RedDevilus
9e3fd5c2e0
CI: Fix flatpak
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Try to fix build failing
2025-06-04 20:19:46 +01:00
refractionpcsx2
ae4be6e2b1
GS/CRC: Remove CRC for Simple 2000 Series Vol. 114, update GameDB Fixes
2025-06-04 18:35:00 +02:00
refractionpcsx2
434df49a7d
GS/HW: Clear matched target on HW Move
2025-06-04 18:35:00 +02:00
JordanTheToaster
c939c0fcd5
GameDB: Re-add CRC to Death by Degrees
2025-06-04 18:33:36 +02:00
Berylskid
952c39f324
GameDB: Remove SoftwareRendererFMVHack from Armored Core 2
2025-06-03 13:44:40 +02:00
PCSX2 Bot
0fea7e2a70
[ci skip] Qt: Update Base Translation.
2025-06-03 03:40:13 +02:00
lightningterror
c1baab68d0
GS: Better handle hazards when dx12/vk device creation fails.
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VK/DX12: Move CreateNullTexture before reading shader resource.
Fixes null pointer dereference.
VK: Check if vertex buffer is valid before binding.
Fixes vertex buffer validation error null handle.
2025-06-02 21:28:41 +02:00
PCSX2 Bot
ccef18f7a9
[ci skip] PAD: Update to latest controller database.
2025-06-02 19:08:36 +02:00
TheLastRar
8cb056bde3
Qt: Use `DevicePixelRatioChange` to detect DPR changes
2025-06-02 14:58:00 +02:00
TheLastRar
6ecaaee9e0
QtUtils: Remove redundant method
2025-06-02 14:58:00 +02:00
TheLastRar
c5f916bda0
Qt: Fix DPI icon scaling in various settings windows
2025-06-02 14:58:00 +02:00
TheLastRar
52a9a4649c
Qt: Improve handling of DPI
2025-06-02 14:58:00 +02:00
refractionpcsx2
d2219b4dbd
GS/TC: On RT->Z dst_match delete on format change if not a shuffle
2025-06-02 14:52:46 +02:00
refractionpcsx2
155f603245
GS/HW: Don't make new scaled targets on shuffles if source is downscaled
2025-06-02 14:52:46 +02:00
refractionpcsx2
cb7630a6ab
GS/HW: Create new targets on shuffles when no target found
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And get rid of some valid sizing thing which is just insane
2025-06-02 14:52:46 +02:00
refractionpcsx2
284fba1ce3
GS/TC: Don't allow Tex in RT 8bit textures from C24
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C24 has no alpha channel, 8bit requires all. This is still allowed for shuffles as that depends which channel it's reading.
2025-06-02 14:52:46 +02:00
refractionpcsx2
aa4bd6c88c
GS/HW: Replace frame target if dirty data matches old format.
2025-06-02 14:52:46 +02:00
refractionpcsx2
623993930b
GS/HW: Adjust depth size on clear if overlapping by 1 pixel
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This is developer misunderstanding of how to use the SCISSOR register, which adds 1 on to the value when it's used, but they put 512x512, when they wanted 512x512.
2025-06-02 14:52:46 +02:00
refractionpcsx2
dbf2c854c6
GS/TC: Adopt valid rgb/alpha from preload merged targets
2025-06-02 14:52:46 +02:00
refractionpcsx2
25351bc05c
GS/TC: Correct valid area checks for target combining
2025-06-02 14:52:46 +02:00
refractionpcsx2
27cc5f499c
GS/HW: Fix up alpha blending checks
2025-06-02 14:52:46 +02:00
refractionpcsx2
b7c2f39a17
GS/TC: Further matching parameters on preload and tex in rt
2025-06-02 14:52:46 +02:00
refractionpcsx2
3541c1ccf8
GS/TC: Simplify and improve P8 texture conversion inside target
2025-06-02 14:52:46 +02:00
refractionpcsx2
7a05738d11
GS/TC: Allow matching on source if TEX == RT
2025-06-02 14:52:46 +02:00
refractionpcsx2
686220ae0c
GS/TC: Improve copying of dst matched data
2025-06-02 14:52:46 +02:00
refractionpcsx2
cf380d36b9
GS/TC: Fix inside target alignment check for ExactTarget lookup
2025-06-02 14:52:46 +02:00
lightningterror
50bc0193ac
Core: Bump savestate version.
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[SAVEVERSION+]
2025-06-02 01:30:50 +02:00
refractionpcsx2
2162a72831
GS: Bump GS Dump version and add transfer parameters to dump
2025-06-02 00:40:03 +02:00
refractionpcsx2
313666f85b
GS: Store entire GS transfer state at TRXDIR write
2025-06-02 00:40:03 +02:00
TheTechnician27
e9d79263b4
UI: Fix Discord Rich Presence not activating in FSUI
2025-06-01 23:21:39 +02:00
JordanTheToaster
4ede6d65fd
GameDB: Fix half right issue with Xtreme Bowling
2025-06-01 13:28:25 -04:00
PCSX2 Bot
14d2eee371
[ci skip] Qt: Update Base Translation.
2025-05-31 20:46:33 -04:00
chaoticgd
717f370be0
Debugger: Improve DockTabBar ownership workaround
2025-05-31 03:30:13 +02:00
refractionpcsx2
d05e4b9727
GS/HW: Adjust SpriteNoGaps check for vertical strips
2025-05-31 03:25:47 +02:00
TheTechnician27
697c53b4d8
UI: Standardize order of option groups
2025-05-31 02:51:20 +02:00
refractionpcsx2
d9b58ec3ce
GS/HW: Invalidate single columns on small writes when formats mismatch
2025-05-31 02:49:35 +02:00
refractionpcsx2
6c8b37d7ca
GS: Add column sizing to psm format information
2025-05-31 02:49:35 +02:00
refractionpcsx2
39f43e766d
GameDB: Add Tex in RT to Sand Grain Studios games
2025-05-31 02:37:16 +02:00
refractionpcsx2
5379a13944
GS/HW: Read back 16bit target if read as 8H
2025-05-31 02:37:16 +02:00
chaoticgd
cd0c1607ef
GameList: Clip flag and compatibility pixmaps to the available space
2025-05-31 02:35:34 +02:00
chaoticgd
26a4f71385
GameList: Prevent "Invalid" entry type appearing in filter list
2025-05-31 02:35:34 +02:00
chaoticgd
06b3e6ad71
GameList: Fix region flag icons for non-English languages
2025-05-31 02:35:34 +02:00
lightningterror
79d22a8d77
GS/HW: Add/adjust logs for failed texture creation.
2025-05-31 02:04:12 +02:00
lightningterror
9914212600
GS/GL: Add another hazard check, colclip hw.
...
Bonus, add missing texture copies info when doing shader copies.
2025-05-31 02:04:12 +02:00
lightningterror
765f55e67b
GS/TC: Fine tune Frame buffer conversion.
2025-05-31 01:55:40 +02:00
PCSX2 Bot
2d922cc035
[ci skip] Qt: Update Base Translation.
2025-05-30 15:57:49 +02:00
TellowKrinkle
42e0625ab3
Interpreter: Fix FTOI on negative numbers
2025-05-29 13:15:09 +02:00
TellowKrinkle
c72e894fc7
iR5900: Faster FTOI
2025-05-29 13:15:09 +02:00
JordanTheToaster
5bc2342d47
MemoryCardFile: Fix memory card sorting on Linux
2025-05-29 13:07:27 +02:00
Ty
ea2b0b5e59
CI: Fix a regression for flathub uploads
2025-05-28 19:22:47 -04:00