mirror of https://github.com/PCSX2/pcsx2.git
GS/TC: On RT->Z dst_match delete on format change if not a shuffle
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@ -2901,7 +2901,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
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const GSLocalMemory::psm_t& t_psm_s = GSLocalMemory::m_psm[t->m_TEX0.PSM];
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if (t_psm_s.bpp != psm_s.bpp)
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{
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bool remove_target = possible_clear;
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bool remove_target = possible_clear || (used && !is_shuffle);
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// If we have a BW change, and it's not a multiple of 2 (for a shuffle), the game's going to get a jigsaw
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// puzzle of pages and can't be expecting to have legitimate data. Tokimeki Memorial 3 reuses a BW 17
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