2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-02-09 21:15:56 +00:00
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*/
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2009-09-08 12:08:10 +00:00
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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#include "PrecompiledHeader.h"
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2009-04-28 20:26:43 +00:00
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#include "RedtapeWindows.h"
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2009-07-03 00:49:40 +00:00
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#include "x86emitter/tools.h"
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#include "Threading.h"
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2009-02-09 21:15:56 +00:00
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#ifdef _WIN32
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#include "implement.h" // win32 pthreads implementations.
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#endif
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namespace Threading
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{
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void CountLogicalCores( int LogicalCoresPerPhysicalCPU, int PhysicalCoresPerPhysicalCPU )
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{
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DWORD vProcessCPUs;
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DWORD vSystemCPUs;
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2009-07-29 14:00:00 +00:00
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x86caps.LogicalCores = 1;
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2009-02-09 21:15:56 +00:00
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if( !GetProcessAffinityMask (GetCurrentProcess (),
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&vProcessCPUs, &vSystemCPUs) ) return;
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int CPUs = 0;
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DWORD bit;
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for (bit = 1; bit != 0; bit <<= 1)
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{
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if (vSystemCPUs & bit)
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CPUs++;
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}
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2009-07-29 14:00:00 +00:00
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x86caps.LogicalCores = CPUs;
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2009-02-09 21:15:56 +00:00
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if( LogicalCoresPerPhysicalCPU > CPUs) // for 1-socket HTT-disabled machines
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LogicalCoresPerPhysicalCPU = CPUs;
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2009-07-29 14:00:00 +00:00
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x86caps.PhysicalCores = ( CPUs / LogicalCoresPerPhysicalCPU ) * PhysicalCoresPerPhysicalCPU;
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//ptw32_smp_system = ( x86caps.LogicalCores > 1 ) ? TRUE : FALSE;
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2009-02-09 21:15:56 +00:00
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}
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2009-02-28 20:55:53 +00:00
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__forceinline void Sleep( int ms )
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{
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2009-03-01 08:50:05 +00:00
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::Sleep( ms );
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2009-02-09 21:15:56 +00:00
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}
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// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
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// improve performance and reduce cpu power consumption.
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__forceinline void SpinWait()
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{
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2009-10-19 23:13:22 +00:00
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__asm pause;
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}
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__forceinline void EnableHiresScheduler()
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{
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// This improves accuracy of Sleep() by some amount, and only adds a negligable amount of
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// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
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// particular may have a scheduler Period of 15 or 20ms to extend battery life.
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// (note: this same trick is used by most multimedia software and games)
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timeBeginPeriod( 1 );
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}
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__forceinline void DisableHiresScheduler()
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{
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timeEndPeriod( 1 );
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2009-02-09 21:15:56 +00:00
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}
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}
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2009-07-03 20:12:33 +00:00
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