2011-11-16 22:17:37 +00:00
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/*
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2014-09-07 15:22:23 +00:00
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* Copyright (C) 2011-2014 Gregory hainaut
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2011-11-16 22:17:37 +00:00
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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2012-09-09 18:16:11 +00:00
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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2011-11-16 22:17:37 +00:00
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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2013-01-10 13:13:59 +00:00
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#include "stdafx.h"
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2011-11-16 22:17:37 +00:00
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#include "GSDeviceOGL.h"
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2013-08-05 20:25:25 +00:00
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#include "GLState.h"
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2014-11-09 14:27:24 +00:00
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#include <fstream>
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2011-11-16 22:17:37 +00:00
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2013-07-07 16:13:11 +00:00
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#include "res/glsl_source.h"
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2013-05-18 09:17:30 +00:00
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2012-01-04 23:19:17 +00:00
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//#define ONLY_LINES
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2011-12-29 14:24:26 +00:00
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2015-05-01 18:04:23 +00:00
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// TODO port those value into PerfMon API
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2014-03-24 14:03:02 +00:00
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#ifdef ENABLE_OGL_DEBUG_MEM_BW
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2015-04-25 12:18:21 +00:00
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uint64 g_real_texture_upload_byte = 0;
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uint64 g_vertex_upload_byte = 0;
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uint64 g_uniform_upload_byte = 0;
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2014-03-24 14:03:02 +00:00
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#endif
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2011-12-29 14:24:26 +00:00
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2013-04-19 19:16:26 +00:00
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static const uint32 g_merge_cb_index = 10;
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static const uint32 g_interlace_cb_index = 11;
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static const uint32 g_shadeboost_cb_index = 12;
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2014-11-09 14:27:24 +00:00
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static const uint32 g_fx_cb_index = 14;
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2011-12-29 14:24:26 +00:00
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2015-05-07 21:20:01 +00:00
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bool GSDeviceOGL::m_debug_gl_call = false;
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2015-05-16 11:58:36 +00:00
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int GSDeviceOGL::s_n = 0;
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2015-05-17 12:43:56 +00:00
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FILE* GSDeviceOGL::m_debug_gl_file = NULL;
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2015-05-07 21:20:01 +00:00
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2011-11-16 22:17:37 +00:00
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GSDeviceOGL::GSDeviceOGL()
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2011-11-21 22:36:03 +00:00
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: m_free_window(false)
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, m_window(NULL)
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2011-12-10 19:19:44 +00:00
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, m_fbo(0)
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2012-01-08 21:59:42 +00:00
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, m_fbo_read(0)
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2014-10-02 07:33:41 +00:00
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, m_va(NULL)
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2013-07-06 10:08:52 +00:00
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, m_shader(NULL)
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2011-11-16 22:17:37 +00:00
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{
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2012-01-08 21:59:42 +00:00
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memset(&m_merge_obj, 0, sizeof(m_merge_obj));
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2011-11-21 22:36:03 +00:00
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memset(&m_interlace, 0, sizeof(m_interlace));
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memset(&m_convert, 0, sizeof(m_convert));
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2014-11-09 14:27:24 +00:00
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memset(&m_fxaa, 0, sizeof(m_fxaa));
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memset(&m_shaderfx, 0, sizeof(m_shaderfx));
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2011-11-21 22:36:03 +00:00
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memset(&m_date, 0, sizeof(m_date));
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memset(&m_state, 0, sizeof(m_state));
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2013-08-05 20:25:25 +00:00
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GLState::Clear();
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2012-01-31 17:08:05 +00:00
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// Reset the debug file
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2013-01-16 18:25:53 +00:00
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#ifdef ENABLE_OGL_DEBUG
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2015-05-17 12:43:56 +00:00
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m_debug_gl_file = fopen("GSdx_opengl_debug.txt","w");
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2012-05-11 20:52:50 +00:00
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#endif
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2015-05-07 21:20:01 +00:00
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m_debug_gl_call = theApp.GetConfig("debug_opengl", 0);
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2011-11-16 22:17:37 +00:00
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}
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2011-11-21 22:36:03 +00:00
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GSDeviceOGL::~GSDeviceOGL()
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{
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2015-05-17 12:43:56 +00:00
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if (m_debug_gl_file) {
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fclose(m_debug_gl_file);
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m_debug_gl_file = NULL;
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}
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2013-07-06 10:08:52 +00:00
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// If the create function wasn't called nothing to do.
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if (m_shader == NULL)
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return;
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2015-05-15 13:12:49 +00:00
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GL_PUSH("GSDeviceOGL destructor");
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2011-12-15 18:27:58 +00:00
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// Clean vertex buffer state
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2014-10-02 07:33:41 +00:00
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delete (m_va);
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2011-12-15 18:27:58 +00:00
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2012-01-08 21:59:42 +00:00
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// Clean m_merge_obj
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2014-01-12 11:38:50 +00:00
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for (size_t i = 0; i < countof(m_merge_obj.ps); i++)
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2013-07-06 10:08:52 +00:00
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m_shader->Delete(m_merge_obj.ps[i]);
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2012-01-08 21:59:42 +00:00
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delete (m_merge_obj.cb);
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delete (m_merge_obj.bs);
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2013-07-06 10:08:52 +00:00
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2011-11-26 11:46:51 +00:00
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// Clean m_interlace
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2014-01-12 11:38:50 +00:00
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for (size_t i = 0; i < countof(m_interlace.ps); i++)
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2013-07-06 10:08:52 +00:00
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m_shader->Delete(m_interlace.ps[i]);
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2011-11-26 11:46:51 +00:00
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delete (m_interlace.cb);
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// Clean m_convert
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2013-07-06 10:08:52 +00:00
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m_shader->Delete(m_convert.vs);
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2014-01-12 11:38:50 +00:00
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for (size_t i = 0; i < countof(m_convert.ps); i++)
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2013-07-06 10:08:52 +00:00
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m_shader->Delete(m_convert.ps[i]);
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2011-11-26 11:46:51 +00:00
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delete m_convert.dss;
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delete m_convert.bs;
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2013-06-14 21:22:44 +00:00
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// Clean m_fxaa
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delete m_fxaa.cb;
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2013-07-06 10:08:52 +00:00
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m_shader->Delete(m_fxaa.ps);
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2013-06-14 21:22:44 +00:00
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2014-11-09 14:27:24 +00:00
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// Clean m_shaderfx
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delete m_shaderfx.cb;
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m_shader->Delete(m_shaderfx.ps);
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2011-11-26 11:46:51 +00:00
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// Clean m_date
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delete m_date.dss;
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delete m_date.bs;
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2013-06-30 11:18:46 +00:00
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// Clean shadeboost
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delete m_shadeboost.cb;
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2013-07-06 10:08:52 +00:00
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m_shader->Delete(m_shadeboost.ps);
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2013-06-30 11:18:46 +00:00
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2011-11-26 11:46:51 +00:00
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// Clean various opengl allocation
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2013-05-19 09:19:20 +00:00
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gl_DeleteFramebuffers(1, &m_fbo);
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gl_DeleteFramebuffers(1, &m_fbo_read);
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2011-12-21 19:08:31 +00:00
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// Delete HW FX
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delete m_vs_cb;
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delete m_ps_cb;
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2013-06-09 16:41:58 +00:00
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gl_DeleteSamplers(1, &m_palette_ss);
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2013-08-28 08:44:16 +00:00
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m_shader->Delete(m_apitrace);
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2011-12-21 19:08:31 +00:00
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2013-07-06 10:08:52 +00:00
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for (uint32 key = 0; key < VSSelector::size(); key++) m_shader->Delete(m_vs[key]);
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2013-08-14 10:18:38 +00:00
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m_shader->Delete(m_gs);
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2013-07-06 10:08:52 +00:00
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for (auto it = m_ps.begin(); it != m_ps.end() ; it++) m_shader->Delete(it->second);
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2013-06-30 11:18:46 +00:00
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m_ps.clear();
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2013-05-17 20:14:10 +00:00
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2013-06-26 20:09:07 +00:00
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gl_DeleteSamplers(PSSamplerSelector::size(), m_ps_ss);
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for (uint32 key = 0; key < OMDepthStencilSelector::size(); key++) delete m_om_dss[key];
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2013-06-30 11:18:46 +00:00
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for (auto it = m_om_bs.begin(); it != m_om_bs.end(); it++) delete it->second;
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2011-12-21 19:08:31 +00:00
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m_om_bs.clear();
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2013-07-07 16:13:11 +00:00
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2013-08-03 08:29:01 +00:00
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PboPool::Destroy();
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2013-07-07 16:13:11 +00:00
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// Must be done after the destruction of all shader/program objects
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delete m_shader;
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m_shader = NULL;
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2015-05-15 13:12:49 +00:00
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GL_POP();
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2011-11-21 22:36:03 +00:00
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}
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2011-11-16 22:17:37 +00:00
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2015-05-16 17:28:22 +00:00
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GSTexture* GSDeviceOGL::CreateSurface(int type, int w, int h, bool msaa, int fmt)
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2011-11-16 22:17:37 +00:00
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{
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2015-05-08 13:51:46 +00:00
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GL_PUSH("Create surface");
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2011-11-16 22:17:37 +00:00
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// A wrapper to call GSTextureOGL, with the different kind of parameter
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2011-11-21 22:36:03 +00:00
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GSTextureOGL* t = NULL;
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2015-05-16 17:28:22 +00:00
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t = new GSTextureOGL(type, w, h, fmt, m_fbo_read);
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2011-11-21 22:36:03 +00:00
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2015-05-01 18:04:23 +00:00
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// NOTE: I'm not sure RenderTarget always need to be cleared. It could be costly for big upscale.
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2011-11-21 22:36:03 +00:00
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switch(type)
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{
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case GSTexture::RenderTarget:
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ClearRenderTarget(t, 0);
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break;
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case GSTexture::DepthStencil:
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ClearDepth(t, 0);
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2013-07-19 19:25:50 +00:00
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// No need to clear the stencil now.
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2011-11-21 22:36:03 +00:00
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break;
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}
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2015-05-08 13:51:46 +00:00
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GL_POP();
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2011-11-21 22:36:03 +00:00
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return t;
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2011-11-16 22:17:37 +00:00
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}
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GSTexture* GSDeviceOGL::FetchSurface(int type, int w, int h, bool msaa, int format)
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{
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2013-07-19 19:25:50 +00:00
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return GSDevice::FetchSurface(type, w, h, false, format);
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2011-11-16 22:17:37 +00:00
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}
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bool GSDeviceOGL::Create(GSWnd* wnd)
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{
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2011-11-21 22:36:03 +00:00
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if (m_window == NULL) {
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2014-09-30 20:04:42 +00:00
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if (!GLLoader::check_gl_version(3, 3)) return false;
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2011-12-21 23:09:36 +00:00
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2013-01-14 09:15:39 +00:00
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if (!GLLoader::check_gl_supported_extension()) return false;
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2011-11-21 22:36:03 +00:00
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}
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2015-05-15 13:12:49 +00:00
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GL_PUSH("GSDeviceOGL::Create");
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2011-12-08 16:39:14 +00:00
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m_window = wnd;
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2011-11-26 11:46:51 +00:00
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2014-09-27 16:57:17 +00:00
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// ****************************************************************
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// Debug helper
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// ****************************************************************
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#ifdef ENABLE_OGL_DEBUG
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2015-05-31 15:55:34 +00:00
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if (theApp.GetConfig("debug_opengl", 0) && gl_DebugMessageCallback) {
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2015-05-07 21:20:01 +00:00
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gl_DebugMessageCallback((GLDEBUGPROC)DebugOutputToFile, NULL);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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2014-09-27 16:57:17 +00:00
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#endif
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2011-11-21 22:36:03 +00:00
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// ****************************************************************
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// Various object
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// ****************************************************************
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2014-09-27 16:57:17 +00:00
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m_shader = new GSShaderOGL(!!theApp.GetConfig("debug_glsl_shader", 0));
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2011-11-21 22:36:03 +00:00
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2013-05-19 09:19:20 +00:00
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gl_GenFramebuffers(1, &m_fbo);
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gl_GenFramebuffers(1, &m_fbo_read);
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2015-05-11 13:46:31 +00:00
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// Always read from the first buffer
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2015-05-11 16:04:16 +00:00
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gl_BindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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gl_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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2011-12-10 19:19:44 +00:00
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2011-11-21 22:36:03 +00:00
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// ****************************************************************
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2011-12-15 18:27:58 +00:00
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// Vertex buffer state
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2011-11-21 22:36:03 +00:00
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// ****************************************************************
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2014-10-02 07:33:41 +00:00
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ASSERT(sizeof(GSVertexPT1) == sizeof(GSVertex));
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GSInputLayoutOGL il_convert[] =
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2011-11-21 22:36:03 +00:00
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{
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2014-10-02 07:33:41 +00:00
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{2 , GL_FLOAT , GL_FALSE , sizeof(GSVertexPT1) , (const GLvoid*)(0) } ,
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{2 , GL_FLOAT , GL_FALSE , sizeof(GSVertexPT1) , (const GLvoid*)(16) } ,
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{4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof(GSVertex) , (const GLvoid*)(8) } ,
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{1 , GL_FLOAT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(12) } ,
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{2 , GL_UNSIGNED_SHORT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(16) } ,
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{1 , GL_UNSIGNED_INT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(20) } ,
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{2 , GL_UNSIGNED_SHORT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(24) } ,
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2015-04-27 16:50:59 +00:00
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{4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof(GSVertex) , (const GLvoid*)(28) } , // Only 1 byte is useful but hardware unit only support 4B
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2011-11-21 22:36:03 +00:00
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};
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2014-10-02 07:33:41 +00:00
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m_va = new GSVertexBufferStateOGL(sizeof(GSVertexPT1), il_convert, countof(il_convert));
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2011-11-21 22:36:03 +00:00
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2013-08-17 08:57:52 +00:00
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// ****************************************************************
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// Pre Generate the different sampler object
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// ****************************************************************
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for (uint32 key = 0; key < PSSamplerSelector::size(); key++)
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m_ps_ss[key] = CreateSampler(PSSamplerSelector(key));
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2013-08-02 16:38:12 +00:00
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2011-12-15 18:27:58 +00:00
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// ****************************************************************
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// convert
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// ****************************************************************
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2013-07-06 10:08:52 +00:00
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m_convert.vs = m_shader->Compile("convert.glsl", "vs_main", GL_VERTEX_SHADER, convert_glsl);
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2013-06-29 12:02:03 +00:00
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for(size_t i = 0; i < countof(m_convert.ps); i++)
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2013-07-06 10:08:52 +00:00
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m_convert.ps[i] = m_shader->Compile("convert.glsl", format("ps_main%d", i), GL_FRAGMENT_SHADER, convert_glsl);
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2011-11-21 22:36:03 +00:00
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// Note the following object are initialized to 0 so disabled.
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// Note: maybe enable blend with a factor of 1
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// m_convert.dss, m_convert.bs
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2013-08-17 08:57:52 +00:00
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PSSamplerSelector point;
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|
|
m_convert.pt = GetSamplerID(point);
|
|
|
|
|
|
|
|
PSSamplerSelector bilinear;
|
|
|
|
bilinear.ltf = true;
|
|
|
|
m_convert.ln = GetSamplerID(bilinear);
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2011-11-26 11:46:51 +00:00
|
|
|
m_convert.dss = new GSDepthStencilOGL();
|
|
|
|
m_convert.bs = new GSBlendStateOGL();
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
// ****************************************************************
|
|
|
|
// merge
|
|
|
|
// ****************************************************************
|
2013-04-19 19:16:26 +00:00
|
|
|
m_merge_obj.cb = new GSUniformBufferOGL(g_merge_cb_index, sizeof(MergeConstantBuffer));
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2013-06-29 12:02:03 +00:00
|
|
|
for(size_t i = 0; i < countof(m_merge_obj.ps); i++)
|
2013-07-06 10:08:52 +00:00
|
|
|
m_merge_obj.ps[i] = m_shader->Compile("merge.glsl", format("ps_main%d", i), GL_FRAGMENT_SHADER, merge_glsl);
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2012-01-08 21:59:42 +00:00
|
|
|
m_merge_obj.bs = new GSBlendStateOGL();
|
|
|
|
m_merge_obj.bs->EnableBlend();
|
|
|
|
m_merge_obj.bs->SetRGB(GL_FUNC_ADD, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
2011-11-21 22:36:03 +00:00
|
|
|
|
|
|
|
// ****************************************************************
|
|
|
|
// interlace
|
|
|
|
// ****************************************************************
|
2013-04-19 19:16:26 +00:00
|
|
|
m_interlace.cb = new GSUniformBufferOGL(g_interlace_cb_index, sizeof(InterlaceConstantBuffer));
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2013-06-29 12:02:03 +00:00
|
|
|
for(size_t i = 0; i < countof(m_interlace.ps); i++)
|
2013-07-06 10:08:52 +00:00
|
|
|
m_interlace.ps[i] = m_shader->Compile("interlace.glsl", format("ps_main%d", i), GL_FRAGMENT_SHADER, interlace_glsl);
|
2012-04-26 21:42:16 +00:00
|
|
|
// ****************************************************************
|
|
|
|
// Shade boost
|
|
|
|
// ****************************************************************
|
2013-04-19 19:16:26 +00:00
|
|
|
m_shadeboost.cb = new GSUniformBufferOGL(g_shadeboost_cb_index, sizeof(ShadeBoostConstantBuffer));
|
2012-04-26 21:42:16 +00:00
|
|
|
|
|
|
|
int ShadeBoost_Contrast = theApp.GetConfig("ShadeBoost_Contrast", 50);
|
|
|
|
int ShadeBoost_Brightness = theApp.GetConfig("ShadeBoost_Brightness", 50);
|
|
|
|
int ShadeBoost_Saturation = theApp.GetConfig("ShadeBoost_Saturation", 50);
|
2013-07-12 21:12:34 +00:00
|
|
|
std::string shade_macro = format("#define SB_SATURATION %d.0\n", ShadeBoost_Saturation)
|
|
|
|
+ format("#define SB_BRIGHTNESS %d.0\n", ShadeBoost_Brightness)
|
|
|
|
+ format("#define SB_CONTRAST %d.0\n", ShadeBoost_Contrast);
|
2012-04-26 21:42:16 +00:00
|
|
|
|
2013-07-06 10:08:52 +00:00
|
|
|
m_shadeboost.ps = m_shader->Compile("shadeboost.glsl", "ps_main", GL_FRAGMENT_SHADER, shadeboost_glsl, shade_macro);
|
2011-11-21 22:36:03 +00:00
|
|
|
|
|
|
|
// ****************************************************************
|
|
|
|
// rasterization configuration
|
|
|
|
// ****************************************************************
|
2012-01-04 23:19:17 +00:00
|
|
|
#ifdef ONLY_LINES
|
|
|
|
glLineWidth(5.0);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
2015-05-01 18:04:23 +00:00
|
|
|
#else
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
2012-01-04 23:19:17 +00:00
|
|
|
#endif
|
2015-05-01 18:04:23 +00:00
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
glDisable(GL_MULTISAMPLE);
|
2015-05-20 06:05:27 +00:00
|
|
|
glDisable(GL_DITHER); // Honestly I don't know!
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2011-12-21 19:08:31 +00:00
|
|
|
// ****************************************************************
|
2013-06-14 11:34:44 +00:00
|
|
|
// DATE
|
2011-12-21 19:08:31 +00:00
|
|
|
// ****************************************************************
|
|
|
|
|
|
|
|
m_date.dss = new GSDepthStencilOGL();
|
2012-01-03 13:11:40 +00:00
|
|
|
m_date.dss->EnableStencil();
|
|
|
|
m_date.dss->SetStencil(GL_ALWAYS, GL_REPLACE);
|
2011-12-21 19:08:31 +00:00
|
|
|
|
|
|
|
m_date.bs = new GSBlendStateOGL();
|
|
|
|
|
2014-09-27 17:39:17 +00:00
|
|
|
// ****************************************************************
|
|
|
|
// Use DX coordinate convention
|
|
|
|
// ****************************************************************
|
|
|
|
|
|
|
|
|
|
|
|
// VS gl_position.z => [-1,-1]
|
|
|
|
// FS depth => [0, 1]
|
|
|
|
// because of -1 we loose lot of precision for small GS value
|
|
|
|
// This extension allow FS depth to range from -1 to 1. So
|
|
|
|
// gl_position.z could range from [0, 1]
|
|
|
|
if (GLLoader::found_GL_ARB_clip_control) {
|
|
|
|
// Change depth convention
|
|
|
|
gl_ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
|
|
|
}
|
|
|
|
|
2011-12-21 19:08:31 +00:00
|
|
|
// ****************************************************************
|
|
|
|
// HW renderer shader
|
|
|
|
// ****************************************************************
|
|
|
|
CreateTextureFX();
|
2011-11-26 11:46:51 +00:00
|
|
|
|
2013-08-03 08:29:01 +00:00
|
|
|
// ****************************************************************
|
|
|
|
// Pbo Pool allocation
|
|
|
|
// ****************************************************************
|
|
|
|
PboPool::Init();
|
|
|
|
|
2015-05-15 13:12:49 +00:00
|
|
|
GL_POP();
|
|
|
|
|
2011-11-26 11:46:51 +00:00
|
|
|
// ****************************************************************
|
|
|
|
// Finish window setup and backbuffer
|
|
|
|
// ****************************************************************
|
|
|
|
if(!GSDevice::Create(wnd))
|
|
|
|
return false;
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
GSVector4i rect = wnd->GetClientRect();
|
|
|
|
Reset(rect.z, rect.w);
|
|
|
|
|
2015-05-07 16:32:58 +00:00
|
|
|
// Basic to ensure structures are correctly packed
|
|
|
|
ASSERT(sizeof(VSSelector) == 4);
|
2015-05-20 06:40:08 +00:00
|
|
|
ASSERT(sizeof(PSSelector) == 8);
|
2015-05-07 16:32:58 +00:00
|
|
|
ASSERT(sizeof(PSSamplerSelector) == 4);
|
|
|
|
ASSERT(sizeof(OMDepthStencilSelector) == 4);
|
|
|
|
ASSERT(sizeof(OMColorMaskSelector) == 4);
|
|
|
|
ASSERT(sizeof(OMBlendSelector) == 4);
|
|
|
|
|
2011-12-21 19:08:31 +00:00
|
|
|
return true;
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool GSDeviceOGL::Reset(int w, int h)
|
|
|
|
{
|
2011-11-21 22:36:03 +00:00
|
|
|
if(!GSDevice::Reset(w, h))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Opengl allocate the backbuffer with the window. The render is done in the backbuffer when
|
2011-11-26 11:46:51 +00:00
|
|
|
// there isn't any FBO. Only a dummy texture is created to easily detect when the rendering is done
|
2011-11-21 22:36:03 +00:00
|
|
|
// in the backbuffer
|
2013-07-19 19:25:50 +00:00
|
|
|
m_backbuffer = new GSTextureOGL(GSTextureOGL::Backbuffer, w, h, 0, m_fbo_read);
|
2011-11-21 22:36:03 +00:00
|
|
|
|
|
|
|
return true;
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2012-10-21 18:10:13 +00:00
|
|
|
void GSDeviceOGL::SetVSync(bool enable)
|
|
|
|
{
|
|
|
|
m_wnd->SetVSync(enable);
|
|
|
|
}
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
void GSDeviceOGL::Flip()
|
|
|
|
{
|
2013-01-16 18:25:53 +00:00
|
|
|
#ifdef ENABLE_OGL_DEBUG
|
2011-11-26 11:46:51 +00:00
|
|
|
CheckDebugLog();
|
2012-05-11 20:52:50 +00:00
|
|
|
#endif
|
2012-03-30 19:02:37 +00:00
|
|
|
|
2011-12-07 22:05:46 +00:00
|
|
|
m_wnd->Flip();
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
2013-04-19 19:16:26 +00:00
|
|
|
void GSDeviceOGL::BeforeDraw()
|
2012-01-15 17:25:49 +00:00
|
|
|
{
|
2013-07-06 10:08:52 +00:00
|
|
|
m_shader->UseProgram();
|
2013-04-19 19:16:26 +00:00
|
|
|
}
|
2012-01-15 17:25:49 +00:00
|
|
|
|
2013-04-19 19:16:26 +00:00
|
|
|
void GSDeviceOGL::AfterDraw()
|
|
|
|
{
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
2013-04-19 19:16:26 +00:00
|
|
|
void GSDeviceOGL::DrawPrimitive()
|
2012-01-15 17:25:49 +00:00
|
|
|
{
|
2013-04-19 19:16:26 +00:00
|
|
|
BeforeDraw();
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->DrawPrimitive();
|
2013-04-19 19:16:26 +00:00
|
|
|
AfterDraw();
|
|
|
|
}
|
2012-01-15 17:25:49 +00:00
|
|
|
|
2013-04-19 19:16:26 +00:00
|
|
|
void GSDeviceOGL::DrawIndexedPrimitive()
|
|
|
|
{
|
|
|
|
BeforeDraw();
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->DrawIndexedPrimitive();
|
2013-04-19 19:16:26 +00:00
|
|
|
AfterDraw();
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
2012-02-11 10:22:02 +00:00
|
|
|
void GSDeviceOGL::DrawIndexedPrimitive(int offset, int count)
|
|
|
|
{
|
2015-05-25 15:31:27 +00:00
|
|
|
//ASSERT(offset + count <= (int)m_index.count);
|
2012-02-11 10:22:02 +00:00
|
|
|
|
2013-04-19 19:16:26 +00:00
|
|
|
BeforeDraw();
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->DrawIndexedPrimitive(offset, count);
|
2013-04-19 19:16:26 +00:00
|
|
|
AfterDraw();
|
2012-02-11 10:22:02 +00:00
|
|
|
}
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
void GSDeviceOGL::ClearRenderTarget(GSTexture* t, const GSVector4& c)
|
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
|
2015-05-15 13:24:43 +00:00
|
|
|
if (T->HasBeenCleaned() && !T->IsBackbuffer())
|
2015-05-12 16:18:04 +00:00
|
|
|
return;
|
|
|
|
|
2015-05-16 17:28:22 +00:00
|
|
|
GL_PUSH("Clear RT %d", T->GetID());
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2015-05-01 18:04:23 +00:00
|
|
|
// TODO: check size of scissor before toggling it
|
2015-04-24 16:15:58 +00:00
|
|
|
glDisable(GL_SCISSOR_TEST);
|
2015-05-15 10:52:03 +00:00
|
|
|
|
|
|
|
uint32 old_color_mask = GLState::wrgba;
|
|
|
|
OMSetColorMaskState();
|
|
|
|
|
2015-05-12 16:18:04 +00:00
|
|
|
if (T->IsBackbuffer()) {
|
2015-04-24 16:15:58 +00:00
|
|
|
OMSetFBO(0);
|
|
|
|
|
|
|
|
// glDrawBuffer(GL_BACK); // this is the default when there is no FB
|
|
|
|
// 0 will select the first drawbuffer ie GL_BACK
|
|
|
|
gl_ClearBufferfv(GL_COLOR, 0, c.v);
|
2011-12-07 22:05:46 +00:00
|
|
|
} else {
|
2015-04-24 16:15:58 +00:00
|
|
|
OMSetFBO(m_fbo);
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachRt(T);
|
2015-04-24 16:15:58 +00:00
|
|
|
|
|
|
|
gl_ClearBufferfv(GL_COLOR, 0, c.v);
|
2015-05-15 13:24:43 +00:00
|
|
|
|
2011-12-07 22:05:46 +00:00
|
|
|
}
|
2015-05-15 10:52:03 +00:00
|
|
|
|
|
|
|
OMSetColorMaskState(OMColorMaskSelector(old_color_mask));
|
|
|
|
|
2015-04-24 16:15:58 +00:00
|
|
|
glEnable(GL_SCISSOR_TEST);
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2015-05-15 13:24:43 +00:00
|
|
|
T->WasCleaned();
|
|
|
|
|
2015-05-06 16:52:51 +00:00
|
|
|
GL_POP();
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
void GSDeviceOGL::ClearRenderTarget(GSTexture* t, uint32 c)
|
|
|
|
{
|
|
|
|
GSVector4 color = GSVector4::rgba32(c) * (1.0f / 255);
|
2011-12-07 22:05:46 +00:00
|
|
|
ClearRenderTarget(t, color);
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
2015-05-02 14:53:34 +00:00
|
|
|
void GSDeviceOGL::ClearRenderTarget_i(GSTexture* t, int32 c)
|
2013-07-28 14:40:43 +00:00
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
|
|
|
|
|
2015-05-16 17:28:22 +00:00
|
|
|
GL_PUSH("Clear RTi %d", T->GetID());
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2015-05-15 10:52:03 +00:00
|
|
|
uint32 old_color_mask = GLState::wrgba;
|
|
|
|
OMSetColorMaskState();
|
|
|
|
|
2015-04-24 16:32:08 +00:00
|
|
|
// Keep SCISSOR_TEST enabled on purpose to reduce the size
|
|
|
|
// of clean in DATE (impact big upscaling)
|
2015-05-02 14:53:34 +00:00
|
|
|
int32 col[4] = {c, c, c, c};
|
2013-07-28 14:40:43 +00:00
|
|
|
|
2015-04-24 16:15:58 +00:00
|
|
|
OMSetFBO(m_fbo);
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachRt(T);
|
2013-07-28 14:40:43 +00:00
|
|
|
|
2015-05-02 14:53:34 +00:00
|
|
|
gl_ClearBufferiv(GL_COLOR, 0, col);
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2015-05-15 10:52:03 +00:00
|
|
|
OMSetColorMaskState(OMColorMaskSelector(old_color_mask));
|
|
|
|
|
2015-05-06 16:52:51 +00:00
|
|
|
GL_POP();
|
2013-07-28 14:40:43 +00:00
|
|
|
}
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
void GSDeviceOGL::ClearDepth(GSTexture* t, float c)
|
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
|
|
|
|
|
2015-05-16 17:28:22 +00:00
|
|
|
GL_PUSH("Clear Depth %d", T->GetID());
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2015-04-24 16:15:58 +00:00
|
|
|
OMSetFBO(m_fbo);
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachDs(T);
|
2015-04-24 16:15:58 +00:00
|
|
|
|
2015-05-01 18:04:23 +00:00
|
|
|
// TODO: check size of scissor before toggling it
|
2015-04-24 16:15:58 +00:00
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
if (GLState::depth_mask) {
|
|
|
|
gl_ClearBufferfv(GL_DEPTH, 0, &c);
|
2012-08-08 17:49:23 +00:00
|
|
|
} else {
|
2015-04-24 16:15:58 +00:00
|
|
|
glDepthMask(true);
|
|
|
|
gl_ClearBufferfv(GL_DEPTH, 0, &c);
|
|
|
|
glDepthMask(false);
|
2012-08-08 17:49:23 +00:00
|
|
|
}
|
2015-04-24 16:15:58 +00:00
|
|
|
glEnable(GL_SCISSOR_TEST);
|
2015-05-06 16:52:51 +00:00
|
|
|
|
|
|
|
GL_POP();
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GSDeviceOGL::ClearStencil(GSTexture* t, uint8 c)
|
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GSTextureOGL* T = static_cast<GSTextureOGL*>(t);
|
|
|
|
|
2015-05-16 17:28:22 +00:00
|
|
|
GL_PUSH("Clear Stencil %d", T->GetID());
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2015-05-01 18:04:23 +00:00
|
|
|
// Keep SCISSOR_TEST enabled on purpose to reduce the size
|
|
|
|
// of clean in DATE (impact big upscaling)
|
2015-04-24 16:15:58 +00:00
|
|
|
OMSetFBO(m_fbo);
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachDs(T);
|
2015-04-24 16:15:58 +00:00
|
|
|
GLint color = c;
|
2013-06-01 09:29:57 +00:00
|
|
|
|
2015-04-24 16:15:58 +00:00
|
|
|
gl_ClearBufferiv(GL_STENCIL, 0, &color);
|
2015-05-06 16:52:51 +00:00
|
|
|
|
|
|
|
GL_POP();
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
2013-08-17 08:57:52 +00:00
|
|
|
GLuint GSDeviceOGL::CreateSampler(PSSamplerSelector sel)
|
|
|
|
{
|
|
|
|
return CreateSampler(sel.ltf, sel.tau, sel.tav);
|
|
|
|
}
|
|
|
|
|
2013-06-26 20:09:07 +00:00
|
|
|
GLuint GSDeviceOGL::CreateSampler(bool bilinear, bool tau, bool tav)
|
2013-06-09 16:41:58 +00:00
|
|
|
{
|
2015-05-07 22:16:31 +00:00
|
|
|
GL_PUSH("Create Sampler");
|
|
|
|
|
2013-06-26 20:09:07 +00:00
|
|
|
GLuint sampler;
|
2013-06-09 16:41:58 +00:00
|
|
|
gl_GenSamplers(1, &sampler);
|
|
|
|
if (bilinear) {
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
} else {
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tau)
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
else
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
if (tav)
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
else
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
|
2015-05-01 18:04:23 +00:00
|
|
|
gl_SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, 0);
|
|
|
|
gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, 6);
|
2013-06-09 16:41:58 +00:00
|
|
|
|
2015-05-02 08:54:58 +00:00
|
|
|
if (GLLoader::found_GL_EXT_texture_filter_anisotropic && !!theApp.GetConfig("AnisotropicFiltering", 0) && !theApp.GetConfig("paltex", 0)) {
|
2015-05-07 18:20:46 +00:00
|
|
|
int anisotropy = theApp.GetConfig("MaxAnisotropy", 1);
|
|
|
|
if (anisotropy > 1) // 1 is the default in opengl so don't do anything
|
|
|
|
gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)anisotropy);
|
2015-05-02 08:54:58 +00:00
|
|
|
}
|
2013-06-26 20:09:07 +00:00
|
|
|
|
2015-05-07 22:16:31 +00:00
|
|
|
GL_POP();
|
2013-06-26 20:09:07 +00:00
|
|
|
return sampler;
|
2013-06-09 16:41:58 +00:00
|
|
|
}
|
|
|
|
|
2015-04-24 18:13:38 +00:00
|
|
|
void GSDeviceOGL::InitPrimDateTexture(GSTexture* rt)
|
2013-07-28 14:40:43 +00:00
|
|
|
{
|
2015-04-24 18:13:38 +00:00
|
|
|
const GSVector2i& rtsize = rt->GetSize();
|
|
|
|
|
2013-07-28 14:40:43 +00:00
|
|
|
// Create a texture to avoid the useless clean@0
|
|
|
|
if (m_date.t == NULL)
|
2015-04-24 18:13:38 +00:00
|
|
|
m_date.t = CreateTexture(rtsize.x, rtsize.y, GL_R32I);
|
2013-07-28 14:40:43 +00:00
|
|
|
|
2015-05-02 14:53:34 +00:00
|
|
|
// Clean with the max signed value
|
|
|
|
ClearRenderTarget_i(m_date.t, 0x7FFFFFFF);
|
2013-07-28 14:40:43 +00:00
|
|
|
|
2015-05-12 15:41:41 +00:00
|
|
|
gl_BindImageTexture(2, m_date.t->GetID(), 0, false, 0, GL_READ_WRITE, GL_R32I);
|
2013-07-28 14:40:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GSDeviceOGL::RecycleDateTexture()
|
|
|
|
{
|
|
|
|
if (m_date.t) {
|
2015-05-07 21:20:01 +00:00
|
|
|
//static_cast<GSTextureOGL*>(m_date.t)->Save(format("/tmp/date_adv_%04ld.csv", s_n));
|
2013-07-28 14:40:43 +00:00
|
|
|
|
|
|
|
Recycle(m_date.t);
|
|
|
|
m_date.t = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-08-02 16:38:12 +00:00
|
|
|
void GSDeviceOGL::Barrier(GLbitfield b)
|
|
|
|
{
|
|
|
|
gl_MemoryBarrier(b);
|
|
|
|
}
|
|
|
|
|
2013-08-10 19:43:59 +00:00
|
|
|
/* Note: must be here because tfx_glsl is static */
|
2015-04-19 16:01:42 +00:00
|
|
|
GLuint GSDeviceOGL::CompileVS(VSSelector sel, int logz)
|
2013-07-07 16:13:11 +00:00
|
|
|
{
|
|
|
|
std::string macro = format("#define VS_BPPZ %d\n", sel.bppz)
|
2015-04-19 16:01:42 +00:00
|
|
|
+ format("#define VS_LOGZ %d\n", logz)
|
2013-07-07 16:13:11 +00:00
|
|
|
+ format("#define VS_TME %d\n", sel.tme)
|
2013-08-14 10:18:38 +00:00
|
|
|
+ format("#define VS_FST %d\n", sel.fst)
|
2015-04-13 16:34:43 +00:00
|
|
|
+ format("#define VS_WILDHACK %d\n", sel.wildhack)
|
2013-08-14 10:18:38 +00:00
|
|
|
;
|
2013-07-07 16:13:11 +00:00
|
|
|
|
2015-04-17 18:18:07 +00:00
|
|
|
return m_shader->Compile("tfx_vgs.glsl", "vs_main", GL_VERTEX_SHADER, tfx_vgs_glsl, macro);
|
2013-07-07 16:13:11 +00:00
|
|
|
}
|
|
|
|
|
2013-08-10 19:43:59 +00:00
|
|
|
/* Note: must be here because tfx_glsl is static */
|
2013-08-14 10:18:38 +00:00
|
|
|
GLuint GSDeviceOGL::CompileGS()
|
2013-07-07 16:13:11 +00:00
|
|
|
{
|
2015-05-06 06:44:27 +00:00
|
|
|
return m_shader->Compile("tfx_vgs.glsl", "gs_main", GL_GEOMETRY_SHADER, tfx_vgs_glsl, "");
|
2013-07-07 16:13:11 +00:00
|
|
|
}
|
|
|
|
|
2013-08-10 19:43:59 +00:00
|
|
|
/* Note: must be here because tfx_glsl is static */
|
2013-07-07 16:13:11 +00:00
|
|
|
GLuint GSDeviceOGL::CompilePS(PSSelector sel)
|
|
|
|
{
|
|
|
|
std::string macro = format("#define PS_FST %d\n", sel.fst)
|
|
|
|
+ format("#define PS_WMS %d\n", sel.wms)
|
|
|
|
+ format("#define PS_WMT %d\n", sel.wmt)
|
|
|
|
+ format("#define PS_FMT %d\n", sel.fmt)
|
2015-05-24 14:50:01 +00:00
|
|
|
+ format("#define PS_IFMT %d\n", sel.ifmt)
|
2015-05-26 12:59:07 +00:00
|
|
|
+ format("#define PS_DFMT %d\n", sel.dfmt)
|
2013-07-07 16:13:11 +00:00
|
|
|
+ format("#define PS_AEM %d\n", sel.aem)
|
|
|
|
+ format("#define PS_TFX %d\n", sel.tfx)
|
|
|
|
+ format("#define PS_TCC %d\n", sel.tcc)
|
|
|
|
+ format("#define PS_ATST %d\n", sel.atst)
|
|
|
|
+ format("#define PS_FOG %d\n", sel.fog)
|
|
|
|
+ format("#define PS_CLR1 %d\n", sel.clr1)
|
|
|
|
+ format("#define PS_FBA %d\n", sel.fba)
|
|
|
|
+ format("#define PS_AOUT %d\n", sel.aout)
|
|
|
|
+ format("#define PS_LTF %d\n", sel.ltf)
|
|
|
|
+ format("#define PS_COLCLIP %d\n", sel.colclip)
|
|
|
|
+ format("#define PS_DATE %d\n", sel.date)
|
|
|
|
+ format("#define PS_TCOFFSETHACK %d\n", sel.tcoffsethack)
|
2015-05-06 06:38:17 +00:00
|
|
|
//+ format("#define PS_POINT_SAMPLER %d\n", sel.point_sampler)
|
2015-05-08 17:30:48 +00:00
|
|
|
+ format("#define PS_BLEND %d\n", sel.blend)
|
2013-08-14 10:18:38 +00:00
|
|
|
+ format("#define PS_IIP %d\n", sel.iip)
|
|
|
|
;
|
2013-07-07 16:13:11 +00:00
|
|
|
|
2015-04-17 18:18:07 +00:00
|
|
|
return m_shader->Compile("tfx.glsl", "ps_main", GL_FRAGMENT_SHADER, tfx_fs_all_glsl, macro);
|
2013-07-07 16:13:11 +00:00
|
|
|
}
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
GSTexture* GSDeviceOGL::CreateRenderTarget(int w, int h, bool msaa, int format)
|
|
|
|
{
|
|
|
|
return GSDevice::CreateRenderTarget(w, h, msaa, format ? format : GL_RGBA8);
|
|
|
|
}
|
|
|
|
|
|
|
|
GSTexture* GSDeviceOGL::CreateDepthStencil(int w, int h, bool msaa, int format)
|
|
|
|
{
|
|
|
|
return GSDevice::CreateDepthStencil(w, h, msaa, format ? format : GL_DEPTH32F_STENCIL8);
|
|
|
|
}
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
GSTexture* GSDeviceOGL::CreateTexture(int w, int h, int format)
|
|
|
|
{
|
|
|
|
return GSDevice::CreateTexture(w, h, format ? format : GL_RGBA8);
|
|
|
|
}
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
GSTexture* GSDeviceOGL::CreateOffscreen(int w, int h, int format)
|
|
|
|
{
|
|
|
|
return GSDevice::CreateOffscreen(w, h, format ? format : GL_RGBA8);
|
|
|
|
}
|
2011-11-16 22:17:37 +00:00
|
|
|
|
|
|
|
// blit a texture into an offscreen buffer
|
2015-05-19 10:42:14 +00:00
|
|
|
GSTexture* GSDeviceOGL::CopyOffscreen(GSTexture* src, const GSVector4& sRect, int w, int h, int format, int ps_shader)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-19 10:42:14 +00:00
|
|
|
if (format == 0)
|
|
|
|
format = GL_RGBA8;
|
|
|
|
|
2013-07-19 19:25:50 +00:00
|
|
|
ASSERT(src);
|
2015-05-20 06:07:40 +00:00
|
|
|
ASSERT(format == GL_RGBA8 || format == GL_R16UI || format == GL_R32UI);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2013-07-19 19:25:50 +00:00
|
|
|
GSTexture* dst = CreateOffscreen(w, h, format);
|
2015-05-19 10:42:14 +00:00
|
|
|
|
2015-05-15 18:49:25 +00:00
|
|
|
GSVector4 dRect(0, 0, w, h);
|
2012-03-05 20:16:26 +00:00
|
|
|
|
2015-05-19 10:42:14 +00:00
|
|
|
StretchRect(src, sRect, dst, dRect, m_convert.ps[ps_shader]);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2012-03-05 20:16:26 +00:00
|
|
|
return dst;
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Copy a sub part of a texture into another
|
2015-05-15 18:45:31 +00:00
|
|
|
void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-15 18:45:31 +00:00
|
|
|
ASSERT(sTex && dTex);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2015-05-15 18:45:31 +00:00
|
|
|
const GLuint& sid = sTex->GetID();
|
2015-05-15 18:43:57 +00:00
|
|
|
const GLuint& did = dTex->GetID();
|
2015-05-07 23:01:01 +00:00
|
|
|
|
2015-05-16 17:28:22 +00:00
|
|
|
GL_PUSH("CopyRect from %d to %d", sid, did);
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2013-08-03 08:29:01 +00:00
|
|
|
if (GLLoader::found_GL_ARB_copy_image) {
|
2015-05-07 23:01:01 +00:00
|
|
|
gl_CopyImageSubData( sid, GL_TEXTURE_2D,
|
2013-05-27 16:53:38 +00:00
|
|
|
0, r.x, r.y, 0,
|
2015-05-07 23:01:01 +00:00
|
|
|
did, GL_TEXTURE_2D,
|
2015-05-13 18:03:36 +00:00
|
|
|
0, 0, 0, 0,
|
2013-05-27 16:53:38 +00:00
|
|
|
r.width(), r.height(), 1);
|
|
|
|
} else {
|
2013-05-27 18:02:27 +00:00
|
|
|
|
|
|
|
gl_BindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read);
|
|
|
|
|
2015-05-07 23:01:01 +00:00
|
|
|
gl_FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sid, 0);
|
2013-07-19 19:25:50 +00:00
|
|
|
|
2015-05-07 23:01:01 +00:00
|
|
|
gl_CopyTextureSubImage2D(did, GL_TEX_LEVEL_0, r.x, r.y, r.x, r.y, r.width(), r.height());
|
2013-05-27 18:02:27 +00:00
|
|
|
|
|
|
|
gl_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
2013-05-27 16:53:38 +00:00
|
|
|
}
|
2015-05-06 16:52:51 +00:00
|
|
|
|
|
|
|
GL_POP();
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2015-05-15 18:49:25 +00:00
|
|
|
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, int shader, bool linear)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-15 18:49:25 +00:00
|
|
|
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[shader], linear);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2015-05-15 18:49:25 +00:00
|
|
|
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, GLuint ps, bool linear)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-15 18:49:25 +00:00
|
|
|
StretchRect(sTex, sRect, dTex, dRect, ps, m_convert.bs, linear);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2015-05-15 18:49:25 +00:00
|
|
|
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, GLuint ps, GSBlendStateOGL* bs, bool linear)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-15 18:45:31 +00:00
|
|
|
if(!sTex || !dTex)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
|
|
|
ASSERT(0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2015-05-29 16:12:08 +00:00
|
|
|
// Performance optimization. It might be faster to use a framebuffer blit for standard case
|
|
|
|
// instead to emulate it with shader
|
|
|
|
// see https://www.opengl.org/wiki/Framebuffer#Blitting
|
|
|
|
|
2015-05-16 17:28:22 +00:00
|
|
|
GL_PUSH("StretchRect from %d to %d", sTex->GetID(), dTex->GetID());
|
2015-05-06 16:52:51 +00:00
|
|
|
|
2011-12-10 19:19:44 +00:00
|
|
|
// ************************************
|
|
|
|
// Init
|
|
|
|
// ************************************
|
|
|
|
|
2011-11-16 22:17:37 +00:00
|
|
|
BeginScene();
|
|
|
|
|
2015-05-15 18:43:57 +00:00
|
|
|
GSVector2i ds = dTex->GetSize();
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2013-08-10 19:43:59 +00:00
|
|
|
// WARNING: setup of the program must be done first. So you can setup
|
|
|
|
// 1/ subroutine uniform
|
|
|
|
// 2/ bindless texture uniform
|
|
|
|
// 3/ others uniform?
|
|
|
|
m_shader->VS(m_convert.vs);
|
|
|
|
m_shader->GS(0);
|
|
|
|
m_shader->PS(ps);
|
|
|
|
|
2011-12-10 19:19:44 +00:00
|
|
|
// ************************************
|
2011-11-16 22:17:37 +00:00
|
|
|
// om
|
2011-12-10 19:19:44 +00:00
|
|
|
// ************************************
|
2011-11-16 22:17:37 +00:00
|
|
|
|
|
|
|
OMSetDepthStencilState(m_convert.dss, 0);
|
|
|
|
OMSetBlendState(bs, 0);
|
2015-05-15 18:43:57 +00:00
|
|
|
OMSetRenderTargets(dTex, NULL);
|
2015-05-05 08:26:01 +00:00
|
|
|
OMSetColorMaskState();
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-10 19:19:44 +00:00
|
|
|
// ************************************
|
2011-11-16 22:17:37 +00:00
|
|
|
// ia
|
2011-12-10 19:19:44 +00:00
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// ************************************
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2011-11-16 22:17:37 +00:00
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2011-12-11 19:09:08 +00:00
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2013-06-11 11:14:26 +00:00
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// Original code from DX
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2015-05-15 18:49:25 +00:00
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float left = dRect.x * 2 / ds.x - 1.0f;
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float right = dRect.z * 2 / ds.x - 1.0f;
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2013-06-11 11:14:26 +00:00
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#if 0
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2015-05-15 18:49:25 +00:00
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float top = 1.0f - dRect.y * 2 / ds.y;
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float bottom = 1.0f - dRect.w * 2 / ds.y;
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2013-06-11 11:14:26 +00:00
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#else
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// Opengl get some issues with the coordinate
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// I flip top/bottom to fix scaling of the internal resolution
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2015-05-15 18:49:25 +00:00
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float top = -1.0f + dRect.y * 2 / ds.y;
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float bottom = -1.0f + dRect.w * 2 / ds.y;
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2013-06-11 11:14:26 +00:00
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#endif
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2011-11-16 22:17:37 +00:00
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2011-12-11 19:09:08 +00:00
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// Flip y axis only when we render in the backbuffer
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// By default everything is render in the wrong order (ie dx).
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// 1/ consistency between several pass rendering (interlace)
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// 2/ in case some GSdx code expect thing in dx order.
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// Only flipping the backbuffer is transparent (I hope)...
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2015-05-15 18:47:14 +00:00
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GSVector4 flip_sr = sRect;
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2015-05-15 18:43:57 +00:00
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if (static_cast<GSTextureOGL*>(dTex)->IsBackbuffer()) {
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2015-05-15 18:47:14 +00:00
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flip_sr.y = sRect.w;
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flip_sr.w = sRect.y;
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2011-12-11 19:09:08 +00:00
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}
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2014-10-01 19:46:20 +00:00
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GSVertexPT1 vertices[] =
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2011-11-16 22:17:37 +00:00
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{
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2014-10-01 19:46:20 +00:00
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{GSVector4(left , top , 0.0f, 0.0f) , GSVector2(flip_sr.x , flip_sr.y)} ,
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{GSVector4(right , top , 0.0f, 0.0f) , GSVector2(flip_sr.z , flip_sr.y)} ,
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{GSVector4(left , bottom, 0.0f, 0.0f) , GSVector2(flip_sr.x , flip_sr.w)} ,
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{GSVector4(right , bottom, 0.0f, 0.0f) , GSVector2(flip_sr.z , flip_sr.w)} ,
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2011-11-16 22:17:37 +00:00
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};
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2011-12-15 18:27:58 +00:00
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IASetVertexBuffer(vertices, 4);
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IASetPrimitiveTopology(GL_TRIANGLE_STRIP);
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2011-11-16 22:17:37 +00:00
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2011-12-10 19:19:44 +00:00
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// ************************************
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2013-08-10 19:43:59 +00:00
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// Texture
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2011-12-10 19:19:44 +00:00
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// ************************************
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2011-11-16 22:17:37 +00:00
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2013-08-17 08:57:52 +00:00
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if (GLLoader::found_GL_ARB_bindless_texture) {
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2015-05-15 18:45:31 +00:00
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GLuint64 handle[2] = {static_cast<GSTextureOGL*>(sTex)->GetHandle(linear ? m_convert.ln : m_convert.pt) , 0};
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2013-08-17 08:57:52 +00:00
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m_shader->PS_ressources(handle);
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} else {
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2015-05-15 18:45:31 +00:00
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PSSetShaderResource(0, sTex);
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2013-08-17 08:57:52 +00:00
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PSSetSamplerState(linear ? m_convert.ln : m_convert.pt);
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}
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2011-11-16 22:17:37 +00:00
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2011-12-10 19:19:44 +00:00
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// ************************************
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// Draw
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// ************************************
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2011-12-15 18:27:58 +00:00
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DrawPrimitive();
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2011-11-16 22:17:37 +00:00
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2011-12-10 19:19:44 +00:00
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// ************************************
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// End
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// ************************************
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2011-11-16 22:17:37 +00:00
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EndScene();
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2015-05-06 16:52:51 +00:00
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GL_POP();
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2011-11-16 22:17:37 +00:00
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}
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2015-05-15 18:49:25 +00:00
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void GSDeviceOGL::DoMerge(GSTexture* sTex[2], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, bool slbg, bool mmod, const GSVector4& c)
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2011-11-16 22:17:37 +00:00
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{
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2015-05-06 16:52:51 +00:00
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GL_PUSH("DoMerge");
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2015-05-15 10:52:03 +00:00
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OMSetColorMaskState();
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2015-05-15 18:43:57 +00:00
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ClearRenderTarget(dTex, c);
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2011-11-16 22:17:37 +00:00
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2015-05-15 18:45:31 +00:00
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if(sTex[1] && !slbg)
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2011-11-16 22:17:37 +00:00
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{
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2015-05-15 18:49:25 +00:00
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StretchRect(sTex[1], sRect[1], dTex, dRect[1], m_merge_obj.ps[0]);
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2011-11-16 22:17:37 +00:00
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}
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2015-05-15 18:45:31 +00:00
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if(sTex[0])
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2011-11-16 22:17:37 +00:00
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{
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2012-01-08 21:59:42 +00:00
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m_merge_obj.cb->upload(&c.v);
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2011-12-11 19:09:08 +00:00
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2015-05-15 18:49:25 +00:00
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StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[mmod ? 1 : 0], m_merge_obj.bs);
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2011-11-16 22:17:37 +00:00
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}
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2015-05-06 16:52:51 +00:00
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GL_POP();
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2011-11-16 22:17:37 +00:00
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}
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2015-05-15 18:45:31 +00:00
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void GSDeviceOGL::DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset)
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2011-11-16 22:17:37 +00:00
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{
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2015-05-06 16:52:51 +00:00
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GL_PUSH("DoInterlace");
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2015-05-15 10:52:03 +00:00
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OMSetColorMaskState();
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2015-05-15 18:43:57 +00:00
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GSVector4 s = GSVector4(dTex->GetSize());
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2011-11-16 22:17:37 +00:00
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2015-05-15 18:47:14 +00:00
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GSVector4 sRect(0, 0, 1, 1);
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2015-05-15 18:49:25 +00:00
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GSVector4 dRect(0.0f, yoffset, s.x, s.y + yoffset);
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2011-11-16 22:17:37 +00:00
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InterlaceConstantBuffer cb;
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cb.ZrH = GSVector2(0, 1.0f / s.y);
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cb.hH = s.y / 2;
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2011-12-19 21:03:23 +00:00
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m_interlace.cb->upload(&cb);
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2011-11-16 22:17:37 +00:00
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2015-05-15 18:49:25 +00:00
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StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[shader], linear);
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2015-05-06 16:52:51 +00:00
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GL_POP();
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2011-11-16 22:17:37 +00:00
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}
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2015-05-15 18:45:31 +00:00
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void GSDeviceOGL::DoFXAA(GSTexture* sTex, GSTexture* dTex)
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2013-06-14 21:22:44 +00:00
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{
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2014-11-09 14:27:24 +00:00
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// Lazy compile
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if (!m_fxaa.ps) {
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2015-05-01 18:04:23 +00:00
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if (!GLLoader::found_GL_ARB_gpu_shader5) { // GL4.0 extension
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2014-11-09 16:23:17 +00:00
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return;
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2014-11-09 14:27:24 +00:00
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}
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2015-05-01 18:04:23 +00:00
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std::string fxaa_macro = "#define FXAA_GLSL_130 1\n";
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fxaa_macro += "#extension GL_ARB_gpu_shader5 : enable\n";
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2014-11-09 16:23:17 +00:00
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m_fxaa.ps = m_shader->Compile("fxaa.fx", "ps_main", GL_FRAGMENT_SHADER, fxaa_fx, fxaa_macro);
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2014-11-09 14:27:24 +00:00
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}
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2015-05-06 16:52:51 +00:00
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GL_PUSH("DoFxaa");
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2015-05-15 10:52:03 +00:00
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OMSetColorMaskState();
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2015-05-15 18:43:57 +00:00
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GSVector2i s = dTex->GetSize();
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2013-06-14 21:22:44 +00:00
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2015-05-15 18:47:14 +00:00
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GSVector4 sRect(0, 0, 1, 1);
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2015-05-15 18:49:25 +00:00
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GSVector4 dRect(0, 0, s.x, s.y);
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2013-06-14 21:22:44 +00:00
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2015-05-15 18:49:25 +00:00
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StretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
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2015-05-06 16:52:51 +00:00
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GL_POP();
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2013-06-14 21:22:44 +00:00
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}
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2015-05-15 18:45:31 +00:00
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void GSDeviceOGL::DoExternalFX(GSTexture* sTex, GSTexture* dTex)
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2014-11-09 14:27:24 +00:00
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{
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// Lazy compile
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if (!m_shaderfx.ps) {
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2015-05-01 18:04:23 +00:00
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if (!GLLoader::found_GL_ARB_gpu_shader5) { // GL4.0 extension
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return;
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}
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2015-05-18 08:56:32 +00:00
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std::string config_name(theApp.GetConfig("shaderfx_conf", "dummy.ini"));
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std::ifstream fconfig(config_name);
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2014-11-09 14:27:24 +00:00
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std::stringstream config;
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if (fconfig.good())
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config << fconfig.rdbuf();
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2015-05-18 08:56:32 +00:00
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else
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fprintf(stderr, "Warning failed to load '%s'. External Shader might be wrongly configured\n", config_name.c_str());
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2014-11-09 14:27:24 +00:00
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2015-05-18 08:56:32 +00:00
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std::string shader_name(theApp.GetConfig("shaderfx_glsl", "dummy.glsl"));
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std::ifstream fshader(shader_name);
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2014-11-09 14:27:24 +00:00
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std::stringstream shader;
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2015-05-18 08:56:32 +00:00
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if (!fshader.good()) {
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fprintf(stderr, "Error failed to load '%s'. External Shader will be disabled !\n", shader_name.c_str());
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2014-11-09 14:27:24 +00:00
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return;
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2015-05-18 08:56:32 +00:00
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}
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2014-11-09 14:27:24 +00:00
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shader << fshader.rdbuf();
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m_shaderfx.cb = new GSUniformBufferOGL(g_fx_cb_index, sizeof(ExternalFXConstantBuffer));
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m_shaderfx.ps = m_shader->Compile("Extra", "ps_main", GL_FRAGMENT_SHADER, shader.str().c_str(), config.str());
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}
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2015-05-06 16:52:51 +00:00
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GL_PUSH("DoExternalFX");
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2015-05-15 10:52:03 +00:00
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OMSetColorMaskState();
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2015-05-15 18:43:57 +00:00
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GSVector2i s = dTex->GetSize();
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2014-11-09 14:27:24 +00:00
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2015-05-15 18:47:14 +00:00
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GSVector4 sRect(0, 0, 1, 1);
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2015-05-15 18:49:25 +00:00
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GSVector4 dRect(0, 0, s.x, s.y);
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2014-11-09 14:27:24 +00:00
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ExternalFXConstantBuffer cb;
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cb.xyFrame = GSVector2(s.x, s.y);
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cb.rcpFrame = GSVector4(1.0f / s.x, 1.0f / s.y, 0.0f, 0.0f);
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cb.rcpFrameOpt = GSVector4::zero();
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m_shaderfx.cb->upload(&cb);
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2015-05-15 18:49:25 +00:00
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StretchRect(sTex, sRect, dTex, dRect, m_shaderfx.ps, true);
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2015-05-06 16:52:51 +00:00
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GL_POP();
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2014-11-09 14:27:24 +00:00
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}
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2015-05-15 18:45:31 +00:00
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void GSDeviceOGL::DoShadeBoost(GSTexture* sTex, GSTexture* dTex)
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2012-04-26 21:42:16 +00:00
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{
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2015-05-06 16:52:51 +00:00
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GL_PUSH("DoShadeBoost");
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2015-05-15 10:52:03 +00:00
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OMSetColorMaskState();
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2015-05-15 18:43:57 +00:00
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GSVector2i s = dTex->GetSize();
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2012-04-26 21:42:16 +00:00
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2015-05-15 18:47:14 +00:00
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GSVector4 sRect(0, 0, 1, 1);
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2015-05-15 18:49:25 +00:00
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GSVector4 dRect(0, 0, s.x, s.y);
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2012-04-26 21:42:16 +00:00
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ShadeBoostConstantBuffer cb;
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cb.rcpFrame = GSVector4(1.0f / s.x, 1.0f / s.y, 0.0f, 0.0f);
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cb.rcpFrameOpt = GSVector4::zero();
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m_shadeboost.cb->upload(&cb);
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2015-05-15 18:49:25 +00:00
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StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, true);
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2015-05-06 16:52:51 +00:00
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GL_POP();
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2012-04-26 21:42:16 +00:00
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}
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2014-10-01 19:46:20 +00:00
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void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, bool datm)
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2011-12-19 21:03:23 +00:00
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{
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2015-05-06 16:52:51 +00:00
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GL_PUSH("DATE First Pass");
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2013-06-14 11:34:44 +00:00
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GSTexture* t = NULL;
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// sfex3 (after the capcom logo), vf4 (first menu fading in), ffxii shadows, rumble roses shadows, persona4 shadows
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2011-12-19 21:03:23 +00:00
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2013-06-14 11:34:44 +00:00
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BeginScene();
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2011-12-19 21:03:23 +00:00
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2013-06-14 11:34:44 +00:00
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ClearStencil(ds, 0);
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2011-12-19 21:03:23 +00:00
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2013-08-10 19:43:59 +00:00
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// WARNING: setup of the program must be done first. So you can setup
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// 1/ subroutine uniform
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// 2/ bindless texture uniform
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// 3/ others uniform?
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m_shader->VS(m_convert.vs);
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m_shader->GS(0);
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m_shader->PS(m_convert.ps[datm ? 2 : 3]);
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2013-06-14 11:34:44 +00:00
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// om
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2011-12-19 21:03:23 +00:00
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2013-06-14 11:34:44 +00:00
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OMSetDepthStencilState(m_date.dss, 1);
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OMSetBlendState(m_date.bs, 0);
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2015-05-01 18:04:23 +00:00
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// normally ok without any RT if GL_ARB_framebuffer_no_attachments is supported (minus driver bug)
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2015-04-30 22:59:49 +00:00
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OMSetRenderTargets(t, ds, &GLState::scissor);
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2015-05-05 08:26:01 +00:00
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OMSetColorMaskState(); // TODO: likely useless
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2011-12-19 21:03:23 +00:00
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2013-06-14 11:34:44 +00:00
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// ia
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2011-12-19 21:03:23 +00:00
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2013-06-14 11:34:44 +00:00
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IASetVertexBuffer(vertices, 4);
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IASetPrimitiveTopology(GL_TRIANGLE_STRIP);
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2011-12-19 21:03:23 +00:00
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2013-08-10 19:43:59 +00:00
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// Texture
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2011-12-19 21:03:23 +00:00
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2013-08-17 08:57:52 +00:00
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if (GLLoader::found_GL_ARB_bindless_texture) {
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GLuint64 handle[2] = {static_cast<GSTextureOGL*>(rt)->GetHandle(m_convert.pt) , 0};
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m_shader->PS_ressources(handle);
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} else {
|
2015-04-24 17:34:17 +00:00
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PSSetShaderResource(0, rt);
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2013-08-17 08:57:52 +00:00
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|
|
PSSetSamplerState(m_convert.pt);
|
|
|
|
}
|
2011-12-19 21:03:23 +00:00
|
|
|
|
2014-09-30 20:12:56 +00:00
|
|
|
OMSetWriteBuffer(GL_NONE);
|
|
|
|
DrawPrimitive();
|
|
|
|
OMSetWriteBuffer();
|
2011-12-19 21:03:23 +00:00
|
|
|
|
2013-06-14 11:34:44 +00:00
|
|
|
EndScene();
|
2015-05-06 16:52:51 +00:00
|
|
|
|
|
|
|
GL_POP();
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2011-12-15 18:27:58 +00:00
|
|
|
void GSDeviceOGL::EndScene()
|
2011-12-10 19:19:44 +00:00
|
|
|
{
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->EndScene();
|
2011-12-10 19:19:44 +00:00
|
|
|
}
|
|
|
|
|
2011-12-15 18:27:58 +00:00
|
|
|
void GSDeviceOGL::IASetVertexBuffer(const void* vertices, size_t count)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->UploadVB(vertices, count);
|
2012-01-15 17:25:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GSDeviceOGL::IASetIndexBuffer(const void* index, size_t count)
|
|
|
|
{
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->UploadIB(index, count);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GSDeviceOGL::IASetPrimitiveTopology(GLenum topology)
|
|
|
|
{
|
2014-10-02 07:33:41 +00:00
|
|
|
m_va->SetTopology(topology);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2015-05-21 07:48:15 +00:00
|
|
|
void GSDeviceOGL::PSSetShaderResource(int i, GSTexture* sr)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-21 07:48:15 +00:00
|
|
|
GLuint id = sr ? sr->GetID() : 0;
|
2015-04-24 17:34:17 +00:00
|
|
|
if (GLState::tex_unit[i] != id) {
|
2015-04-30 07:57:30 +00:00
|
|
|
GLState::tex_unit[i] = id;
|
2015-04-24 17:34:17 +00:00
|
|
|
gl_BindTextureUnit(i, id);
|
2013-08-02 16:38:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-04-24 17:34:17 +00:00
|
|
|
void GSDeviceOGL::PSSetShaderResources(GSTexture* sr0, GSTexture* sr1)
|
2013-08-02 16:38:12 +00:00
|
|
|
{
|
2015-04-24 17:34:17 +00:00
|
|
|
PSSetShaderResource(0, sr0);
|
|
|
|
PSSetShaderResource(1, sr1);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2013-08-02 16:38:12 +00:00
|
|
|
void GSDeviceOGL::PSSetSamplerState(GLuint ss)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2013-08-05 20:25:25 +00:00
|
|
|
if (GLState::ps_ss != ss) {
|
|
|
|
GLState::ps_ss = ss;
|
2013-08-02 16:38:12 +00:00
|
|
|
gl_BindSampler(0, ss);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-12 16:18:04 +00:00
|
|
|
void GSDeviceOGL::OMAttachRt(GSTextureOGL* rt)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GLuint id;
|
|
|
|
if (rt) {
|
|
|
|
rt->WasAttached();
|
|
|
|
id = rt->GetID();
|
|
|
|
} else {
|
|
|
|
id = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GLState::rt != id) {
|
|
|
|
GLState::rt = id;
|
|
|
|
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
|
2013-06-01 09:29:57 +00:00
|
|
|
}
|
2013-07-19 19:25:50 +00:00
|
|
|
}
|
|
|
|
|
2015-05-12 16:18:04 +00:00
|
|
|
void GSDeviceOGL::OMAttachDs(GSTextureOGL* ds)
|
2013-07-19 19:25:50 +00:00
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GLuint id;
|
|
|
|
if (ds) {
|
|
|
|
ds->WasAttached();
|
|
|
|
id = ds->GetID();
|
|
|
|
} else {
|
|
|
|
id = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GLState::ds != id) {
|
|
|
|
GLState::ds = id;
|
|
|
|
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, id, 0);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-19 19:25:50 +00:00
|
|
|
void GSDeviceOGL::OMSetFBO(GLuint fbo)
|
2011-12-08 11:17:59 +00:00
|
|
|
{
|
2013-08-05 20:25:25 +00:00
|
|
|
if (GLState::fbo != fbo) {
|
|
|
|
GLState::fbo = fbo;
|
2013-05-19 09:19:20 +00:00
|
|
|
gl_BindFramebuffer(GL_FRAMEBUFFER, fbo);
|
2011-12-08 11:17:59 +00:00
|
|
|
}
|
2013-07-19 19:25:50 +00:00
|
|
|
}
|
2012-03-30 19:02:37 +00:00
|
|
|
|
2013-07-19 19:25:50 +00:00
|
|
|
void GSDeviceOGL::OMSetWriteBuffer(GLenum buffer)
|
|
|
|
{
|
2014-09-30 20:12:56 +00:00
|
|
|
GLenum target[1] = {buffer};
|
|
|
|
gl_DrawBuffers(1, target);
|
2011-12-08 11:17:59 +00:00
|
|
|
}
|
|
|
|
|
2011-11-16 22:17:37 +00:00
|
|
|
void GSDeviceOGL::OMSetDepthStencilState(GSDepthStencilOGL* dss, uint8 sref)
|
|
|
|
{
|
2013-08-05 20:25:25 +00:00
|
|
|
// State is checkd inside the object but worst case is 11 comparaisons !
|
2013-06-01 09:29:57 +00:00
|
|
|
if (m_state.dss != dss) {
|
2011-11-16 22:17:37 +00:00
|
|
|
m_state.dss = dss;
|
|
|
|
|
2012-01-03 13:11:40 +00:00
|
|
|
dss->SetupDepth();
|
2013-06-14 11:34:44 +00:00
|
|
|
dss->SetupStencil();
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-05 08:26:01 +00:00
|
|
|
void GSDeviceOGL::OMSetColorMaskState(OMColorMaskSelector sel)
|
|
|
|
{
|
|
|
|
if (sel.wrgba != GLState::wrgba) {
|
|
|
|
GLState::wrgba = sel.wrgba;
|
|
|
|
|
|
|
|
gl_ColorMaski(0, sel.wr, sel.wg, sel.wb, sel.wa);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-11-16 22:17:37 +00:00
|
|
|
void GSDeviceOGL::OMSetBlendState(GSBlendStateOGL* bs, float bf)
|
|
|
|
{
|
2015-05-19 22:51:37 +00:00
|
|
|
// SW date might change the enable state without updating the object
|
|
|
|
// Time to remove this micro-optimization
|
|
|
|
#if 0
|
2015-05-05 09:20:25 +00:00
|
|
|
// State is checkd inside the object but worst case is 8 comparaisons
|
|
|
|
if (m_state.bs != bs || m_state.bf != bf)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
|
|
|
m_state.bs = bs;
|
|
|
|
m_state.bf = bf;
|
|
|
|
|
2012-01-03 13:11:40 +00:00
|
|
|
bs->SetupBlend(bf);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
2015-05-19 22:51:37 +00:00
|
|
|
#else
|
|
|
|
bs->SetupBlend(bf);
|
|
|
|
#endif
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GSDeviceOGL::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor)
|
|
|
|
{
|
2015-05-12 16:18:04 +00:00
|
|
|
GSTextureOGL* RT = static_cast<GSTextureOGL*>(rt);
|
|
|
|
GSTextureOGL* DS = static_cast<GSTextureOGL*>(ds);
|
|
|
|
|
|
|
|
if (rt == NULL || !RT->IsBackbuffer()) {
|
2014-09-07 15:22:23 +00:00
|
|
|
OMSetFBO(m_fbo);
|
2013-06-14 11:34:44 +00:00
|
|
|
if (rt) {
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachRt(RT);
|
2011-12-29 14:24:26 +00:00
|
|
|
} else {
|
2014-02-07 19:53:01 +00:00
|
|
|
// Note: NULL rt is only used in DATE so far.
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachRt();
|
2011-12-29 14:24:26 +00:00
|
|
|
}
|
|
|
|
|
2013-06-14 11:34:44 +00:00
|
|
|
// Note: it must be done after OMSetFBO
|
|
|
|
if (ds)
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachDs(DS);
|
2014-09-07 15:22:23 +00:00
|
|
|
else
|
2015-05-12 16:18:04 +00:00
|
|
|
OMAttachDs();
|
2013-06-14 11:34:44 +00:00
|
|
|
|
|
|
|
} else {
|
|
|
|
// Render in the backbuffer
|
|
|
|
OMSetFBO(0);
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2013-06-14 11:34:44 +00:00
|
|
|
|
|
|
|
GSVector2i size = rt ? rt->GetSize() : ds->GetSize();
|
2013-08-05 20:25:25 +00:00
|
|
|
if(GLState::viewport != size)
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2013-08-05 20:25:25 +00:00
|
|
|
GLState::viewport = size;
|
2013-06-14 11:34:44 +00:00
|
|
|
glViewport(0, 0, size.x, size.y);
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
|
|
|
|
2013-06-14 11:34:44 +00:00
|
|
|
GSVector4i r = scissor ? *scissor : GSVector4i(size).zwxy();
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2013-08-05 20:25:25 +00:00
|
|
|
if(!GLState::scissor.eq(r))
|
2011-11-16 22:17:37 +00:00
|
|
|
{
|
2013-08-05 20:25:25 +00:00
|
|
|
GLState::scissor = r;
|
2011-12-07 22:05:46 +00:00
|
|
|
glScissor( r.x, r.y, r.width(), r.height() );
|
2011-11-16 22:17:37 +00:00
|
|
|
}
|
2011-11-21 22:36:03 +00:00
|
|
|
}
|
|
|
|
|
2011-11-26 11:46:51 +00:00
|
|
|
void GSDeviceOGL::CheckDebugLog()
|
|
|
|
{
|
2015-05-07 21:20:01 +00:00
|
|
|
if (!m_debug_gl_call) return;
|
2015-05-07 21:06:43 +00:00
|
|
|
|
|
|
|
unsigned int count = 16; // max. num. of messages that will be read from the log
|
|
|
|
int bufsize = 2048;
|
|
|
|
unsigned int sources[16] = {};
|
|
|
|
unsigned int types[16] = {};
|
|
|
|
unsigned int ids[16] = {};
|
|
|
|
unsigned int severities[16] = {};
|
|
|
|
int lengths[16] = {};
|
|
|
|
char* messageLog = new char[bufsize];
|
|
|
|
|
|
|
|
unsigned int retVal = gl_GetDebugMessageLogARB(count, bufsize, sources, types, ids, severities, lengths, messageLog);
|
|
|
|
|
|
|
|
if(retVal > 0)
|
|
|
|
{
|
|
|
|
unsigned int pos = 0;
|
|
|
|
for(unsigned int i=0; i<retVal; i++)
|
|
|
|
{
|
|
|
|
DebugOutputToFile(sources[i], types[i], ids[i], severities[i], lengths[i], &messageLog[pos], NULL);
|
|
|
|
pos += lengths[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
delete[] messageLog;
|
2011-11-26 11:46:51 +00:00
|
|
|
}
|
|
|
|
|
2014-09-27 16:57:17 +00:00
|
|
|
// Note: used as a callback of DebugMessageCallback. Don't change the signature
|
|
|
|
void GSDeviceOGL::DebugOutputToFile(GLenum gl_source, GLenum gl_type, GLuint id, GLenum gl_severity, GLsizei gl_length, const GLchar *gl_message, const void* userParam)
|
2011-11-26 11:46:51 +00:00
|
|
|
{
|
2014-09-27 16:57:17 +00:00
|
|
|
std::string message(gl_message, gl_length);
|
|
|
|
std::string type, severity, source;
|
2012-02-11 10:22:02 +00:00
|
|
|
static int sev_counter = 0;
|
2014-09-27 16:57:17 +00:00
|
|
|
switch(gl_type) {
|
|
|
|
case GL_DEBUG_TYPE_ERROR_ARB : type = "Error"; break;
|
|
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB : type = "Deprecated bhv"; break;
|
|
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB : type = "Undefined bhv"; break;
|
|
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB : type = "Portability"; break;
|
|
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB : type = "Perf"; break;
|
|
|
|
case GL_DEBUG_TYPE_OTHER_ARB : type = "Others"; break;
|
2015-05-06 16:52:51 +00:00
|
|
|
case GL_DEBUG_TYPE_PUSH_GROUP : return; // Don't print message injected by myself
|
|
|
|
case GL_DEBUG_TYPE_POP_GROUP : return; // Don't print message injected by myself
|
2014-09-27 16:57:17 +00:00
|
|
|
default : type = "TTT"; break;
|
|
|
|
}
|
|
|
|
switch(gl_severity) {
|
|
|
|
case GL_DEBUG_SEVERITY_HIGH_ARB : severity = "High"; sev_counter++; break;
|
|
|
|
case GL_DEBUG_SEVERITY_MEDIUM_ARB : severity = "Mid"; break;
|
|
|
|
case GL_DEBUG_SEVERITY_LOW_ARB : severity = "Low"; break;
|
|
|
|
default : severity = "Info"; break;
|
|
|
|
}
|
|
|
|
switch(gl_source) {
|
|
|
|
case GL_DEBUG_SOURCE_API_ARB : source = "API"; break;
|
|
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB : source = "WINDOW"; break;
|
|
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB : source = "COMPILER"; break;
|
|
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB : source = "3rdparty"; break;
|
|
|
|
case GL_DEBUG_SOURCE_APPLICATION_ARB : source = "Application"; break;
|
|
|
|
case GL_DEBUG_SOURCE_OTHER_ARB : source = "Others"; break;
|
|
|
|
default : source = "???"; break;
|
2012-02-11 10:22:02 +00:00
|
|
|
}
|
2011-12-08 11:17:59 +00:00
|
|
|
|
2015-05-07 21:20:01 +00:00
|
|
|
#ifdef _DEBUG
|
2015-05-15 13:12:49 +00:00
|
|
|
// Don't spam noisy information on the terminal
|
|
|
|
if (!(gl_type == GL_DEBUG_TYPE_OTHER_ARB && gl_severity == GL_DEBUG_SEVERITY_NOTIFICATION)) {
|
2015-05-16 11:58:36 +00:00
|
|
|
fprintf(stderr,"Type:%s\tID:%d\tSeverity:%s\tMessage:%s\n", type.c_str(), s_n, severity.c_str(), message.c_str());
|
2015-05-15 13:12:49 +00:00
|
|
|
}
|
2011-12-10 11:56:34 +00:00
|
|
|
#endif
|
2011-12-08 11:17:59 +00:00
|
|
|
|
2015-05-17 12:43:56 +00:00
|
|
|
if (m_debug_gl_file)
|
|
|
|
fprintf(m_debug_gl_file,"Type:%s\tID:%d\tSeverity:%s\tMessage:%s\n", type.c_str(), s_n, severity.c_str(), message.c_str());
|
|
|
|
|
2014-09-27 16:57:17 +00:00
|
|
|
ASSERT(sev_counter < 5);
|
2011-11-26 11:46:51 +00:00
|
|
|
}
|
2011-12-19 21:03:23 +00:00
|
|
|
|
|
|
|
// (A - B) * C + D
|
|
|
|
// A: Cs/Cd/0
|
|
|
|
// B: Cs/Cd/0
|
|
|
|
// C: As/Ad/FIX
|
|
|
|
// D: Cs/Cd/0
|
|
|
|
|
|
|
|
// bogus: 0100, 0110, 0120, 0200, 0210, 0220, 1001, 1011, 1021
|
|
|
|
// tricky: 1201, 1211, 1221
|
|
|
|
|
|
|
|
// Source.rgb = float3(1, 1, 1);
|
|
|
|
// 1201 Cd*(1 + As) => Source * Dest color + Dest * Source alpha
|
|
|
|
// 1211 Cd*(1 + Ad) => Source * Dest color + Dest * Dest alpha
|
|
|
|
// 1221 Cd*(1 + F) => Source * Dest color + Dest * Factor
|
|
|
|
|
|
|
|
// Copy Dx blend table and convert it to ogl
|
|
|
|
#define D3DBLENDOP_ADD GL_FUNC_ADD
|
|
|
|
#define D3DBLENDOP_SUBTRACT GL_FUNC_SUBTRACT
|
|
|
|
#define D3DBLENDOP_REVSUBTRACT GL_FUNC_REVERSE_SUBTRACT
|
|
|
|
|
|
|
|
#define D3DBLEND_ONE GL_ONE
|
|
|
|
#define D3DBLEND_ZERO GL_ZERO
|
|
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#define D3DBLEND_INVDESTALPHA GL_ONE_MINUS_DST_ALPHA
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#define D3DBLEND_DESTALPHA GL_DST_ALPHA
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#define D3DBLEND_DESTCOLOR GL_DST_COLOR
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#define D3DBLEND_BLENDFACTOR GL_CONSTANT_COLOR
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#define D3DBLEND_INVBLENDFACTOR GL_ONE_MINUS_CONSTANT_COLOR
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2012-01-03 16:12:34 +00:00
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2012-05-11 19:39:32 +00:00
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#define D3DBLEND_SRCALPHA GL_SRC1_ALPHA
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#define D3DBLEND_INVSRCALPHA GL_ONE_MINUS_SRC1_ALPHA
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2014-09-07 15:22:23 +00:00
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2011-12-19 21:03:23 +00:00
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const GSDeviceOGL::D3D9Blend GSDeviceOGL::m_blendMapD3D9[3*3*3*3] =
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{
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2015-05-19 22:12:52 +00:00
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 0000: (Cs - Cs)*As + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 0001: (Cs - Cs)*As + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 0002: (Cs - Cs)*As + 0 ==> 0
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 0010: (Cs - Cs)*Ad + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 0011: (Cs - Cs)*Ad + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 0012: (Cs - Cs)*Ad + 0 ==> 0
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 0020: (Cs - Cs)*F + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 0021: (Cs - Cs)*F + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 0022: (Cs - Cs)*F + 0 ==> 0
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{ A_MAX | 4 , D3DBLENDOP_SUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*0100: (Cs - Cd)*As + Cs ==> Cs*(As + 1) - Cd*As
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{ 13 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_INVSRCALPHA} , // 0101: (Cs - Cd)*As + Cd ==> Cs*As + Cd*(1 - As)
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{ 14 , D3DBLENDOP_SUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , // 0102: (Cs - Cd)*As + 0 ==> Cs*As - Cd*As
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{ A_MAX | 5 , D3DBLENDOP_SUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*0110: (Cs - Cd)*Ad + Cs ==> Cs*(Ad + 1) - Cd*Ad
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{ 15 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_INVDESTALPHA} , // 0111: (Cs - Cd)*Ad + Cd ==> Cs*Ad + Cd*(1 - Ad)
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{ 16 , D3DBLENDOP_SUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , // 0112: (Cs - Cd)*Ad + 0 ==> Cs*Ad - Cd*Ad
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{ A_MAX | 6 , D3DBLENDOP_SUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*0120: (Cs - Cd)*F + Cs ==> Cs*(F + 1) - Cd*F
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{ 17 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_INVBLENDFACTOR} , // 0121: (Cs - Cd)*F + Cd ==> Cs*F + Cd*(1 - F)
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{ 18 , D3DBLENDOP_SUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , // 0122: (Cs - Cd)*F + 0 ==> Cs*F - Cd*F
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{ NO_BAR | A_MAX | 7 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , //*0200: (Cs - 0)*As + Cs ==> Cs*(As + 1)
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{ 19 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ONE} , // 0201: (Cs - 0)*As + Cd ==> Cs*As + Cd
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{ NO_BAR | 20 , D3DBLENDOP_ADD , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , // 0202: (Cs - 0)*As + 0 ==> Cs*As
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{ A_MAX | 8 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , //*0210: (Cs - 0)*Ad + Cs ==> Cs*(Ad + 1)
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{ 21 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ONE} , // 0211: (Cs - 0)*Ad + Cd ==> Cs*Ad + Cd
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{ 22 , D3DBLENDOP_ADD , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , // 0212: (Cs - 0)*Ad + 0 ==> Cs*Ad
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{ NO_BAR| A_MAX | 9 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , //*0220: (Cs - 0)*F + Cs ==> Cs*(F + 1)
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{ 23 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ONE} , // 0221: (Cs - 0)*F + Cd ==> Cs*F + Cd
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{ NO_BAR | 24 , D3DBLENDOP_ADD , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , // 0222: (Cs - 0)*F + 0 ==> Cs*F
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{ 25 , D3DBLENDOP_ADD , D3DBLEND_INVSRCALPHA , D3DBLEND_SRCALPHA} , // 1000: (Cd - Cs)*As + Cs ==> Cd*As + Cs*(1 - As)
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{ A_MAX | 10 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , //*1001: (Cd - Cs)*As + Cd ==> Cd*(As + 1) - Cs*As
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{ 26 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_SRCALPHA} , // 1002: (Cd - Cs)*As + 0 ==> Cd*As - Cs*As
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{ 27 , D3DBLENDOP_ADD , D3DBLEND_INVDESTALPHA , D3DBLEND_DESTALPHA} , // 1010: (Cd - Cs)*Ad + Cs ==> Cd*Ad + Cs*(1 - Ad)
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{ A_MAX | 11 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , //*1011: (Cd - Cs)*Ad + Cd ==> Cd*(Ad + 1) - Cs*Ad
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{ 28 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_DESTALPHA} , // 1012: (Cd - Cs)*Ad + 0 ==> Cd*Ad - Cs*Ad
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{ 29 , D3DBLENDOP_ADD , D3DBLEND_INVBLENDFACTOR , D3DBLEND_BLENDFACTOR} , // 1020: (Cd - Cs)*F + Cs ==> Cd*F + Cs*(1 - F)
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{ A_MAX | 12 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , //*1021: (Cd - Cs)*F + Cd ==> Cd*(F + 1) - Cs*F
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{ 30 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_BLENDFACTOR} , // 1022: (Cd - Cs)*F + 0 ==> Cd*F - Cs*F
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 1100: (Cd - Cd)*As + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 1101: (Cd - Cd)*As + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 1102: (Cd - Cd)*As + 0 ==> 0
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 1110: (Cd - Cd)*Ad + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 1111: (Cd - Cd)*Ad + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 1112: (Cd - Cd)*Ad + 0 ==> 0
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 1120: (Cd - Cd)*F + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 1121: (Cd - Cd)*F + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 1122: (Cd - Cd)*F + 0 ==> 0
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{ 31 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_SRCALPHA} , // 1200: (Cd - 0)*As + Cs ==> Cs + Cd*As
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{ C_CLR | 55 , D3DBLENDOP_ADD , D3DBLEND_DESTCOLOR , D3DBLEND_SRCALPHA} , //#1201: (Cd - 0)*As + Cd ==> Cd*(1 + As) // ffxii main menu background
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{ 32 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_SRCALPHA} , // 1202: (Cd - 0)*As + 0 ==> Cd*As
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{ 33 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_DESTALPHA} , // 1210: (Cd - 0)*Ad + Cs ==> Cs + Cd*Ad
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{ C_CLR | 56 , D3DBLENDOP_ADD , D3DBLEND_DESTCOLOR , D3DBLEND_DESTALPHA} , //#1211: (Cd - 0)*Ad + Cd ==> Cd*(1 + Ad)
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{ 34 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_DESTALPHA} , // 1212: (Cd - 0)*Ad + 0 ==> Cd*Ad
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{ 35 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_BLENDFACTOR} , // 1220: (Cd - 0)*F + Cs ==> Cs + Cd*F
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{ C_CLR | 57 , D3DBLENDOP_ADD , D3DBLEND_DESTCOLOR , D3DBLEND_BLENDFACTOR} , //#1221: (Cd - 0)*F + Cd ==> Cd*(1 + F)
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{ 36 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_BLENDFACTOR} , // 1222: (Cd - 0)*F + 0 ==> Cd*F
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{ NO_BAR | 37 , D3DBLENDOP_ADD , D3DBLEND_INVSRCALPHA , D3DBLEND_ZERO} , // 2000: (0 - Cs)*As + Cs ==> Cs*(1 - As)
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{ 38 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_ONE} , // 2001: (0 - Cs)*As + Cd ==> Cd - Cs*As
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{ NO_BAR | 39 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_SRCALPHA , D3DBLEND_ZERO} , // 2002: (0 - Cs)*As + 0 ==> 0 - Cs*As
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{ 40 , D3DBLENDOP_ADD , D3DBLEND_INVDESTALPHA , D3DBLEND_ZERO} , // 2010: (0 - Cs)*Ad + Cs ==> Cs*(1 - Ad)
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{ 41 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_ONE} , // 2011: (0 - Cs)*Ad + Cd ==> Cd - Cs*Ad
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{ 42 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_DESTALPHA , D3DBLEND_ZERO} , // 2012: (0 - Cs)*Ad + 0 ==> 0 - Cs*Ad
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{ NO_BAR | 43 , D3DBLENDOP_ADD , D3DBLEND_INVBLENDFACTOR , D3DBLEND_ZERO} , // 2020: (0 - Cs)*F + Cs ==> Cs*(1 - F)
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{ 44 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_ONE} , // 2021: (0 - Cs)*F + Cd ==> Cd - Cs*F
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{ NO_BAR | 45 , D3DBLENDOP_REVSUBTRACT , D3DBLEND_BLENDFACTOR , D3DBLEND_ZERO} , // 2022: (0 - Cs)*F + 0 ==> 0 - Cs*F
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{ 46 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_SRCALPHA} , // 2100: (0 - Cd)*As + Cs ==> Cs - Cd*As
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{ 47 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_INVSRCALPHA} , // 2101: (0 - Cd)*As + Cd ==> Cd*(1 - As)
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{ 48 , D3DBLENDOP_SUBTRACT , D3DBLEND_ZERO , D3DBLEND_SRCALPHA} , // 2102: (0 - Cd)*As + 0 ==> 0 - Cd*As
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{ 49 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_DESTALPHA} , // 2110: (0 - Cd)*Ad + Cs ==> Cs - Cd*Ad
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{ 50 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_INVDESTALPHA} , // 2111: (0 - Cd)*Ad + Cd ==> Cd*(1 - Ad)
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{ 51 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_DESTALPHA} , // 2112: (0 - Cd)*Ad + 0 ==> 0 - Cd*Ad
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{ 52 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_BLENDFACTOR} , // 2120: (0 - Cd)*F + Cs ==> Cs - Cd*F
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{ 53 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_INVBLENDFACTOR} , // 2121: (0 - Cd)*F + Cd ==> Cd*(1 - F)
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{ 54 , D3DBLENDOP_SUBTRACT , D3DBLEND_ONE , D3DBLEND_BLENDFACTOR} , // 2122: (0 - Cd)*F + 0 ==> 0 - Cd*F
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 2200: (0 - 0)*As + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 2201: (0 - 0)*As + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 2202: (0 - 0)*As + 0 ==> 0
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 2210: (0 - 0)*Ad + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 2211: (0 - 0)*Ad + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 2212: (0 - 0)*Ad + 0 ==> 0
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{ NO_BAR | 1 , D3DBLENDOP_ADD , D3DBLEND_ONE , D3DBLEND_ZERO} , // 2220: (0 - 0)*F + Cs ==> Cs
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{ 2 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ONE} , // 2221: (0 - 0)*F + Cd ==> Cd
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{ NO_BAR | 3 , D3DBLENDOP_ADD , D3DBLEND_ZERO , D3DBLEND_ZERO} , // 2222: (0 - 0)*F + 0 ==> 0
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2011-12-19 21:03:23 +00:00
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};
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