2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-02-09 21:15:56 +00:00
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*/
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2009-09-08 12:08:10 +00:00
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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#include "PrecompiledHeader.h"
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2009-04-28 20:26:43 +00:00
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#include "RedtapeWindows.h"
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2009-07-03 00:49:40 +00:00
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#include "x86emitter/tools.h"
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2010-01-25 15:31:17 +00:00
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#include "PersistentThread.h"
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2009-02-09 21:15:56 +00:00
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2009-11-26 03:37:10 +00:00
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#ifndef __WXMSW__
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# pragma message( "WinThreads.cpp should only be compiled by projects or makefiles targeted at Microsoft Windows.")
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#else
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2009-10-20 19:34:57 +00:00
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__forceinline void Threading::Sleep( int ms )
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{
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::Sleep( ms );
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}
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2009-02-09 21:15:56 +00:00
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2009-10-20 19:34:57 +00:00
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// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
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// improve performance and reduce cpu power consumption.
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__forceinline void Threading::SpinWait()
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{
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__asm pause;
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}
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__forceinline void Threading::EnableHiresScheduler()
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{
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2009-11-16 17:14:10 +00:00
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// This improves accuracy of Sleep() by some amount, and only adds a negligible amount of
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2009-10-20 19:34:57 +00:00
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// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
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// particular may have a scheduler Period of 15 or 20ms to extend battery life.
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2009-10-19 23:13:22 +00:00
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2009-10-20 19:34:57 +00:00
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// (note: this same trick is used by most multimedia software and games)
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2009-10-19 23:13:22 +00:00
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2009-10-20 19:34:57 +00:00
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timeBeginPeriod( 1 );
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}
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2009-10-19 23:13:22 +00:00
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2009-10-20 19:34:57 +00:00
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__forceinline void Threading::DisableHiresScheduler()
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{
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timeEndPeriod( 1 );
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2009-02-09 21:15:56 +00:00
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}
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2009-07-03 20:12:33 +00:00
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2010-01-25 15:31:17 +00:00
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// This hacky union would probably fail on some cpu platforms if the contents of FILETIME aren't
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// packed (but for any x86 CPU and microsoft compiler, they will be).
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union FileTimeSucks
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{
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FILETIME filetime;
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u64 u64time;
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};
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u64 Threading::GetThreadCpuTime()
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{
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FileTimeSucks user, kernel;
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FILETIME dummy;
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2010-01-26 13:06:53 +00:00
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GetThreadTimes( GetCurrentThread(), &dummy, &dummy, &kernel.filetime, &user.filetime );
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2010-01-25 15:31:17 +00:00
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return user.u64time + kernel.u64time;
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}
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u64 Threading::GetThreadTicksPerSecond()
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{
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return 10000000;
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}
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u64 Threading::PersistentThread::GetCpuTime() const
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{
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if( m_native_handle == NULL ) return 0;
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FileTimeSucks user, kernel;
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FILETIME dummy;
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2010-01-26 13:06:53 +00:00
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if( GetThreadTimes( (HANDLE)m_native_handle, &dummy, &dummy, &kernel.filetime, &user.filetime ) )
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2010-01-25 15:31:17 +00:00
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return user.u64time + kernel.u64time;
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return 0; // thread prolly doesn't exist anymore.
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}
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void Threading::PersistentThread::_platform_specific_OnStartInThread()
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{
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2010-01-26 13:06:53 +00:00
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// OpenThread Note: Vista and Win7 need only THREAD_QUERY_LIMITED_INFORMATION (XP and 2k need more),
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// however we own our process threads, so shouldn't matter in any case...
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2010-01-25 15:31:17 +00:00
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m_native_id = (uptr)GetCurrentThreadId();
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m_native_handle = (uptr)OpenThread( THREAD_QUERY_INFORMATION, false, (DWORD)m_native_id );
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pxAssertDev( m_native_handle != NULL, wxNullChar );
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}
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void Threading::PersistentThread::_platform_specific_OnCleanupInThread()
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{
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CloseHandle( (HANDLE)m_native_handle );
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}
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void Threading::PersistentThread::_DoSetThreadName( const char* name )
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{
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// This feature needs Windows headers and MSVC's SEH support:
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#if defined(_WINDOWS_) && defined(_MSC_VER)
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// This code sample was borrowed form some obscure MSDN article.
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// In a rare bout of sanity, it's an actual Microsoft-published hack
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// that actually works!
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static const int MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push,8)
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struct THREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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};
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#pragma pack(pop)
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = GetCurrentThreadId();
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info.dwFlags = 0;
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__try {
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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} __except(EXCEPTION_EXECUTE_HANDLER) { }
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#endif
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}
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2009-11-26 03:37:10 +00:00
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#endif
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