Jonathan Li
008fea5d89
common|cdvdgigaherz: Fix API sign mismatch
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The typedef and function declaration don't quite match.
2016-11-22 21:26:41 +01:00
Gregory Hainaut
0d275868a5
gsdx x64: quick fix for windows
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Until we got a full implementation
2016-11-21 18:18:09 +01:00
Gregory Hainaut
37379d5d1d
gsdx sw x64: shuffle memory allocation
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tex address is a3
vm address is a1
Could help to avoid REX prefix
Reduce prologue/epilogue register copy
Byte code size 41893 => 38912 (on my testcase)
2016-11-20 20:19:13 +01:00
Gregory Hainaut
b76305a0d2
gsdx sw x64: keep the copy of top in the stack for dthe
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An extra stack access by pixel won't impact perf (only 16 bits game with dithering)
Allow to save 2 registers (a1/a3)
2016-11-20 20:19:13 +01:00
Gregory Hainaut
994274623b
gsdx sw x64: use rip addressing on draw scan line
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byte code 41997 => 41893
However it will allow to save 2 registers as future optimization
2016-11-20 20:19:12 +01:00
Gregory Hainaut
7c06e87d59
gsdx sw x64: use rip addressing on setup prim
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byte code: 9017 => 8736
Save a register
2016-11-20 20:19:12 +01:00
Gregory Hainaut
923c297dfc
gsdx sw: vinsert128 opcode require an XMM register
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Reported as an error on lastest Xbyak
2016-11-20 20:19:12 +01:00
Gregory Hainaut
e674518c4e
Update from xbyak 4.84 to 5.11
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* bin2hex.h is removed
* vptest/vpblendvb YMM support integrated upsteam
* better support of rip for 64 bits
* AVX512 support (only miss the CPU now)
Local change: add BSD3 clause
2016-11-20 13:21:11 +01:00
Gregory Hainaut
681c09f25c
gsdx sw: catch xbyak exception
2016-11-20 12:58:07 +01:00
Gregory Hainaut
0fd5346860
gsdx x64 linux: only mmap in lower 2GB code segment
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Allow to use rip addressing
2016-11-20 10:38:15 +01:00
Gregory Hainaut
2252ba1bb7
gsdx: add the detected ISA on the name
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As a SSE build could potentially uses AVX operations.
2016-11-20 10:38:15 +01:00
Jonathan Li
ef25502491
gsdx build: don't exclude AVX files.
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Thanks for the patch :)
2016-11-19 17:01:36 +01:00
Gregory Hainaut
cc6d193e1d
gsdx: Relax SSE/AVX constraint on 64 bits
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The JIT will automatically select the best ISA (only AVX1 so far)
2016-11-19 17:01:29 +01:00
Gregory Hainaut
8fd46e96aa
gsdx sw JIT: dynamically select ISA for SetupPrim
2016-11-19 17:00:33 +01:00
Gregory Hainaut
574a2c774e
gsdx sw JIT: dynamically select between AVX1 and SSE code path (scanline)
2016-11-19 17:00:33 +01:00
Gregory Hainaut
6b78b8f9ce
gsdx sw JIT: dynamically select SSE41 at runtime even on SSE2 build (scanline)
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It won't give the full SSE41 speed boost but it is better than nothing
2016-11-19 17:00:33 +01:00
Gregory Hainaut
322473c295
gsdx sw: add a code example for gather instruction
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It will requires a generic (register naming) linear interpolation to use it properly
Gather instruction requires an extra mask register therefore all registers name will be shuffled
Perf wise, initial haswell implementation seems to be microcode emulated.
2016-11-19 17:00:33 +01:00
Gregory Hainaut
2e20693583
gsdx sw x64: restore read texel optimization
2016-11-19 17:00:33 +01:00
Gregory Hainaut
e728a14c19
gsdx sw: factorize color split in split16_2x8
2016-11-19 17:00:33 +01:00
Gregory Hainaut
d58e43edbf
gsdx linux: plug vtune as Windows
2016-11-19 17:00:32 +01:00
Gregory Hainaut
8abf242e2c
gsdx: small x64 printf warning fixes
2016-11-19 17:00:32 +01:00
Gregory Hainaut
051c5c4bf7
gsdx sw x64: small stack optimization on linux
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mov with the stack pointer require less bytecode
2016-11-19 17:00:32 +01:00
Gregory Hainaut
141c9e9c86
gsdx sw x64: prefer faster 32 bits operation when possible
2016-11-19 17:00:32 +01:00
Gregory Hainaut
a281bda9a6
gsdx sw x64: port the scanline generator on AVX
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Based on Gabest's work.
* Miss mipmap
Note: dithering info
It is a bit tricky as a2 on linux was rdx register which overlap with fzm (dh/dl)
It might require dedicated windows code
2016-11-19 17:00:32 +01:00
Gregory Hainaut
8e29e09943
gsdx sw x64: update setup prim generator x64 SSE&AVX
2016-11-19 17:00:32 +01:00
Gregory Hainaut
4a47224ac1
gsdx: define the linux x64 ABI
2016-11-19 17:00:32 +01:00
Gregory Hainaut
e31ce87bb3
gsdx: SW JIT debug helper
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Allow to compare 32/64 bits (and all ISAs too)
Allow to breakpoint (int3)
Print selector info
Print size of buffer and start (disabled by default)
2016-11-19 17:00:32 +01:00
Gregory Hainaut
633f7a1db9
xbyak: add int3 instruction
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Very useful to stop the JIT
2016-11-19 17:00:32 +01:00
Gregory Hainaut
43b4cfc215
gsdx: separate dump directory for 32/64 bits
2016-11-19 17:00:32 +01:00
Gregory Hainaut
82d12691e1
gsdx: properly check SSE support
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1/ Check all "levels"
2/ requires AVX for 64 bits
2016-11-19 17:00:32 +01:00
FlatOutPS2
8db9a27970
fix2
2016-11-14 13:55:55 +01:00
FlatOutPS2
d1788ac1e9
fix
2016-11-13 10:56:35 +01:00
FlatOutPS2
de8d3fb1eb
LilyPad: Add PS mouse support
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Adds Playstation Mouse as a new pad type.
For use with PS1 games only.
2016-11-13 01:23:59 +01:00
FlatOutPS2
a3478e02f4
LilyPad: Add tooltips ( #1653 )
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Adds informational tooltips to several UI options.
2016-11-12 23:52:56 +00:00
Jonathan Li
f513ca2a28
cdvdgigaherz:linux: Check ioctl return value
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Fixes Coverity CID 172718: Unchecked return value
Also avoid adding the sector leadout descriptor info to the TOC since it
actually isn't used.
2016-11-12 23:28:17 +00:00
Gregory Hainaut
49d5c4260f
gsdx state: post fix depth tracing
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The main FindMinMax methods is perf critical so instead I created a separate function
to ensure the constness of the depth
Fix letter regression on Xenosaga3
2016-11-11 23:39:34 +01:00
Jonathan Li
1530effb29
gsdx: Catch bad_alloc exceptions
2016-11-09 22:41:02 +00:00
Jonathan Li
ae6f26f3ef
gsdx: Skip texture cache read if any dimension is 0
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Fixes a crash at the PSX logo if either the DX9 or DX11 hardware
renderer is used.
2016-11-09 22:39:53 +00:00
Gregory Hainaut
f3e1ba5251
onepad gui: always assume rumble is supported on the GUI
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close #1497
2016-11-08 21:23:56 +01:00
Gregory Hainaut
31b32d3b11
gsdx linux: don't require to hit enter for Texture Offset text entry
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close #1292
2016-11-08 20:28:42 +01:00
Gregory Hainaut
ed3052dea5
gsdx: remove various assertion
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Useless or wrong assertion
2016-11-08 18:58:10 +01:00
Jonathan Li
a283e95fed
cmake: Add cdvdgigaherz and dependencies
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Only new dependency is libudev.
2016-11-07 00:08:23 +00:00
Jonathan Li
16b6cc41a4
cdvdgigaherz:linux: Add config and GUI code
2016-11-07 00:08:23 +00:00
Jonathan Li
747f4dc3fe
cdvdgigaherz:linux: Add initial IOCtlSrc implementation
2016-11-07 00:08:23 +00:00
Jonathan Li
f13f50779c
cdvdgigaherz: Export plugin interface when using gcc/clang
2016-11-07 00:08:23 +00:00
Jonathan Li
363b581926
cdvdgigaherz: ifdef Windows specific stuff
2016-11-07 00:08:23 +00:00
Jonathan Li
1573f513ce
cdvdgigaherz: Move lba_to_msf to header
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Also use proper inline keyword.
2016-11-07 00:08:23 +00:00
Jonathan Li
ae0577bc16
cdvdgigaherz: Fix write-strings warnings
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Too bad I can't change PS2Edef.h to use a const char*.
Also remove SVN_MOD ifdef from version string.
2016-11-07 00:08:23 +00:00
Jonathan Li
cccf216dbb
cdvdgigaherz: Use C++11 threads instead of Win32 threads
2016-11-07 00:08:23 +00:00
Jonathan Li
d872c0560a
cdvdgigaherz: Use unique_ptr for src
2016-11-07 00:08:23 +00:00