pcsx2/plugins/GSdx/GSWnd.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
class GSWnd
{
bool m_IsManaged; // set true when we're attached to a 3rdparty window that's amanged by the emulator
bool m_HasFrame;
void* m_hWnd;
#ifdef _WINDOWS
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
#endif
public:
GSWnd();
virtual ~GSWnd();
bool Create(const string& title, int w, int h);
bool Attach(void* hWnd, bool isManaged = true);
void Detach();
bool IsManaged() const { return m_IsManaged; }
void* GetHandle() {return m_hWnd;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
void Show();
void Hide();
void HideFrame();
};