pcsx2/common/src/Utilities/Windows/WinThreads.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "RedtapeWindows.h"
#include "x86emitter/tools.h"
#include "Threading.h"
#ifndef __WXMSW__
# pragma message( "WinThreads.cpp should only be compiled by projects or makefiles targeted at Microsoft Windows.")
#else
__forceinline void Threading::Sleep( int ms )
{
::Sleep( ms );
}
// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
// improve performance and reduce cpu power consumption.
__forceinline void Threading::SpinWait()
{
__asm pause;
}
__forceinline void Threading::EnableHiresScheduler()
{
// This improves accuracy of Sleep() by some amount, and only adds a negligible amount of
// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
// particular may have a scheduler Period of 15 or 20ms to extend battery life.
// (note: this same trick is used by most multimedia software and games)
timeBeginPeriod( 1 );
}
__forceinline void Threading::DisableHiresScheduler()
{
timeEndPeriod( 1 );
}
#endif