pcsx2/plugins/GSdx/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name (no version number to ease future version bump and bisect)
set(Output GSdx)
set(CommonFlags
-fno-operator-names # because Xbyak uses and()/xor()/or()/not() function
-Wno-unknown-pragmas
-Wno-parentheses
-Wunused-variable # __dummy variable need to be investigated
)
if(USE_ICC)
set(CommonFlags "${CommonFlags} -restrict")
endif()
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set(GSdxFinalFlags ${CommonFlags})
if(XDG_STD)
set(GSdxFinalFlags ${GSdxFinalFlags} -DXDG_STD)
endif()
if(EGL_API AND EGL_FOUND)
set(GSdxFinalFlags ${GSdxFinalFlags} -DEGL_SUPPORTED)
endif()
if(LIBLZMA_FOUND)
set(GSdxFinalFlags ${GSdxFinalFlags} -DLZMA_SUPPORTED)
endif()
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG)
set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6)
endif()
set(GSdxSources
GLLoader.cpp
GLState.cpp
PSX/GPU.cpp
PSX/GPUDrawScanline.cpp
PSX/GPUDrawScanlineCodeGenerator.cpp
PSX/GPULocalMemory.cpp
PSX/GPURenderer.cpp
PSX/GPURendererSW.cpp
PSX/GPUSetupPrimCodeGenerator.cpp
PSX/GPUState.cpp
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
GSCapture.cpp
GSClut.cpp
GSCodeBuffer.cpp
GSCrc.cpp
GSDevice.cpp
GSDeviceOGL.cpp
GSDeviceSW.cpp
GSDeviceNull.cpp
GSDirtyRect.cpp
GSDrawingContext.cpp
GSDrawScanline.cpp
GSDrawScanlineCodeGenerator.cpp
GSDrawScanlineCodeGenerator.x64.cpp
GSDrawScanlineCodeGenerator.x64.avx.cpp
GSDrawScanlineCodeGenerator.x64.avx2.cpp
GSDrawScanlineCodeGenerator.x86.cpp
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSDrawScanlineCodeGenerator.x86.avx2.cpp
GSDump.cpp
GSFunctionMap.cpp
GSHwHack.cpp
GSLinuxDialog.cpp
GSLocalMemory.cpp
GSLzma.cpp
GSPerfMon.cpp
GSPng.cpp
GSRasterizer.cpp
GSRenderer.cpp
GSRendererCL.cpp
GSRendererHW.cpp
GSRendererNull.cpp
GSRendererOGL.cpp
GSRendererSW.cpp
GSOsdManager.cpp
GSSetting.cpp
GSSetupPrimCodeGenerator.cpp
GSSetupPrimCodeGenerator.x64.cpp
GSSetupPrimCodeGenerator.x64.avx.cpp
GSSetupPrimCodeGenerator.x64.avx2.cpp
GSSetupPrimCodeGenerator.x86.cpp
GSSetupPrimCodeGenerator.x86.avx.cpp
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSShaderOGL.cpp
GSState.cpp
GSTables.cpp
GSTexture.cpp
GSTextureCache.cpp
GSTextureCacheSW.cpp
GSTextureCacheOGL.cpp
GSTextureOGL.cpp
GSTextureNull.cpp
GSTextureSW.cpp
GSUtil.cpp
GSVector.cpp
GSVertexTrace.cpp
GSWnd.cpp
GSWndOGL.cpp
GSWndEGL.cpp
GSdx.cpp
stdafx.cpp
)
set(GSdxHeaders
PSX/GPU.h
PSX/GPUDrawScanline.h
PSX/GPUDrawScanlineCodeGenerator.h
PSX/GPUDrawingEnvironment.h
PSX/GPULocalMemory.h
PSX/GPURenderer.h
PSX/GPURendererSW.h
PSX/GPUScanlineEnvironment.h
PSX/GPUSetupPrimCodeGenerator.h
PSX/GPUState.h
PSX/GPUVertex.h
GS.h
GSAlignedClass.h
GSBlock.h
GSCapture.h
GSClut.h
GSCodeBuffer.h
GSCrc.h
GSDevice.h
GSDeviceOGL.h
GSDeviceNull.h
GSDirtyRect.h
GSDrawScanline.h
GSDrawScanlineCodeGenerator.h
GSDrawingContext.h
GSDrawingEnvironment.h
GSDump.h
GSFunctionMap.h
GSLinuxLogo.h
GSLocalMemory.h
GSPerfMon.h
GSRasterizer.h
GSRenderer.h
GSRendererNull.h
GSRendererSW.h
GSRendererHW.h
GSRendererOGL.h
GSScanlineEnvironment.h
GSSetting.h
GSSetupPrimCodeGenerator.h
GSState.h
GSTables.h
GSTexture.h
GSTextureCache.h
GSTextureCacheSW.h
GSTextureCacheOGL.h
GSTextureNull.h
GSThread.h
GSThread_CXX11.h
GSUtil.h
GSVector.h
GSVertex.h
GSVertexHW.h
GSVertexList.h
GSVertexSW.h
GSVertexTrace.h
GSWnd.h
GSWndOGL.h
GSWndEGL.h
GSdx.h
res/glsl_source.h
stdafx.h
xbyak/xbyak.h
xbyak/xbyak_mnemonic.h
xbyak/xbyak_util.h
)
set(GSdxFinalSources
${GSdxSources}
${GSdxHeaders}
)
set(GSdxFinalLibs
${X11_LIBRARIES}
${OPENGL_LIBRARIES}
${GTK2_LIBRARIES}
${LIBC_LIBRARIES}
${PNG_LIBRARIES}
${FREETYPE_LIBRARIES}
)
if(EGL_API AND EGL_FOUND)
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set(GSdxFinalLibs ${GSdxFinalLibs} ${EGL_LIBRARIES})
endif()
if(LIBLZMA_FOUND)
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set(GSdxFinalLibs ${GSdxFinalLibs} ${LIBLZMA_LIBRARIES})
endif()
if(USE_VTUNE)
set(GSdxFinalLibs ${GSdxFinalLibs} ${VTUNE_LIBRARIES})
endif()
# Generate Glsl header file. Protect with REBUILD_SHADER to avoid build-dependency on PERL
if (REBUILD_SHADER)
add_custom_command(OUTPUT res/glsl_source.h COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/glsl2h.pl)
endif()
if(BUILTIN_GS)
add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
else()
if (DISABLE_ADVANCE_SIMD)
# Don't append -SSE2 on the first build to keep same name as SIMD build
add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1")
add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2")
else()
add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
endif()
endif()
################################### Replay Loader
if(BUILD_REPLAY_LOADERS)
set(Replay pcsx2_GSReplayLoader)
set(GSdxReplayLoaderFinalSources
linux_replay.cpp
)
add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${LIBC_LIBRARIES}" "${GSdxFinalFlags}")
endif(BUILD_REPLAY_LOADERS)