pcsx2/plugins/GSdx/Window/GSSetting.h

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/*
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* Copyright (C) 2007-2015 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "stdafx.h"
struct GSSetting
{
int32_t value;
std::string name;
std::string note;
template< typename T>
explicit GSSetting(T value, const char* name, const char* note) :
value(static_cast<int32_t>(value)),
name(name),
note(note)
{
}
};
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#ifdef _WIN32
const wchar_t* dialog_message(int ID, bool* updateText = NULL);
#else
const char* dialog_message(int ID, bool* updateText = NULL);
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#endif
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#ifndef _WIN32
enum {
IDC_FILTER,
IDC_HALF_SCREEN_TS,
IDC_TRI_FILTER,
IDC_SKIPDRAWHACK,
IDC_SKIPDRAWHACKEDIT,
IDC_SKIPDRAWOFFSET,
IDC_SKIPDRAWOFFSETEDIT,
IDC_OFFSETHACK,
IDC_WILDHACK,
IDC_ALIGN_SPRITE,
IDC_ROUND_SPRITE,
IDC_TCOFFSETX,
IDC_TCOFFSETX2,
IDC_TCOFFSETY,
IDC_TCOFFSETY2,
IDC_PALTEX,
IDC_ACCURATE_BLEND_UNIT,
IDC_ACCURATE_DATE,
IDC_TC_DEPTH,
IDC_CPU_FB_CONVERSION,
IDC_CRC_LEVEL,
IDC_AFCOMBO,
IDC_AA1,
IDC_SWTHREADS,
IDC_SWTHREADS_EDIT,
IDC_SHADEBOOST,
IDC_SHADER_FX,
IDC_FXAA,
IDC_MIPMAP_SW,
IDC_MIPMAP_HW,
IDC_PRELOAD_GS,
IDC_FAST_TC_INV,
IDC_CONSERVATIVE_FB,
IDC_LINEAR_PRESENT,
IDC_AUTO_FLUSH_HW,
IDC_AUTO_FLUSH_SW,
IDC_SAFE_FEATURES,
IDC_MEMORY_WRAPPING,
IDC_MERGE_PP_SPRITE,
IDC_GEOMETRY_SHADER_OVERRIDE,
IDC_IMAGE_LOAD_STORE,
IDC_SPARSE_TEXTURE,
IDC_OSD_LOG,
IDC_OSD_MONITOR,
IDC_OSD_MAX_LOG,
IDC_OSD_MAX_LOG_EDIT,
// Shader
IDR_CONVERT_GLSL,
IDR_FXAA_FX,
IDR_INTERLACE_GLSL,
IDR_MERGE_GLSL,
IDR_SHADEBOOST_GLSL,
IDR_COMMON_GLSL,
IDR_TFX_VGS_GLSL,
IDR_TFX_FS_GLSL,
IDR_TFX_CL,
// fonts
IDR_FONT_ROBOTO,
};
#endif