUpsample(bool phase)
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}
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else
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{
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for (u32 i = 0; i < (NUM_TAPS >> 1) + 1; i++)
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{
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ls += RevbUpBuf[0][(((RevbSampleBufPos - NUM_TAPS) >> 1) + i) & 63] * filter_coefs[i * 2];
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@ -140,14 +142,24 @@ StereoOut32 __forceinline V_Core::ReverbUpsample(bool phase)
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rs >>= 14;
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rs = std::clamp<s32>(rs, INT16_MIN, INT16_MAX);
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return StereoOut32(ls, rs);
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return {ls, rs};
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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__forceinline s32 V_Core::RevbGetIndexer(s32 offset)
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{
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u32 start = EffectsStartA & 0x3f'ffff;
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u32 end = (EffectsEndA & 0x3f'ffff) | 0xffff;
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u32 x = ((Cycles >> 1) + offset) % ((end - start) + 1);
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x += start;
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return x & 0xf'ffff;
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}
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StereoOut32 V_Core::DoReverb(const StereoOut32& Input)
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{
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if (EffectsBufferSize <= 0)
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if (EffectsStartA >= EffectsEndA)
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{
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return StereoOut32::Empty;
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}
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@ -159,23 +171,23 @@ StereoOut32 V_Core::DoReverb(const StereoOut32& Input)
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// Calculate the read/write addresses we'll be needing for this session of reverb.
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const u32 same_src = RevbGetIndexer(R ? RevBuffers.SAME_R_SRC : RevBuffers.SAME_L_SRC);
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const u32 same_dst = RevbGetIndexer(R ? RevBuffers.SAME_R_DST : RevBuffers.SAME_L_DST);
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const u32 same_prv = RevbGetIndexer(R ? RevBuffers.SAME_R_PRV : RevBuffers.SAME_L_PRV);
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const u32 same_src = RevbGetIndexer(R ? Revb.SAME_R_SRC : Revb.SAME_L_SRC);
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const u32 same_dst = RevbGetIndexer(R ? Revb.SAME_R_DST : Revb.SAME_L_DST);
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const u32 same_prv = RevbGetIndexer(R ? Revb.SAME_R_DST - 1 : Revb.SAME_L_DST - 1);
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const u32 diff_src = RevbGetIndexer(R ? RevBuffers.DIFF_L_SRC : RevBuffers.DIFF_R_SRC);
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const u32 diff_dst = RevbGetIndexer(R ? RevBuffers.DIFF_R_DST : RevBuffers.DIFF_L_DST);
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const u32 diff_prv = RevbGetIndexer(R ? RevBuffers.DIFF_R_PRV : RevBuffers.DIFF_L_PRV);
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const u32 diff_src = RevbGetIndexer(R ? Revb.DIFF_L_SRC : Revb.DIFF_R_SRC);
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const u32 diff_dst = RevbGetIndexer(R ? Revb.DIFF_R_DST : Revb.DIFF_L_DST);
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const u32 diff_prv = RevbGetIndexer(R ? Revb.DIFF_R_DST - 1 : Revb.DIFF_L_DST - 1);
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const u32 comb1_src = RevbGetIndexer(R ? RevBuffers.COMB1_R_SRC : RevBuffers.COMB1_L_SRC);
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const u32 comb2_src = RevbGetIndexer(R ? RevBuffers.COMB2_R_SRC : RevBuffers.COMB2_L_SRC);
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const u32 comb3_src = RevbGetIndexer(R ? RevBuffers.COMB3_R_SRC : RevBuffers.COMB3_L_SRC);
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const u32 comb4_src = RevbGetIndexer(R ? RevBuffers.COMB4_R_SRC : RevBuffers.COMB4_L_SRC);
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const u32 comb1_src = RevbGetIndexer(R ? Revb.COMB1_R_SRC : Revb.COMB1_L_SRC);
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const u32 comb2_src = RevbGetIndexer(R ? Revb.COMB2_R_SRC : Revb.COMB2_L_SRC);
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const u32 comb3_src = RevbGetIndexer(R ? Revb.COMB3_R_SRC : Revb.COMB3_L_SRC);
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const u32 comb4_src = RevbGetIndexer(R ? Revb.COMB4_R_SRC : Revb.COMB4_L_SRC);
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const u32 apf1_src = RevbGetIndexer(R ? RevBuffers.APF1_R_SRC : RevBuffers.APF1_L_SRC);
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const u32 apf1_dst = RevbGetIndexer(R ? RevBuffers.APF1_R_DST : RevBuffers.APF1_L_DST);
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const u32 apf2_src = RevbGetIndexer(R ? RevBuffers.APF2_R_SRC : RevBuffers.APF2_L_SRC);
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const u32 apf2_dst = RevbGetIndexer(R ? RevBuffers.APF2_R_DST : RevBuffers.APF2_L_DST);
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const u32 apf1_src = RevbGetIndexer(R ? (Revb.APF1_R_DST - Revb.APF1_SIZE) : (Revb.APF1_L_DST - Revb.APF1_SIZE));
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const u32 apf1_dst = RevbGetIndexer(R ? Revb.APF1_R_DST : Revb.APF1_L_DST);
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const u32 apf2_src = RevbGetIndexer(R ? (Revb.APF2_R_DST - Revb.APF2_SIZE) : (Revb.APF2_L_DST - Revb.APF2_SIZE));
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const u32 apf2_dst = RevbGetIndexer(R ? Revb.APF2_R_DST : Revb.APF2_L_DST);
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// -----------------------------------------
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// Optimized IRQ Testing !
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@ -279,44 +279,6 @@ struct V_Reverb
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u32 APF2_R_DST;
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};
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struct V_ReverbBuffers
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{
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s32 SAME_L_SRC;
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s32 SAME_R_SRC;
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s32 DIFF_R_SRC;
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s32 DIFF_L_SRC;
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s32 SAME_L_DST;
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s32 SAME_R_DST;
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s32 DIFF_L_DST;
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s32 DIFF_R_DST;
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s32 COMB1_L_SRC;
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s32 COMB1_R_SRC;
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s32 COMB2_L_SRC;
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s32 COMB2_R_SRC;
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s32 COMB3_L_SRC;
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s32 COMB3_R_SRC;
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s32 COMB4_L_SRC;
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s32 COMB4_R_SRC;
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s32 APF1_L_DST;
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s32 APF1_R_DST;
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s32 APF2_L_DST;
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s32 APF2_R_DST;
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s32 SAME_L_PRV;
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s32 SAME_R_PRV;
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s32 DIFF_L_PRV;
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s32 DIFF_R_PRV;
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s32 APF1_L_SRC;
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s32 APF1_R_SRC;
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s32 APF2_L_SRC;
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s32 APF2_R_SRC;
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bool NeedsUpdated;
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};
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struct V_SPDIF
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{
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u16 Out;
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@ -425,22 +387,12 @@ struct V_Core
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u32 InputDataProgress;
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V_Reverb Revb; // Reverb Registers
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V_ReverbBuffers RevBuffers; // buffer pointers for reverb, pre-calculated and pre-clipped.
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s32 RevbDownBuf[2][64]; // Downsample buffer for reverb, one for each channel
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s32 RevbUpBuf[2][64]; // Upsample buffer for reverb, one for each channel
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u32 RevbSampleBufPos;
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u32 EffectsStartA;
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u32 EffectsEndA;
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u32 ExtEffectsStartA;
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u32 ExtEffectsEndA;
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u32 ReverbX;
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// Current size of and position of the effects buffer. Pre-caculated when the effects start
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// or end position registers are written. CAN BE NEGATIVE OR ZERO, in which
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// case reverb should be disabled.
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s32 EffectsBufferSize;
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u32 EffectsBufferStart;
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V_CoreRegs Regs; // Registers
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@ -490,8 +442,6 @@ struct V_Core
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void UpdateEffectsBufferSize();
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void AnalyzeReverbPreset();
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s32 EffectsBufferIndexer(s32 offset) const;
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void WriteRegPS1(u32 mem, u16 value);
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u16 ReadRegPS1(u32 mem);
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@ -500,7 +450,6 @@ struct V_Core
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// --------------------------------------------------------------------------------------
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StereoOut32 Mix(const VoiceMixSet& inVoices, const StereoOut32& Input, const StereoOut32& Ext);
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void Reverb_AdvanceBuffer();
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StereoOut32 DoReverb(const StereoOut32& Input);
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s32 RevbGetIndexer(s32 offset);
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@ -141,7 +141,6 @@ void V_Core::Init(int index)
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InputPosWrite = 0x100;
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InputDataProgress = 0;
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InputDataTransferred = 0;
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ReverbX = 0;
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LastEffect.Left = 0;
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LastEffect.Right = 0;
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CoreEnabled = 0;
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@ -182,8 +181,6 @@ void V_Core::Init(int index)
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Regs.VMIXER = 0xFFFFFF;
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EffectsStartA = c ? 0xFFFF8 : 0xEFFF8;
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EffectsEndA = c ? 0xFFFFF : 0xEFFFF;
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ExtEffectsStartA = EffectsStartA;
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ExtEffectsEndA = EffectsEndA;
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FxEnable = false; // Uninitialized it's 0 for both cores. Resetting libs however may set this to 0 or 1.
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// These are real PS2 values, mainly constant apart from a few bits: 0x3220EAA4, 0x40505E9C.
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@ -221,112 +218,9 @@ void V_Core::Init(int index)
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Regs.STATX = 0x80;
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Regs.ENDX = 0xffffff; // PS2 confirmed
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RevBuffers.NeedsUpdated = true;
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RevbSampleBufPos = 0;
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memset(RevbDownBuf, 0, sizeof(RevbDownBuf));
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memset(RevbUpBuf, 0, sizeof(RevbUpBuf));
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UpdateEffectsBufferSize();
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}
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void V_Core::AnalyzeReverbPreset()
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{
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SPU2::ConLog("Reverb Parameter Update for Core %d:\n", Index);
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SPU2::ConLog("----------------------------------------------------------\n");
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SPU2::ConLog(" IN_COEF_L, IN_COEF_R 0x%08x, 0x%08x\n", Revb.IN_COEF_L, Revb.IN_COEF_R);
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SPU2::ConLog(" APF1_SIZE, APF2_SIZE 0x%08x, 0x%08x\n", Revb.APF1_SIZE, Revb.APF2_SIZE);
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SPU2::ConLog(" APF1_VOL, APF2_VOL 0x%08x, 0x%08x\n", Revb.APF1_VOL, Revb.APF2_VOL);
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SPU2::ConLog(" COMB1_VOL 0x%08x\n", Revb.COMB1_VOL);
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SPU2::ConLog(" COMB2_VOL 0x%08x\n", Revb.COMB2_VOL);
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SPU2::ConLog(" COMB3_VOL 0x%08x\n", Revb.COMB3_VOL);
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SPU2::ConLog(" COMB4_VOL 0x%08x\n", Revb.COMB4_VOL);
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SPU2::ConLog(" COMB1_L_SRC, COMB1_R_SRC 0x%08x, 0x%08x\n", Revb.COMB1_L_SRC, Revb.COMB1_R_SRC);
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SPU2::ConLog(" COMB2_L_SRC, COMB2_R_SRC 0x%08x, 0x%08x\n", Revb.COMB2_L_SRC, Revb.COMB2_R_SRC);
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SPU2::ConLog(" COMB3_L_SRC, COMB3_R_SRC 0x%08x, 0x%08x\n", Revb.COMB3_L_SRC, Revb.COMB3_R_SRC);
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SPU2::ConLog(" COMB4_L_SRC, COMB4_R_SRC 0x%08x, 0x%08x\n", Revb.COMB4_L_SRC, Revb.COMB4_R_SRC);
|
||||
|
||||
SPU2::ConLog(" SAME_L_SRC, SAME_R_SRC 0x%08x, 0x%08x\n", Revb.SAME_L_SRC, Revb.SAME_R_SRC);
|
||||
SPU2::ConLog(" DIFF_L_SRC, DIFF_R_SRC 0x%08x, 0x%08x\n", Revb.DIFF_L_SRC, Revb.DIFF_R_SRC);
|
||||
SPU2::ConLog(" SAME_L_DST, SAME_R_DST 0x%08x, 0x%08x\n", Revb.SAME_L_DST, Revb.SAME_R_DST);
|
||||
SPU2::ConLog(" DIFF_L_DST, DIFF_R_DST 0x%08x, 0x%08x\n", Revb.DIFF_L_DST, Revb.DIFF_R_DST);
|
||||
SPU2::ConLog(" IIR_VOL, WALL_VOL 0x%08x, 0x%08x\n", Revb.IIR_VOL, Revb.WALL_VOL);
|
||||
|
||||
SPU2::ConLog(" APF1_L_DST 0x%08x\n", Revb.APF1_L_DST);
|
||||
SPU2::ConLog(" APF1_R_DST 0x%08x\n", Revb.APF1_R_DST);
|
||||
SPU2::ConLog(" APF2_L_DST 0x%08x\n", Revb.APF2_L_DST);
|
||||
SPU2::ConLog(" APF2_R_DST 0x%08x\n", Revb.APF2_R_DST);
|
||||
|
||||
SPU2::ConLog(" EffectsBufferSize 0x%x\n", EffectsBufferSize);
|
||||
SPU2::ConLog("----------------------------------------------------------\n");
|
||||
}
|
||||
s32 V_Core::EffectsBufferIndexer(s32 offset) const
|
||||
{
|
||||
// Should offsets be multipled by 4 or not? Reverse-engineering of IOP code reveals
|
||||
// that it *4's all addresses before upping them to the SPU2 -- so our buffers are
|
||||
// already x4'd. It doesn't really make sense that we should x4 them again, and this
|
||||
// seems to work. (feedback-free in bios and DDS) --air
|
||||
|
||||
// Need to use modulus here, because games can and will drop the buffer size
|
||||
// without notice, and it leads to offsets several times past the end of the buffer.
|
||||
|
||||
if (static_cast<u32>(offset) >= static_cast<u32>(EffectsBufferSize))
|
||||
return EffectsStartA + (offset % EffectsBufferSize) + (offset < 0 ? EffectsBufferSize : 0);
|
||||
else
|
||||
return EffectsStartA + offset;
|
||||
}
|
||||
|
||||
void V_Core::UpdateEffectsBufferSize()
|
||||
{
|
||||
const s32 newbufsize = EffectsEndA - EffectsStartA + 1;
|
||||
|
||||
RevBuffers.NeedsUpdated = false;
|
||||
EffectsBufferSize = newbufsize;
|
||||
EffectsBufferStart = EffectsStartA;
|
||||
|
||||
if (EffectsBufferSize <= 0)
|
||||
return;
|
||||
|
||||
// debug: shows reverb parameters in console
|
||||
if (SPU2::MsgToConsole())
|
||||
AnalyzeReverbPreset();
|
||||
|
||||
// Rebuild buffer indexers.
|
||||
RevBuffers.COMB1_L_SRC = EffectsBufferIndexer(Revb.COMB1_L_SRC);
|
||||
RevBuffers.COMB1_R_SRC = EffectsBufferIndexer(Revb.COMB1_R_SRC);
|
||||
RevBuffers.COMB2_L_SRC = EffectsBufferIndexer(Revb.COMB2_L_SRC);
|
||||
RevBuffers.COMB2_R_SRC = EffectsBufferIndexer(Revb.COMB2_R_SRC);
|
||||
RevBuffers.COMB3_L_SRC = EffectsBufferIndexer(Revb.COMB3_L_SRC);
|
||||
RevBuffers.COMB3_R_SRC = EffectsBufferIndexer(Revb.COMB3_R_SRC);
|
||||
RevBuffers.COMB4_L_SRC = EffectsBufferIndexer(Revb.COMB4_L_SRC);
|
||||
RevBuffers.COMB4_R_SRC = EffectsBufferIndexer(Revb.COMB4_R_SRC);
|
||||
|
||||
RevBuffers.SAME_L_DST = EffectsBufferIndexer(Revb.SAME_L_DST);
|
||||
RevBuffers.SAME_R_DST = EffectsBufferIndexer(Revb.SAME_R_DST);
|
||||
RevBuffers.DIFF_L_DST = EffectsBufferIndexer(Revb.DIFF_L_DST);
|
||||
RevBuffers.DIFF_R_DST = EffectsBufferIndexer(Revb.DIFF_R_DST);
|
||||
|
||||
RevBuffers.SAME_L_SRC = EffectsBufferIndexer(Revb.SAME_L_SRC);
|
||||
RevBuffers.SAME_R_SRC = EffectsBufferIndexer(Revb.SAME_R_SRC);
|
||||
RevBuffers.DIFF_L_SRC = EffectsBufferIndexer(Revb.DIFF_L_SRC);
|
||||
RevBuffers.DIFF_R_SRC = EffectsBufferIndexer(Revb.DIFF_R_SRC);
|
||||
|
||||
RevBuffers.APF1_L_DST = EffectsBufferIndexer(Revb.APF1_L_DST);
|
||||
RevBuffers.APF1_R_DST = EffectsBufferIndexer(Revb.APF1_R_DST);
|
||||
RevBuffers.APF2_L_DST = EffectsBufferIndexer(Revb.APF2_L_DST);
|
||||
RevBuffers.APF2_R_DST = EffectsBufferIndexer(Revb.APF2_R_DST);
|
||||
|
||||
RevBuffers.SAME_L_PRV = EffectsBufferIndexer(Revb.SAME_L_DST - 1);
|
||||
RevBuffers.SAME_R_PRV = EffectsBufferIndexer(Revb.SAME_R_DST - 1);
|
||||
RevBuffers.DIFF_L_PRV = EffectsBufferIndexer(Revb.DIFF_L_DST - 1);
|
||||
RevBuffers.DIFF_R_PRV = EffectsBufferIndexer(Revb.DIFF_R_DST - 1);
|
||||
|
||||
RevBuffers.APF1_L_SRC = EffectsBufferIndexer(Revb.APF1_L_DST - Revb.APF1_SIZE);
|
||||
RevBuffers.APF1_R_SRC = EffectsBufferIndexer(Revb.APF1_R_DST - Revb.APF1_SIZE);
|
||||
RevBuffers.APF2_L_SRC = EffectsBufferIndexer(Revb.APF2_L_DST - Revb.APF2_SIZE);
|
||||
RevBuffers.APF2_R_SRC = EffectsBufferIndexer(Revb.APF2_R_DST - Revb.APF2_SIZE);
|
||||
}
|
||||
|
||||
void V_Voice::Start()
|
||||
|
@ -776,12 +670,7 @@ void V_Core::WriteRegPS1(u32 mem, u16 value)
|
|||
break;
|
||||
|
||||
case 0x1da2: // Reverb work area start
|
||||
{
|
||||
EffectsStartA = map_spu1to2(value);
|
||||
//EffectsEndA = 0xFFFFF; // fixed EndA in psx mode
|
||||
Cores[0].RevBuffers.NeedsUpdated = true;
|
||||
ReverbX = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1da4:
|
||||
|
@ -1285,7 +1174,7 @@ static void RegWrite_Core(u16 value)
|
|||
{
|
||||
bool irqe = thiscore.IRQEnable;
|
||||
int bit0 = thiscore.AttrBit0;
|
||||
bool fxenable = thiscore.FxEnable;
|
||||
bool oldFXenable = thiscore.FxEnable;
|
||||
u8 oldDmaMode = thiscore.DmaMode;
|
||||
|
||||
thiscore.AttrBit0 = (value >> 0) & 0x01; //1 bit
|
||||
|
@ -1300,12 +1189,10 @@ static void RegWrite_Core(u16 value)
|
|||
// no clue
|
||||
thiscore.Regs.ATTR = value & 0xffff;
|
||||
|
||||
if (fxenable && !thiscore.FxEnable && (thiscore.EffectsStartA != thiscore.ExtEffectsStartA || thiscore.EffectsEndA != thiscore.ExtEffectsEndA))
|
||||
if (thiscore.FxEnable && !oldFXenable)
|
||||
{
|
||||
thiscore.EffectsStartA = thiscore.ExtEffectsStartA;
|
||||
thiscore.EffectsEndA = thiscore.ExtEffectsEndA;
|
||||
thiscore.ReverbX = 0;
|
||||
thiscore.RevBuffers.NeedsUpdated = true;
|
||||
if (SPU2::MsgToConsole())
|
||||
thiscore.AnalyzeReverbPreset();
|
||||
}
|
||||
|
||||
if (!thiscore.DmaMode && !(thiscore.Regs.STATX & 0x400))
|
||||
|
@ -1464,48 +1351,6 @@ static void RegWrite_Core(u16 value)
|
|||
thiscore.Regs.ENDX &= 0xffff;
|
||||
break;
|
||||
|
||||
// Reverb Start and End Address Writes!
|
||||
// * These regs are only writable when Effects are *DISABLED* (FxEnable is false).
|
||||
// Writes while enabled should be ignored.
|
||||
// NOTE: Above is false by testing but there are references saying this, so for
|
||||
// now we think that writing is allowed but the internal register doesn't reflect
|
||||
// the value until effects area writing is disabled.
|
||||
// * Yes, these are backwards from all the volumes -- the hiword comes FIRST (wtf!)
|
||||
// * End position is a hiword only! Loword is always ffff.
|
||||
// * The Reverb buffer position resets on writes to StartA. It probably resets
|
||||
// on writes to End too. Docs don't say, but they're for PSX, which couldn't
|
||||
// change the end address anyway.
|
||||
//
|
||||
case REG_A_ESA:
|
||||
SetHiWord(thiscore.ExtEffectsStartA, value & 0xF);
|
||||
if (!thiscore.FxEnable)
|
||||
{
|
||||
thiscore.EffectsStartA = thiscore.ExtEffectsStartA;
|
||||
thiscore.ReverbX = 0;
|
||||
thiscore.RevBuffers.NeedsUpdated = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case (REG_A_ESA + 2):
|
||||
SetLoWord(thiscore.ExtEffectsStartA, value);
|
||||
if (!thiscore.FxEnable)
|
||||
{
|
||||
thiscore.EffectsStartA = thiscore.ExtEffectsStartA;
|
||||
thiscore.ReverbX = 0;
|
||||
thiscore.RevBuffers.NeedsUpdated = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case REG_A_EEA:
|
||||
thiscore.ExtEffectsEndA = ((u32)(value & 0xF) << 16) | 0xFFFF;
|
||||
if (!thiscore.FxEnable)
|
||||
{
|
||||
thiscore.EffectsEndA = thiscore.ExtEffectsEndA;
|
||||
thiscore.ReverbX = 0;
|
||||
thiscore.RevBuffers.NeedsUpdated = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case REG_S_ADMAS:
|
||||
if (SPU2::MsgToConsole())
|
||||
{
|
||||
|
@ -1523,12 +1368,6 @@ static void RegWrite_Core(u16 value)
|
|||
Cores[1].FxEnable = 0;
|
||||
Cores[1].EffectsStartA = 0x7FFF8; // park core1 effect area in inaccessible mem
|
||||
Cores[1].EffectsEndA = 0x7FFFF;
|
||||
Cores[1].ExtEffectsStartA = 0x7FFF8;
|
||||
Cores[1].ExtEffectsEndA = 0x7FFFF;
|
||||
Cores[1].ReverbX = 0;
|
||||
Cores[1].RevBuffers.NeedsUpdated = true;
|
||||
Cores[0].ReverbX = 0;
|
||||
Cores[0].RevBuffers.NeedsUpdated = true;
|
||||
for (uint v = 0; v < 24; ++v)
|
||||
{
|
||||
Cores[1].Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
|
||||
|
|
|
@ -37,7 +37,7 @@ enum class FreezeAction
|
|||
// [SAVEVERSION+]
|
||||
// This informs the auto updater that the users savestates will be invalidated.
|
||||
|
||||
static const u32 g_SaveVersion = (0x9A41 << 16) | 0x0000;
|
||||
static const u32 g_SaveVersion = (0x9A42 << 16) | 0x0000;
|
||||
|
||||
|
||||
// the freezing data between submodules and core
|
||||
|
|
Loading…
Reference in New Issue