Commit Graph

2218 Commits

Author SHA1 Message Date
forrvalhalla d6a29d483c GameDB: Various Fixes 2024-04-23 15:02:17 +01:00
Stenzek fe0e71f586 GS/Vulkan: Drop feedback loop extension
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.

I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror d824ae6e0c GS/HW: Extend blend second pass to more blend formulas.
`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00
lightningterror 7dd7345e08 GS/HW: Minor shader optimization.
Use saturate instead of min max, saturate is faster than min max.
2024-04-21 15:10:53 +02:00
JordanTheToaster cbecda8850 RedumpDatabase: Update hash database 2024-04-21 04:21:49 +01:00
JordanTheToaster 49c6f5e866 GameDB: Various fixes 2024-04-21 03:57:33 +01:00
PCSX2 Bot d98b7d9505 PAD: Update to latest controller database. 2024-04-15 18:31:58 +02:00
Stenzek 2157a7ed0b FullscreenUI: Redo landing page and add help bar
Backport of bf4e8feb25
2024-04-13 13:21:17 +10:00
KamFretoZ b86c72732f BPM: Fixes swapped arrow key glyphs 2024-04-09 15:54:58 +01:00
RedDevilus 18e484f766 GameDB:Bigger blob of various fixes
Harry Potter half-blood prince
Soukou kihei votoms
Harry potter Prisoner of azkaban
Titeuf
Rygar
Ruff Trigger
2024-04-08 18:19:44 +02:00
PCSX2 Bot d685a7f2fe PAD: Update to latest controller database. 2024-04-08 18:07:43 +02:00
refractionpcsx2 30f4e77b31 GS/HW: Rearrange color on shuffle if SW Blend or TFX 2024-04-08 12:09:30 +01:00
lightningterror b1f4f67130 GS/HW: Add support for blend second pass.
Allows us to blend Cd with full alpha range of 0-2 bypassing hw blend limitations.
Not all Cd cases are covered, but it's a good start.

Also allows us to do Ad cases where we can double the blend to get the
proper blend result since Ad range is 0-1 instead of 0-2.
2024-04-07 20:04:50 +02:00
Stenzek fdb29a3a09 Docs: Add shaderc to third-party licenses 2024-04-06 22:21:53 +10:00
Stenzek 651e9a7f9c Docs: Update third-party notices
- Remove jpgd.
- Add FreeType, HarfBuzz, libjpeg.
2024-04-06 13:17:22 +10:00
JordanTheToaster 434001d4a3 GameDB: Various fixes 2024-04-04 21:11:21 +01:00
refractionpcsx2 effdfd5a22 GS/HW: Fix up some RTA behaviour and reduce copies 2024-04-02 21:48:32 +01:00
JordanTheToaster 088ba4e2ea GameDB: Various fixes 2024-04-01 18:37:54 +01:00
PCSX2 Bot 1cd69977e4 PAD: Update to latest controller database. 2024-04-01 18:22:47 +02:00
JordanTheToaster aeb3cb0945 GameDB: Various fixes 2024-04-01 13:40:04 +01:00
Mrlinkwii 8dce187746
Docs: Remove XZ Utils from thirdpartynotices (#11016) 2024-04-01 22:26:29 +10:00
Stenzek 299fd3d5ad GS/DX11: Re-enable FL10 support with a warning 2024-03-30 11:33:57 +10:00
Stenzek 11ee0a8613 GS: Remove reduced-depth-range hack 2024-03-29 20:44:02 +10:00
Stenzek 7ddf6386f1 GS: Remove DSB feature
No longer needed, since it's mandatory.
2024-03-29 20:44:02 +10:00
JordanTheToaster cf1f2d6919 GameDB: Various fixes 2024-03-28 14:04:26 +00:00
Stenzek a317e9c038 GS/HW: Improve accuracy of RGB_ONLY AFAIL
Instead of breaking the draw into two passes, which breaks when
fragments overlap each other and blending is enabled, use blending to
leave the value of Ad intact when a pixel fails the alpha test.

In the case of DATE being enabled, prefer PrimID over stencil, as since
we are changing Ad on a per-fragment basis, with some fragments not
being modified, stencil DATE will become desynchronized with the value
of Ad.
2024-03-28 11:46:20 +10:00
Stenzek 0917d49a01 GS: Remove separate alpha pass fallback
This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
refractionpcsx2 059ec49389 GS/HW: RTA improvements and enhancements 2024-03-25 17:58:12 +00:00
refractionpcsx2 4ba43b8496 GS/HW: Improve channel + texture shuffle detection and processing 2024-03-24 11:38:33 +00:00
refractionpcsx2 6177825939 GameDB: Fix SSX On Tour NTSC-US patch 2024-03-22 08:10:06 +00:00
lightningterror 93a1ae9f2f GameDB: Add some gshw fixes.
Add full mipmap with ps2 trilinear to Global Storm:
Fixes ground textures.

Add missing autoflush fixes to other regions of Terminator 3 The Redemption:
Fixes environment lights visible through player model.
2024-03-22 03:29:41 +01:00
PCSX2 Bot 7e43448110 PAD: Update to latest controller database. 2024-03-18 17:33:05 +01:00
JordanTheToaster 6f1048d6fd GameDB: Various fixes 2024-03-18 14:43:24 +01:00
nishi 6d92cee5bb
GameDB: NTSC-J Fixes. (#10928)
Typo/mistake corrections and improvements to sorting.
2024-03-18 14:19:24 +01:00
refractionpcsx2 bfef8397d6 GS/HW: Allow source is rt to use corrected alpha in most cases. 2024-03-17 17:24:39 +01:00
lightningterror 3a2888a5d5 GS/HW: Adjust RTA shader precision. 2024-03-17 17:24:39 +01:00
lightningterror 0900c2fd8b GS/HW: RTA Correction, implement on DATE.
Less copies, and makes it work with DATE.
2024-03-17 17:24:39 +01:00
lightningterror 58628b8dd3 GS/HW: Make sure we don't multiply Cs if Ad is corrected.
Another potential to avoid copies.
2024-03-17 17:24:39 +01:00
lightningterror 71376ff4e6 GS/HW: Decorrect Ad on sw blend in tfx shader.
Otherwise if we do decorrection in covert shader we add more copies.

Also make sure to decorrect for fbmask, tex is fb.
2024-03-17 17:24:39 +01:00
lightningterror 6c9f132093 GS/HW: Add support for Ad (RTA) correction.
The idea is to adjust the alpha destination for more
accurate hw blending which will work on all renderers.

Old behavior has Ad in range within 0-1 whereas for blending 0-2 is needed.

copy rt -> adjust the alpha -> copy back the adjusted alpha-> restore old alpha after blending is done
2024-03-17 17:24:39 +01:00
lightningterror a7c5eebf99 GS/HW: Adjust blend mix for impossible blend.
Since we can't do Cd*(Alpha + 1) - Cs*Alpha in hw blend what we can do is adjust the Cs value that will be subtracted,
this way we can get a better result in hw blend. Result is still wrong but less wrong than before.
2024-03-14 16:16:11 +01:00
PCSX2 Bot 1cfc2780d0 PAD: Update to latest controller database. 2024-03-11 17:04:34 +01:00
lightningterror c0e47767b7 GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend. 2024-03-10 23:41:18 +00:00
refractionpcsx2 65649b3cbb GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend. 2024-03-10 23:41:18 +00:00
JordanTheToaster 88192adfd0 GameDB: God of War 2 Fixes 2024-03-05 12:21:14 +00:00
KamFretoZ e3c745cf9b OSD: Fix Recording Icon 2024-03-05 12:19:51 +00:00
PCSX2 Bot 511cb0c322 PAD: Update to latest controller database. 2024-03-04 17:07:55 +01:00
KamFretoZ 5e28c2608a FSUI: Icon treatments
OSD: Add Icon for USB Devices
2024-03-02 15:08:11 +00:00
JordanTheToaster b9a7143dee GameDB: Arc the Lad TOTS Fixes 2024-03-01 18:57:29 +00:00
JordanTheToaster b07b56fce6 GameDB: FIFA Street 2 Fixes 2024-02-28 14:53:41 +00:00
JordanTheToaster 3a8845dc6f GameDB: FIFA 14 Fixes 2024-02-28 02:06:04 +00:00
PCSX2 Bot f2a614913d PAD: Update to latest controller database. 2024-02-26 18:43:23 +01:00
JordanTheToaster 6b54094e26 GameDB: Various fixes 2024-02-25 14:56:11 +00:00
JordanTheToaster 645dc3fa9d GameDB: Jak TLF Fixes 2024-02-20 14:02:18 +00:00
Sestain 96a72286b7 GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL) 2024-02-20 14:01:21 +00:00
PCSX2 Bot 5b5e11828f PAD: Update to latest controller database. 2024-02-19 17:07:05 +01:00
JordanTheToaster d2830b77ec GameDB: Various fixes 2024-02-17 15:15:51 +00:00
PCSX2 Bot dcb60c785f PAD: Update to latest controller database. 2024-02-17 09:16:15 +01:00
nishi e1fc414691 GameDB: NTSC-J Overhaul 2024-02-13 03:53:31 -06:00
KamFretoZ dc68da4236 OSD: Add icon for Slow-Mo 2024-02-12 15:13:21 +00:00
refractionpcsx2 43c85f22c3 GameDB: Add Autoflush to X2: Wolverine 2024-02-09 13:44:06 +00:00
KamFretoZ 941a8832bf Qt: Revert to old icon 2024-02-06 22:14:35 +00:00
PCSX2 Bot a654e2ac43 PAD: Update to latest controller database. 2024-02-06 01:05:30 +01:00
Buzzardsoul 0f533ec16c GameDB: Add patch for Samurai Warriors 2 - Xtreme legends 2024-02-04 21:54:24 +00:00
JordanTheToaster 0c708e8c1e GameDB: Various fixes 2024-02-04 18:37:38 +00:00
JordanTheToaster 72bc826907 GameDB: Various fixes 2024-02-03 00:15:25 +00:00
refractionpcsx2 9d69a0ad54 GameDB: Add MipMap to Arc the Lad games for Depth of Field 2024-02-01 00:13:39 +00:00
refractionpcsx2 4b88256df2 GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles 2024-02-01 00:13:39 +00:00
lightningterror 41f14a8cf8 GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
Improves building textures to match sw renderer.
2024-01-28 02:36:46 +01:00
lightningterror a8bdd3fbfc GameDB: Add gshwfixes to Band Hero.
Fixes character shadow misalignment.
Fixes icons.
2024-01-28 00:27:25 +01:00
refractionpcsx2 5eacab387d GameDB: Add Merge Targets to Shadow Hearts 2024-01-26 12:17:52 +00:00
KamFretoZ 2f0463d936 Qt: Icon Refresh 2024-01-26 13:02:36 +10:00
JordanTheToaster e1c9987059 GameDB: Hot Shots Golf Fore Fixes 2024-01-26 01:51:00 +00:00
KamFretoZ 49df804d1b FSUI: Add Recording Indicator and Time 2024-01-25 00:05:34 +10:00
JordanTheToaster 122fde79bd GameDB: Thrillville fixes 2024-01-24 20:07:12 +10:00
JordanTheToaster 5087fcea88 GameDB: Various fixes 2024-01-23 18:52:09 +00:00
PCSX2 Bot e0233daeb0 PAD: Update to latest controller database. 2024-01-22 19:30:53 +01:00
refractionpcsx2 49922ebe32 GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes 2024-01-21 14:56:54 +00:00
TheTechnician27 1946882952 GameDB: A few trilinear+mipmap games 2024-01-21 09:00:09 +00:00
JordanTheToaster feb4d605d0 GameDB: Various fixes 2: Electric Boogaloo
Revert VP2 changes as they cause issues and fix a shadow issue in Star Wars Force Unleashed.
2024-01-19 11:38:54 +00:00
JordanTheToaster 276d887917 GameDB: Various fixes 2024-01-19 08:27:43 +00:00
forrvalhalla 2ec5559dd6 GameDB: Add HPO Native to SLAI 2024-01-18 09:28:34 +00:00
RedDevilus 6f904759ee GameDB: Gun Align to Native + typo fix
Looks better with the bloom and character shadows
2024-01-18 09:27:14 +00:00
JordanTheToaster 3999c08f00 GameDB: Various fixes 2024-01-16 10:43:38 +00:00
TheTechnician27 febb8ec1a6
GameDB: Fix water in Just Cause (#10645) 2024-01-16 10:29:31 +00:00
Stenzek 54c620a5df CI: Default to non-portable builds 2024-01-16 13:13:02 +10:00
PCSX2 Bot d9d0e84ca1 PAD: Update to latest controller database. 2024-01-15 17:17:01 +01:00
refractionpcsx2 badede2e2d GS/HW: ignore lower 3 bits of 16bit color for AEM check 2024-01-15 14:45:00 +00:00
JordanTheToaster 5a724bf49e GameDB: Flower sun and rain fixes 2024-01-14 17:40:58 +00:00
refractionpcsx2 39c7f703cb GameDB: Remove GS fixes from Ty The Tasmanian Tiger 2024-01-11 13:52:53 +00:00
forrvalhalla 2b47254bdd
GameDB: Set HPO Native to Fast and Furious (#10595) 2024-01-11 08:20:56 +00:00
refractionpcsx2 3d64f4a548 GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni 2024-01-10 15:50:33 +00:00
refractionpcsx2 01842a3c6b GS/HW: Allow blending on normal shuffles 2024-01-09 13:17:52 +00:00
Berylskid 4cd385dbff GameDB: Fix broken shadows in Armored Core Last Raven 2024-01-09 11:56:31 +00:00
PCSX2 Bot 59072272a9 PAD: Update to latest controller database. 2024-01-08 17:06:21 +01:00
JordanTheToaster dcdf3b39a3 GameDB: Various fixes 2024-01-08 10:38:53 +00:00
Stenzek 476cb2db34 Qt: Add third-party license statements 2024-01-07 22:20:43 +10:00
Stenzek 34a7e00413 GameDB: Use chop rounding for division in GT4 NTSC-J 2024-01-07 21:42:18 +10:00
Stenzek 413ba09ee0 Config: Replace FpuNegDivHack with eeDivRoundMode 2024-01-07 21:42:18 +10:00
JordanTheToaster 6c49f9cf52 GameDB: DMC 1 Fixes 2024-01-07 18:40:47 +10:00