pcsx2/CMakeLists.txt

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CMake
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# Setting it to a range tells it that it supports the features on the newer
# versions as well, avoiding setting policies.
cmake_minimum_required(VERSION 3.16...3.25)
# Enabling this cmake policy gets rid of warnings regarding LTO.
cmake_policy(SET CMP0069 NEW)
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "PCSX2 does not support in-tree builds. Please make a build directory that is not the PCSX2 source directory and generate your CMake project there using either `cmake -B build_directory` or by running cmake from the build directory.")
endif()
# Project Name
project(Pcsx2 C CXX)
# Variable to check that people use the good file
set(TOP_CMAKE_WAS_SOURCED TRUE)
# set module path
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
# Write binaries to the bin directory under the build directory.
# This makes it simple to run development builds directly out of the build directory.
if (UNIX AND NOT APPLE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
endif()
# include some generic functions to ensure correctness of the env
include(Pcsx2Utils)
check_no_parenthesis_in_path()
detect_operating_system()
detect_compiler()
#-------------------------------------------------------------------------------
# Include specific module
include(BuildParameters)
include(SearchForStuff)
# Must be done after SearchForStuff
get_git_version_info()
write_svnrev_h()
# make common
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add_subdirectory(common)
# make pcsx2
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add_subdirectory(pcsx2)
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add_subdirectory(pcsx2-qt)
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# Updater is Windows only for now.
if (WIN32)
add_subdirectory(updater)
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endif()
# tests
if(ENABLE_TESTS)
add_subdirectory(3rdparty/googletest)
add_subdirectory(tests/ctest)
endif()
#-------------------------------------------------------------------------------
if(NOT IS_SUPPORTED_COMPILER)
message(WARNING "
*************** UNSUPPORTED CONFIGURATION ***************
You are not compiling PCSX2 with a supported compiler.
It may not even build successfully.
PCSX2 only supports the Clang and MSVC compilers.
No support will be provided, continue at your own risk.
*********************************************************")
endif()
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if(_M_ARM64)
message(WARNING "
*************** UNSUPPORTED CONFIGURATION ***************
Apple Silicon support in PCSX2 is INCOMPLETE. There are
currently no EE/VU/IOP recompilers, and games will run
VERY slow. There is no date for completion yet, you
should set -DCMAKE_OSX_ARCHITECTURES=x86_64 for now,
unless you want to work on the recompilers.
We also ask that you read https://dont-ship.it/.
*********************************************************")
endif()