mirror of https://github.com/PCSX2/pcsx2.git
gsdx sw x64: update setup prim generator x64 SSE&AVX
This commit is contained in:
parent
4a47224ac1
commit
8e29e09943
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@ -29,18 +29,20 @@ using namespace Xbyak;
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void GSSetupPrimCodeGenerator::Generate()
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{
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#ifdef _WIN64
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sub(rsp, 8 + 2 * 16);
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vmovdqa(ptr[rsp + 0], xmm6);
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vmovdqa(ptr[rsp + 16], xmm7);
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#endif
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mov(r8, (size_t)&m_local);
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mov(t0, (size_t)&m_local);
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if((m_en.z || m_en.f) && m_sel.prim != GS_SPRITE_CLASS || m_en.t || m_en.c && m_sel.iip)
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{
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mov(rax, (size_t)&m_shift[0]);
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for(int i = 0; i < 5; i++)
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for(int i = 0; i < (m_sel.notest ? 2 : 5); i++)
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{
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vmovaps(Xmm(3 + i), ptr[rax + i * 16]);
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}
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@ -52,10 +54,12 @@ void GSSetupPrimCodeGenerator::Generate()
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Color();
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#ifdef _WIN64
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vmovdqa(xmm6, ptr[rsp + 0]);
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vmovdqa(xmm7, ptr[rsp + 16]);
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add(rsp, 8 + 2 * 16);
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#endif
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ret();
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}
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@ -71,7 +75,7 @@ void GSSetupPrimCodeGenerator::Depth()
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{
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// GSVector4 p = dscan.p;
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vmovaps(xmm0, ptr[rdx + offsetof(GSVertexSW, p)]);
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vmovaps(xmm0, ptr[a2 + offsetof(GSVertexSW, p)]);
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if(m_en.f)
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{
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@ -85,9 +89,9 @@ void GSSetupPrimCodeGenerator::Depth()
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vcvttps2dq(xmm2, xmm2);
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vpshuflw(xmm2, xmm2, _MM_SHUFFLE(2, 2, 0, 0));
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vpshufhw(xmm2, xmm2, _MM_SHUFFLE(2, 2, 0, 0));
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.f)], xmm2);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.f)], xmm2);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// m_local.d[i].f = GSVector4i(df * m_shift[i]).xxzzlh();
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@ -97,7 +101,7 @@ void GSSetupPrimCodeGenerator::Depth()
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vpshufhw(xmm2, xmm2, _MM_SHUFFLE(2, 2, 0, 0));
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const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].f) + (i * sizeof(GSScanlineLocalData::d[0]));
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vmovdqa(ptr[r8 + variableOffset], xmm2);
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vmovdqa(ptr[t0 + variableOffset], xmm2);
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}
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}
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@ -110,24 +114,28 @@ void GSSetupPrimCodeGenerator::Depth()
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// m_local.d4.z = dz * 4.0f;
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vmulps(xmm1, xmm0, xmm3);
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.z)], xmm1);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.z)], xmm1);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// m_local.d[i].z = dz * m_shift[i];
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vmulps(xmm1, xmm0, Xmm(4 + i));
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const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].z) + (i * sizeof(GSScanlineLocalData::d[0]));
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vmovdqa(ptr[r8 + variableOffset], xmm1);
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vmovdqa(ptr[t0 + variableOffset], xmm1);
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}
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}
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}
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else
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{
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// GSVector4 p = vertices[0].p;
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// GSVector4 p = vertex[index[1]].p;
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vmovaps(xmm0, ptr[rcx + offsetof(GSVertexSW, p)]);
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mov(eax, ptr[a1 + sizeof(uint32) * 1]);
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shl(eax, 6); // * sizeof(GSVertexSW)
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add(rax, a0);
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vmovaps(xmm0, ptr[rax + offsetof(GSVertexSW, p)]);
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if(m_en.f)
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{
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@ -136,41 +144,16 @@ void GSSetupPrimCodeGenerator::Depth()
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vcvttps2dq(xmm1, xmm0);
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vpshufhw(xmm1, xmm1, _MM_SHUFFLE(2, 2, 2, 2));
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vpshufd(xmm1, xmm1, _MM_SHUFFLE(2, 2, 2, 2));
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, p.f)], xmm1);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, p.f)], xmm1);
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}
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if(m_en.z)
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{
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// GSVector4 z = p.zzzz();
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// uint32 z is bypassed in t.w
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vshufps(xmm0, xmm0, _MM_SHUFFLE(2, 2, 2, 2));
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if(m_sel.zoverflow)
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{
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// m_local.p.z = (GSVector4i(z * 0.5f) << 1) | (GSVector4i(z) & GSVector4i::x00000001());
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mov(r9, (size_t)&GSVector4::m_half);
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vbroadcastss(xmm1, ptr[r9]);
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vmulps(xmm1, xmm0);
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vcvttps2dq(xmm1, xmm1);
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vpslld(xmm1, 1);
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vcvttps2dq(xmm0, xmm0);
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vpcmpeqd(xmm2, xmm2);
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vpsrld(xmm2, 31);
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vpand(xmm0, xmm2);
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vpor(xmm0, xmm1);
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}
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else
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{
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// m_local.p.z = GSVector4i(z);
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vcvttps2dq(xmm0, xmm0);
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}
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, p.z)], xmm0);
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vmovdqa(xmm0, ptr[rax + offsetof(GSVertexSW, t)]);
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vpshufd(xmm0, xmm0, _MM_SHUFFLE(3, 3, 3, 3));
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, p.z)], xmm0);
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}
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}
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}
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@ -184,7 +167,7 @@ void GSSetupPrimCodeGenerator::Texture()
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// GSVector4 t = dscan.t;
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vmovaps(xmm0, ptr[rdx + offsetof(GSVertexSW, t)]);
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vmovaps(xmm0, ptr[a2 + offsetof(GSVertexSW, t)]);
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vmulps(xmm1, xmm0, xmm3);
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@ -194,13 +177,13 @@ void GSSetupPrimCodeGenerator::Texture()
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vcvttps2dq(xmm1, xmm1);
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
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}
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else
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{
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// m_local.d4.stq = t * 4.0f;
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vmovaps(ptr[r8 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
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vmovaps(ptr[t0 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
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}
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for(int j = 0, k = m_sel.fst ? 2 : 3; j < k; j++)
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@ -211,7 +194,7 @@ void GSSetupPrimCodeGenerator::Texture()
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vshufps(xmm1, xmm0, xmm0, (uint8)_MM_SHUFFLE(j, j, j, j));
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// GSVector4 v = ds/dt * m_shift[i];
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@ -228,8 +211,8 @@ void GSSetupPrimCodeGenerator::Texture()
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switch(j)
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{
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case 0: vmovdqa(ptr[r8 + variableOffsetS], xmm2); break;
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case 1: vmovdqa(ptr[r8 + variableOffsetT], xmm2); break;
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case 0: vmovdqa(ptr[t0 + variableOffsetS], xmm2); break;
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case 1: vmovdqa(ptr[t0 + variableOffsetT], xmm2); break;
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}
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}
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else
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@ -242,9 +225,9 @@ void GSSetupPrimCodeGenerator::Texture()
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switch(j)
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{
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case 0: vmovaps(ptr[r8 + variableOffsetS], xmm2); break;
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case 1: vmovaps(ptr[r8 + variableOffsetT], xmm2); break;
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case 2: vmovaps(ptr[r8 + variableOffsetQ], xmm2); break;
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case 0: vmovaps(ptr[t0 + variableOffsetS], xmm2); break;
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case 1: vmovaps(ptr[t0 + variableOffsetT], xmm2); break;
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case 2: vmovaps(ptr[t0 + variableOffsetQ], xmm2); break;
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}
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}
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}
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@ -262,7 +245,7 @@ void GSSetupPrimCodeGenerator::Color()
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{
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// GSVector4 c = dscan.c;
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vmovaps(xmm0, ptr[rdx + offsetof(GSVertexSW, c)]);
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vmovaps(xmm0, ptr[a2 + offsetof(GSVertexSW, c)]);
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// m_local.d4.c = GSVector4i(c * 4.0f).xzyw().ps32();
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@ -270,7 +253,7 @@ void GSSetupPrimCodeGenerator::Color()
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vcvttps2dq(xmm1, xmm1);
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vpshufd(xmm1, xmm1, _MM_SHUFFLE(3, 1, 2, 0));
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vpackssdw(xmm1, xmm1);
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.c)], xmm1);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.c)], xmm1);
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// xmm3 is not needed anymore
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@ -299,12 +282,12 @@ void GSSetupPrimCodeGenerator::Color()
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vpunpcklwd(xmm0, xmm1);
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const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].rb) + (i * sizeof(GSScanlineLocalData::d[0]));
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vmovdqa(ptr[r8 + variableOffset], xmm0);
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vmovdqa(ptr[t0 + variableOffset], xmm0);
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}
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// GSVector4 c = dscan.c;
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vmovaps(xmm0, ptr[rdx + offsetof(GSVertexSW, c)]); // not enough regs, have to reload it
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vmovaps(xmm0, ptr[a2 + offsetof(GSVertexSW, c)]); // not enough regs, have to reload it
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// GSVector4 dg = c.yyyy();
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// GSVector4 da = c.wwww();
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@ -312,7 +295,7 @@ void GSSetupPrimCodeGenerator::Color()
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vshufps(xmm2, xmm0, xmm0, _MM_SHUFFLE(1, 1, 1, 1));
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vshufps(xmm3, xmm0, xmm0, _MM_SHUFFLE(3, 3, 3, 3));
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// GSVector4i g = GSVector4i(dg * m_shift[i]).ps32();
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@ -331,14 +314,31 @@ void GSSetupPrimCodeGenerator::Color()
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vpunpcklwd(xmm0, xmm1);
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const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].ga) + (i * sizeof(GSScanlineLocalData::d[0]));
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vmovdqa(ptr[r8 + variableOffset], xmm0);
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vmovdqa(ptr[t0 + variableOffset], xmm0);
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}
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}
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else
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{
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// GSVector4i c = GSVector4i(vertices[0].c);
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// GSVector4i c = GSVector4i(vertex[index[last].c);
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vcvttps2dq(xmm0, ptr[rcx + offsetof(GSVertexSW, c)]);
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int last = 0;
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switch(m_sel.prim)
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{
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case GS_POINT_CLASS: last = 0; break;
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case GS_LINE_CLASS: last = 1; break;
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case GS_TRIANGLE_CLASS: last = 2; break;
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case GS_SPRITE_CLASS: last = 1; break;
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}
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if(!(m_sel.prim == GS_SPRITE_CLASS && (m_en.z || m_en.f))) // if this is a sprite, the last vertex was already loaded in Depth()
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{
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mov(eax, ptr[a1 + sizeof(uint32) * last]);
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shl(eax, 6); // * sizeof(GSVertexSW)
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add(rax, a0);
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}
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vcvttps2dq(xmm0, ptr[rax + offsetof(GSVertexSW, c)]);
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// c = c.upl16(c.zwxy());
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@ -358,8 +358,8 @@ void GSSetupPrimCodeGenerator::Color()
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vpshufd(xmm1, xmm0, _MM_SHUFFLE(0, 0, 0, 0));
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vpshufd(xmm2, xmm0, _MM_SHUFFLE(2, 2, 2, 2));
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, c.rb)], xmm1);
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vmovdqa(ptr[r8 + offsetof(GSScanlineLocalData, c.ga)], xmm2);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, c.rb)], xmm1);
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vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, c.ga)], xmm2);
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}
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}
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@ -29,16 +29,20 @@ using namespace Xbyak;
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void GSSetupPrimCodeGenerator::Generate()
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{
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#ifdef _WIN64
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sub(rsp, 8 + 2 * 16);
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vmovdqa(ptr[rsp + 0], xmm6);
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vmovdqa(ptr[rsp + 16], xmm7);
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#endif
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mov(r8, (size_t)&m_local);
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mov(t0, (size_t)&m_local);
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if((m_en.z || m_en.f) && m_sel.prim != GS_SPRITE_CLASS || m_en.t || m_en.c && m_sel.iip)
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{
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for(int i = 0; i < 5; i++)
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mov(rax, (size_t)&m_shift[0]);
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for(int i = 0; i < (m_sel.notest ? 2 : 5); i++)
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{
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movaps(Xmm(3 + i), ptr[rax + i * 16]);
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}
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@ -50,10 +54,12 @@ void GSSetupPrimCodeGenerator::Generate()
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Color();
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#ifdef _WIN64
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vmovdqa(xmm6, ptr[rsp + 0]);
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vmovdqa(xmm7, ptr[rsp + 16]);
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add(rsp, 8 + 2 * 16);
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#endif
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ret();
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}
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@ -69,7 +75,7 @@ void GSSetupPrimCodeGenerator::Depth()
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{
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// GSVector4 p = dscan.p;
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movaps(xmm0, ptr[rdx + offsetof(GSVertexSW, p)]);
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movaps(xmm0, ptr[a2 + offsetof(GSVertexSW, p)]);
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if(m_en.f)
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{
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@ -85,9 +91,9 @@ void GSSetupPrimCodeGenerator::Depth()
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cvttps2dq(xmm2, xmm2);
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pshuflw(xmm2, xmm2, _MM_SHUFFLE(2, 2, 0, 0));
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pshufhw(xmm2, xmm2, _MM_SHUFFLE(2, 2, 0, 0));
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movdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.f)], xmm2);
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movdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.f)], xmm2);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// m_local.d[i].f = GSVector4i(df * m_shift[i]).xxzzlh();
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@ -98,7 +104,7 @@ void GSSetupPrimCodeGenerator::Depth()
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pshufhw(xmm2, xmm2, _MM_SHUFFLE(2, 2, 0, 0));
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const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].f) + (i * sizeof(GSScanlineLocalData::d[0]));
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movdqa(ptr[r8 + variableOffset], xmm2);
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movdqa(ptr[t0 + variableOffset], xmm2);
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}
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}
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@ -112,9 +118,9 @@ void GSSetupPrimCodeGenerator::Depth()
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movaps(xmm1, xmm0);
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mulps(xmm1, xmm3);
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movdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.z)], xmm1);
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movdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.z)], xmm1);
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
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{
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// m_local.d[i].z = dz * m_shift[i];
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@ -122,15 +128,19 @@ void GSSetupPrimCodeGenerator::Depth()
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mulps(xmm1, Xmm(4 + i));
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const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].z) + (i * sizeof(GSScanlineLocalData::d[0]));
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movdqa(ptr[r8 + variableOffset], xmm1);
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movdqa(ptr[t0 + variableOffset], xmm1);
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}
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}
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}
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else
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{
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// GSVector4 p = vertices[0].p;
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// GSVector4 p = vertex[index[1]].p;
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movaps(xmm0, ptr[rcx + offsetof(GSVertexSW, p)]);
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mov(eax, ptr[a1 + sizeof(uint32) * 1]);
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shl(eax, 6); // * sizeof(GSVertexSW)
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add(rax, a0);
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movaps(xmm0, ptr[rax + offsetof(GSVertexSW, p)]);
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if(m_en.f)
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{
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@ -139,42 +149,16 @@ void GSSetupPrimCodeGenerator::Depth()
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cvttps2dq(xmm1, xmm0);
|
||||
pshufhw(xmm1, xmm1, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
pshufd(xmm1, xmm1, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
movdqa(ptr[r8 + offsetof(GSScanlineLocalData, p.f)], xmm1);
|
||||
movdqa(ptr[t0 + offsetof(GSScanlineLocalData, p.f)], xmm1);
|
||||
}
|
||||
|
||||
if(m_en.z)
|
||||
{
|
||||
// GSVector4 z = p.zzzz();
|
||||
// uint32 z is bypassed in t.w
|
||||
|
||||
shufps(xmm0, xmm0, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
if(m_sel.zoverflow)
|
||||
{
|
||||
// m_local.p.z = (GSVector4i(z * 0.5f) << 1) | (GSVector4i(z) & GSVector4i::x00000001());
|
||||
|
||||
mov(r9, (size_t)&GSVector4::m_half);
|
||||
|
||||
movss(xmm1, ptr[r9]);
|
||||
shufps(xmm1, xmm1, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
mulps(xmm1, xmm0);
|
||||
cvttps2dq(xmm1, xmm1);
|
||||
pslld(xmm1, 1);
|
||||
|
||||
cvttps2dq(xmm0, xmm0);
|
||||
pcmpeqd(xmm2, xmm2);
|
||||
psrld(xmm2, 31);
|
||||
pand(xmm0, xmm2);
|
||||
|
||||
por(xmm0, xmm1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_local.p.z = GSVector4i(z);
|
||||
|
||||
cvttps2dq(xmm0, xmm0);
|
||||
}
|
||||
|
||||
movdqa(ptr[r8 + offsetof(GSScanlineLocalData, p.z)], xmm0);
|
||||
vmovdqa(xmm0, ptr[rax + offsetof(GSVertexSW, t)]);
|
||||
vpshufd(xmm0, xmm0, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
vmovdqa(ptr[t0 + offsetof(GSScanlineLocalData, p.z)], xmm0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -188,7 +172,7 @@ void GSSetupPrimCodeGenerator::Texture()
|
|||
|
||||
// GSVector4 t = dscan.t;
|
||||
|
||||
movaps(xmm0, ptr[rdx + offsetof(GSVertexSW, t)]);
|
||||
movaps(xmm0, ptr[a2 + offsetof(GSVertexSW, t)]);
|
||||
|
||||
movaps(xmm1, xmm0);
|
||||
mulps(xmm1, xmm3);
|
||||
|
@ -199,13 +183,13 @@ void GSSetupPrimCodeGenerator::Texture()
|
|||
|
||||
cvttps2dq(xmm1, xmm1);
|
||||
|
||||
movdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
|
||||
movdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_local.d4.stq = t * 4.0f;
|
||||
|
||||
movaps(ptr[r8 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
|
||||
movaps(ptr[t0 + offsetof(GSScanlineLocalData, d4.stq)], xmm1);
|
||||
}
|
||||
|
||||
for(int j = 0, k = m_sel.fst ? 2 : 3; j < k; j++)
|
||||
|
@ -217,7 +201,7 @@ void GSSetupPrimCodeGenerator::Texture()
|
|||
movaps(xmm1, xmm0);
|
||||
shufps(xmm1, xmm1, (uint8)_MM_SHUFFLE(j, j, j, j));
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
|
||||
{
|
||||
// GSVector4 v = ds/dt * m_shift[i];
|
||||
|
||||
|
@ -235,8 +219,8 @@ void GSSetupPrimCodeGenerator::Texture()
|
|||
|
||||
switch(j)
|
||||
{
|
||||
case 0: movdqa(ptr[r8 + variableOffsetS], xmm2); break;
|
||||
case 1: movdqa(ptr[r8 + variableOffsetT], xmm2); break;
|
||||
case 0: movdqa(ptr[t0 + variableOffsetS], xmm2); break;
|
||||
case 1: movdqa(ptr[t0 + variableOffsetT], xmm2); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -249,9 +233,9 @@ void GSSetupPrimCodeGenerator::Texture()
|
|||
|
||||
switch(j)
|
||||
{
|
||||
case 0: movaps(ptr[r8 + variableOffsetS], xmm2); break;
|
||||
case 1: movaps(ptr[r8 + variableOffsetT], xmm2); break;
|
||||
case 2: movaps(ptr[r8 + variableOffsetQ], xmm2); break;
|
||||
case 0: movaps(ptr[t0 + variableOffsetS], xmm2); break;
|
||||
case 1: movaps(ptr[t0 + variableOffsetT], xmm2); break;
|
||||
case 2: movaps(ptr[t0 + variableOffsetQ], xmm2); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -269,7 +253,7 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
{
|
||||
// GSVector4 c = dscan.c;
|
||||
|
||||
movaps(xmm0, ptr[rdx + offsetof(GSVertexSW, c)]);
|
||||
movaps(xmm0, ptr[a2 + offsetof(GSVertexSW, c)]);
|
||||
movaps(xmm1, xmm0);
|
||||
|
||||
// m_local.d4.c = GSVector4i(c * 4.0f).xzyw().ps32();
|
||||
|
@ -279,7 +263,7 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
cvttps2dq(xmm2, xmm2);
|
||||
pshufd(xmm2, xmm2, _MM_SHUFFLE(3, 1, 2, 0));
|
||||
packssdw(xmm2, xmm2);
|
||||
movdqa(ptr[r8 + offsetof(GSScanlineLocalData, d4.c)], xmm2);
|
||||
movdqa(ptr[t0 + offsetof(GSScanlineLocalData, d4.c)], xmm2);
|
||||
|
||||
// xmm3 is not needed anymore
|
||||
|
||||
|
@ -289,7 +273,7 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
shufps(xmm1, xmm1, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
|
||||
{
|
||||
// GSVector4i r = GSVector4i(dr * m_shift[i]).ps32();
|
||||
|
||||
|
@ -310,12 +294,12 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
punpcklwd(xmm2, xmm3);
|
||||
|
||||
const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].rb) + (i * sizeof(GSScanlineLocalData::d[0]));
|
||||
movdqa(ptr[r8 + variableOffset], xmm2);
|
||||
movdqa(ptr[t0 + variableOffset], xmm2);
|
||||
}
|
||||
|
||||
// GSVector4 c = dscan.c;
|
||||
|
||||
movaps(xmm0, ptr[rdx + offsetof(GSVertexSW, c)]); // not enough regs, have to reload it
|
||||
movaps(xmm0, ptr[a2 + offsetof(GSVertexSW, c)]); // not enough regs, have to reload it
|
||||
movaps(xmm1, xmm0);
|
||||
|
||||
// GSVector4 dg = c.yyyy();
|
||||
|
@ -324,7 +308,7 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
shufps(xmm0, xmm0, _MM_SHUFFLE(1, 1, 1, 1));
|
||||
shufps(xmm1, xmm1, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
for(int i = 0; i < (m_sel.notest ? 1 : 4); i++)
|
||||
{
|
||||
// GSVector4i g = GSVector4i(dg * m_shift[i]).ps32();
|
||||
|
||||
|
@ -345,14 +329,31 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
punpcklwd(xmm2, xmm3);
|
||||
|
||||
const size_t variableOffset = offsetof(GSScanlineLocalData, d[0].ga) + (i * sizeof(GSScanlineLocalData::d[0]));
|
||||
movdqa(ptr[r8 + variableOffset], xmm2);
|
||||
movdqa(ptr[t0 + variableOffset], xmm2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// GSVector4i c = GSVector4i(vertices[0].c);
|
||||
// GSVector4i c = GSVector4i(vertex[index[last].c);
|
||||
|
||||
cvttps2dq(xmm0, ptr[rcx + offsetof(GSVertexSW, c)]);
|
||||
int last = 0;
|
||||
|
||||
switch(m_sel.prim)
|
||||
{
|
||||
case GS_POINT_CLASS: last = 0; break;
|
||||
case GS_LINE_CLASS: last = 1; break;
|
||||
case GS_TRIANGLE_CLASS: last = 2; break;
|
||||
case GS_SPRITE_CLASS: last = 1; break;
|
||||
}
|
||||
|
||||
if(!(m_sel.prim == GS_SPRITE_CLASS && (m_en.z || m_en.f))) // if this is a sprite, the last vertex was already loaded in Depth()
|
||||
{
|
||||
mov(eax, ptr[a1 + sizeof(uint32) * last]);
|
||||
shl(eax, 6); // * sizeof(GSVertexSW)
|
||||
add(rax, a0);
|
||||
}
|
||||
|
||||
cvttps2dq(xmm0, ptr[rax + offsetof(GSVertexSW, c)]);
|
||||
|
||||
// c = c.upl16(c.zwxy());
|
||||
|
||||
|
@ -372,8 +373,8 @@ void GSSetupPrimCodeGenerator::Color()
|
|||
pshufd(xmm1, xmm0, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
pshufd(xmm2, xmm0, _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
movdqa(ptr[r8 + offsetof(GSScanlineLocalData, c.rb)], xmm1);
|
||||
movdqa(ptr[r8 + offsetof(GSScanlineLocalData, c.ga)], xmm2);
|
||||
movdqa(ptr[t0 + offsetof(GSScanlineLocalData, c.rb)], xmm1);
|
||||
movdqa(ptr[t0 + offsetof(GSScanlineLocalData, c.ga)], xmm2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue