mirror of https://github.com/PCSX2/pcsx2.git
gsdx build: don't exclude AVX files.
Thanks for the patch :)
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@ -146,26 +146,11 @@
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<ClCompile Include="GSDrawingContext.cpp" />
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<ClCompile Include="GSDrawScanline.cpp" />
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<ClCompile Include="GSDrawScanlineCodeGenerator.cpp" />
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<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'!='Release AVX' And '$(Configuration)'!='Debug AVX'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="$(Configuration.Contains(AVX))">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'!='Release AVX' And '$(Configuration)'!='Debug AVX'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'!='Release AVX2' And '$(Configuration)'!='Debug AVX2'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="$(Configuration.Contains(AVX))">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp" />
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<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp" />
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<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp" />
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<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp" />
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<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp" />
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<ClCompile Include="GSDump.cpp" />
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<ClCompile Include="GSdx.cpp" />
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<ClCompile Include="GSFunctionMap.cpp" />
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@ -187,26 +172,11 @@
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<ClCompile Include="GSSetting.cpp" />
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<ClCompile Include="GSSettingsDlg.cpp" />
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<ClCompile Include="GSSetupPrimCodeGenerator.cpp" />
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<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'!='Release AVX' And '$(Configuration)'!='Debug AVX'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="$(Configuration.Contains(AVX))">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'!='Release AVX' And '$(Configuration)'!='Debug AVX'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)'!='Release AVX2' And '$(Configuration)'!='Debug AVX2'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="$(Configuration.Contains(AVX))">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp" />
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<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp" />
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<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp" />
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<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp" />
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<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp" />
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<ClCompile Include="GSShaderOGL.cpp" />
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<ClCompile Include="GSState.cpp" />
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<ClCompile Include="GSTables.cpp" />
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