/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "RedtapeWindows.h" #include "x86emitter/tools.h" #include "Threading.h" #ifndef __WXMSW__ # pragma message( "WinThreads.cpp should only be compiled by projects or makefiles targeted at Microsoft Windows.") #else __forceinline void Threading::Sleep( int ms ) { ::Sleep( ms ); } // For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory // improve performance and reduce cpu power consumption. __forceinline void Threading::SpinWait() { __asm pause; } __forceinline void Threading::EnableHiresScheduler() { // This improves accuracy of Sleep() by some amount, and only adds a negligible amount of // overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in // particular may have a scheduler Period of 15 or 20ms to extend battery life. // (note: this same trick is used by most multimedia software and games) timeBeginPeriod( 1 ); } __forceinline void Threading::DisableHiresScheduler() { timeEndPeriod( 1 ); } #endif