pcsx2/common/src/Utilities/Windows/WinThreads.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "RedtapeWindows.h"
#include "x86emitter/tools.h"
#include "Threading.h"
#ifdef _WIN32
#include "implement.h" // win32 pthreads implementations.
#endif
namespace Threading
{
void CountLogicalCores( int LogicalCoresPerPhysicalCPU, int PhysicalCoresPerPhysicalCPU )
{
DWORD vProcessCPUs;
DWORD vSystemCPUs;
x86caps.LogicalCores = 1;
if( !GetProcessAffinityMask (GetCurrentProcess (),
&vProcessCPUs, &vSystemCPUs) ) return;
int CPUs = 0;
DWORD bit;
for (bit = 1; bit != 0; bit <<= 1)
{
if (vSystemCPUs & bit)
CPUs++;
}
x86caps.LogicalCores = CPUs;
if( LogicalCoresPerPhysicalCPU > CPUs) // for 1-socket HTT-disabled machines
LogicalCoresPerPhysicalCPU = CPUs;
x86caps.PhysicalCores = ( CPUs / LogicalCoresPerPhysicalCPU ) * PhysicalCoresPerPhysicalCPU;
//ptw32_smp_system = ( x86caps.LogicalCores > 1 ) ? TRUE : FALSE;
}
__forceinline void Sleep( int ms )
{
::Sleep( ms );
}
// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
// improve performance and reduce cpu power consumption.
__forceinline void SpinWait()
{
__asm { pause };
}
}