pcsx2/plugins/zzogl-pg/opengl/CMakeLists.txt

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if (openSUSE)
# openSUSE don't install wx in a standard library system
# path. Let's bypass the dynamic linker and hardcode the path.
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON)
endif()
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# Allow to build the shader files
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl/ZeroGSShaders" AND REBUILD_SHADER AND NOT GLSL_API)
add_subdirectory(ZeroGSShaders)
endif(EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl/ZeroGSShaders" AND REBUILD_SHADER AND NOT GLSL_API)
# plugin name
set(Output zzogl-0.4.0)
set(CommonFlags
-DZEROGS_SSE2
-fno-strict-aliasing
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wunused-variable
-Wno-parentheses
# Mute the warnings about the huge classes we initialise with memset.
-Wno-class-memaccess
)
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG)
set(zzoglFinalFlags
${zzoglFinalFlags}
${CommonFlags} -fno-regmove
)
endif(NOT USE_CLANG)
if(CMAKE_BUILD_TYPE STREQUAL Debug)
set(zzoglFinalFlags
${zzoglFinalFlags}
${CommonFlags} -g -Wall -D_DEBUG
)
elseif(CMAKE_BUILD_TYPE STREQUAL Devel)
set(zzoglFinalFlags
${zzoglFinalFlags}
${CommonFlags} -g -W -DZEROGS_DEVBUILD -fvisibility=hidden
)
elseif(CMAKE_BUILD_TYPE STREQUAL Release)
set(zzoglFinalFlags
${zzoglFinalFlags}
${CommonFlags} -W -fvisibility=hidden
)
endif()
# Select the shader API
if(GLSL_API)
set(zzoglFinalFlags
${zzoglFinalFlags}
-DGLSL4_API -DOGL4_LOG
)
#-DGLSL_API
else(GLSL_API)
set(zzoglFinalFlags
${zzoglFinalFlags}
-DNVIDIA_CG_API
)
endif(GLSL_API)
# Select the EGL API
if(EGL_API AND EGL_FOUND)
if (EGL_GL_CONTEXT_SUPPORT)
set(zzoglFinalFlags
${zzoglFinalFlags}
-DEGL_API
)
else()
message(WARNING "Current EGL implementation doesn't support openGL context. Fallback to standard GLX.")
endif()
endif()
# zzogl sources
set(zzoglSources
GifTransfer.cpp
#GLWin32.cpp
GLWinX11.cpp
GSDump.cpp
GSmain.cpp
HostMemory.cpp
Mem.cpp
Mem_Swizzle.cpp
Mem_Tables.cpp
Profile.cpp
rasterfont.cpp
Regs.cpp
targets.cpp
zerogs.cpp
zpipe.cpp
ZZDepthTargets.cpp
ZZMemoryTargets.cpp
ZZRenderTargets.cpp
ZZClut.cpp
ZZHacks.cpp
ZZKeyboard.cpp
ZZoglDrawing.cpp
ZZLog.cpp
ZZoglCreate.cpp
ZZoglCRTC.cpp
ZZoglFlush.cpp
ZZoglFlushHack.cpp
ZZoglMem.cpp
ZZoglSave.cpp
ZZoglShaders.cpp
ZZoglShadersGLSL.cpp
ZZoglShadersGLSL4.cpp
ZZoglShoots.cpp
ZZoglVB.cpp
)
# zzogl headers
set(zzoglHeaders
common.h
CRC.h
GifTransfer.h
# glprocs.h
GS.h
GSDump.h
HostMemory.h
ps2hw_gl4.h
Mem.h
Mem_Swizzle.h
Mem_Transmit.h
Profile.h
rasterfont.h
Regs.h
targets.h
Util.h
x86.h
zerogs.h
zpipe.h
ZZClut.h
ZZoglFlush.h
ZZGl.h
ZZHacks.h
ZZoglDrawing.h
ZZLog.h
ZZoglCRTC.h
ZZoglMath.h
ZZoglMem.h
ZZoglShaders.h
ZZoglShoots.h
ZZoglVB.h
)
# zzogl shader sources
set(zzoglShaderSources
ctx0/ps2hw_ctx.fx
ctx1/ps2hw_ctx.fx)
# zzogl Linux sources
set(zzoglLinuxSources
Linux/Conf.cpp
Linux/Linux.cpp)
# zzogl Linux headers
set(zzoglLinuxHeaders
Linux/Linux.h)
set(zzoglFinalSources
${zzoglSources}
${zzoglHeaders}
${zzoglShaderSources}
${zzoglLinuxSources}
${zzoglLinuxHeaders}
)
set(zzoglFinalLibs
Utilities_NO_TLS
${OPENGL_LIBRARIES}
)
# add additional include directories
include_directories(Linux)
# Generate Glsl header file. Protect with REBUILD_SHADER to avoid build-dependency on PERL
if (REBUILD_SHADER)
add_custom_command(OUTPUT ps2hw_gl4.h COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/glsl2h.pl)
endif()
if(EGL_API AND EGL_FOUND AND EGL_GL_CONTEXT_SUPPORT)
set(zzoglFinalLibs
${zzoglFinalLibs}
${EGL_LIBRARIES}
)
endif()
if(NOT GLSL_API)
set(zzoglFinalLibs
${zzoglFinalLibs}
${CG_LIBRARIES}
)
endif(NOT GLSL_API)
set(zzoglFinalLibs
${zzoglFinalLibs}
${GLEW_LIBRARY}
${X11_LIBRARIES}
${JPEG_LIBRARIES}
${GTK2_LIBRARIES}
${ZLIB_LIBRARIES}
${LIBC_LIBRARIES}
)
add_pcsx2_plugin(${Output} "${zzoglFinalSources}" "${zzoglFinalLibs}" "${zzoglFinalFlags}")
# Trick that allow to compile zzogl with GSOPEN2 and the replayer with GSOPEN
set_target_properties(${Output} PROPERTIES COMPILE_DEFINITIONS USE_GSOPEN2)
if(NOT GLSL_API AND NOT REBUILD_SHADER)
if(PACKAGE_MODE)
install(FILES ${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat DESTINATION ${PLUGIN_DIR})
else()
install(FILES ${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
endif()
endif()
################################### Replay Loader
if(BUILD_REPLAY_LOADERS)
set(Replay pcsx2_ZZReplayLoader)
set(zzoglReplayLoaderFinalSources
${zzoglFinalSources}
linux_replay.cpp
)
add_pcsx2_executable(${Replay} "${zzoglReplayLoaderFinalSources}" "${zzoglFinalLibs}" "${zzoglFinalFlags}")
endif(BUILD_REPLAY_LOADERS)