mirror of https://github.com/PCSX2/pcsx2.git
GS: Bump GS Dump version and add transfer parameters to dump
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313666f85b
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2162a72831
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@ -32,7 +32,7 @@ static __fi bool IsFirstProvokingVertex()
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return (GSIsHardwareRenderer() && !g_gs_device->Features().provoking_vertex_last);
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}
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constexpr int GSState::GetSaveStateSize()
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constexpr int GSState::GetSaveStateSize(int version)
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{
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int size = 0;
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@ -78,6 +78,19 @@ constexpr int GSState::GetSaveStateSize()
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size += sizeof(m_tr.x);
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size += sizeof(m_tr.y);
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if (version >= 9)
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{
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size += sizeof(m_tr.w);
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size += sizeof(m_tr.h);
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size += sizeof(m_tr.m_blit);
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size += sizeof(m_tr.m_pos);
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size += sizeof(m_tr.m_reg);
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size += sizeof(m_tr.rect);
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size += sizeof(m_tr.total);
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size += sizeof(m_tr.start);
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size += sizeof(m_tr.end);
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size += sizeof(m_tr.write);
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}
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size += GSLocalMemory::m_vmsize;
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size += (sizeof(GIFPath::tag) + sizeof(GIFPath::reg)) * 4 /* std::size(GSState::m_path) */; // std::size won't work without an instance.
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size += sizeof(m_q);
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@ -2569,13 +2582,14 @@ static void ReadState(T* dst, u8*& src, size_t len = sizeof(T))
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int GSState::Freeze(freezeData* fd, bool sizeonly)
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{
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const u32 version = STATE_VERSION;
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if (sizeonly)
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{
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fd->size = GetSaveStateSize();
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fd->size = GetSaveStateSize(version);
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return 0;
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}
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if (!fd->data || fd->size < GetSaveStateSize())
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if (!fd->data || fd->size < GetSaveStateSize(version))
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return -1;
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Flush(GSFlushReason::SAVESTATE);
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@ -2584,7 +2598,6 @@ int GSState::Freeze(freezeData* fd, bool sizeonly)
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ReadbackTextureCache();
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u8* data = fd->data;
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const u32 version = STATE_VERSION;
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WriteState(data, &version);
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WriteState(data, &m_env.PRIM);
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@ -2627,6 +2640,18 @@ int GSState::Freeze(freezeData* fd, bool sizeonly)
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data += sizeof(GIFReg); // obsolite
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WriteState(data, &m_tr.x);
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WriteState(data, &m_tr.y);
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// Version 9 up.
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WriteState(data, &m_tr.w);
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WriteState(data, &m_tr.h);
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WriteState(data, &m_tr.m_blit);
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WriteState(data, &m_tr.m_pos);
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WriteState(data, &m_tr.m_reg);
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WriteState(data, &m_tr.rect);
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WriteState(data, &m_tr.total);
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WriteState(data, &m_tr.start);
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WriteState(data, &m_tr.end);
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WriteState(data, &m_tr.write);
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// End of version 9 changes.
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WriteState(data, m_mem.m_vm8, m_mem.m_vmsize);
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for (GIFPath& path : m_path)
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@ -2654,15 +2679,15 @@ int GSState::Defrost(const freezeData* fd)
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if (!fd || !fd->data || fd->size == 0)
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return -1;
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if (fd->size < GetSaveStateSize())
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return -1;
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u8* data = fd->data;
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u32 version;
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ReadState(&version, data);
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if (fd->size < GetSaveStateSize(version))
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return -1;
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if (version > STATE_VERSION)
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{
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Console.Error("GS: Savestate version is incompatible. Load aborted.");
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@ -2692,12 +2717,6 @@ int GSState::Defrost(const freezeData* fd)
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ReadState(&m_env.TRXPOS, data);
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ReadState(&m_env.TRXREG, data);
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ReadState(&m_env.TRXREG, data); // obsolete
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// Technically this value ought to be saved like m_tr.x/y (break
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// compatibility) but so far only a single game (Motocross Mania) really
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// depends on this value (i.e != BITBLTBUF) Savestates are likely done at
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// VSYNC, so not in the middle of a texture transfer, therefore register
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// will be set again properly
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m_tr.m_blit = m_env.BITBLTBUF;
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for (int i = 0; i < 2; i++)
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{
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@ -2733,9 +2752,36 @@ int GSState::Defrost(const freezeData* fd)
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data += sizeof(GIFReg); // obsolite
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ReadState(&m_tr.x, data);
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ReadState(&m_tr.y, data);
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ReadState(m_mem.m_vm8, data, m_mem.m_vmsize);
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m_tr.total = 0; // TODO: restore transfer state
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if (version >= 9)
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{
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ReadState(&m_tr.w, data);
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ReadState(&m_tr.h, data);
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ReadState(&m_tr.m_blit, data);
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ReadState(&m_tr.m_pos, data);
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ReadState(&m_tr.m_reg, data);
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ReadState(&m_tr.rect, data);
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ReadState(&m_tr.total, data);
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ReadState(&m_tr.start, data);
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ReadState(&m_tr.end, data);
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ReadState(&m_tr.write, data);
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}
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else
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{
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m_tr.w = m_env.TRXREG.RRW;
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m_tr.h = m_env.TRXREG.RRH;
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m_tr.m_blit = m_env.BITBLTBUF;
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m_tr.m_pos = m_env.TRXPOS;
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m_tr.m_reg = m_env.TRXREG;
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// Assume the last transfer was a write (but nuke it).
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m_tr.rect = GSVector4i(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXPOS.DSAX + m_tr.w, m_env.TRXPOS.DSAY + m_tr.h);
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m_tr.total = 0;
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m_tr.start = 0;
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m_tr.end = 0;
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m_tr.write = true;
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}
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ReadState(m_mem.m_vm8, data, m_mem.m_vmsize);
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for (GIFPath& path : m_path)
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{
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@ -21,7 +21,7 @@ public:
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GSState();
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virtual ~GSState();
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static constexpr int GetSaveStateSize();
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static constexpr int GetSaveStateSize(int version);
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private:
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// RESTRICT prevents multiple loads of the same part of the register when accessing its bitfields (the compiler is happy to know that memory writes in-between will not go there)
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@ -263,7 +263,7 @@ public:
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static int s_last_transfer_draw_n;
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static int s_transfer_n;
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static constexpr u32 STATE_VERSION = 8;
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static constexpr u32 STATE_VERSION = 9;
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enum REG_DIRTY
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{
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