pcsx2/plugins/GSdx/GSWnd.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
#ifdef _WINDOWS
class GSWnd
{
HWND m_hWnd;
bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
bool m_frame;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSWnd();
virtual ~GSWnd();
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
bool IsManaged() const {return m_managed;}
void* GetDisplay() {return m_hWnd;}
void* GetHandle() {return m_hWnd;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
void Show();
void Hide();
void HideFrame();
};
#else
#include <X11/Xlib.h>
class GSWnd
{
void* m_window;
Window m_Xwindow;
Display* m_XDisplay;
bool m_ctx_attached;
bool m_managed;
int m_renderer;
GLXContext m_context;
PFNGLXSWAPINTERVALMESAPROC m_swapinterval;
public:
GSWnd();
virtual ~GSWnd();
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
bool IsManaged() const {return m_managed;}
bool IsContextAttached() const { return m_ctx_attached; }
Display* GetDisplay();
void* GetHandle() {return (void*)m_Xwindow;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
bool CreateContext(int major, int minor);
void AttachContext();
void DetachContext();
void CheckContext();
void Show();
void Hide();
void HideFrame();
void Flip();
void SetVSync(bool enable);
};
#endif