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/*
* Copyright ( C ) 2007 - 2009 Gabest
* http : //www.gabest.org
*
* This Program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 , or ( at your option )
* any later version .
*
* This Program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with GNU Make ; see the file COPYING . If not , write to
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* the Free Software Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA USA .
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* http : //www.gnu.org/copyleft/gpl.html
*
*/
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# include "stdafx.h"
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# pragma once
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enum Align_Mode
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{
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Align_Outside ,
Align_Inside ,
Align_NegInf ,
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Align_PosInf
} ;
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enum Round_Mode
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{
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Round_NearestInt = 8 ,
Round_NegInf = 9 ,
Round_PosInf = 10 ,
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Round_Truncate = 11
} ;
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# pragma pack(push, 1)
template < class T > class GSVector2T
{
public :
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union
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{
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struct { T x , y ; } ;
struct { T r , g ; } ;
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struct { T v [ 2 ] ; } ;
} ;
GSVector2T ( )
{
}
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GSVector2T ( T x , T y )
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{
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this - > x = x ;
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this - > y = y ;
}
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bool operator = = ( const GSVector2T & v ) const
{
return x = = v . x & & y = = v . y ;
}
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bool operator ! = ( const GSVector2T & v ) const
{
return x ! = v . x | | y ! = v . y ;
}
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} ;
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typedef GSVector2T < float > GSVector2 ;
typedef GSVector2T < int > GSVector2i ;
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class GSVector4 ;
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class GSVector4i ;
# if _M_SSE >= 0x500
class GSVector8 ;
# endif
# if _M_SSE >= 0x501
class GSVector8i ;
# endif
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__aligned ( class , 16 ) GSVector4i
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{
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static const GSVector4i m_xff [ 17 ] ;
static const GSVector4i m_x0f [ 17 ] ;
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public :
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union
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{
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struct { int x , y , z , w ; } ;
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struct { int r , g , b , a ; } ;
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struct { int left , top , right , bottom ; } ;
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int v [ 4 ] ;
float f32 [ 4 ] ;
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int8 i8 [ 16 ] ;
int16 i16 [ 8 ] ;
int32 i32 [ 4 ] ;
int64 i64 [ 2 ] ;
uint8 u8 [ 16 ] ;
uint16 u16 [ 8 ] ;
uint32 u32 [ 4 ] ;
uint64 u64 [ 2 ] ;
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__m128i m ;
} ;
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__forceinline GSVector4i ( )
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{
}
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__forceinline GSVector4i ( int x , int y , int z , int w )
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{
// 4 gprs
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// m = _mm_set_epi32(w, z, y, x);
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// 2 gprs
GSVector4i xz = load ( x ) . upl32 ( load ( z ) ) ;
GSVector4i yw = load ( y ) . upl32 ( load ( w ) ) ;
* this = xz . upl32 ( yw ) ;
}
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__forceinline GSVector4i ( int x , int y )
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{
* this = load ( x ) . upl32 ( load ( y ) ) ;
}
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__forceinline GSVector4i ( short s0 , short s1 , short s2 , short s3 , short s4 , short s5 , short s6 , short s7 )
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{
m = _mm_set_epi16 ( s7 , s6 , s5 , s4 , s3 , s2 , s1 , s0 ) ;
}
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__forceinline GSVector4i ( char b0 , char b1 , char b2 , char b3 , char b4 , char b5 , char b6 , char b7 , char b8 , char b9 , char b10 , char b11 , char b12 , char b13 , char b14 , char b15 )
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{
m = _mm_set_epi8 ( b15 , b14 , b13 , b12 , b11 , b10 , b9 , b8 , b7 , b6 , b5 , b4 , b3 , b2 , b1 , b0 ) ;
}
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__forceinline GSVector4i ( const GSVector4i & v )
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{
m = v . m ;
}
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__forceinline explicit GSVector4i ( const GSVector2i & v )
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{
m = _mm_loadl_epi64 ( ( __m128i * ) & v ) ;
}
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__forceinline explicit GSVector4i ( int i )
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{
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* this = i ;
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}
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__forceinline explicit GSVector4i ( __m128i m )
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{
this - > m = m ;
}
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__forceinline explicit GSVector4i ( const GSVector4 & v , bool truncate = true ) ;
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__forceinline static GSVector4i cast ( const GSVector4 & v ) ;
# if _M_SSE >= 0x500
__forceinline static GSVector4i cast ( const GSVector8 & v ) ;
# endif
# if _M_SSE >= 0x501
__forceinline static GSVector4i cast ( const GSVector8i & v ) ;
# endif
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__forceinline void operator = ( const GSVector4i & v )
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{
m = v . m ;
}
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__forceinline void operator = ( int i )
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{
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# if _M_SSE >= 0x501
m = _mm_broadcastd_epi32 ( _mm_cvtsi32_si128 ( i ) ) ;
# else
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m = _mm_set1_epi32 ( i ) ;
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# endif
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}
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__forceinline void operator = ( __m128i m )
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{
this - > m = m ;
}
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__forceinline operator __m128i ( ) const
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{
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return m ;
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}
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// rect
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__forceinline int width ( ) const
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{
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return right - left ;
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}
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__forceinline int height ( ) const
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{
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return bottom - top ;
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}
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__forceinline GSVector4i rsize ( ) const
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{
return * this - xyxy ( ) ; // same as GSVector4i(0, 0, width(), height());
}
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__forceinline bool rempty ( ) const
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{
return ( * this < zwzw ( ) ) . mask ( ) ! = 0x00ff ;
}
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__forceinline GSVector4i runion ( const GSVector4i & a ) const
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{
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int i = ( upl64 ( a ) < uph64 ( a ) ) . mask ( ) ;
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if ( i = = 0xffff )
{
# if _M_SSE >= 0x401
return min_i32 ( a ) . upl64 ( max_i32 ( a ) . srl < 8 > ( ) ) ;
# else
return GSVector4i ( min ( x , a . x ) , min ( y , a . y ) , max ( z , a . z ) , max ( w , a . w ) ) ;
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# endif
}
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if ( ( i & 0x00ff ) = = 0x00ff )
{
return * this ;
}
if ( ( i & 0xff00 ) = = 0xff00 )
{
return a ;
}
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return GSVector4i : : zero ( ) ;
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}
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__forceinline GSVector4i rintersect ( const GSVector4i & a ) const
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{
return sat_i32 ( a ) ;
}
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template < int mode > __forceinline GSVector4i ralign ( const GSVector2i & a ) const
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{
// a must be 1 << n
GSVector4i mask = GSVector4i ( a ) - GSVector4i ( 1 , 1 ) ;
GSVector4i v ;
switch ( mode )
{
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case Align_Inside : v = * this + mask ; break ;
case Align_Outside : v = * this + mask . zwxy ( ) ; break ;
case Align_NegInf : v = * this ; break ;
case Align_PosInf : v = * this + mask . zwzw ( ) ; break ;
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default : ASSERT ( 0 ) ; break ;
}
return v . andnot ( mask . xyxy ( ) ) ;
}
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GSVector4i fit ( int arx , int ary ) const ;
GSVector4i fit ( int preset ) const ;
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# ifdef _WINDOWS
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__forceinline operator LPCRECT ( ) const
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{
return ( LPCRECT ) this ;
}
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__forceinline operator LPRECT ( )
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{
return ( LPRECT ) this ;
}
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# endif
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//
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__forceinline uint32 rgba32 ( ) const
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{
GSVector4i v = * this ;
v = v . ps32 ( v ) ;
v = v . pu16 ( v ) ;
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return ( uint32 ) store ( v ) ;
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}
# if _M_SSE >= 0x401
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__forceinline GSVector4i sat_i8 ( const GSVector4i & a , const GSVector4i & b ) const
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{
return max_i8 ( a ) . min_i8 ( b ) ;
}
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__forceinline GSVector4i sat_i8 ( const GSVector4i & a ) const
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{
return max_i8 ( a . xyxy ( ) ) . min_i8 ( a . zwzw ( ) ) ;
}
# endif
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__forceinline GSVector4i sat_i16 ( const GSVector4i & a , const GSVector4i & b ) const
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{
return max_i16 ( a ) . min_i16 ( b ) ;
}
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__forceinline GSVector4i sat_i16 ( const GSVector4i & a ) const
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{
return max_i16 ( a . xyxy ( ) ) . min_i16 ( a . zwzw ( ) ) ;
}
# if _M_SSE >= 0x401
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__forceinline GSVector4i sat_i32 ( const GSVector4i & a , const GSVector4i & b ) const
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{
return max_i32 ( a ) . min_i32 ( b ) ;
}
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__forceinline GSVector4i sat_i32 ( const GSVector4i & a ) const
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{
return max_i32 ( a . xyxy ( ) ) . min_i32 ( a . zwzw ( ) ) ;
}
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# else
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__forceinline GSVector4i sat_i32 ( const GSVector4i & a , const GSVector4i & b ) const
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{
GSVector4i v ;
v . x = min ( max ( x , a . x ) , b . x ) ;
v . y = min ( max ( y , a . y ) , b . y ) ;
v . z = min ( max ( z , a . z ) , b . z ) ;
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v . w = min ( max ( w , a . w ) , b . w ) ;
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return v ;
}
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__forceinline GSVector4i sat_i32 ( const GSVector4i & a ) const
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{
GSVector4i v ;
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v . x = min ( max ( x , a . x ) , a . z ) ;
v . y = min ( max ( y , a . y ) , a . w ) ;
v . z = min ( max ( z , a . x ) , a . z ) ;
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v . w = min ( max ( w , a . y ) , a . w ) ;
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return v ;
}
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# endif
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__forceinline GSVector4i sat_u8 ( const GSVector4i & a , const GSVector4i & b ) const
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{
return max_u8 ( a ) . min_u8 ( b ) ;
}
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__forceinline GSVector4i sat_u8 ( const GSVector4i & a ) const
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{
return max_u8 ( a . xyxy ( ) ) . min_u8 ( a . zwzw ( ) ) ;
}
# if _M_SSE >= 0x401
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__forceinline GSVector4i sat_u16 ( const GSVector4i & a , const GSVector4i & b ) const
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{
return max_u16 ( a ) . min_u16 ( b ) ;
}
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__forceinline GSVector4i sat_u16 ( const GSVector4i & a ) const
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{
return max_u16 ( a . xyxy ( ) ) . min_u16 ( a . zwzw ( ) ) ;
}
# endif
# if _M_SSE >= 0x401
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__forceinline GSVector4i sat_u32 ( const GSVector4i & a , const GSVector4i & b ) const
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{
return max_u32 ( a ) . min_u32 ( b ) ;
}
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__forceinline GSVector4i sat_u32 ( const GSVector4i & a ) const
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{
return max_u32 ( a . xyxy ( ) ) . min_u32 ( a . zwzw ( ) ) ;
}
# endif
# if _M_SSE >= 0x401
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__forceinline GSVector4i min_i8 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_min_epi8 ( m , a ) ) ;
}
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__forceinline GSVector4i max_i8 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_max_epi8 ( m , a ) ) ;
}
# endif
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__forceinline GSVector4i min_i16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_min_epi16 ( m , a ) ) ;
}
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__forceinline GSVector4i max_i16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_max_epi16 ( m , a ) ) ;
}
# if _M_SSE >= 0x401
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__forceinline GSVector4i min_i32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_min_epi32 ( m , a ) ) ;
}
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__forceinline GSVector4i max_i32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_max_epi32 ( m , a ) ) ;
}
# endif
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__forceinline GSVector4i min_u8 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_min_epu8 ( m , a ) ) ;
}
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__forceinline GSVector4i max_u8 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_max_epu8 ( m , a ) ) ;
}
# if _M_SSE >= 0x401
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__forceinline GSVector4i min_u16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_min_epu16 ( m , a ) ) ;
}
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__forceinline GSVector4i max_u16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_max_epu16 ( m , a ) ) ;
}
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__forceinline GSVector4i min_u32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_min_epu32 ( m , a ) ) ;
}
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__forceinline GSVector4i max_u32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_max_epu32 ( m , a ) ) ;
}
# endif
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__forceinline static int min_i16 ( int a , int b )
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{
return store ( load ( a ) . min_i16 ( load ( b ) ) ) ;
}
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__forceinline GSVector4i clamp8 ( ) const
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{
return pu16 ( ) . upl8 ( ) ;
}
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__forceinline GSVector4i blend8 ( const GSVector4i & a , const GSVector4i & mask ) const
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{
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# if _M_SSE >= 0x401
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return GSVector4i ( _mm_blendv_epi8 ( m , a , mask ) ) ;
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# else
return GSVector4i ( _mm_or_si128 ( _mm_andnot_si128 ( mask , m ) , _mm_and_si128 ( mask , a ) ) ) ;
# endif
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}
# if _M_SSE >= 0x401
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template < int mask > __forceinline GSVector4i blend16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_blend_epi16 ( m , a , mask ) ) ;
}
# endif
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# if _M_SSE >= 0x501
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template < int mask > __forceinline GSVector4i blend32 ( const GSVector4i & v ) const
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{
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return GSVector4i ( _mm_blend_epi32 ( m , v . m , mask ) ) ;
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}
# endif
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__forceinline GSVector4i blend ( const GSVector4i & a , const GSVector4i & mask ) const
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{
return GSVector4i ( _mm_or_si128 ( _mm_andnot_si128 ( mask , m ) , _mm_and_si128 ( mask , a ) ) ) ;
}
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__forceinline GSVector4i mix16 ( const GSVector4i & a ) const
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{
# if _M_SSE >= 0x401
return blend16 < 0xaa > ( a ) ;
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# else
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return blend8 ( a , GSVector4i : : xffff0000 ( ) ) ;
# endif
}
# if _M_SSE >= 0x301
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__forceinline GSVector4i shuffle8 ( const GSVector4i & mask ) const
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{
return GSVector4i ( _mm_shuffle_epi8 ( m , mask ) ) ;
}
# endif
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__forceinline GSVector4i ps16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_packs_epi16 ( m , a ) ) ;
}
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__forceinline GSVector4i ps16 ( ) const
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{
return GSVector4i ( _mm_packs_epi16 ( m , m ) ) ;
}
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__forceinline GSVector4i pu16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_packus_epi16 ( m , a ) ) ;
}
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__forceinline GSVector4i pu16 ( ) const
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{
return GSVector4i ( _mm_packus_epi16 ( m , m ) ) ;
}
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__forceinline GSVector4i ps32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_packs_epi32 ( m , a ) ) ;
}
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__forceinline GSVector4i ps32 ( ) const
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{
return GSVector4i ( _mm_packs_epi32 ( m , m ) ) ;
}
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# if _M_SSE >= 0x401
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__forceinline GSVector4i pu32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_packus_epi32 ( m , a ) ) ;
}
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__forceinline GSVector4i pu32 ( ) const
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{
return GSVector4i ( _mm_packus_epi32 ( m , m ) ) ;
}
# endif
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__forceinline GSVector4i upl8 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpacklo_epi8 ( m , a ) ) ;
}
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__forceinline GSVector4i uph8 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpackhi_epi8 ( m , a ) ) ;
}
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__forceinline GSVector4i upl16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpacklo_epi16 ( m , a ) ) ;
}
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__forceinline GSVector4i uph16 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpackhi_epi16 ( m , a ) ) ;
}
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__forceinline GSVector4i upl32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpacklo_epi32 ( m , a ) ) ;
}
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__forceinline GSVector4i uph32 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpackhi_epi32 ( m , a ) ) ;
}
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__forceinline GSVector4i upl64 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpacklo_epi64 ( m , a ) ) ;
}
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__forceinline GSVector4i uph64 ( const GSVector4i & a ) const
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{
return GSVector4i ( _mm_unpackhi_epi64 ( m , a ) ) ;
}
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__forceinline GSVector4i upl8 ( ) const
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{
#if 0 // _M_SSE >= 0x401 // TODO: compiler bug
return GSVector4i ( _mm_cvtepu8_epi16 ( m ) ) ;
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# else
return GSVector4i ( _mm_unpacklo_epi8 ( m , _mm_setzero_si128 ( ) ) ) ;
# endif
}
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__forceinline GSVector4i uph8 ( ) const
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{
return GSVector4i ( _mm_unpackhi_epi8 ( m , _mm_setzero_si128 ( ) ) ) ;
}
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__forceinline GSVector4i upl16 ( ) const
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{
#if 0 //_M_SSE >= 0x401 // TODO: compiler bug
return GSVector4i ( _mm_cvtepu16_epi32 ( m ) ) ;
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# else
return GSVector4i ( _mm_unpacklo_epi16 ( m , _mm_setzero_si128 ( ) ) ) ;
# endif
}
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__forceinline GSVector4i uph16 ( ) const
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{
return GSVector4i ( _mm_unpackhi_epi16 ( m , _mm_setzero_si128 ( ) ) ) ;
}
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__forceinline GSVector4i upl32 ( ) const
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{
#if 0 //_M_SSE >= 0x401 // TODO: compiler bug
return GSVector4i ( _mm_cvtepu32_epi64 ( m ) ) ;
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# else
return GSVector4i ( _mm_unpacklo_epi32 ( m , _mm_setzero_si128 ( ) ) ) ;
# endif
}
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__forceinline GSVector4i uph32 ( ) const
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{
return GSVector4i ( _mm_unpackhi_epi32 ( m , _mm_setzero_si128 ( ) ) ) ;
}
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__forceinline GSVector4i upl64 ( ) const
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{
return GSVector4i ( _mm_unpacklo_epi64 ( m , _mm_setzero_si128 ( ) ) ) ;
}
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__forceinline GSVector4i uph64 ( ) const
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{
return GSVector4i ( _mm_unpackhi_epi64 ( m , _mm_setzero_si128 ( ) ) ) ;
}
# if _M_SSE >= 0x401
// WARNING!!!
//
// MSVC (2008, 2010 ctp) believes that there is a "mem, reg" form of the pmovz/sx* instructions,
// turning these intrinsics into a minefield, don't spill regs when using them...
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__forceinline GSVector4i i8to16 ( ) const
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{
return GSVector4i ( _mm_cvtepi8_epi16 ( m ) ) ;
}
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__forceinline GSVector4i u8to16 ( ) const
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{
return GSVector4i ( _mm_cvtepu8_epi16 ( m ) ) ;
}
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__forceinline GSVector4i i8to32 ( ) const
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{
return GSVector4i ( _mm_cvtepi8_epi32 ( m ) ) ;
}
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__forceinline GSVector4i u8to32 ( ) const
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{
return GSVector4i ( _mm_cvtepu8_epi32 ( m ) ) ;
}
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__forceinline GSVector4i i8to64 ( ) const
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{
return GSVector4i ( _mm_cvtepi8_epi64 ( m ) ) ;
}
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__forceinline GSVector4i u8to64 ( ) const
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{
return GSVector4i ( _mm_cvtepu16_epi64 ( m ) ) ;
}
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__forceinline GSVector4i i16to32 ( ) const
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{
return GSVector4i ( _mm_cvtepi16_epi32 ( m ) ) ;
}
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__forceinline GSVector4i u16to32 ( ) const
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{
return GSVector4i ( _mm_cvtepu16_epi32 ( m ) ) ;
}
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__forceinline GSVector4i i16to64 ( ) const
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{
return GSVector4i ( _mm_cvtepi16_epi64 ( m ) ) ;
}
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__forceinline GSVector4i u16to64 ( ) const
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{
return GSVector4i ( _mm_cvtepu16_epi64 ( m ) ) ;
}
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__forceinline GSVector4i i32to64 ( ) const
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{
return GSVector4i ( _mm_cvtepi32_epi64 ( m ) ) ;
}
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__forceinline GSVector4i u32to64 ( ) const
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{
return GSVector4i ( _mm_cvtepu32_epi64 ( m ) ) ;
}
# else
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__forceinline GSVector4i u8to16 ( ) const
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{
return upl8 ( ) ;
}
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__forceinline GSVector4i u8to32 ( ) const
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{
return upl8 ( ) . upl16 ( ) ;
}
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__forceinline GSVector4i u8to64 ( ) const
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{
return upl8 ( ) . upl16 ( ) . upl32 ( ) ;
}
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__forceinline GSVector4i u16to32 ( ) const
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{
return upl16 ( ) ;
}
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__forceinline GSVector4i u16to64 ( ) const
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{
return upl16 ( ) . upl32 ( ) ;
}
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__forceinline GSVector4i u32to64 ( ) const
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{
return upl32 ( ) ;
}
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__forceinline GSVector4i i8to16 ( ) const
{
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return zero ( ) . upl8 ( * this ) . sra16 ( 8 ) ;
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}
__forceinline GSVector4i i16to32 ( ) const
{
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return zero ( ) . upl16 ( * this ) . sra32 ( 16 ) ;
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}
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# endif
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template < int i > __forceinline GSVector4i srl ( ) const
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{
return GSVector4i ( _mm_srli_si128 ( m , i ) ) ;
}
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template < int i > __forceinline GSVector4i srl ( const GSVector4i & v )
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{
# if _M_SSE >= 0x301
return GSVector4i ( _mm_alignr_epi8 ( v . m , m , i ) ) ;
# else
if ( i = = 0 ) return * this ;
else if ( i < 16 ) return srl < i > ( ) | v . sll < 16 - i > ( ) ;
else if ( i = = 16 ) return v ;
else if ( i < 32 ) return v . srl < i - 16 > ( ) ;
else return zero ( ) ;
# endif
}
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template < int i > __forceinline GSVector4i sll ( ) const
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{
return GSVector4i ( _mm_slli_si128 ( m , i ) ) ;
}
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__forceinline GSVector4i sra16 ( int i ) const
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{
return GSVector4i ( _mm_srai_epi16 ( m , i ) ) ;
}
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__forceinline GSVector4i sra16 ( __m128i i ) const
{
return GSVector4i ( _mm_sra_epi16 ( m , i ) ) ;
}
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__forceinline GSVector4i sra32 ( int i ) const
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{
return GSVector4i ( _mm_srai_epi32 ( m , i ) ) ;
}
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__forceinline GSVector4i sra32 ( __m128i i ) const
{
return GSVector4i ( _mm_sra_epi32 ( m , i ) ) ;
}
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__forceinline GSVector4i sll16 ( int i ) const
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{
return GSVector4i ( _mm_slli_epi16 ( m , i ) ) ;
}
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__forceinline GSVector4i sll16 ( __m128i i ) const
{
return GSVector4i ( _mm_sll_epi16 ( m , i ) ) ;
}
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__forceinline GSVector4i sll32 ( int i ) const
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{
return GSVector4i ( _mm_slli_epi32 ( m , i ) ) ;
}
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__forceinline GSVector4i sll32 ( __m128i i ) const
{
return GSVector4i ( _mm_sll_epi32 ( m , i ) ) ;
}
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__forceinline GSVector4i sll64 ( int i ) const
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{
return GSVector4i ( _mm_slli_epi64 ( m , i ) ) ;
}
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__forceinline GSVector4i sll64 ( __m128i i ) const
{
return GSVector4i ( _mm_sll_epi64 ( m , i ) ) ;
}
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__forceinline GSVector4i srl16 ( int i ) const
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{
return GSVector4i ( _mm_srli_epi16 ( m , i ) ) ;
}
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__forceinline GSVector4i srl16 ( __m128i i ) const
{
return GSVector4i ( _mm_srl_epi16 ( m , i ) ) ;
}
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__forceinline GSVector4i srl32 ( int i ) const
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{
return GSVector4i ( _mm_srli_epi32 ( m , i ) ) ;
}
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__forceinline GSVector4i srl32 ( __m128i i ) const
{
return GSVector4i ( _mm_srl_epi32 ( m , i ) ) ;
}
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__forceinline GSVector4i srl64 ( int i ) const
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{
return GSVector4i ( _mm_srli_epi64 ( m , i ) ) ;
}
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__forceinline GSVector4i srl64 ( __m128i i ) const
{
return GSVector4i ( _mm_srl_epi64 ( m , i ) ) ;
}
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__forceinline GSVector4i add8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_add_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i add16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_add_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i add32 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_add_epi32 ( m , v . m ) ) ;
}
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__forceinline GSVector4i adds8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_adds_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i adds16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_adds_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i addus8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_adds_epu8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i addus16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_adds_epu16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i sub8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_sub_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i sub16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_sub_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i sub32 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_sub_epi32 ( m , v . m ) ) ;
}
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__forceinline GSVector4i subs8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_subs_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i subs16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_subs_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i subus8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_subs_epu8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i subus16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_subs_epu16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i avg8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_avg_epu8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i avg16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_avg_epu16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i mul16hs ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_mulhi_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i mul16hu ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_mulhi_epu16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i mul16l ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_mullo_epi16 ( m , v . m ) ) ;
}
# if _M_SSE >= 0x301
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__forceinline GSVector4i mul16hrs ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_mulhrs_epi16 ( m , v . m ) ) ;
}
# endif
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GSVector4i madd ( const GSVector4i & v ) const
{
return GSVector4i ( _mm_madd_epi16 ( m , v . m ) ) ;
}
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template < int shift > __forceinline GSVector4i lerp16 ( const GSVector4i & a , const GSVector4i & f ) const
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{
// (a - this) * f << shift + this
return add16 ( a . sub16 ( * this ) . modulate16 < shift > ( f ) ) ;
}
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template < int shift > __forceinline static GSVector4i lerp16 ( const GSVector4i & a , const GSVector4i & b , const GSVector4i & c )
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{
// (a - b) * c << shift
return a . sub16 ( b ) . modulate16 < shift > ( c ) ;
}
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template < int shift > __forceinline static GSVector4i lerp16 ( const GSVector4i & a , const GSVector4i & b , const GSVector4i & c , const GSVector4i & d )
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{
// (a - b) * c << shift + d
return d . add16 ( a . sub16 ( b ) . modulate16 < shift > ( c ) ) ;
}
2012-02-12 17:56:06 +00:00
__forceinline GSVector4i lerp16_4 ( const GSVector4i & a , const GSVector4i & f ) const
{
// (a - this) * f >> 4 + this (a, this: 8-bit, f: 4-bit)
return add16 ( a . sub16 ( * this ) . mul16l ( f ) . sra16 ( 4 ) ) ;
}
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template < int shift > __forceinline GSVector4i modulate16 ( const GSVector4i & f ) const
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{
// a * f << shift
# if _M_SSE >= 0x301
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if ( shift = = 0 )
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{
return mul16hrs ( f ) ;
}
# endif
return sll16 ( shift + 1 ) . mul16hs ( f ) ;
}
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__forceinline bool eq ( const GSVector4i & v ) const
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{
# if _M_SSE >= 0x401
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// pxor, ptest, je
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GSVector4i t = * this ^ v ;
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return _mm_testz_si128 ( t , t ) ! = 0 ;
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# else
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// pcmpeqd, pmovmskb, cmp, je
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return eq32 ( v ) . alltrue ( ) ;
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# endif
}
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__forceinline GSVector4i eq8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmpeq_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i eq16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmpeq_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i eq32 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmpeq_epi32 ( m , v . m ) ) ;
}
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__forceinline GSVector4i neq8 ( const GSVector4i & v ) const
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{
return ~ eq8 ( v ) ;
}
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__forceinline GSVector4i neq16 ( const GSVector4i & v ) const
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{
return ~ eq16 ( v ) ;
}
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__forceinline GSVector4i neq32 ( const GSVector4i & v ) const
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{
return ~ eq32 ( v ) ;
}
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__forceinline GSVector4i gt8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmpgt_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i gt16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmpgt_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i gt32 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmpgt_epi32 ( m , v . m ) ) ;
}
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__forceinline GSVector4i lt8 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmplt_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector4i lt16 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmplt_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector4i lt32 ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_cmplt_epi32 ( m , v . m ) ) ;
}
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__forceinline GSVector4i andnot ( const GSVector4i & v ) const
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{
return GSVector4i ( _mm_andnot_si128 ( v . m , m ) ) ;
}
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__forceinline int mask ( ) const
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{
return _mm_movemask_epi8 ( m ) ;
}
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__forceinline bool alltrue ( ) const
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{
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return mask ( ) = = 0xffff ;
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}
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__forceinline bool allfalse ( ) const
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{
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# if _M_SSE >= 0x401
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return _mm_testz_si128 ( m , m ) ! = 0 ;
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# else
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return mask ( ) = = 0 ;
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# endif
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}
# if _M_SSE >= 0x401
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template < int i > __forceinline GSVector4i insert8 ( int a ) const
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{
return GSVector4i ( _mm_insert_epi8 ( m , a , i ) ) ;
}
# endif
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template < int i > __forceinline int extract8 ( ) const
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{
# if _M_SSE >= 0x401
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return _mm_extract_epi8 ( m , i ) ;
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# else
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return ( int ) u8 [ i ] ;
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# endif
}
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template < int i > __forceinline GSVector4i insert16 ( int a ) const
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{
return GSVector4i ( _mm_insert_epi16 ( m , a , i ) ) ;
}
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template < int i > __forceinline int extract16 ( ) const
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{
return _mm_extract_epi16 ( m , i ) ;
}
# if _M_SSE >= 0x401
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template < int i > __forceinline GSVector4i insert32 ( int a ) const
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{
return GSVector4i ( _mm_insert_epi32 ( m , a , i ) ) ;
}
# endif
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template < int i > __forceinline int extract32 ( ) const
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{
if ( i = = 0 ) return GSVector4i : : store ( * this ) ;
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# if _M_SSE >= 0x401
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return _mm_extract_epi32 ( m , i ) ;
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# else
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return i32 [ i ] ;
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# endif
}
# ifdef _M_AMD64
# if _M_SSE >= 0x401
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template < int i > __forceinline GSVector4i insert64 ( int64 a ) const
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{
return GSVector4i ( _mm_insert_epi64 ( m , a , i ) ) ;
}
# endif
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template < int i > __forceinline int64 extract64 ( ) const
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{
if ( i = = 0 ) return GSVector4i : : storeq ( * this ) ;
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# if _M_SSE >= 0x401
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return _mm_extract_epi64 ( m , i ) ;
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# else
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return i64 [ i ] ;
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# endif
}
# endif
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# if _M_SSE >= 0x401
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template < int src , class T > __forceinline GSVector4i gather8_4 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract8 < src + 0 > ( ) & 0xf ] ) ;
v = v . insert8 < 1 > ( ( int ) ptr [ extract8 < src + 0 > ( ) > > 4 ] ) ;
v = v . insert8 < 2 > ( ( int ) ptr [ extract8 < src + 1 > ( ) & 0xf ] ) ;
v = v . insert8 < 3 > ( ( int ) ptr [ extract8 < src + 1 > ( ) > > 4 ] ) ;
v = v . insert8 < 4 > ( ( int ) ptr [ extract8 < src + 2 > ( ) & 0xf ] ) ;
v = v . insert8 < 5 > ( ( int ) ptr [ extract8 < src + 2 > ( ) > > 4 ] ) ;
v = v . insert8 < 6 > ( ( int ) ptr [ extract8 < src + 3 > ( ) & 0xf ] ) ;
v = v . insert8 < 7 > ( ( int ) ptr [ extract8 < src + 3 > ( ) > > 4 ] ) ;
v = v . insert8 < 8 > ( ( int ) ptr [ extract8 < src + 4 > ( ) & 0xf ] ) ;
v = v . insert8 < 9 > ( ( int ) ptr [ extract8 < src + 4 > ( ) > > 4 ] ) ;
v = v . insert8 < 10 > ( ( int ) ptr [ extract8 < src + 5 > ( ) & 0xf ] ) ;
v = v . insert8 < 11 > ( ( int ) ptr [ extract8 < src + 5 > ( ) > > 4 ] ) ;
v = v . insert8 < 12 > ( ( int ) ptr [ extract8 < src + 6 > ( ) & 0xf ] ) ;
v = v . insert8 < 13 > ( ( int ) ptr [ extract8 < src + 6 > ( ) > > 4 ] ) ;
v = v . insert8 < 14 > ( ( int ) ptr [ extract8 < src + 7 > ( ) & 0xf ] ) ;
v = v . insert8 < 15 > ( ( int ) ptr [ extract8 < src + 7 > ( ) > > 4 ] ) ;
return v ;
}
template < class T > __forceinline GSVector4i gather8_8 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract8 < 0 > ( ) ] ) ;
v = v . insert8 < 1 > ( ( int ) ptr [ extract8 < 1 > ( ) ] ) ;
v = v . insert8 < 2 > ( ( int ) ptr [ extract8 < 2 > ( ) ] ) ;
v = v . insert8 < 3 > ( ( int ) ptr [ extract8 < 3 > ( ) ] ) ;
v = v . insert8 < 4 > ( ( int ) ptr [ extract8 < 4 > ( ) ] ) ;
v = v . insert8 < 5 > ( ( int ) ptr [ extract8 < 5 > ( ) ] ) ;
v = v . insert8 < 6 > ( ( int ) ptr [ extract8 < 6 > ( ) ] ) ;
v = v . insert8 < 7 > ( ( int ) ptr [ extract8 < 7 > ( ) ] ) ;
v = v . insert8 < 8 > ( ( int ) ptr [ extract8 < 8 > ( ) ] ) ;
v = v . insert8 < 9 > ( ( int ) ptr [ extract8 < 9 > ( ) ] ) ;
v = v . insert8 < 10 > ( ( int ) ptr [ extract8 < 10 > ( ) ] ) ;
v = v . insert8 < 11 > ( ( int ) ptr [ extract8 < 11 > ( ) ] ) ;
v = v . insert8 < 12 > ( ( int ) ptr [ extract8 < 12 > ( ) ] ) ;
v = v . insert8 < 13 > ( ( int ) ptr [ extract8 < 13 > ( ) ] ) ;
v = v . insert8 < 14 > ( ( int ) ptr [ extract8 < 14 > ( ) ] ) ;
v = v . insert8 < 15 > ( ( int ) ptr [ extract8 < 15 > ( ) ] ) ;
return v ;
}
template < int dst , class T > __forceinline GSVector4i gather8_16 ( const T * ptr , const GSVector4i & a ) const
{
GSVector4i v = a ;
v = v . insert8 < dst + 0 > ( ( int ) ptr [ extract16 < 0 > ( ) ] ) ;
v = v . insert8 < dst + 1 > ( ( int ) ptr [ extract16 < 1 > ( ) ] ) ;
v = v . insert8 < dst + 2 > ( ( int ) ptr [ extract16 < 2 > ( ) ] ) ;
v = v . insert8 < dst + 3 > ( ( int ) ptr [ extract16 < 3 > ( ) ] ) ;
v = v . insert8 < dst + 4 > ( ( int ) ptr [ extract16 < 4 > ( ) ] ) ;
v = v . insert8 < dst + 5 > ( ( int ) ptr [ extract16 < 5 > ( ) ] ) ;
v = v . insert8 < dst + 6 > ( ( int ) ptr [ extract16 < 6 > ( ) ] ) ;
v = v . insert8 < dst + 7 > ( ( int ) ptr [ extract16 < 7 > ( ) ] ) ;
return v ;
}
template < int dst , class T > __forceinline GSVector4i gather8_32 ( const T * ptr , const GSVector4i & a ) const
{
GSVector4i v = a ;
v = v . insert8 < dst + 0 > ( ( int ) ptr [ extract32 < 0 > ( ) ] ) ;
v = v . insert8 < dst + 1 > ( ( int ) ptr [ extract32 < 1 > ( ) ] ) ;
v = v . insert8 < dst + 2 > ( ( int ) ptr [ extract32 < 2 > ( ) ] ) ;
v = v . insert8 < dst + 3 > ( ( int ) ptr [ extract32 < 3 > ( ) ] ) ;
return v ;
}
# endif
template < int src , class T > __forceinline GSVector4i gather16_4 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract8 < src + 0 > ( ) & 0xf ] ) ;
v = v . insert16 < 1 > ( ( int ) ptr [ extract8 < src + 0 > ( ) > > 4 ] ) ;
v = v . insert16 < 2 > ( ( int ) ptr [ extract8 < src + 1 > ( ) & 0xf ] ) ;
v = v . insert16 < 3 > ( ( int ) ptr [ extract8 < src + 1 > ( ) > > 4 ] ) ;
v = v . insert16 < 4 > ( ( int ) ptr [ extract8 < src + 2 > ( ) & 0xf ] ) ;
v = v . insert16 < 5 > ( ( int ) ptr [ extract8 < src + 2 > ( ) > > 4 ] ) ;
v = v . insert16 < 6 > ( ( int ) ptr [ extract8 < src + 3 > ( ) & 0xf ] ) ;
v = v . insert16 < 7 > ( ( int ) ptr [ extract8 < src + 3 > ( ) > > 4 ] ) ;
return v ;
}
template < int src , class T > __forceinline GSVector4i gather16_8 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract8 < src + 0 > ( ) ] ) ;
v = v . insert16 < 1 > ( ( int ) ptr [ extract8 < src + 1 > ( ) ] ) ;
v = v . insert16 < 2 > ( ( int ) ptr [ extract8 < src + 2 > ( ) ] ) ;
v = v . insert16 < 3 > ( ( int ) ptr [ extract8 < src + 3 > ( ) ] ) ;
v = v . insert16 < 4 > ( ( int ) ptr [ extract8 < src + 4 > ( ) ] ) ;
v = v . insert16 < 5 > ( ( int ) ptr [ extract8 < src + 5 > ( ) ] ) ;
v = v . insert16 < 6 > ( ( int ) ptr [ extract8 < src + 6 > ( ) ] ) ;
v = v . insert16 < 7 > ( ( int ) ptr [ extract8 < src + 7 > ( ) ] ) ;
return v ;
}
template < class T > __forceinline GSVector4i gather16_16 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract16 < 0 > ( ) ] ) ;
v = v . insert16 < 1 > ( ( int ) ptr [ extract16 < 1 > ( ) ] ) ;
v = v . insert16 < 2 > ( ( int ) ptr [ extract16 < 2 > ( ) ] ) ;
v = v . insert16 < 3 > ( ( int ) ptr [ extract16 < 3 > ( ) ] ) ;
v = v . insert16 < 4 > ( ( int ) ptr [ extract16 < 4 > ( ) ] ) ;
v = v . insert16 < 5 > ( ( int ) ptr [ extract16 < 5 > ( ) ] ) ;
v = v . insert16 < 6 > ( ( int ) ptr [ extract16 < 6 > ( ) ] ) ;
v = v . insert16 < 7 > ( ( int ) ptr [ extract16 < 7 > ( ) ] ) ;
return v ;
}
template < class T1 , class T2 > __forceinline GSVector4i gather16_16 ( const T1 * ptr1 , const T2 * ptr2 ) const
{
GSVector4i v ;
v = load ( ( int ) ptr2 [ ptr1 [ extract16 < 0 > ( ) ] ] ) ;
v = v . insert16 < 1 > ( ( int ) ptr2 [ ptr1 [ extract16 < 1 > ( ) ] ] ) ;
v = v . insert16 < 2 > ( ( int ) ptr2 [ ptr1 [ extract16 < 2 > ( ) ] ] ) ;
v = v . insert16 < 3 > ( ( int ) ptr2 [ ptr1 [ extract16 < 3 > ( ) ] ] ) ;
v = v . insert16 < 4 > ( ( int ) ptr2 [ ptr1 [ extract16 < 4 > ( ) ] ] ) ;
v = v . insert16 < 5 > ( ( int ) ptr2 [ ptr1 [ extract16 < 5 > ( ) ] ] ) ;
v = v . insert16 < 6 > ( ( int ) ptr2 [ ptr1 [ extract16 < 6 > ( ) ] ] ) ;
v = v . insert16 < 7 > ( ( int ) ptr2 [ ptr1 [ extract16 < 7 > ( ) ] ] ) ;
return v ;
}
template < int dst , class T > __forceinline GSVector4i gather16_32 ( const T * ptr , const GSVector4i & a ) const
{
GSVector4i v = a ;
v = v . insert16 < dst + 0 > ( ( int ) ptr [ extract32 < 0 > ( ) ] ) ;
v = v . insert16 < dst + 1 > ( ( int ) ptr [ extract32 < 1 > ( ) ] ) ;
v = v . insert16 < dst + 2 > ( ( int ) ptr [ extract32 < 2 > ( ) ] ) ;
v = v . insert16 < dst + 3 > ( ( int ) ptr [ extract32 < 3 > ( ) ] ) ;
return v ;
}
# if _M_SSE >= 0x401
template < int src , class T > __forceinline GSVector4i gather32_4 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract8 < src + 0 > ( ) & 0xf ] ) ;
v = v . insert32 < 1 > ( ( int ) ptr [ extract8 < src + 0 > ( ) > > 4 ] ) ;
v = v . insert32 < 2 > ( ( int ) ptr [ extract8 < src + 1 > ( ) & 0xf ] ) ;
v = v . insert32 < 3 > ( ( int ) ptr [ extract8 < src + 1 > ( ) > > 4 ] ) ;
return v ;
}
template < int src , class T > __forceinline GSVector4i gather32_8 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract8 < src + 0 > ( ) ] ) ;
v = v . insert32 < 1 > ( ( int ) ptr [ extract8 < src + 1 > ( ) ] ) ;
v = v . insert32 < 2 > ( ( int ) ptr [ extract8 < src + 2 > ( ) ] ) ;
v = v . insert32 < 3 > ( ( int ) ptr [ extract8 < src + 3 > ( ) ] ) ;
return v ;
}
template < int src , class T > __forceinline GSVector4i gather32_16 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract16 < src + 0 > ( ) ] ) ;
v = v . insert32 < 1 > ( ( int ) ptr [ extract16 < src + 1 > ( ) ] ) ;
v = v . insert32 < 2 > ( ( int ) ptr [ extract16 < src + 2 > ( ) ] ) ;
v = v . insert32 < 3 > ( ( int ) ptr [ extract16 < src + 3 > ( ) ] ) ;
return v ;
}
template < class T > __forceinline GSVector4i gather32_32 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( ( int ) ptr [ extract32 < 0 > ( ) ] ) ;
v = v . insert32 < 1 > ( ( int ) ptr [ extract32 < 1 > ( ) ] ) ;
v = v . insert32 < 2 > ( ( int ) ptr [ extract32 < 2 > ( ) ] ) ;
v = v . insert32 < 3 > ( ( int ) ptr [ extract32 < 3 > ( ) ] ) ;
return v ;
}
template < class T1 , class T2 > __forceinline GSVector4i gather32_32 ( const T1 * ptr1 , const T2 * ptr2 ) const
{
GSVector4i v ;
v = load ( ( int ) ptr2 [ ptr1 [ extract32 < 0 > ( ) ] ] ) ;
v = v . insert32 < 1 > ( ( int ) ptr2 [ ptr1 [ extract32 < 1 > ( ) ] ] ) ;
v = v . insert32 < 2 > ( ( int ) ptr2 [ ptr1 [ extract32 < 2 > ( ) ] ] ) ;
v = v . insert32 < 3 > ( ( int ) ptr2 [ ptr1 [ extract32 < 3 > ( ) ] ] ) ;
return v ;
}
# else
template < int src , class T > __forceinline GSVector4i gather32_4 ( const T * ptr ) const
{
return GSVector4i (
( int ) ptr [ extract8 < src + 0 > ( ) & 0xf ] ,
( int ) ptr [ extract8 < src + 0 > ( ) > > 4 ] ,
( int ) ptr [ extract8 < src + 1 > ( ) & 0xf ] ,
( int ) ptr [ extract8 < src + 1 > ( ) > > 4 ] ) ;
}
template < int src , class T > __forceinline GSVector4i gather32_8 ( const T * ptr ) const
{
return GSVector4i (
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( int ) ptr [ extract8 < src + 0 > ( ) ] ,
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( int ) ptr [ extract8 < src + 1 > ( ) ] ,
( int ) ptr [ extract8 < src + 2 > ( ) ] ,
( int ) ptr [ extract8 < src + 3 > ( ) ] ) ;
}
template < int src , class T > __forceinline GSVector4i gather32_16 ( const T * ptr ) const
{
return GSVector4i (
( int ) ptr [ extract16 < src + 0 > ( ) ] ,
( int ) ptr [ extract16 < src + 1 > ( ) ] ,
( int ) ptr [ extract16 < src + 2 > ( ) ] ,
( int ) ptr [ extract16 < src + 3 > ( ) ] ) ;
}
template < class T > __forceinline GSVector4i gather32_32 ( const T * ptr ) const
{
return GSVector4i (
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( int ) ptr [ extract32 < 0 > ( ) ] ,
( int ) ptr [ extract32 < 1 > ( ) ] ,
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( int ) ptr [ extract32 < 2 > ( ) ] ,
( int ) ptr [ extract32 < 3 > ( ) ] ) ;
}
template < class T1 , class T2 > __forceinline GSVector4i gather32_32 ( const T1 * ptr1 , const T2 * ptr2 ) const
{
return GSVector4i (
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( int ) ptr2 [ ptr1 [ extract32 < 0 > ( ) ] ] ,
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( int ) ptr2 [ ptr1 [ extract32 < 1 > ( ) ] ] ,
( int ) ptr2 [ ptr1 [ extract32 < 2 > ( ) ] ] ,
( int ) ptr2 [ ptr1 [ extract32 < 3 > ( ) ] ] ) ;
}
# endif
# if defined(_M_AMD64) && _M_SSE >= 0x401
template < int src , class T > __forceinline GSVector4i gather64_4 ( const T * ptr ) const
{
GSVector4i v ;
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v = loadq ( ( int64 ) ptr [ extract8 < src + 0 > ( ) & 0xf ] ) ;
v = v . insert64 < 1 > ( ( int64 ) ptr [ extract8 < src + 0 > ( ) > > 4 ] ) ;
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return v ;
}
template < int src , class T > __forceinline GSVector4i gather64_8 ( const T * ptr ) const
{
GSVector4i v ;
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v = loadq ( ( int64 ) ptr [ extract8 < src + 0 > ( ) ] ) ;
v = v . insert64 < 1 > ( ( int64 ) ptr [ extract8 < src + 1 > ( ) ] ) ;
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return v ;
}
template < int src , class T > __forceinline GSVector4i gather64_16 ( const T * ptr ) const
{
GSVector4i v ;
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v = loadq ( ( int64 ) ptr [ extract16 < src + 0 > ( ) ] ) ;
v = v . insert64 < 1 > ( ( int64 ) ptr [ extract16 < src + 1 > ( ) ] ) ;
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return v ;
}
template < int src , class T > __forceinline GSVector4i gather64_32 ( const T * ptr ) const
{
GSVector4i v ;
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v = loadq ( ( int64 ) ptr [ extract32 < src + 0 > ( ) ] ) ;
v = v . insert64 < 1 > ( ( int64 ) ptr [ extract32 < src + 1 > ( ) ] ) ;
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return v ;
}
template < class T > __forceinline GSVector4i gather64_64 ( const T * ptr ) const
{
GSVector4i v ;
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v = loadq ( ( int64 ) ptr [ extract64 < 0 > ( ) ] ) ;
v = v . insert64 < 1 > ( ( int64 ) ptr [ extract64 < 1 > ( ) ] ) ;
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return v ;
}
# else
template < int src , class T > __forceinline GSVector4i gather64_4 ( const T * ptr ) const
{
GSVector4i v ;
v = loadu ( & ptr [ extract8 < src + 0 > ( ) & 0xf ] , & ptr [ extract8 < src + 0 > ( ) > > 4 ] ) ;
return v ;
}
template < int src , class T > __forceinline GSVector4i gather64_8 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( & ptr [ extract8 < src + 0 > ( ) ] , & ptr [ extract8 < src + 1 > ( ) ] ) ;
return v ;
}
template < int src , class T > __forceinline GSVector4i gather64_16 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( & ptr [ extract16 < src + 0 > ( ) ] , & ptr [ extract16 < src + 1 > ( ) ] ) ;
return v ;
}
template < int src , class T > __forceinline GSVector4i gather64_32 ( const T * ptr ) const
{
GSVector4i v ;
v = load ( & ptr [ extract32 < src + 0 > ( ) ] , & ptr [ extract32 < src + 1 > ( ) ] ) ;
return v ;
}
# endif
# if _M_SSE >= 0x401
template < class T > __forceinline void gather8_4 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather8_4 < 0 > ( ptr ) ;
dst [ 1 ] = gather8_4 < 8 > ( ptr ) ;
}
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__forceinline void gather8_8 ( const uint8 * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
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{
dst [ 0 ] = gather8_8 < > ( ptr ) ;
}
# endif
template < class T > __forceinline void gather16_4 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather16_4 < 0 > ( ptr ) ;
dst [ 1 ] = gather16_4 < 4 > ( ptr ) ;
dst [ 2 ] = gather16_4 < 8 > ( ptr ) ;
dst [ 3 ] = gather16_4 < 12 > ( ptr ) ;
}
template < class T > __forceinline void gather16_8 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather16_8 < 0 > ( ptr ) ;
dst [ 1 ] = gather16_8 < 8 > ( ptr ) ;
}
template < class T > __forceinline void gather16_16 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather16_16 < > ( ptr ) ;
}
template < class T > __forceinline void gather32_4 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather32_4 < 0 > ( ptr ) ;
dst [ 1 ] = gather32_4 < 2 > ( ptr ) ;
dst [ 2 ] = gather32_4 < 4 > ( ptr ) ;
dst [ 3 ] = gather32_4 < 6 > ( ptr ) ;
dst [ 4 ] = gather32_4 < 8 > ( ptr ) ;
dst [ 5 ] = gather32_4 < 10 > ( ptr ) ;
dst [ 6 ] = gather32_4 < 12 > ( ptr ) ;
dst [ 7 ] = gather32_4 < 14 > ( ptr ) ;
}
template < class T > __forceinline void gather32_8 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather32_8 < 0 > ( ptr ) ;
dst [ 1 ] = gather32_8 < 4 > ( ptr ) ;
dst [ 2 ] = gather32_8 < 8 > ( ptr ) ;
dst [ 3 ] = gather32_8 < 12 > ( ptr ) ;
}
template < class T > __forceinline void gather32_16 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather32_16 < 0 > ( ptr ) ;
dst [ 1 ] = gather32_16 < 4 > ( ptr ) ;
}
template < class T > __forceinline void gather32_32 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather32_32 < > ( ptr ) ;
}
template < class T > __forceinline void gather64_4 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather64_4 < 0 > ( ptr ) ;
dst [ 1 ] = gather64_4 < 1 > ( ptr ) ;
dst [ 2 ] = gather64_4 < 2 > ( ptr ) ;
dst [ 3 ] = gather64_4 < 3 > ( ptr ) ;
dst [ 4 ] = gather64_4 < 4 > ( ptr ) ;
dst [ 5 ] = gather64_4 < 5 > ( ptr ) ;
dst [ 6 ] = gather64_4 < 6 > ( ptr ) ;
dst [ 7 ] = gather64_4 < 7 > ( ptr ) ;
dst [ 8 ] = gather64_4 < 8 > ( ptr ) ;
dst [ 9 ] = gather64_4 < 9 > ( ptr ) ;
dst [ 10 ] = gather64_4 < 10 > ( ptr ) ;
dst [ 11 ] = gather64_4 < 11 > ( ptr ) ;
dst [ 12 ] = gather64_4 < 12 > ( ptr ) ;
dst [ 13 ] = gather64_4 < 13 > ( ptr ) ;
dst [ 14 ] = gather64_4 < 14 > ( ptr ) ;
dst [ 15 ] = gather64_4 < 15 > ( ptr ) ;
}
template < class T > __forceinline void gather64_8 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather64_8 < 0 > ( ptr ) ;
dst [ 1 ] = gather64_8 < 2 > ( ptr ) ;
dst [ 2 ] = gather64_8 < 4 > ( ptr ) ;
dst [ 3 ] = gather64_8 < 6 > ( ptr ) ;
dst [ 4 ] = gather64_8 < 8 > ( ptr ) ;
dst [ 5 ] = gather64_8 < 10 > ( ptr ) ;
dst [ 6 ] = gather64_8 < 12 > ( ptr ) ;
dst [ 7 ] = gather64_8 < 14 > ( ptr ) ;
}
template < class T > __forceinline void gather64_16 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather64_16 < 0 > ( ptr ) ;
dst [ 1 ] = gather64_16 < 2 > ( ptr ) ;
dst [ 2 ] = gather64_16 < 4 > ( ptr ) ;
dst [ 3 ] = gather64_16 < 8 > ( ptr ) ;
}
template < class T > __forceinline void gather64_32 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather64_32 < 0 > ( ptr ) ;
dst [ 1 ] = gather64_32 < 2 > ( ptr ) ;
}
# ifdef _M_AMD64
template < class T > __forceinline void gather64_64 ( const T * RESTRICT ptr , GSVector4i * RESTRICT dst ) const
{
dst [ 0 ] = gather64_64 < > ( ptr ) ;
}
# endif
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__forceinline static GSVector4i loadnt ( const void * p )
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{
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# if _M_SSE >= 0x401
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return GSVector4i ( _mm_stream_load_si128 ( ( __m128i * ) p ) ) ;
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# else
return GSVector4i ( _mm_load_si128 ( ( __m128i * ) p ) ) ;
# endif
}
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__forceinline static GSVector4i loadl ( const void * p )
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{
return GSVector4i ( _mm_loadl_epi64 ( ( __m128i * ) p ) ) ;
}
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__forceinline static GSVector4i loadh ( const void * p )
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{
return GSVector4i ( _mm_castps_si128 ( _mm_loadh_pi ( _mm_setzero_ps ( ) , ( __m64 * ) p ) ) ) ;
}
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__forceinline static GSVector4i loadh ( const void * p , const GSVector4i & v )
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{
return GSVector4i ( _mm_castps_si128 ( _mm_loadh_pi ( _mm_castsi128_ps ( v . m ) , ( __m64 * ) p ) ) ) ;
}
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__forceinline static GSVector4i load ( const void * pl , const void * ph )
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{
return loadh ( ph , loadl ( pl ) ) ;
}
/*
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__forceinline static GSVector4i load ( const void * pl , const void * ph )
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{
__m128i lo = _mm_loadl_epi64 ( ( __m128i * ) pl ) ;
__m128i hi = _mm_loadl_epi64 ( ( __m128i * ) ph ) ;
return GSVector4i ( _mm_unpacklo_epi64 ( lo , hi ) ) ;
}
*/
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template < bool aligned > __forceinline static GSVector4i load ( const void * p )
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{
return GSVector4i ( aligned ? _mm_load_si128 ( ( __m128i * ) p ) : _mm_loadu_si128 ( ( __m128i * ) p ) ) ;
}
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__forceinline static GSVector4i load ( int i )
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{
return GSVector4i ( _mm_cvtsi32_si128 ( i ) ) ;
}
# ifdef _M_AMD64
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__forceinline static GSVector4i loadq ( int64 i )
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{
return GSVector4i ( _mm_cvtsi64_si128 ( i ) ) ;
}
# endif
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__forceinline static void storent ( void * p , const GSVector4i & v )
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{
_mm_stream_si128 ( ( __m128i * ) p , v . m ) ;
}
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__forceinline static void storel ( void * p , const GSVector4i & v )
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{
_mm_storel_epi64 ( ( __m128i * ) p , v . m ) ;
}
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__forceinline static void storeh ( void * p , const GSVector4i & v )
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{
_mm_storeh_pi ( ( __m64 * ) p , _mm_castsi128_ps ( v . m ) ) ;
}
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__forceinline static void store ( void * pl , void * ph , const GSVector4i & v )
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{
GSVector4i : : storel ( pl , v ) ;
GSVector4i : : storeh ( ph , v ) ;
}
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template < bool aligned > __forceinline static void store ( void * p , const GSVector4i & v )
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{
if ( aligned ) _mm_store_si128 ( ( __m128i * ) p , v . m ) ;
else _mm_storeu_si128 ( ( __m128i * ) p , v . m ) ;
}
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__forceinline static int store ( const GSVector4i & v )
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{
return _mm_cvtsi128_si32 ( v . m ) ;
}
# ifdef _M_AMD64
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__forceinline static int64 storeq ( const GSVector4i & v )
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{
return _mm_cvtsi128_si64 ( v . m ) ;
}
# endif
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__forceinline static void storent ( void * RESTRICT dst , const void * RESTRICT src , size_t size )
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{
const GSVector4i * s = ( const GSVector4i * ) src ;
GSVector4i * d = ( GSVector4i * ) dst ;
if ( size = = 0 ) return ;
size_t i = 0 ;
size_t j = size > > 6 ;
for ( ; i < j ; i + + , s + = 4 , d + = 4 )
{
storent ( & d [ 0 ] , s [ 0 ] ) ;
storent ( & d [ 1 ] , s [ 1 ] ) ;
storent ( & d [ 2 ] , s [ 2 ] ) ;
storent ( & d [ 3 ] , s [ 3 ] ) ;
}
size & = 63 ;
if ( size = = 0 ) return ;
memcpy ( d , s , size ) ;
}
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__forceinline static void transpose ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
_MM_TRANSPOSE4_SI128 ( a . m , b . m , c . m , d . m ) ;
}
__forceinline static void sw4 ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
const __m128i epi32_0f0f0f0f = _mm_set1_epi32 ( 0x0f0f0f0f ) ;
GSVector4i mask ( epi32_0f0f0f0f ) ;
GSVector4i e = ( b < < 4 ) . blend ( a , mask ) ;
GSVector4i f = b . blend ( a > > 4 , mask ) ;
GSVector4i g = ( d < < 4 ) . blend ( c , mask ) ;
GSVector4i h = d . blend ( c > > 4 , mask ) ;
a = e . upl8 ( f ) ;
c = e . uph8 ( f ) ;
b = g . upl8 ( h ) ;
d = g . uph8 ( h ) ;
}
__forceinline static void sw8 ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
GSVector4i e = a ;
GSVector4i f = c ;
a = e . upl8 ( b ) ;
c = e . uph8 ( b ) ;
b = f . upl8 ( d ) ;
d = f . uph8 ( d ) ;
}
__forceinline static void sw16 ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
GSVector4i e = a ;
GSVector4i f = c ;
a = e . upl16 ( b ) ;
c = e . uph16 ( b ) ;
b = f . upl16 ( d ) ;
d = f . uph16 ( d ) ;
}
__forceinline static void sw16rl ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
GSVector4i e = a ;
GSVector4i f = c ;
a = b . upl16 ( e ) ;
c = e . uph16 ( b ) ;
b = d . upl16 ( f ) ;
d = f . uph16 ( d ) ;
}
__forceinline static void sw16rh ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
GSVector4i e = a ;
GSVector4i f = c ;
a = e . upl16 ( b ) ;
c = b . uph16 ( e ) ;
b = f . upl16 ( d ) ;
d = d . uph16 ( f ) ;
}
__forceinline static void sw32 ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
GSVector4i e = a ;
GSVector4i f = c ;
a = e . upl32 ( b ) ;
c = e . uph32 ( b ) ;
b = f . upl32 ( d ) ;
d = f . uph32 ( d ) ;
}
__forceinline static void sw64 ( GSVector4i & a , GSVector4i & b , GSVector4i & c , GSVector4i & d )
{
GSVector4i e = a ;
GSVector4i f = c ;
a = e . upl64 ( b ) ;
c = e . uph64 ( b ) ;
b = f . upl64 ( d ) ;
d = f . uph64 ( d ) ;
}
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__forceinline static bool compare16 ( const void * dst , const void * src , size_t size )
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{
ASSERT ( ( size & 15 ) = = 0 ) ;
size > > = 4 ;
GSVector4i * s = ( GSVector4i * ) src ;
GSVector4i * d = ( GSVector4i * ) dst ;
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for ( size_t i = 0 ; i < size ; i + + )
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{
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if ( ! d [ i ] . eq ( s [ i ] ) )
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{
return false ;
}
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}
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return true ;
}
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__forceinline static bool compare64 ( const void * dst , const void * src , size_t size )
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{
ASSERT ( ( size & 63 ) = = 0 ) ;
size > > = 6 ;
GSVector4i * s = ( GSVector4i * ) src ;
GSVector4i * d = ( GSVector4i * ) dst ;
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for ( size_t i = 0 ; i < size ; i + = 4 )
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{
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GSVector4i v0 = ( d [ i * 4 + 0 ] = = s [ i * 4 + 0 ] ) ;
GSVector4i v1 = ( d [ i * 4 + 1 ] = = s [ i * 4 + 1 ] ) ;
GSVector4i v2 = ( d [ i * 4 + 2 ] = = s [ i * 4 + 2 ] ) ;
GSVector4i v3 = ( d [ i * 4 + 3 ] = = s [ i * 4 + 3 ] ) ;
v0 = v0 & v1 ;
v2 = v2 & v3 ;
if ( ! ( v0 & v2 ) . alltrue ( ) )
{
return false ;
}
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}
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return true ;
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}
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__forceinline static bool update ( const void * dst , const void * src , size_t size )
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{
ASSERT ( ( size & 15 ) = = 0 ) ;
size > > = 4 ;
GSVector4i * s = ( GSVector4i * ) src ;
GSVector4i * d = ( GSVector4i * ) dst ;
GSVector4i v = GSVector4i : : xffffffff ( ) ;
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for ( size_t i = 0 ; i < size ; i + + )
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{
v & = d [ i ] = = s [ i ] ;
d [ i ] = s [ i ] ;
}
return v . alltrue ( ) ;
}
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__forceinline void operator + = ( const GSVector4i & v )
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{
m = _mm_add_epi32 ( m , v ) ;
}
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__forceinline void operator - = ( const GSVector4i & v )
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{
m = _mm_sub_epi32 ( m , v ) ;
}
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__forceinline void operator + = ( int i )
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{
* this + = GSVector4i ( i ) ;
}
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__forceinline void operator - = ( int i )
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{
* this - = GSVector4i ( i ) ;
}
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__forceinline void operator < < = ( const int i )
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{
m = _mm_slli_epi32 ( m , i ) ;
}
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__forceinline void operator > > = ( const int i )
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{
m = _mm_srli_epi32 ( m , i ) ;
}
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__forceinline void operator & = ( const GSVector4i & v )
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{
m = _mm_and_si128 ( m , v ) ;
}
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__forceinline void operator | = ( const GSVector4i & v )
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{
m = _mm_or_si128 ( m , v ) ;
}
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__forceinline void operator ^ = ( const GSVector4i & v )
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{
m = _mm_xor_si128 ( m , v ) ;
}
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__forceinline friend GSVector4i operator + ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_add_epi32 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator - ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_sub_epi32 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator + ( const GSVector4i & v , int i )
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{
return v + GSVector4i ( i ) ;
}
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__forceinline friend GSVector4i operator - ( const GSVector4i & v , int i )
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{
return v - GSVector4i ( i ) ;
}
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__forceinline friend GSVector4i operator < < ( const GSVector4i & v , const int i )
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{
return GSVector4i ( _mm_slli_epi32 ( v , i ) ) ;
}
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__forceinline friend GSVector4i operator > > ( const GSVector4i & v , const int i )
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{
return GSVector4i ( _mm_srli_epi32 ( v , i ) ) ;
}
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__forceinline friend GSVector4i operator & ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_and_si128 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator | ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_or_si128 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator ^ ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_xor_si128 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator & ( const GSVector4i & v , int i )
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{
return v & GSVector4i ( i ) ;
}
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__forceinline friend GSVector4i operator | ( const GSVector4i & v , int i )
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{
return v | GSVector4i ( i ) ;
}
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__forceinline friend GSVector4i operator ^ ( const GSVector4i & v , int i )
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{
return v ^ GSVector4i ( i ) ;
}
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__forceinline friend GSVector4i operator ~ ( const GSVector4i & v )
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{
return v ^ ( v = = v ) ;
}
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__forceinline friend GSVector4i operator = = ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_cmpeq_epi32 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator ! = ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return ~ ( v1 = = v2 ) ;
}
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__forceinline friend GSVector4i operator > ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_cmpgt_epi32 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator < ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return GSVector4i ( _mm_cmplt_epi32 ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4i operator > = ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return ( v1 > v2 ) | ( v1 = = v2 ) ;
}
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__forceinline friend GSVector4i operator < = ( const GSVector4i & v1 , const GSVector4i & v2 )
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{
return ( v1 < v2 ) | ( v1 = = v2 ) ;
}
# define VECTOR4i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
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__forceinline GSVector4i xs # # ys # # zs # # ws ( ) const { return GSVector4i ( _mm_shuffle_epi32 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector4i xs # # ys # # zs # # ws # # l ( ) const { return GSVector4i ( _mm_shufflelo_epi16 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector4i xs # # ys # # zs # # ws # # h ( ) const { return GSVector4i ( _mm_shufflehi_epi16 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector4i xs # # ys # # zs # # ws # # lh ( ) const { return GSVector4i ( _mm_shufflehi_epi16 ( _mm_shufflelo_epi16 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
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# define VECTOR4i_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR4i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , x , 0 ) \
VECTOR4i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , y , 1 ) \
VECTOR4i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , z , 2 ) \
VECTOR4i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , w , 3 ) \
# define VECTOR4i_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR4i_SHUFFLE_3 ( xs , xn , ys , yn , x , 0 ) \
VECTOR4i_SHUFFLE_3 ( xs , xn , ys , yn , y , 1 ) \
VECTOR4i_SHUFFLE_3 ( xs , xn , ys , yn , z , 2 ) \
VECTOR4i_SHUFFLE_3 ( xs , xn , ys , yn , w , 3 ) \
# define VECTOR4i_SHUFFLE_1(xs, xn) \
VECTOR4i_SHUFFLE_2 ( xs , xn , x , 0 ) \
VECTOR4i_SHUFFLE_2 ( xs , xn , y , 1 ) \
VECTOR4i_SHUFFLE_2 ( xs , xn , z , 2 ) \
VECTOR4i_SHUFFLE_2 ( xs , xn , w , 3 ) \
VECTOR4i_SHUFFLE_1 ( x , 0 )
VECTOR4i_SHUFFLE_1 ( y , 1 )
VECTOR4i_SHUFFLE_1 ( z , 2 )
VECTOR4i_SHUFFLE_1 ( w , 3 )
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__forceinline static GSVector4i zero ( ) { return GSVector4i ( _mm_setzero_si128 ( ) ) ; }
__forceinline static GSVector4i xffffffff ( ) { return zero ( ) = = zero ( ) ; }
__forceinline static GSVector4i x00000001 ( ) { return xffffffff ( ) . srl32 ( 31 ) ; }
__forceinline static GSVector4i x00000003 ( ) { return xffffffff ( ) . srl32 ( 30 ) ; }
__forceinline static GSVector4i x00000007 ( ) { return xffffffff ( ) . srl32 ( 29 ) ; }
__forceinline static GSVector4i x0000000f ( ) { return xffffffff ( ) . srl32 ( 28 ) ; }
__forceinline static GSVector4i x0000001f ( ) { return xffffffff ( ) . srl32 ( 27 ) ; }
__forceinline static GSVector4i x0000003f ( ) { return xffffffff ( ) . srl32 ( 26 ) ; }
__forceinline static GSVector4i x0000007f ( ) { return xffffffff ( ) . srl32 ( 25 ) ; }
__forceinline static GSVector4i x000000ff ( ) { return xffffffff ( ) . srl32 ( 24 ) ; }
__forceinline static GSVector4i x000001ff ( ) { return xffffffff ( ) . srl32 ( 23 ) ; }
__forceinline static GSVector4i x000003ff ( ) { return xffffffff ( ) . srl32 ( 22 ) ; }
__forceinline static GSVector4i x000007ff ( ) { return xffffffff ( ) . srl32 ( 21 ) ; }
__forceinline static GSVector4i x00000fff ( ) { return xffffffff ( ) . srl32 ( 20 ) ; }
__forceinline static GSVector4i x00001fff ( ) { return xffffffff ( ) . srl32 ( 19 ) ; }
__forceinline static GSVector4i x00003fff ( ) { return xffffffff ( ) . srl32 ( 18 ) ; }
__forceinline static GSVector4i x00007fff ( ) { return xffffffff ( ) . srl32 ( 17 ) ; }
__forceinline static GSVector4i x0000ffff ( ) { return xffffffff ( ) . srl32 ( 16 ) ; }
__forceinline static GSVector4i x0001ffff ( ) { return xffffffff ( ) . srl32 ( 15 ) ; }
__forceinline static GSVector4i x0003ffff ( ) { return xffffffff ( ) . srl32 ( 14 ) ; }
__forceinline static GSVector4i x0007ffff ( ) { return xffffffff ( ) . srl32 ( 13 ) ; }
__forceinline static GSVector4i x000fffff ( ) { return xffffffff ( ) . srl32 ( 12 ) ; }
__forceinline static GSVector4i x001fffff ( ) { return xffffffff ( ) . srl32 ( 11 ) ; }
__forceinline static GSVector4i x003fffff ( ) { return xffffffff ( ) . srl32 ( 10 ) ; }
__forceinline static GSVector4i x007fffff ( ) { return xffffffff ( ) . srl32 ( 9 ) ; }
__forceinline static GSVector4i x00ffffff ( ) { return xffffffff ( ) . srl32 ( 8 ) ; }
__forceinline static GSVector4i x01ffffff ( ) { return xffffffff ( ) . srl32 ( 7 ) ; }
__forceinline static GSVector4i x03ffffff ( ) { return xffffffff ( ) . srl32 ( 6 ) ; }
__forceinline static GSVector4i x07ffffff ( ) { return xffffffff ( ) . srl32 ( 5 ) ; }
__forceinline static GSVector4i x0fffffff ( ) { return xffffffff ( ) . srl32 ( 4 ) ; }
__forceinline static GSVector4i x1fffffff ( ) { return xffffffff ( ) . srl32 ( 3 ) ; }
__forceinline static GSVector4i x3fffffff ( ) { return xffffffff ( ) . srl32 ( 2 ) ; }
__forceinline static GSVector4i x7fffffff ( ) { return xffffffff ( ) . srl32 ( 1 ) ; }
__forceinline static GSVector4i x80000000 ( ) { return xffffffff ( ) . sll32 ( 31 ) ; }
__forceinline static GSVector4i xc0000000 ( ) { return xffffffff ( ) . sll32 ( 30 ) ; }
__forceinline static GSVector4i xe0000000 ( ) { return xffffffff ( ) . sll32 ( 29 ) ; }
__forceinline static GSVector4i xf0000000 ( ) { return xffffffff ( ) . sll32 ( 28 ) ; }
__forceinline static GSVector4i xf8000000 ( ) { return xffffffff ( ) . sll32 ( 27 ) ; }
__forceinline static GSVector4i xfc000000 ( ) { return xffffffff ( ) . sll32 ( 26 ) ; }
__forceinline static GSVector4i xfe000000 ( ) { return xffffffff ( ) . sll32 ( 25 ) ; }
__forceinline static GSVector4i xff000000 ( ) { return xffffffff ( ) . sll32 ( 24 ) ; }
__forceinline static GSVector4i xff800000 ( ) { return xffffffff ( ) . sll32 ( 23 ) ; }
__forceinline static GSVector4i xffc00000 ( ) { return xffffffff ( ) . sll32 ( 22 ) ; }
__forceinline static GSVector4i xffe00000 ( ) { return xffffffff ( ) . sll32 ( 21 ) ; }
__forceinline static GSVector4i xfff00000 ( ) { return xffffffff ( ) . sll32 ( 20 ) ; }
__forceinline static GSVector4i xfff80000 ( ) { return xffffffff ( ) . sll32 ( 19 ) ; }
__forceinline static GSVector4i xfffc0000 ( ) { return xffffffff ( ) . sll32 ( 18 ) ; }
__forceinline static GSVector4i xfffe0000 ( ) { return xffffffff ( ) . sll32 ( 17 ) ; }
__forceinline static GSVector4i xffff0000 ( ) { return xffffffff ( ) . sll32 ( 16 ) ; }
__forceinline static GSVector4i xffff8000 ( ) { return xffffffff ( ) . sll32 ( 15 ) ; }
__forceinline static GSVector4i xffffc000 ( ) { return xffffffff ( ) . sll32 ( 14 ) ; }
__forceinline static GSVector4i xffffe000 ( ) { return xffffffff ( ) . sll32 ( 13 ) ; }
__forceinline static GSVector4i xfffff000 ( ) { return xffffffff ( ) . sll32 ( 12 ) ; }
__forceinline static GSVector4i xfffff800 ( ) { return xffffffff ( ) . sll32 ( 11 ) ; }
__forceinline static GSVector4i xfffffc00 ( ) { return xffffffff ( ) . sll32 ( 10 ) ; }
__forceinline static GSVector4i xfffffe00 ( ) { return xffffffff ( ) . sll32 ( 9 ) ; }
__forceinline static GSVector4i xffffff00 ( ) { return xffffffff ( ) . sll32 ( 8 ) ; }
__forceinline static GSVector4i xffffff80 ( ) { return xffffffff ( ) . sll32 ( 7 ) ; }
__forceinline static GSVector4i xffffffc0 ( ) { return xffffffff ( ) . sll32 ( 6 ) ; }
__forceinline static GSVector4i xffffffe0 ( ) { return xffffffff ( ) . sll32 ( 5 ) ; }
__forceinline static GSVector4i xfffffff0 ( ) { return xffffffff ( ) . sll32 ( 4 ) ; }
__forceinline static GSVector4i xfffffff8 ( ) { return xffffffff ( ) . sll32 ( 3 ) ; }
__forceinline static GSVector4i xfffffffc ( ) { return xffffffff ( ) . sll32 ( 2 ) ; }
__forceinline static GSVector4i xfffffffe ( ) { return xffffffff ( ) . sll32 ( 1 ) ; }
__forceinline static GSVector4i x0001 ( ) { return xffffffff ( ) . srl16 ( 15 ) ; }
__forceinline static GSVector4i x0003 ( ) { return xffffffff ( ) . srl16 ( 14 ) ; }
__forceinline static GSVector4i x0007 ( ) { return xffffffff ( ) . srl16 ( 13 ) ; }
__forceinline static GSVector4i x000f ( ) { return xffffffff ( ) . srl16 ( 12 ) ; }
__forceinline static GSVector4i x001f ( ) { return xffffffff ( ) . srl16 ( 11 ) ; }
__forceinline static GSVector4i x003f ( ) { return xffffffff ( ) . srl16 ( 10 ) ; }
__forceinline static GSVector4i x007f ( ) { return xffffffff ( ) . srl16 ( 9 ) ; }
__forceinline static GSVector4i x00ff ( ) { return xffffffff ( ) . srl16 ( 8 ) ; }
__forceinline static GSVector4i x01ff ( ) { return xffffffff ( ) . srl16 ( 7 ) ; }
__forceinline static GSVector4i x03ff ( ) { return xffffffff ( ) . srl16 ( 6 ) ; }
__forceinline static GSVector4i x07ff ( ) { return xffffffff ( ) . srl16 ( 5 ) ; }
__forceinline static GSVector4i x0fff ( ) { return xffffffff ( ) . srl16 ( 4 ) ; }
__forceinline static GSVector4i x1fff ( ) { return xffffffff ( ) . srl16 ( 3 ) ; }
__forceinline static GSVector4i x3fff ( ) { return xffffffff ( ) . srl16 ( 2 ) ; }
__forceinline static GSVector4i x7fff ( ) { return xffffffff ( ) . srl16 ( 1 ) ; }
__forceinline static GSVector4i x8000 ( ) { return xffffffff ( ) . sll16 ( 15 ) ; }
__forceinline static GSVector4i xc000 ( ) { return xffffffff ( ) . sll16 ( 14 ) ; }
__forceinline static GSVector4i xe000 ( ) { return xffffffff ( ) . sll16 ( 13 ) ; }
__forceinline static GSVector4i xf000 ( ) { return xffffffff ( ) . sll16 ( 12 ) ; }
__forceinline static GSVector4i xf800 ( ) { return xffffffff ( ) . sll16 ( 11 ) ; }
__forceinline static GSVector4i xfc00 ( ) { return xffffffff ( ) . sll16 ( 10 ) ; }
__forceinline static GSVector4i xfe00 ( ) { return xffffffff ( ) . sll16 ( 9 ) ; }
__forceinline static GSVector4i xff00 ( ) { return xffffffff ( ) . sll16 ( 8 ) ; }
__forceinline static GSVector4i xff80 ( ) { return xffffffff ( ) . sll16 ( 7 ) ; }
__forceinline static GSVector4i xffc0 ( ) { return xffffffff ( ) . sll16 ( 6 ) ; }
__forceinline static GSVector4i xffe0 ( ) { return xffffffff ( ) . sll16 ( 5 ) ; }
__forceinline static GSVector4i xfff0 ( ) { return xffffffff ( ) . sll16 ( 4 ) ; }
__forceinline static GSVector4i xfff8 ( ) { return xffffffff ( ) . sll16 ( 3 ) ; }
__forceinline static GSVector4i xfffc ( ) { return xffffffff ( ) . sll16 ( 2 ) ; }
__forceinline static GSVector4i xfffe ( ) { return xffffffff ( ) . sll16 ( 1 ) ; }
__forceinline static GSVector4i xffffffff ( const GSVector4i & v ) { return v = = v ; }
__forceinline static GSVector4i x00000001 ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 31 ) ; }
__forceinline static GSVector4i x00000003 ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 30 ) ; }
__forceinline static GSVector4i x00000007 ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 29 ) ; }
__forceinline static GSVector4i x0000000f ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 28 ) ; }
__forceinline static GSVector4i x0000001f ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 27 ) ; }
__forceinline static GSVector4i x0000003f ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 26 ) ; }
__forceinline static GSVector4i x0000007f ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 25 ) ; }
__forceinline static GSVector4i x000000ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 24 ) ; }
__forceinline static GSVector4i x000001ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 23 ) ; }
__forceinline static GSVector4i x000003ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 22 ) ; }
__forceinline static GSVector4i x000007ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 21 ) ; }
__forceinline static GSVector4i x00000fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 20 ) ; }
__forceinline static GSVector4i x00001fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 19 ) ; }
__forceinline static GSVector4i x00003fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 18 ) ; }
__forceinline static GSVector4i x00007fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 17 ) ; }
__forceinline static GSVector4i x0000ffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 16 ) ; }
__forceinline static GSVector4i x0001ffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 15 ) ; }
__forceinline static GSVector4i x0003ffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 14 ) ; }
__forceinline static GSVector4i x0007ffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 13 ) ; }
__forceinline static GSVector4i x000fffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 12 ) ; }
__forceinline static GSVector4i x001fffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 11 ) ; }
__forceinline static GSVector4i x003fffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 10 ) ; }
__forceinline static GSVector4i x007fffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 9 ) ; }
__forceinline static GSVector4i x00ffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 8 ) ; }
__forceinline static GSVector4i x01ffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 7 ) ; }
__forceinline static GSVector4i x03ffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 6 ) ; }
__forceinline static GSVector4i x07ffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 5 ) ; }
__forceinline static GSVector4i x0fffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 4 ) ; }
__forceinline static GSVector4i x1fffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 3 ) ; }
__forceinline static GSVector4i x3fffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 2 ) ; }
__forceinline static GSVector4i x7fffffff ( const GSVector4i & v ) { return xffffffff ( v ) . srl32 ( 1 ) ; }
__forceinline static GSVector4i x80000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 31 ) ; }
__forceinline static GSVector4i xc0000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 30 ) ; }
__forceinline static GSVector4i xe0000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 29 ) ; }
__forceinline static GSVector4i xf0000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 28 ) ; }
__forceinline static GSVector4i xf8000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 27 ) ; }
__forceinline static GSVector4i xfc000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 26 ) ; }
__forceinline static GSVector4i xfe000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 25 ) ; }
__forceinline static GSVector4i xff000000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 24 ) ; }
__forceinline static GSVector4i xff800000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 23 ) ; }
__forceinline static GSVector4i xffc00000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 22 ) ; }
__forceinline static GSVector4i xffe00000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 21 ) ; }
__forceinline static GSVector4i xfff00000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 20 ) ; }
__forceinline static GSVector4i xfff80000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 19 ) ; }
__forceinline static GSVector4i xfffc0000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 18 ) ; }
__forceinline static GSVector4i xfffe0000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 17 ) ; }
__forceinline static GSVector4i xffff0000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 16 ) ; }
__forceinline static GSVector4i xffff8000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 15 ) ; }
__forceinline static GSVector4i xffffc000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 14 ) ; }
__forceinline static GSVector4i xffffe000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 13 ) ; }
__forceinline static GSVector4i xfffff000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 12 ) ; }
__forceinline static GSVector4i xfffff800 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 11 ) ; }
__forceinline static GSVector4i xfffffc00 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 10 ) ; }
__forceinline static GSVector4i xfffffe00 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 9 ) ; }
__forceinline static GSVector4i xffffff00 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 8 ) ; }
__forceinline static GSVector4i xffffff80 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 7 ) ; }
__forceinline static GSVector4i xffffffc0 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 6 ) ; }
__forceinline static GSVector4i xffffffe0 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 5 ) ; }
__forceinline static GSVector4i xfffffff0 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 4 ) ; }
__forceinline static GSVector4i xfffffff8 ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 3 ) ; }
__forceinline static GSVector4i xfffffffc ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 2 ) ; }
__forceinline static GSVector4i xfffffffe ( const GSVector4i & v ) { return xffffffff ( v ) . sll32 ( 1 ) ; }
__forceinline static GSVector4i x0001 ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 15 ) ; }
__forceinline static GSVector4i x0003 ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 14 ) ; }
__forceinline static GSVector4i x0007 ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 13 ) ; }
__forceinline static GSVector4i x000f ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 12 ) ; }
__forceinline static GSVector4i x001f ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 11 ) ; }
__forceinline static GSVector4i x003f ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 10 ) ; }
__forceinline static GSVector4i x007f ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 9 ) ; }
__forceinline static GSVector4i x00ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 8 ) ; }
__forceinline static GSVector4i x01ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 7 ) ; }
__forceinline static GSVector4i x03ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 6 ) ; }
__forceinline static GSVector4i x07ff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 5 ) ; }
__forceinline static GSVector4i x0fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 4 ) ; }
__forceinline static GSVector4i x1fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 3 ) ; }
__forceinline static GSVector4i x3fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 2 ) ; }
__forceinline static GSVector4i x7fff ( const GSVector4i & v ) { return xffffffff ( v ) . srl16 ( 1 ) ; }
__forceinline static GSVector4i x8000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 15 ) ; }
__forceinline static GSVector4i xc000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 14 ) ; }
__forceinline static GSVector4i xe000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 13 ) ; }
__forceinline static GSVector4i xf000 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 12 ) ; }
__forceinline static GSVector4i xf800 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 11 ) ; }
__forceinline static GSVector4i xfc00 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 10 ) ; }
__forceinline static GSVector4i xfe00 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 9 ) ; }
__forceinline static GSVector4i xff00 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 8 ) ; }
__forceinline static GSVector4i xff80 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 7 ) ; }
__forceinline static GSVector4i xffc0 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 6 ) ; }
__forceinline static GSVector4i xffe0 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 5 ) ; }
__forceinline static GSVector4i xfff0 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 4 ) ; }
__forceinline static GSVector4i xfff8 ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 3 ) ; }
__forceinline static GSVector4i xfffc ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 2 ) ; }
__forceinline static GSVector4i xfffe ( const GSVector4i & v ) { return xffffffff ( v ) . sll16 ( 1 ) ; }
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__forceinline static GSVector4i xff ( int n ) { return m_xff [ n ] ; }
__forceinline static GSVector4i x0f ( int n ) { return m_x0f [ n ] ; }
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} ;
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__aligned ( class , 16 ) GSVector4
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{
public :
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union
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{
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struct { float x , y , z , w ; } ;
struct { float r , g , b , a ; } ;
struct { float left , top , right , bottom ; } ;
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float v [ 4 ] ;
float f32 [ 4 ] ;
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int8 i8 [ 16 ] ;
int16 i16 [ 8 ] ;
int32 i32 [ 4 ] ;
int64 i64 [ 2 ] ;
uint8 u8 [ 16 ] ;
uint16 u16 [ 8 ] ;
uint32 u32 [ 4 ] ;
uint64 u64 [ 2 ] ;
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__m128 m ;
} ;
static const GSVector4 m_ps0123 ;
static const GSVector4 m_ps4567 ;
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static const GSVector4 m_half ;
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static const GSVector4 m_one ;
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static const GSVector4 m_two ;
static const GSVector4 m_four ;
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static const GSVector4 m_x4b000000 ;
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static const GSVector4 m_x4f800000 ;
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static const GSVector4 m_max ;
static const GSVector4 m_min ;
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__forceinline GSVector4 ( )
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{
}
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__forceinline GSVector4 ( float x , float y , float z , float w )
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{
m = _mm_set_ps ( w , z , y , x ) ;
}
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__forceinline GSVector4 ( float x , float y )
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{
m = _mm_unpacklo_ps ( _mm_load_ss ( & x ) , _mm_load_ss ( & y ) ) ;
}
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__forceinline GSVector4 ( int x , int y , int z , int w )
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{
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GSVector4i v ( x , y , z , w ) ;
m = _mm_cvtepi32_ps ( v . m ) ;
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}
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__forceinline GSVector4 ( int x , int y )
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{
m = _mm_cvtepi32_ps ( _mm_unpacklo_epi32 ( _mm_cvtsi32_si128 ( x ) , _mm_cvtsi32_si128 ( y ) ) ) ;
}
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//Not currently used, just causes a compiler warning
/*__forceinline GSVector4(const GSVector4& v)
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{
m = v . m ;
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} */
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__forceinline explicit GSVector4 ( const GSVector2 & v )
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{
m = _mm_castsi128_ps ( _mm_loadl_epi64 ( ( __m128i * ) & v ) ) ;
}
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__forceinline explicit GSVector4 ( const GSVector2i & v )
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{
m = _mm_cvtepi32_ps ( _mm_loadl_epi64 ( ( __m128i * ) & v ) ) ;
}
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__forceinline explicit GSVector4 ( __m128 m )
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{
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this - > m = m ;
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}
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__forceinline explicit GSVector4 ( float f )
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{
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* this = f ;
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}
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__forceinline explicit GSVector4 ( int i )
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{
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# if _M_SSE >= 0x501
m = _mm_cvtepi32_ps ( _mm_broadcastd_epi32 ( _mm_cvtsi32_si128 ( i ) ) ) ;
# else
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GSVector4i v ( ( int ) i ) ;
* this = GSVector4 ( v ) ;
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# endif
}
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__forceinline explicit GSVector4 ( uint32 u )
{
GSVector4i v ( ( int ) u ) ;
* this = GSVector4 ( v ) + ( m_x4f800000 & GSVector4 : : cast ( v . sra32 ( 31 ) ) ) ;
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}
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__forceinline explicit GSVector4 ( const GSVector4i & v ) ;
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__forceinline static GSVector4 cast ( const GSVector4i & v ) ;
# if _M_SSE >= 0x500
__forceinline static GSVector4 cast ( const GSVector8 & v ) ;
# endif
# if _M_SSE >= 0x501
__forceinline static GSVector4 cast ( const GSVector8i & v ) ;
# endif
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__forceinline void operator = ( const GSVector4 & v )
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{
m = v . m ;
}
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__forceinline void operator = ( float f )
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{
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# if _M_SSE >= 0x501
m = _mm_broadcastss_ps ( _mm_load_ss ( & f ) ) ;
# else
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m = _mm_set1_ps ( f ) ;
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# endif
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}
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__forceinline void operator = ( __m128 m )
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{
this - > m = m ;
}
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__forceinline operator __m128 ( ) const
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{
return m ;
}
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__forceinline uint32 rgba32 ( ) const
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{
return GSVector4i ( * this ) . rgba32 ( ) ;
}
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__forceinline static GSVector4 rgba32 ( uint32 rgba )
{
return GSVector4 ( GSVector4i : : load ( ( int ) rgba ) . u8to32 ( ) ) ;
}
__forceinline static GSVector4 rgba32 ( uint32 rgba , int shift )
{
return GSVector4 ( GSVector4i : : load ( ( int ) rgba ) . u8to32 ( ) < < shift ) ;
}
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__forceinline GSVector4 abs ( ) const
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{
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return * this & cast ( GSVector4i : : x7fffffff ( ) ) ;
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}
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__forceinline GSVector4 neg ( ) const
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{
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return * this ^ cast ( GSVector4i : : x80000000 ( ) ) ;
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}
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__forceinline GSVector4 rcp ( ) const
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{
return GSVector4 ( _mm_rcp_ps ( m ) ) ;
}
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__forceinline GSVector4 rcpnr ( ) const
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{
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GSVector4 v = rcp ( ) ;
return ( v + v ) - ( v * v ) * * this ;
}
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template < int mode > __forceinline GSVector4 round ( ) const
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{
# if _M_SSE >= 0x401
return GSVector4 ( _mm_round_ps ( m , mode ) ) ;
# else
GSVector4 a = * this ;
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GSVector4 b = ( a & cast ( GSVector4i : : x80000000 ( ) ) ) | m_x4b000000 ;
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b = a + b - b ;
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if ( ( mode & 7 ) = = ( Round_NegInf & 7 ) )
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{
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return b - ( ( a < b ) & m_one ) ;
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}
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if ( ( mode & 7 ) = = ( Round_PosInf & 7 ) )
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{
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return b + ( ( a > b ) & m_one ) ;
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}
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ASSERT ( ( mode & 7 ) = = ( Round_NearestInt & 7 ) ) ; // other modes aren't implemented
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return b ;
# endif
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}
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__forceinline GSVector4 floor ( ) const
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{
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return round < Round_NegInf > ( ) ;
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}
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__forceinline GSVector4 ceil ( ) const
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{
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return round < Round_PosInf > ( ) ;
}
// http://jrfonseca.blogspot.com/2008/09/fast-sse2-pow-tables-or-polynomials.html
# define LOG_POLY0(x, c0) GSVector4(c0)
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# define LOG_POLY1(x, c0, c1) (LOG_POLY0(x, c1).madd(x, GSVector4(c0)))
# define LOG_POLY2(x, c0, c1, c2) (LOG_POLY1(x, c1, c2).madd(x, GSVector4(c0)))
# define LOG_POLY3(x, c0, c1, c2, c3) (LOG_POLY2(x, c1, c2, c3).madd(x, GSVector4(c0)))
# define LOG_POLY4(x, c0, c1, c2, c3, c4) (LOG_POLY3(x, c1, c2, c3, c4).madd(x, GSVector4(c0)))
# define LOG_POLY5(x, c0, c1, c2, c3, c4, c5) (LOG_POLY4(x, c1, c2, c3, c4, c5).madd(x, GSVector4(c0)))
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__forceinline GSVector4 log2 ( int precision = 5 ) const
{
// NOTE: sign bit ignored, safe to pass negative numbers
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// The idea behind this algorithm is to split the float into two parts, log2(m * 2^e) => log2(m) + log2(2^e) => log2(m) + e,
// and then approximate the logarithm of the mantissa (it's 1.x when normalized, a nice short range).
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GSVector4 one = m_one ;
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GSVector4i i = GSVector4i : : cast ( * this ) ;
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GSVector4 e = GSVector4 ( ( ( i < < 1 ) > > 24 ) - GSVector4i : : x0000007f ( ) ) ;
GSVector4 m = GSVector4 : : cast ( ( i < < 9 ) > > 9 ) | one ;
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GSVector4 p ;
// Minimax polynomial fit of log2(x)/(x - 1), for x in range [1, 2[
switch ( precision )
{
case 3 :
p = LOG_POLY2 ( m , 2.28330284476918490682f , - 1.04913055217340124191f , 0.204446009836232697516f ) ;
break ;
case 4 :
p = LOG_POLY3 ( m , 2.61761038894603480148f , - 1.75647175389045657003f , 0.688243882994381274313f , - 0.107254423828329604454f ) ;
break ;
default :
case 5 :
p = LOG_POLY4 ( m , 2.8882704548164776201f , - 2.52074962577807006663f , 1.48116647521213171641f , - 0.465725644288844778798f , 0.0596515482674574969533f ) ;
break ;
case 6 :
p = LOG_POLY5 ( m , 3.1157899f , - 3.3241990f , 2.5988452f , - 1.2315303f , 3.1821337e-1 f , - 3.4436006e-2 f ) ;
break ;
}
// This effectively increases the polynomial degree by one, but ensures that log2(1) == 0
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p = p * ( m - one ) ;
return p + e ;
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}
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__forceinline GSVector4 madd ( const GSVector4 & a , const GSVector4 & b ) const
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{
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#if 0 //_M_SSE >= 0x501
return GSVector4 ( _mm_fmadd_ps ( m , a , b ) ) ;
# else
return * this * a + b ;
# endif
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}
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__forceinline GSVector4 msub ( const GSVector4 & a , const GSVector4 & b ) const
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{
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#if 0 //_M_SSE >= 0x501
return GSVector4 ( _mm_fmsub_ps ( m , a , b ) ) ;
# else
return * this * a - b ;
# endif
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}
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__forceinline GSVector4 nmadd ( const GSVector4 & a , const GSVector4 & b ) const
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{
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#if 0 //_M_SSE >= 0x501
return GSVector4 ( _mm_fnmadd_ps ( m , a , b ) ) ;
# else
return b - * this * a ;
# endif
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}
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__forceinline GSVector4 nmsub ( const GSVector4 & a , const GSVector4 & b ) const
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{
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#if 0 //_M_SSE >= 0x501
return GSVector4 ( _mm_fnmsub_ps ( m , a , b ) ) ;
# else
return - b - * this * a ;
# endif
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}
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__forceinline GSVector4 addm ( const GSVector4 & a , const GSVector4 & b ) const
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{
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return a . madd ( b , * this ) ; // *this + a * b
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}
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__forceinline GSVector4 subm ( const GSVector4 & a , const GSVector4 & b ) const
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{
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return a . nmadd ( b , * this ) ; // *this - a * b
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}
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__forceinline GSVector4 hadd ( ) const
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{
# if _M_SSE >= 0x300
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return GSVector4 ( _mm_hadd_ps ( m , m ) ) ;
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# else
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return xzxz ( ) + ywyw ( ) ;
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# endif
}
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__forceinline GSVector4 hadd ( const GSVector4 & v ) const
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{
# if _M_SSE >= 0x300
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return GSVector4 ( _mm_hadd_ps ( m , v . m ) ) ;
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# else
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return xzxz ( v ) + ywyw ( v ) ;
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# endif
}
__forceinline GSVector4 hsub ( ) const
{
# if _M_SSE >= 0x300
return GSVector4 ( _mm_hsub_ps ( m , m ) ) ;
# else
return xzxz ( ) - ywyw ( ) ;
# endif
}
__forceinline GSVector4 hsub ( const GSVector4 & v ) const
{
# if _M_SSE >= 0x300
return GSVector4 ( _mm_hsub_ps ( m , v . m ) ) ;
# else
return xzxz ( v ) - ywyw ( v ) ;
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# endif
}
# if _M_SSE >= 0x401
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template < int i > __forceinline GSVector4 dp ( const GSVector4 & v ) const
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{
return GSVector4 ( _mm_dp_ps ( m , v . m , i ) ) ;
}
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# endif
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__forceinline GSVector4 sat ( const GSVector4 & a , const GSVector4 & b ) const
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{
return GSVector4 ( _mm_min_ps ( _mm_max_ps ( m , a ) , b ) ) ;
}
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__forceinline GSVector4 sat ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_min_ps ( _mm_max_ps ( m , a . xyxy ( ) ) , a . zwzw ( ) ) ) ;
}
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__forceinline GSVector4 sat ( const float scale = 255 ) const
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{
return sat ( zero ( ) , GSVector4 ( scale ) ) ;
}
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__forceinline GSVector4 clamp ( const float scale = 255 ) const
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{
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return min ( GSVector4 ( scale ) ) ;
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}
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__forceinline GSVector4 min ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_min_ps ( m , a ) ) ;
}
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__forceinline GSVector4 max ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_max_ps ( m , a ) ) ;
}
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# if _M_SSE >= 0x401
template < int mask > __forceinline GSVector4 blend32 ( const GSVector4 & a ) const
{
return GSVector4 ( _mm_blend_ps ( m , a , mask ) ) ;
}
# endif
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__forceinline GSVector4 blend32 ( const GSVector4 & a , const GSVector4 & mask ) const
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{
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# if _M_SSE >= 0x401
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return GSVector4 ( _mm_blendv_ps ( m , a , mask ) ) ;
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# else
return GSVector4 ( _mm_or_ps ( _mm_andnot_ps ( mask , m ) , _mm_and_ps ( mask , a ) ) ) ;
# endif
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}
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__forceinline GSVector4 upl ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_unpacklo_ps ( m , a ) ) ;
}
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__forceinline GSVector4 uph ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_unpackhi_ps ( m , a ) ) ;
}
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__forceinline GSVector4 l2h ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_movelh_ps ( m , a ) ) ;
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}
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__forceinline GSVector4 h2l ( const GSVector4 & a ) const
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{
return GSVector4 ( _mm_movehl_ps ( m , a ) ) ;
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}
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__forceinline GSVector4 andnot ( const GSVector4 & v ) const
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{
return GSVector4 ( _mm_andnot_ps ( v . m , m ) ) ;
}
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__forceinline int mask ( ) const
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{
return _mm_movemask_ps ( m ) ;
}
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__forceinline bool alltrue ( ) const
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{
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return mask ( ) = = 0xf ;
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}
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__forceinline bool allfalse ( ) const
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{
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# if _M_SSE >= 0x500
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return _mm_testz_ps ( m , m ) ! = 0 ;
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# elif _M_SSE >= 0x401
__m128i a = _mm_castps_si128 ( m ) ;
return _mm_testz_si128 ( a , a ) ! = 0 ;
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# else
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return mask ( ) = = 0 ;
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# endif
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}
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__forceinline GSVector4 replace_nan ( const GSVector4 & v ) const
{
return v . blend32 ( * this , * this = = * this ) ;
}
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template < int src , int dst > __forceinline GSVector4 insert32 ( const GSVector4 & v ) const
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{
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// TODO: use blendps when src == dst
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#if 0 // _M_SSE >= 0x401
// NOTE: it's faster with shuffles...
return GSVector4 ( _mm_insert_ps ( m , v . m , _MM_MK_INSERTPS_NDX ( src , dst , 0 ) ) ) ;
# else
switch ( dst )
{
case 0 :
switch ( src )
{
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case 0 : return yyxx ( v ) . zxzw ( * this ) ;
case 1 : return yyyy ( v ) . zxzw ( * this ) ;
case 2 : return yyzz ( v ) . zxzw ( * this ) ;
case 3 : return yyww ( v ) . zxzw ( * this ) ;
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default : __assume ( 0 ) ;
}
break ;
case 1 :
switch ( src )
{
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case 0 : return xxxx ( v ) . xzzw ( * this ) ;
case 1 : return xxyy ( v ) . xzzw ( * this ) ;
case 2 : return xxzz ( v ) . xzzw ( * this ) ;
case 3 : return xxww ( v ) . xzzw ( * this ) ;
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default : __assume ( 0 ) ;
}
break ;
case 2 :
switch ( src )
{
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case 0 : return xyzx ( wwxx ( v ) ) ;
case 1 : return xyzx ( wwyy ( v ) ) ;
case 2 : return xyzx ( wwzz ( v ) ) ;
case 3 : return xyzx ( wwww ( v ) ) ;
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default : __assume ( 0 ) ;
}
break ;
case 3 :
switch ( src )
{
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case 0 : return xyxz ( zzxx ( v ) ) ;
case 1 : return xyxz ( zzyy ( v ) ) ;
case 2 : return xyxz ( zzzz ( v ) ) ;
case 3 : return xyxz ( zzww ( v ) ) ;
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default : __assume ( 0 ) ;
}
break ;
default :
__assume ( 0 ) ;
}
# endif
}
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2014-11-11 19:54:34 +00:00
# ifdef __linux__
#if 0
// Debug build error, _mm_extract_ps is actually a macro that use an anonymous union
// that contains i. I decide to rename the template on linux but it makes windows unhappy
// Hence the nice ifdef
//
// Code extract:
// union { int i; float f; } __tmp;
GSVector . h : 2977 : 40 : error : declaration of ‘ int GSVector4 : : extract32 ( ) const : : < anonymous union > : : i ’
return _mm_extract_ps ( m , i ) ;
GSVector . h : 2973 : 15 : error : shadows template parm ‘ int i ’
template < int i > __forceinline int extract32 ( ) const
# endif
template < int index > __forceinline int extract32 ( ) const
{
# if _M_SSE >= 0x401
return _mm_extract_ps ( m , index ) ;
# else
return i32 [ index ] ;
# endif
}
# else
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template < int i > __forceinline int extract32 ( ) const
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{
# if _M_SSE >= 0x401
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2014-11-10 11:19:30 +00:00
return _mm_extract_ps ( m , i ) ;
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2009-02-09 21:15:56 +00:00
# else
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2014-11-10 11:19:30 +00:00
return i32 [ i ] ;
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2009-02-09 21:15:56 +00:00
# endif
}
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# endif
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__forceinline static GSVector4 zero ( )
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{
return GSVector4 ( _mm_setzero_ps ( ) ) ;
}
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__forceinline static GSVector4 xffffffff ( )
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{
return zero ( ) = = zero ( ) ;
}
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__forceinline static GSVector4 ps0123 ( )
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{
return GSVector4 ( m_ps0123 ) ;
}
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__forceinline static GSVector4 ps4567 ( )
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{
return GSVector4 ( m_ps4567 ) ;
}
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__forceinline static GSVector4 loadl ( const void * p )
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{
return GSVector4 ( _mm_castpd_ps ( _mm_load_sd ( ( double * ) p ) ) ) ;
}
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__forceinline static GSVector4 load ( float f )
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{
return GSVector4 ( _mm_load_ss ( & f ) ) ;
}
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__forceinline static GSVector4 load ( uint32 u )
{
GSVector4i v = GSVector4i : : load ( ( int ) u ) ;
return GSVector4 ( v ) + ( m_x4f800000 & GSVector4 : : cast ( v . sra32 ( 31 ) ) ) ;
}
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template < bool aligned > __forceinline static GSVector4 load ( const void * p )
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{
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return GSVector4 ( aligned ? _mm_load_ps ( ( const float * ) p ) : _mm_loadu_ps ( ( const float * ) p ) ) ;
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}
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__forceinline static void storent ( void * p , const GSVector4 & v )
{
_mm_stream_ps ( ( float * ) p , v . m ) ;
}
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__forceinline static void storel ( void * p , const GSVector4 & v )
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{
_mm_store_sd ( ( double * ) p , _mm_castps_pd ( v . m ) ) ;
}
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template < bool aligned > __forceinline static void store ( void * p , const GSVector4 & v )
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{
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if ( aligned ) _mm_store_ps ( ( float * ) p , v . m ) ;
else _mm_storeu_ps ( ( float * ) p , v . m ) ;
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}
__forceinline static void expand ( const GSVector4i & v , GSVector4 & a , GSVector4 & b , GSVector4 & c , GSVector4 & d )
{
GSVector4i mask = GSVector4i : : x000000ff ( ) ;
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a = GSVector4 ( v & mask ) ;
b = GSVector4 ( ( v > > 8 ) & mask ) ;
c = GSVector4 ( ( v > > 16 ) & mask ) ;
d = GSVector4 ( ( v > > 24 ) ) ;
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}
__forceinline static void transpose ( GSVector4 & a , GSVector4 & b , GSVector4 & c , GSVector4 & d )
{
GSVector4 v0 = a . xyxy ( b ) ;
GSVector4 v1 = c . xyxy ( d ) ;
GSVector4 e = v0 . xzxz ( v1 ) ;
GSVector4 f = v0 . ywyw ( v1 ) ;
GSVector4 v2 = a . zwzw ( b ) ;
GSVector4 v3 = c . zwzw ( d ) ;
GSVector4 g = v2 . xzxz ( v3 ) ;
GSVector4 h = v2 . ywyw ( v3 ) ;
a = e ;
b = f ;
c = g ;
d = h ;
/*
GSVector4 v0 = a . xyxy ( b ) ;
GSVector4 v1 = c . xyxy ( d ) ;
GSVector4 v2 = a . zwzw ( b ) ;
GSVector4 v3 = c . zwzw ( d ) ;
a = v0 . xzxz ( v1 ) ;
b = v0 . ywyw ( v1 ) ;
c = v2 . xzxz ( v3 ) ;
d = v2 . ywyw ( v3 ) ;
*/
/*
GSVector4 v0 = a . upl ( b ) ;
GSVector4 v1 = a . uph ( b ) ;
GSVector4 v2 = c . upl ( d ) ;
GSVector4 v3 = c . uph ( d ) ;
a = v0 . l2h ( v2 ) ;
b = v2 . h2l ( v0 ) ;
c = v1 . l2h ( v3 ) ;
d = v3 . h2l ( v1 ) ;
*/ }
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__forceinline GSVector4 operator - ( ) const
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{
return neg ( ) ;
}
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__forceinline void operator + = ( const GSVector4 & v )
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{
m = _mm_add_ps ( m , v ) ;
}
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__forceinline void operator - = ( const GSVector4 & v )
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{
m = _mm_sub_ps ( m , v ) ;
}
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__forceinline void operator * = ( const GSVector4 & v )
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{
m = _mm_mul_ps ( m , v ) ;
}
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__forceinline void operator / = ( const GSVector4 & v )
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{
m = _mm_div_ps ( m , v ) ;
}
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__forceinline void operator + = ( float f )
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{
* this + = GSVector4 ( f ) ;
}
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__forceinline void operator - = ( float f )
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{
* this - = GSVector4 ( f ) ;
}
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__forceinline void operator * = ( float f )
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{
* this * = GSVector4 ( f ) ;
}
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__forceinline void operator / = ( float f )
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{
* this / = GSVector4 ( f ) ;
}
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__forceinline void operator & = ( const GSVector4 & v )
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{
m = _mm_and_ps ( m , v ) ;
}
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__forceinline void operator | = ( const GSVector4 & v )
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{
m = _mm_or_ps ( m , v ) ;
}
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__forceinline void operator ^ = ( const GSVector4 & v )
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{
m = _mm_xor_ps ( m , v ) ;
}
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__forceinline friend GSVector4 operator + ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_add_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator - ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_sub_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator * ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_mul_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator / ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_div_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator + ( const GSVector4 & v , float f )
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{
return v + GSVector4 ( f ) ;
}
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__forceinline friend GSVector4 operator - ( const GSVector4 & v , float f )
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{
return v - GSVector4 ( f ) ;
}
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__forceinline friend GSVector4 operator * ( const GSVector4 & v , float f )
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{
return v * GSVector4 ( f ) ;
}
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__forceinline friend GSVector4 operator / ( const GSVector4 & v , float f )
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{
return v / GSVector4 ( f ) ;
}
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__forceinline friend GSVector4 operator & ( const GSVector4 & v1 , const GSVector4 & v2 )
2009-02-09 21:15:56 +00:00
{
return GSVector4 ( _mm_and_ps ( v1 , v2 ) ) ;
}
2010-04-25 00:31:27 +00:00
2011-02-07 01:59:05 +00:00
__forceinline friend GSVector4 operator | ( const GSVector4 & v1 , const GSVector4 & v2 )
2009-02-09 21:15:56 +00:00
{
return GSVector4 ( _mm_or_ps ( v1 , v2 ) ) ;
}
2010-04-25 00:31:27 +00:00
2011-02-07 01:59:05 +00:00
__forceinline friend GSVector4 operator ^ ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_xor_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator = = ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_cmpeq_ps ( v1 , v2 ) ) ;
}
2011-02-07 01:59:05 +00:00
__forceinline friend GSVector4 operator ! = ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_cmpneq_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator > ( const GSVector4 & v1 , const GSVector4 & v2 )
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{
return GSVector4 ( _mm_cmpgt_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator < ( const GSVector4 & v1 , const GSVector4 & v2 )
2009-02-09 21:15:56 +00:00
{
return GSVector4 ( _mm_cmplt_ps ( v1 , v2 ) ) ;
}
2011-02-07 01:59:05 +00:00
__forceinline friend GSVector4 operator > = ( const GSVector4 & v1 , const GSVector4 & v2 )
2009-02-09 21:15:56 +00:00
{
return GSVector4 ( _mm_cmpge_ps ( v1 , v2 ) ) ;
}
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__forceinline friend GSVector4 operator < = ( const GSVector4 & v1 , const GSVector4 & v2 )
2009-02-09 21:15:56 +00:00
{
return GSVector4 ( _mm_cmple_ps ( v1 , v2 ) ) ;
}
# define VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
2011-02-07 01:59:05 +00:00
__forceinline GSVector4 xs # # ys # # zs # # ws ( ) const { return GSVector4 ( _mm_shuffle_ps ( m , m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector4 xs # # ys # # zs # # ws ( const GSVector4 & v ) const { return GSVector4 ( _mm_shuffle_ps ( m , v . m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
2009-02-09 21:15:56 +00:00
# define VECTOR4_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR4_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , x , 0 ) \
VECTOR4_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , y , 1 ) \
VECTOR4_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , z , 2 ) \
VECTOR4_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , w , 3 ) \
# define VECTOR4_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR4_SHUFFLE_3 ( xs , xn , ys , yn , x , 0 ) \
VECTOR4_SHUFFLE_3 ( xs , xn , ys , yn , y , 1 ) \
VECTOR4_SHUFFLE_3 ( xs , xn , ys , yn , z , 2 ) \
VECTOR4_SHUFFLE_3 ( xs , xn , ys , yn , w , 3 ) \
# define VECTOR4_SHUFFLE_1(xs, xn) \
VECTOR4_SHUFFLE_2 ( xs , xn , x , 0 ) \
VECTOR4_SHUFFLE_2 ( xs , xn , y , 1 ) \
VECTOR4_SHUFFLE_2 ( xs , xn , z , 2 ) \
VECTOR4_SHUFFLE_2 ( xs , xn , w , 3 ) \
VECTOR4_SHUFFLE_1 ( x , 0 )
VECTOR4_SHUFFLE_1 ( y , 1 )
VECTOR4_SHUFFLE_1 ( z , 2 )
VECTOR4_SHUFFLE_1 ( w , 3 )
2013-06-24 01:11:00 +00:00
2013-06-24 06:29:08 +00:00
# if _M_SSE >= 0x501
2013-06-24 01:11:00 +00:00
__forceinline GSVector4 broadcast32 ( ) const
{
return GSVector4 ( _mm_broadcastss_ps ( m ) ) ;
}
__forceinline static GSVector4 broadcast32 ( const GSVector4 & v )
{
return GSVector4 ( _mm_broadcastss_ps ( v . m ) ) ;
}
__forceinline static GSVector4 broadcast32 ( const void * f )
{
return GSVector4 ( _mm_broadcastss_ps ( _mm_load_ss ( ( const float * ) f ) ) ) ;
}
2013-06-24 06:29:08 +00:00
# endif
2009-02-09 21:15:56 +00:00
} ;
2013-06-10 15:56:11 +00:00
# if _M_SSE >= 0x501
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2011-02-18 01:56:05 +00:00
__aligned ( class , 32 ) GSVector8i
2011-02-07 01:59:05 +00:00
{
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static const GSVector8i m_xff [ 33 ] ;
static const GSVector8i m_x0f [ 33 ] ;
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public :
union
{
struct { int x0 , y0 , z0 , w0 , x1 , y1 , z1 , w1 ; } ;
struct { int r0 , g0 , b0 , a0 , r1 , g1 , b1 , a1 ; } ;
int v [ 8 ] ;
float f32 [ 8 ] ;
int8 i8 [ 32 ] ;
int16 i16 [ 16 ] ;
int32 i32 [ 8 ] ;
int64 i64 [ 4 ] ;
uint8 u8 [ 32 ] ;
uint16 u16 [ 16 ] ;
uint32 u32 [ 8 ] ;
uint64 u64 [ 4 ] ;
__m256i m ;
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__m128i m0 , m1 ;
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} ;
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__forceinline GSVector8i ( ) { }
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__forceinline explicit GSVector8i ( const GSVector8 & v , bool truncate = true ) ;
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2013-06-10 15:56:11 +00:00
__forceinline static GSVector8i cast ( const GSVector8 & v ) ;
__forceinline static GSVector8i cast ( const GSVector4 & v ) ;
__forceinline static GSVector8i cast ( const GSVector4i & v ) ;
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__forceinline GSVector8i ( int x0 , int y0 , int z0 , int w0 , int x1 , int y1 , int z1 , int w1 )
{
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m = _mm256_set_epi32 ( w1 , z1 , y1 , x1 , w0 , z0 , y0 , x0 ) ;
2011-02-07 01:59:05 +00:00
}
2013-06-10 15:56:11 +00:00
__forceinline GSVector8i (
short s0 , short s1 , short s2 , short s3 , short s4 , short s5 , short s6 , short s7 ,
short s8 , short s9 , short s10 , short s11 , short s12 , short s13 , short s14 , short s15 )
{
m = _mm256_set_epi16 ( s15 , s14 , s13 , s12 , s11 , s10 , s9 , s8 , s7 , s6 , s5 , s4 , s3 , s2 , s1 , s0 ) ;
}
__forceinline GSVector8i (
char b0 , char b1 , char b2 , char b3 , char b4 , char b5 , char b6 , char b7 ,
char b8 , char b9 , char b10 , char b11 , char b12 , char b13 , char b14 , char b15 ,
char b16 , char b17 , char b18 , char b19 , char b20 , char b21 , char b22 , char b23 ,
char b24 , char b25 , char b26 , char b27 , char b28 , char b29 , char b30 , char b31
)
{
m = _mm256_set_epi8 (
b31 , b30 , b29 , b28 , b27 , b26 , b25 , b24 , b23 , b22 , b21 , b20 , b19 , b18 , b17 , b16 ,
b15 , b14 , b13 , b12 , b11 , b10 , b9 , b8 , b7 , b6 , b5 , b4 , b3 , b2 , b1 , b0 ) ;
}
2011-02-07 01:59:05 +00:00
__forceinline GSVector8i ( __m128i m0 , __m128i m1 )
{
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#if 0 // _MSC_VER >= 1700
this - > m = _mm256_permute2x128_si256 ( _mm256_castsi128_si256 ( m0 ) , _mm256_castsi128_si256 ( m1 ) , 0 ) ;
# else
* this = zero ( ) . insert < 0 > ( m0 ) . insert < 1 > ( m1 ) ;
# endif
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}
__forceinline GSVector8i ( const GSVector8i & v )
{
m = v . m ;
}
__forceinline explicit GSVector8i ( int i )
{
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* this = i ;
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}
__forceinline explicit GSVector8i ( __m128i m )
{
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* this = m ;
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}
__forceinline explicit GSVector8i ( __m256i m )
{
this - > m = m ;
}
__forceinline void operator = ( const GSVector8i & v )
{
m = v . m ;
}
__forceinline void operator = ( int i )
{
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m = _mm256_broadcastd_epi32 ( _mm_cvtsi32_si128 ( i ) ) ; // m = _mm256_set1_epi32(i);
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}
__forceinline void operator = ( __m128i m )
{
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this - > m = _mm256_inserti128_si256 ( _mm256_castsi128_si256 ( m ) , m , 1 ) ;
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}
__forceinline void operator = ( __m256i m )
{
this - > m = m ;
}
__forceinline operator __m256i ( ) const
{
return m ;
}
2013-06-10 15:56:11 +00:00
//
2011-02-07 01:59:05 +00:00
2013-06-10 15:56:11 +00:00
__forceinline GSVector8i sat_i8 ( const GSVector8i & a , const GSVector8i & b ) const
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{
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return max_i8 ( a ) . min_i8 ( b ) ;
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}
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__forceinline GSVector8i sat_i8 ( const GSVector8i & a ) const
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{
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return max_i8 ( a . xyxy ( ) ) . min_i8 ( a . zwzw ( ) ) ;
2011-02-12 21:45:16 +00:00
}
2013-06-10 15:56:11 +00:00
__forceinline GSVector8i sat_i16 ( const GSVector8i & a , const GSVector8i & b ) const
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{
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return max_i16 ( a ) . min_i16 ( b ) ;
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}
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__forceinline GSVector8i sat_i16 ( const GSVector8i & a ) const
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{
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return max_i16 ( a . xyxy ( ) ) . min_i16 ( a . zwzw ( ) ) ;
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}
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__forceinline GSVector8i sat_i32 ( const GSVector8i & a , const GSVector8i & b ) const
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{
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return max_i32 ( a ) . min_i32 ( b ) ;
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}
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__forceinline GSVector8i sat_i32 ( const GSVector8i & a ) const
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{
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return max_i32 ( a . xyxy ( ) ) . min_i32 ( a . zwzw ( ) ) ;
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}
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__forceinline GSVector8i sat_u8 ( const GSVector8i & a , const GSVector8i & b ) const
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{
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return max_u8 ( a ) . min_u8 ( b ) ;
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}
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__forceinline GSVector8i sat_u8 ( const GSVector8i & a ) const
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{
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return max_u8 ( a . xyxy ( ) ) . min_u8 ( a . zwzw ( ) ) ;
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}
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__forceinline GSVector8i sat_u16 ( const GSVector8i & a , const GSVector8i & b ) const
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{
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return max_u16 ( a ) . min_u16 ( b ) ;
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}
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__forceinline GSVector8i sat_u16 ( const GSVector8i & a ) const
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{
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return max_u16 ( a . xyxy ( ) ) . min_u16 ( a . zwzw ( ) ) ;
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}
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__forceinline GSVector8i sat_u32 ( const GSVector8i & a , const GSVector8i & b ) const
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{
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return max_u32 ( a ) . min_u32 ( b ) ;
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}
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__forceinline GSVector8i sat_u32 ( const GSVector8i & a ) const
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{
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return max_u32 ( a . xyxy ( ) ) . min_u32 ( a . zwzw ( ) ) ;
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}
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__forceinline GSVector8i min_i8 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_min_epi8 ( m , a ) ) ;
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}
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__forceinline GSVector8i max_i8 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_max_epi8 ( m , a ) ) ;
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}
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__forceinline GSVector8i min_i16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_min_epi16 ( m , a ) ) ;
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}
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__forceinline GSVector8i max_i16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_max_epi16 ( m , a ) ) ;
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}
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__forceinline GSVector8i min_i32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_min_epi32 ( m , a ) ) ;
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}
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__forceinline GSVector8i max_i32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_max_epi32 ( m , a ) ) ;
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}
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__forceinline GSVector8i min_u8 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_min_epu8 ( m , a ) ) ;
}
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__forceinline GSVector8i max_u8 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_max_epu8 ( m , a ) ) ;
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}
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__forceinline GSVector8i min_u16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_min_epu16 ( m , a ) ) ;
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}
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__forceinline GSVector8i max_u16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_max_epu16 ( m , a ) ) ;
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}
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__forceinline GSVector8i min_u32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_min_epu32 ( m , a ) ) ;
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}
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__forceinline GSVector8i max_u32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_max_epu32 ( m , a ) ) ;
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}
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__forceinline GSVector8i clamp8 ( ) const
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{
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return pu16 ( ) . upl8 ( ) ;
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}
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__forceinline GSVector8i blend8 ( const GSVector8i & a , const GSVector8i & mask ) const
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{
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return GSVector8i ( _mm256_blendv_epi8 ( m , a , mask ) ) ;
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}
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template < int mask > __forceinline GSVector8i blend16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_blend_epi16 ( m , a , mask ) ) ;
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}
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__forceinline GSVector8i blend ( const GSVector8i & a , const GSVector8i & mask ) const
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{
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return GSVector8i ( _mm256_or_si256 ( _mm256_andnot_si256 ( mask , m ) , _mm256_and_si256 ( mask , a ) ) ) ;
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}
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__forceinline GSVector8i mix16 ( const GSVector8i & a ) const
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{
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return blend16 < 0xaa > ( a ) ;
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}
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__forceinline GSVector8i shuffle8 ( const GSVector8i & mask ) const
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{
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return GSVector8i ( _mm256_shuffle_epi8 ( m , mask ) ) ;
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}
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__forceinline GSVector8i ps16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_packs_epi16 ( m , a ) ) ;
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}
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__forceinline GSVector8i ps16 ( ) const
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{
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return GSVector8i ( _mm256_packs_epi16 ( m , m ) ) ;
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}
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__forceinline GSVector8i pu16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_packus_epi16 ( m , a ) ) ;
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}
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__forceinline GSVector8i pu16 ( ) const
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{
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return GSVector8i ( _mm256_packus_epi16 ( m , m ) ) ;
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}
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__forceinline GSVector8i ps32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_packs_epi32 ( m , a ) ) ;
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}
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__forceinline GSVector8i ps32 ( ) const
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{
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return GSVector8i ( _mm256_packs_epi32 ( m , m ) ) ;
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}
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__forceinline GSVector8i pu32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_packus_epi32 ( m , a ) ) ;
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}
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__forceinline GSVector8i pu32 ( ) const
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{
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return GSVector8i ( _mm256_packus_epi32 ( m , m ) ) ;
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}
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__forceinline GSVector8i upl8 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi8 ( m , a ) ) ;
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}
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__forceinline GSVector8i uph8 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi8 ( m , a ) ) ;
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}
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__forceinline GSVector8i upl16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi16 ( m , a ) ) ;
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}
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__forceinline GSVector8i uph16 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi16 ( m , a ) ) ;
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}
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__forceinline GSVector8i upl32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi32 ( m , a ) ) ;
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}
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__forceinline GSVector8i uph32 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi32 ( m , a ) ) ;
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}
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__forceinline GSVector8i upl64 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi64 ( m , a ) ) ;
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}
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__forceinline GSVector8i uph64 ( const GSVector8i & a ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi64 ( m , a ) ) ;
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}
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__forceinline GSVector8i upl8 ( ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi8 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
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__forceinline GSVector8i uph8 ( ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi8 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
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__forceinline GSVector8i upl16 ( ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi16 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
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__forceinline GSVector8i uph16 ( ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi16 ( m , _mm256_setzero_si256 ( ) ) ) ;
2011-03-09 11:52:53 +00:00
}
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__forceinline GSVector8i upl32 ( ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi32 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
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__forceinline GSVector8i uph32 ( ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi32 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
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__forceinline GSVector8i upl64 ( ) const
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{
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return GSVector8i ( _mm256_unpacklo_epi64 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
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__forceinline GSVector8i uph64 ( ) const
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{
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return GSVector8i ( _mm256_unpackhi_epi64 ( m , _mm256_setzero_si256 ( ) ) ) ;
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}
2013-06-17 04:11:10 +00:00
// cross lane! from 128-bit to full 256-bit range
__forceinline GSVector8i i8to16c ( ) const
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{
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return GSVector8i ( _mm256_cvtepi8_epi16 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i u8to16c ( ) const
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{
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return GSVector8i ( _mm256_cvtepu8_epi16 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i i8to32c ( ) const
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{
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return GSVector8i ( _mm256_cvtepi8_epi32 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i u8to32c ( ) const
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{
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return GSVector8i ( _mm256_cvtepu8_epi32 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i i8to64c ( ) const
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{
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return GSVector8i ( _mm256_cvtepi8_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
2013-06-17 04:11:10 +00:00
__forceinline GSVector8i u8to64c ( ) const
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{
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return GSVector8i ( _mm256_cvtepu16_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i i16to32c ( ) const
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{
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return GSVector8i ( _mm256_cvtepi16_epi32 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i u16to32c ( ) const
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{
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return GSVector8i ( _mm256_cvtepu16_epi32 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i i16to64c ( ) const
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{
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return GSVector8i ( _mm256_cvtepi16_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i u16to64c ( ) const
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{
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return GSVector8i ( _mm256_cvtepu16_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
2011-02-12 21:45:16 +00:00
}
2011-02-07 01:59:05 +00:00
2013-06-17 04:11:10 +00:00
__forceinline GSVector8i i32to64c ( ) const
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{
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return GSVector8i ( _mm256_cvtepi32_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
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}
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__forceinline GSVector8i u32to64c ( ) const
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{
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return GSVector8i ( _mm256_cvtepu32_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
2011-02-12 21:45:16 +00:00
}
2013-06-17 04:11:10 +00:00
//
2013-06-23 10:46:24 +00:00
static __forceinline GSVector8i i8to16c ( const void * p )
{
return GSVector8i ( _mm256_cvtepi8_epi16 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i u8to16c ( const void * p )
{
return GSVector8i ( _mm256_cvtepu8_epi16 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i i8to32c ( const void * p )
{
return GSVector8i ( _mm256_cvtepi8_epi32 ( _mm_loadl_epi64 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i u8to32c ( const void * p )
{
return GSVector8i ( _mm256_cvtepu8_epi32 ( _mm_loadl_epi64 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i i8to64c ( int i )
{
return GSVector8i ( _mm256_cvtepi8_epi64 ( _mm_cvtsi32_si128 ( i ) ) ) ;
}
static __forceinline GSVector8i u8to64c ( int i )
{
return GSVector8i ( _mm256_cvtepu8_epi64 ( _mm_cvtsi32_si128 ( i ) ) ) ;
}
static __forceinline GSVector8i i16to32c ( const void * p )
{
return GSVector8i ( _mm256_cvtepi16_epi32 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i u16to32c ( const void * p )
{
return GSVector8i ( _mm256_cvtepu16_epi32 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i i16to64c ( const void * p )
{
return GSVector8i ( _mm256_cvtepi16_epi64 ( _mm_loadl_epi64 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i u16to64c ( const void * p )
{
return GSVector8i ( _mm256_cvtepu16_epi64 ( _mm_loadl_epi64 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i i32to64c ( const void * p )
{
return GSVector8i ( _mm256_cvtepi32_epi64 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
}
static __forceinline GSVector8i u32to64c ( const void * p )
{
return GSVector8i ( _mm256_cvtepu32_epi64 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
}
//
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template < int i > __forceinline GSVector8i srl ( ) const
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{
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return GSVector8i ( _mm256_srli_si256 ( m , i ) ) ;
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}
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template < int i > __forceinline GSVector8i srl ( const GSVector8i & v )
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{
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return GSVector8i ( _mm256_alignr_epi8 ( v . m , m , i ) ) ;
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}
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template < int i > __forceinline GSVector8i sll ( ) const
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{
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return GSVector8i ( _mm256_slli_si256 ( m , i ) ) ;
//return GSVector8i(_mm256_slli_si128(m, i));
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}
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__forceinline GSVector8i sra16 ( int i ) const
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{
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return GSVector8i ( _mm256_srai_epi16 ( m , i ) ) ;
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}
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__forceinline GSVector8i sra16 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_sra_epi16 ( m , i ) ) ;
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}
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__forceinline GSVector8i sra16 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sra_epi16 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i sra32 ( int i ) const
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{
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return GSVector8i ( _mm256_srai_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i sra32 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_sra_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i sra32 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sra_epi32 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i srav32 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_srav_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll16 ( int i ) const
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{
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return GSVector8i ( _mm256_slli_epi16 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll16 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_sll_epi16 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll16 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sll_epi16 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i sll32 ( int i ) const
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{
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return GSVector8i ( _mm256_slli_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll32 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_sll_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll32 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sll_epi32 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i sllv32 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sllv_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll64 ( int i ) const
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{
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return GSVector8i ( _mm256_slli_epi64 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll64 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_sll_epi64 ( m , i ) ) ;
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}
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__forceinline GSVector8i sll64 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sll_epi64 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i sllv64 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_sllv_epi64 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl16 ( int i ) const
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{
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return GSVector8i ( _mm256_srli_epi16 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl16 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_srl_epi16 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl16 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_srl_epi16 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i srl32 ( int i ) const
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{
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return GSVector8i ( _mm256_srli_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl32 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_srl_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl32 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_srl_epi32 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i srlv32 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_srlv_epi32 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl64 ( int i ) const
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{
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return GSVector8i ( _mm256_srli_epi64 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl64 ( __m128i i ) const
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{
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return GSVector8i ( _mm256_srl_epi64 ( m , i ) ) ;
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}
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__forceinline GSVector8i srl64 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_srl_epi64 ( m , _mm256_castsi256_si128 ( i ) ) ) ;
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}
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__forceinline GSVector8i srlv64 ( __m256i i ) const
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{
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return GSVector8i ( _mm256_srlv_epi64 ( m , i ) ) ;
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}
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__forceinline GSVector8i add8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_add_epi8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i add16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_add_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector8i add32 ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_add_epi32 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i adds8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_adds_epi8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i adds16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_adds_epi16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i addus8 ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_adds_epu8 ( m , v . m ) ) ;
}
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__forceinline GSVector8i addus16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_adds_epu16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i sub8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_sub_epi8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i sub16 ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_sub_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector8i sub32 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_sub_epi32 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i subs8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_subs_epi8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i subs16 ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_subs_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector8i subus8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_subs_epu8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i subus16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_subs_epu16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i avg8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_avg_epu8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i avg16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_avg_epu16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i mul16hs ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_mulhi_epi16 ( m , v . m ) ) ;
}
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__forceinline GSVector8i mul16hu ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_mulhi_epu16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i mul16l ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_mullo_epi16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i mul16hrs ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_mulhrs_epi16 ( m , v . m ) ) ;
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}
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GSVector8i madd ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_madd_epi16 ( m , v . m ) ) ;
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}
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template < int shift > __forceinline GSVector8i lerp16 ( const GSVector8i & a , const GSVector8i & f ) const
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{
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// (a - this) * f << shift + this
return add16 ( a . sub16 ( * this ) . modulate16 < shift > ( f ) ) ;
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}
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template < int shift > __forceinline static GSVector8i lerp16 ( const GSVector8i & a , const GSVector8i & b , const GSVector8i & c )
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{
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// (a - b) * c << shift
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return a . sub16 ( b ) . modulate16 < shift > ( c ) ;
}
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template < int shift > __forceinline static GSVector8i lerp16 ( const GSVector8i & a , const GSVector8i & b , const GSVector8i & c , const GSVector8i & d )
{
// (a - b) * c << shift + d
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return d . add16 ( a . sub16 ( b ) . modulate16 < shift > ( c ) ) ;
}
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__forceinline GSVector8i lerp16_4 ( const GSVector8i & a , const GSVector8i & f ) const
{
// (a - this) * f >> 4 + this (a, this: 8-bit, f: 4-bit)
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return add16 ( a . sub16 ( * this ) . mul16l ( f ) . sra16 ( 4 ) ) ;
}
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template < int shift > __forceinline GSVector8i modulate16 ( const GSVector8i & f ) const
{
// a * f << shift
if ( shift = = 0 )
{
return mul16hrs ( f ) ;
}
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return sll16 ( shift + 1 ) . mul16hs ( f ) ;
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}
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__forceinline bool eq ( const GSVector8i & v ) const
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{
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GSVector8i t = * this ^ v ;
return _mm256_testz_si256 ( t , t ) ! = 0 ;
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}
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__forceinline GSVector8i eq8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpeq_epi8 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i eq16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpeq_epi16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i eq32 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpeq_epi32 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i neq8 ( const GSVector8i & v ) const
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{
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return ~ eq8 ( v ) ;
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}
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__forceinline GSVector8i neq16 ( const GSVector8i & v ) const
{
return ~ eq16 ( v ) ;
}
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__forceinline GSVector8i neq32 ( const GSVector8i & v ) const
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{
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return ~ eq32 ( v ) ;
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}
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__forceinline GSVector8i gt8 ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_cmpgt_epi8 ( m , v . m ) ) ;
}
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__forceinline GSVector8i gt16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpgt_epi16 ( m , v . m ) ) ;
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}
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__forceinline GSVector8i gt32 ( const GSVector8i & v ) const
{
return GSVector8i ( _mm256_cmpgt_epi32 ( m , v . m ) ) ;
}
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__forceinline GSVector8i lt8 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpgt_epi8 ( v . m , m ) ) ;
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}
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__forceinline GSVector8i lt16 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpgt_epi16 ( v . m , m ) ) ;
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}
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__forceinline GSVector8i lt32 ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_cmpgt_epi32 ( v . m , m ) ) ;
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}
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__forceinline GSVector8i andnot ( const GSVector8i & v ) const
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{
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return GSVector8i ( _mm256_andnot_si256 ( v . m , m ) ) ;
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}
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__forceinline int mask ( ) const
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{
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return _mm256_movemask_epi8 ( m ) ;
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}
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__forceinline bool alltrue ( ) const
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{
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return mask ( ) = = ( int ) 0xffffffff ;
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}
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__forceinline bool allfalse ( ) const
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{
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return _mm256_testz_si256 ( m , m ) ! = 0 ;
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}
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// TODO: extract/insert
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template < int i > __forceinline int extract8 ( ) const
{
ASSERT ( i < 32 ) ;
GSVector4i v = extract < i / 16 > ( ) ;
return v . extract8 < i & 15 > ( ) ;
}
template < int i > __forceinline int extract16 ( ) const
{
ASSERT ( i < 16 ) ;
GSVector4i v = extract < i / 8 > ( ) ;
return v . extract16 < i & 8 > ( ) ;
}
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template < int i > __forceinline int extract32 ( ) const
{
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ASSERT ( i < 8 ) ;
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GSVector4i v = extract < i / 4 > ( ) ;
if ( ( i & 3 ) = = 0 ) return GSVector4i : : store ( v ) ;
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return v . extract32 < i & 3 > ( ) ;
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}
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template < int i > __forceinline GSVector4i extract ( ) const
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{
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ASSERT ( i < 2 ) ;
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if ( i = = 0 ) return GSVector4i ( _mm256_castsi256_si128 ( m ) ) ;
return GSVector4i ( _mm256_extracti128_si256 ( m , i ) ) ;
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}
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template < int i > __forceinline GSVector8i insert ( __m128i m ) const
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{
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ASSERT ( i < 2 ) ;
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return GSVector8i ( _mm256_inserti128_si256 ( this - > m , m , i ) ) ;
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}
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// TODO: gather
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template < class T > __forceinline GSVector8i gather32_32 ( const T * ptr ) const
{
GSVector4i v0 ;
GSVector4i v1 ;
GSVector4i a0 = extract < 0 > ( ) ;
GSVector4i a1 = extract < 1 > ( ) ;
v0 = GSVector4i : : load ( ( int ) ptr [ a0 . extract32 < 0 > ( ) ] ) ;
v0 = v0 . insert32 < 1 > ( ( int ) ptr [ a0 . extract32 < 1 > ( ) ] ) ;
v0 = v0 . insert32 < 2 > ( ( int ) ptr [ a0 . extract32 < 2 > ( ) ] ) ;
v0 = v0 . insert32 < 3 > ( ( int ) ptr [ a0 . extract32 < 3 > ( ) ] ) ;
v1 = GSVector4i : : load ( ( int ) ptr [ a1 . extract32 < 0 > ( ) ] ) ;
v1 = v1 . insert32 < 1 > ( ( int ) ptr [ a1 . extract32 < 1 > ( ) ] ) ;
v1 = v1 . insert32 < 2 > ( ( int ) ptr [ a1 . extract32 < 2 > ( ) ] ) ;
v1 = v1 . insert32 < 3 > ( ( int ) ptr [ a1 . extract32 < 3 > ( ) ] ) ;
return cast ( v0 ) . insert < 1 > ( v1 ) ;
}
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__forceinline GSVector8i gather32_32 ( const uint8 * ptr ) const
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{
return GSVector8i ( _mm256_i32gather_epi32 ( ( const int * ) ptr , m , 1 ) ) & GSVector8i : : x000000ff ( ) ;
}
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__forceinline GSVector8i gather32_32 ( const uint16 * ptr ) const
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{
return GSVector8i ( _mm256_i32gather_epi32 ( ( const int * ) ptr , m , 2 ) ) & GSVector8i : : x0000ffff ( ) ;
}
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__forceinline GSVector8i gather32_32 ( const uint32 * ptr ) const
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{
return GSVector8i ( _mm256_i32gather_epi32 ( ( const int * ) ptr , m , 4 ) ) ;
}
template < class T1 , class T2 > __forceinline GSVector8i gather32_32 ( const T1 * ptr1 , const T2 * ptr2 ) const
{
GSVector4i v0 ;
GSVector4i v1 ;
GSVector4i a0 = extract < 0 > ( ) ;
GSVector4i a1 = extract < 1 > ( ) ;
v0 = GSVector4i : : load ( ( int ) ptr2 [ ptr1 [ a0 . extract32 < 0 > ( ) ] ] ) ;
v0 = v0 . insert32 < 1 > ( ( int ) ptr2 [ ptr1 [ a0 . extract32 < 1 > ( ) ] ] ) ;
v0 = v0 . insert32 < 2 > ( ( int ) ptr2 [ ptr1 [ a0 . extract32 < 2 > ( ) ] ] ) ;
v0 = v0 . insert32 < 3 > ( ( int ) ptr2 [ ptr1 [ a0 . extract32 < 3 > ( ) ] ] ) ;
v1 = GSVector4i : : load ( ( int ) ptr2 [ ptr1 [ a1 . extract32 < 0 > ( ) ] ] ) ;
v1 = v1 . insert32 < 1 > ( ( int ) ptr2 [ ptr1 [ a1 . extract32 < 1 > ( ) ] ] ) ;
v1 = v1 . insert32 < 2 > ( ( int ) ptr2 [ ptr1 [ a1 . extract32 < 2 > ( ) ] ] ) ;
v1 = v1 . insert32 < 3 > ( ( int ) ptr2 [ ptr1 [ a1 . extract32 < 3 > ( ) ] ] ) ;
return cast ( v0 ) . insert < 1 > ( v1 ) ;
}
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__forceinline GSVector8i gather32_32 ( const uint8 * ptr1 , const uint32 * ptr2 ) const
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{
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return gather32_32 < uint8 > ( ptr1 ) . gather32_32 < uint32 > ( ptr2 ) ;
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}
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__forceinline GSVector8i gather32_32 ( const uint32 * ptr1 , const uint32 * ptr2 ) const
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{
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return gather32_32 < uint32 > ( ptr1 ) . gather32_32 < uint32 > ( ptr2 ) ;
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}
template < class T > __forceinline void gather32_32 ( const T * RESTRICT ptr , GSVector8i * RESTRICT dst ) const
{
dst [ 0 ] = gather32_32 < > ( ptr ) ;
}
//
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__forceinline static GSVector8i loadnt ( const void * p )
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{
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return GSVector8i ( _mm256_stream_load_si256 ( ( __m256i * ) p ) ) ;
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}
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__forceinline static GSVector8i loadl ( const void * p )
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{
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return GSVector8i ( _mm256_castsi128_si256 ( _mm_load_si128 ( ( __m128i * ) p ) ) ) ;
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}
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__forceinline static GSVector8i loadh ( const void * p )
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{
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return GSVector8i ( _mm256_inserti128_si256 ( _mm256_setzero_si256 ( ) , _mm_load_si128 ( ( __m128i * ) p ) , 1 ) ) ;
/* TODO: this may be faster
__m256i m = _mm256_castsi128_si256 ( _mm_load_si128 ( ( __m128i * ) p ) ) ;
return GSVector8i ( _mm256_permute2x128_si256 ( m , m , 0x08 ) ) ;
*/
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}
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__forceinline static GSVector8i loadh ( const void * p , const GSVector8i & v )
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{
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return GSVector8i ( _mm256_inserti128_si256 ( v , _mm_load_si128 ( ( __m128i * ) p ) , 1 ) ) ;
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}
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__forceinline static GSVector8i load ( const void * pl , const void * ph )
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{
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return loadh ( ph , loadl ( pl ) ) ;
/* TODO: this may be faster
__m256 m0 = _mm256_castsi128_si256 ( _mm_load_si128 ( ( __m128 * ) pl ) ) ;
__m256 m1 = _mm256_castsi128_si256 ( _mm_load_si128 ( ( __m128 * ) ph ) ) ;
return GSVector8i ( _mm256_permute2x128_si256 ( m0 , m1 , 0x20 ) ) ;
*/
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}
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__forceinline static GSVector8i load ( const void * pll , const void * plh , const void * phl , const void * phh )
{
GSVector4i l = GSVector4i : : load ( pll , plh ) ;
GSVector4i h = GSVector4i : : load ( phl , phh ) ;
return cast ( l ) . ac ( cast ( h ) ) ;
// return GSVector8i(l).insert<1>(h);
}
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template < bool aligned > __forceinline static GSVector8i load ( const void * p )
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{
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return GSVector8i ( aligned ? _mm256_load_si256 ( ( __m256i * ) p ) : _mm256_loadu_si256 ( ( __m256i * ) p ) ) ;
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}
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__forceinline static GSVector8i load ( int i )
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{
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return cast ( GSVector4i : : load ( i ) ) ;
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}
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# ifdef _M_AMD64
__forceinline static GSVector8i loadq ( int64 i )
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{
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return cast ( GSVector4i : : loadq ( i ) ) ;
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}
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# endif
__forceinline static void storent ( void * p , const GSVector8i & v )
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{
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_mm256_stream_si256 ( ( __m256i * ) p , v . m ) ;
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}
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__forceinline static void storel ( void * p , const GSVector8i & v )
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{
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_mm_store_si128 ( ( __m128i * ) p , _mm256_extracti128_si256 ( v . m , 0 ) ) ;
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}
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__forceinline static void storeh ( void * p , const GSVector8i & v )
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{
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_mm_store_si128 ( ( __m128i * ) p , _mm256_extracti128_si256 ( v . m , 1 ) ) ;
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}
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__forceinline static void store ( void * pl , void * ph , const GSVector8i & v )
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{
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GSVector8i : : storel ( pl , v ) ;
GSVector8i : : storeh ( ph , v ) ;
}
template < bool aligned > __forceinline static void store ( void * p , const GSVector8i & v )
{
if ( aligned ) _mm256_store_si256 ( ( __m256i * ) p , v . m ) ;
else _mm256_storeu_si256 ( ( __m256i * ) p , v . m ) ;
}
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__forceinline static int store ( const GSVector8i & v )
{
return GSVector4i : : store ( GSVector4i : : cast ( v ) ) ;
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}
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# ifdef _M_AMD64
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__forceinline static int64 storeq ( const GSVector8i & v )
{
return GSVector4i : : storeq ( GSVector4i : : cast ( v ) ) ;
}
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# endif
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__forceinline static void storent ( void * RESTRICT dst , const void * RESTRICT src , size_t size )
{
const GSVector8i * s = ( const GSVector8i * ) src ;
GSVector8i * d = ( GSVector8i * ) dst ;
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if ( size = = 0 ) return ;
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size_t i = 0 ;
size_t j = size > > 7 ;
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for ( ; i < j ; i + + , s + = 4 , d + = 4 )
{
storent ( & d [ 0 ] , s [ 0 ] ) ;
storent ( & d [ 1 ] , s [ 1 ] ) ;
storent ( & d [ 2 ] , s [ 2 ] ) ;
storent ( & d [ 3 ] , s [ 3 ] ) ;
}
size & = 127 ;
if ( size = = 0 ) return ;
memcpy ( d , s , size ) ;
}
// TODO: swizzling
__forceinline static void sw8 ( GSVector8i & a , GSVector8i & b )
{
GSVector8i c = a ;
GSVector8i d = b ;
a = c . upl8 ( d ) ;
b = c . uph8 ( d ) ;
}
__forceinline static void sw16 ( GSVector8i & a , GSVector8i & b )
{
GSVector8i c = a ;
GSVector8i d = b ;
a = c . upl16 ( d ) ;
b = c . uph16 ( d ) ;
}
__forceinline static void sw32 ( GSVector8i & a , GSVector8i & b )
{
GSVector8i c = a ;
GSVector8i d = b ;
a = c . upl32 ( d ) ;
b = c . uph32 ( d ) ;
}
__forceinline static void sw64 ( GSVector8i & a , GSVector8i & b )
{
GSVector8i c = a ;
GSVector8i d = b ;
a = c . upl64 ( d ) ;
b = c . uph64 ( d ) ;
}
__forceinline static void sw128 ( GSVector8i & a , GSVector8i & b )
{
GSVector8i c = a ;
GSVector8i d = b ;
a = c . ac ( d ) ;
b = c . bd ( d ) ;
}
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__forceinline static void sw4 ( GSVector8i & a , GSVector8i & b , GSVector8i & c , GSVector8i & d )
{
const __m256i epi32_0f0f0f0f = _mm256_set1_epi32 ( 0x0f0f0f0f ) ;
GSVector8i mask ( epi32_0f0f0f0f ) ;
GSVector8i e = ( b < < 4 ) . blend ( a , mask ) ;
GSVector8i f = b . blend ( a > > 4 , mask ) ;
GSVector8i g = ( d < < 4 ) . blend ( c , mask ) ;
GSVector8i h = d . blend ( c > > 4 , mask ) ;
a = e . upl8 ( f ) ;
c = e . uph8 ( f ) ;
b = g . upl8 ( h ) ;
d = g . uph8 ( h ) ;
}
__forceinline static void sw8 ( GSVector8i & a , GSVector8i & b , GSVector8i & c , GSVector8i & d )
{
GSVector8i e = a ;
GSVector8i f = c ;
a = e . upl8 ( b ) ;
c = e . uph8 ( b ) ;
b = f . upl8 ( d ) ;
d = f . uph8 ( d ) ;
}
__forceinline static void sw16 ( GSVector8i & a , GSVector8i & b , GSVector8i & c , GSVector8i & d )
{
GSVector8i e = a ;
GSVector8i f = c ;
a = e . upl16 ( b ) ;
c = e . uph16 ( b ) ;
b = f . upl16 ( d ) ;
d = f . uph16 ( d ) ;
}
__forceinline static void sw32 ( GSVector8i & a , GSVector8i & b , GSVector8i & c , GSVector8i & d )
{
GSVector8i e = a ;
GSVector8i f = c ;
a = e . upl32 ( b ) ;
c = e . uph32 ( b ) ;
b = f . upl32 ( d ) ;
d = f . uph32 ( d ) ;
}
__forceinline static void sw64 ( GSVector8i & a , GSVector8i & b , GSVector8i & c , GSVector8i & d )
{
GSVector8i e = a ;
GSVector8i f = c ;
a = e . upl64 ( b ) ;
c = e . uph64 ( b ) ;
b = f . upl64 ( d ) ;
d = f . uph64 ( d ) ;
}
__forceinline static void sw128 ( GSVector8i & a , GSVector8i & b , GSVector8i & c , GSVector8i & d )
{
GSVector8i e = a ;
GSVector8i f = c ;
a = e . ac ( b ) ;
c = e . bd ( b ) ;
b = f . ac ( d ) ;
d = f . bd ( d ) ;
}
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__forceinline void operator + = ( const GSVector8i & v )
{
m = _mm256_add_epi32 ( m , v ) ;
}
__forceinline void operator - = ( const GSVector8i & v )
{
m = _mm256_sub_epi32 ( m , v ) ;
}
__forceinline void operator + = ( int i )
{
* this + = GSVector8i ( i ) ;
}
__forceinline void operator - = ( int i )
{
* this - = GSVector8i ( i ) ;
}
__forceinline void operator < < = ( const int i )
{
m = _mm256_slli_epi32 ( m , i ) ;
}
__forceinline void operator > > = ( const int i )
{
m = _mm256_srli_epi32 ( m , i ) ;
}
__forceinline void operator & = ( const GSVector8i & v )
{
m = _mm256_and_si256 ( m , v ) ;
}
__forceinline void operator | = ( const GSVector8i & v )
{
m = _mm256_or_si256 ( m , v ) ;
}
__forceinline void operator ^ = ( const GSVector8i & v )
{
m = _mm256_xor_si256 ( m , v ) ;
}
__forceinline friend GSVector8i operator + ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_add_epi32 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator - ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_sub_epi32 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator + ( const GSVector8i & v , int i )
{
return v + GSVector8i ( i ) ;
}
__forceinline friend GSVector8i operator - ( const GSVector8i & v , int i )
{
return v - GSVector8i ( i ) ;
}
__forceinline friend GSVector8i operator < < ( const GSVector8i & v , const int i )
{
return GSVector8i ( _mm256_slli_epi32 ( v , i ) ) ;
}
__forceinline friend GSVector8i operator > > ( const GSVector8i & v , const int i )
{
return GSVector8i ( _mm256_srli_epi32 ( v , i ) ) ;
}
__forceinline friend GSVector8i operator & ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_and_si256 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator | ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_or_si256 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator ^ ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_xor_si256 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator & ( const GSVector8i & v , int i )
{
return v & GSVector8i ( i ) ;
}
__forceinline friend GSVector8i operator | ( const GSVector8i & v , int i )
{
return v | GSVector8i ( i ) ;
}
__forceinline friend GSVector8i operator ^ ( const GSVector8i & v , int i )
{
return v ^ GSVector8i ( i ) ;
}
__forceinline friend GSVector8i operator ~ ( const GSVector8i & v )
{
return v ^ ( v = = v ) ;
}
__forceinline friend GSVector8i operator = = ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_cmpeq_epi32 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator ! = ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return ~ ( v1 = = v2 ) ;
}
__forceinline friend GSVector8i operator > ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_cmpgt_epi32 ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8i operator < ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return GSVector8i ( _mm256_cmpgt_epi32 ( v2 , v1 ) ) ;
}
__forceinline friend GSVector8i operator > = ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return ( v1 > v2 ) | ( v1 = = v2 ) ;
}
__forceinline friend GSVector8i operator < = ( const GSVector8i & v1 , const GSVector8i & v2 )
{
return ( v1 < v2 ) | ( v1 = = v2 ) ;
}
// x = v[31:0] / v[159:128]
// y = v[63:32] / v[191:160]
// z = v[95:64] / v[223:192]
// w = v[127:96] / v[255:224]
# define VECTOR8i_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
__forceinline GSVector8i xs # # ys # # zs # # ws ( ) const { return GSVector8i ( _mm256_shuffle_epi32 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector8i xs # # ys # # zs # # ws # # l ( ) const { return GSVector8i ( _mm256_shufflelo_epi16 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector8i xs # # ys # # zs # # ws # # h ( ) const { return GSVector8i ( _mm256_shufflehi_epi16 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
__forceinline GSVector8i xs # # ys # # zs # # ws # # lh ( ) const { return GSVector8i ( _mm256_shufflehi_epi16 ( _mm256_shufflelo_epi16 ( m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
# define VECTOR8i_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR8i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , x , 0 ) \
VECTOR8i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , y , 1 ) \
VECTOR8i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , z , 2 ) \
VECTOR8i_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , w , 3 ) \
# define VECTOR8i_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR8i_SHUFFLE_3 ( xs , xn , ys , yn , x , 0 ) \
VECTOR8i_SHUFFLE_3 ( xs , xn , ys , yn , y , 1 ) \
VECTOR8i_SHUFFLE_3 ( xs , xn , ys , yn , z , 2 ) \
VECTOR8i_SHUFFLE_3 ( xs , xn , ys , yn , w , 3 ) \
# define VECTOR8i_SHUFFLE_1(xs, xn) \
VECTOR8i_SHUFFLE_2 ( xs , xn , x , 0 ) \
VECTOR8i_SHUFFLE_2 ( xs , xn , y , 1 ) \
VECTOR8i_SHUFFLE_2 ( xs , xn , z , 2 ) \
VECTOR8i_SHUFFLE_2 ( xs , xn , w , 3 ) \
VECTOR8i_SHUFFLE_1 ( x , 0 )
VECTOR8i_SHUFFLE_1 ( y , 1 )
VECTOR8i_SHUFFLE_1 ( z , 2 )
VECTOR8i_SHUFFLE_1 ( w , 3 )
// a = v0[127:0]
// b = v0[255:128]
// c = v1[127:0]
// d = v1[255:128]
// _ = 0
# define VECTOR8i_PERMUTE128_2(as, an, bs, bn) \
__forceinline GSVector8i as # # bs ( ) const { return GSVector8i ( _mm256_permute2x128_si256 ( m , m , an | ( bn < < 4 ) ) ) ; } \
__forceinline GSVector8i as # # bs ( const GSVector8i & v ) const { return GSVector8i ( _mm256_permute2x128_si256 ( m , v . m , an | ( bn < < 4 ) ) ) ; } \
# define VECTOR8i_PERMUTE128_1(as, an) \
VECTOR8i_PERMUTE128_2 ( as , an , a , 0 ) \
VECTOR8i_PERMUTE128_2 ( as , an , b , 1 ) \
VECTOR8i_PERMUTE128_2 ( as , an , c , 2 ) \
VECTOR8i_PERMUTE128_2 ( as , an , d , 3 ) \
VECTOR8i_PERMUTE128_2 ( as , an , _ , 8 ) \
VECTOR8i_PERMUTE128_1 ( a , 0 )
VECTOR8i_PERMUTE128_1 ( b , 1 )
VECTOR8i_PERMUTE128_1 ( c , 2 )
VECTOR8i_PERMUTE128_1 ( d , 3 )
VECTOR8i_PERMUTE128_1 ( _ , 8 )
// a = v[63:0]
// b = v[127:64]
// c = v[191:128]
// d = v[255:192]
# define VECTOR8i_PERMUTE64_4(as, an, bs, bn, cs, cn, ds, dn) \
__forceinline GSVector8i as # # bs # # cs # # ds ( ) const { return GSVector8i ( _mm256_permute4x64_epi64 ( m , _MM_SHUFFLE ( dn , cn , bn , an ) ) ) ; } \
# define VECTOR8i_PERMUTE64_3(as, an, bs, bn, cs, cn) \
VECTOR8i_PERMUTE64_4 ( as , an , bs , bn , cs , cn , a , 0 ) \
VECTOR8i_PERMUTE64_4 ( as , an , bs , bn , cs , cn , b , 1 ) \
VECTOR8i_PERMUTE64_4 ( as , an , bs , bn , cs , cn , c , 2 ) \
VECTOR8i_PERMUTE64_4 ( as , an , bs , bn , cs , cn , d , 3 ) \
# define VECTOR8i_PERMUTE64_2(as, an, bs, bn) \
VECTOR8i_PERMUTE64_3 ( as , an , bs , bn , a , 0 ) \
VECTOR8i_PERMUTE64_3 ( as , an , bs , bn , b , 1 ) \
VECTOR8i_PERMUTE64_3 ( as , an , bs , bn , c , 2 ) \
VECTOR8i_PERMUTE64_3 ( as , an , bs , bn , d , 3 ) \
# define VECTOR8i_PERMUTE64_1(as, an) \
VECTOR8i_PERMUTE64_2 ( as , an , a , 0 ) \
VECTOR8i_PERMUTE64_2 ( as , an , b , 1 ) \
VECTOR8i_PERMUTE64_2 ( as , an , c , 2 ) \
VECTOR8i_PERMUTE64_2 ( as , an , d , 3 ) \
VECTOR8i_PERMUTE64_1 ( a , 0 )
VECTOR8i_PERMUTE64_1 ( b , 1 )
VECTOR8i_PERMUTE64_1 ( c , 2 )
VECTOR8i_PERMUTE64_1 ( d , 3 )
2013-06-10 20:43:03 +00:00
__forceinline GSVector8i permute32 ( const GSVector8i & mask ) const
{
return GSVector8i ( _mm256_permutevar8x32_epi32 ( m , mask ) ) ;
}
2013-06-18 00:25:46 +00:00
__forceinline GSVector8i broadcast8 ( ) const
{
return GSVector8i ( _mm256_broadcastb_epi8 ( _mm256_castsi256_si128 ( m ) ) ) ;
}
__forceinline GSVector8i broadcast16 ( ) const
{
return GSVector8i ( _mm256_broadcastw_epi16 ( _mm256_castsi256_si128 ( m ) ) ) ;
}
__forceinline GSVector8i broadcast32 ( ) const
{
return GSVector8i ( _mm256_broadcastd_epi32 ( _mm256_castsi256_si128 ( m ) ) ) ;
}
__forceinline GSVector8i broadcast64 ( ) const
{
return GSVector8i ( _mm256_broadcastq_epi64 ( _mm256_castsi256_si128 ( m ) ) ) ;
}
__forceinline static GSVector8i broadcast8 ( const GSVector4i & v )
{
return GSVector8i ( _mm256_broadcastb_epi8 ( v . m ) ) ;
}
__forceinline static GSVector8i broadcast16 ( const GSVector4i & v )
{
return GSVector8i ( _mm256_broadcastw_epi16 ( v . m ) ) ;
}
__forceinline static GSVector8i broadcast32 ( const GSVector4i & v )
{
return GSVector8i ( _mm256_broadcastd_epi32 ( v . m ) ) ;
}
__forceinline static GSVector8i broadcast64 ( const GSVector4i & v )
{
return GSVector8i ( _mm256_broadcastq_epi64 ( v . m ) ) ;
}
2013-06-20 05:07:52 +00:00
__forceinline static GSVector8i broadcast128 ( const GSVector4i & v )
{
// this one only has m128 source op, it will be saved to a temp on stack if the compiler is not smart enough and use the address of v directly (<= vs2012u3rc2)
return GSVector8i ( _mm256_broadcastsi128_si256 ( v ) ) ; // fastest
//return GSVector8i(v); // almost as fast as broadcast
//return cast(v).insert<1>(v); // slow
//return cast(v).aa(); // slowest
}
2013-06-24 01:11:00 +00:00
__forceinline static GSVector8i broadcast8 ( const void * p )
{
return GSVector8i ( _mm256_broadcastb_epi8 ( _mm_cvtsi32_si128 ( * ( const int * ) p ) ) ) ;
}
__forceinline static GSVector8i broadcast16 ( const void * p )
{
return GSVector8i ( _mm256_broadcastw_epi16 ( _mm_cvtsi32_si128 ( * ( const int * ) p ) ) ) ;
}
__forceinline static GSVector8i broadcast32 ( const void * p )
{
return GSVector8i ( _mm256_broadcastd_epi32 ( _mm_cvtsi32_si128 ( * ( const int * ) p ) ) ) ;
}
__forceinline static GSVector8i broadcast64 ( const void * p )
{
return GSVector8i ( _mm256_broadcastq_epi64 ( _mm_loadl_epi64 ( ( const __m128i * ) p ) ) ) ;
}
__forceinline static GSVector8i broadcast128 ( const void * p )
{
return GSVector8i ( _mm256_broadcastsi128_si256 ( * ( const __m128i * ) p ) ) ;
}
2013-06-10 15:56:11 +00:00
__forceinline static GSVector8i zero ( ) { return GSVector8i ( _mm256_setzero_si256 ( ) ) ; }
__forceinline static GSVector8i xffffffff ( ) { return zero ( ) = = zero ( ) ; }
__forceinline static GSVector8i x00000001 ( ) { return xffffffff ( ) . srl32 ( 31 ) ; }
__forceinline static GSVector8i x00000003 ( ) { return xffffffff ( ) . srl32 ( 30 ) ; }
__forceinline static GSVector8i x00000007 ( ) { return xffffffff ( ) . srl32 ( 29 ) ; }
__forceinline static GSVector8i x0000000f ( ) { return xffffffff ( ) . srl32 ( 28 ) ; }
__forceinline static GSVector8i x0000001f ( ) { return xffffffff ( ) . srl32 ( 27 ) ; }
__forceinline static GSVector8i x0000003f ( ) { return xffffffff ( ) . srl32 ( 26 ) ; }
__forceinline static GSVector8i x0000007f ( ) { return xffffffff ( ) . srl32 ( 25 ) ; }
__forceinline static GSVector8i x000000ff ( ) { return xffffffff ( ) . srl32 ( 24 ) ; }
__forceinline static GSVector8i x000001ff ( ) { return xffffffff ( ) . srl32 ( 23 ) ; }
__forceinline static GSVector8i x000003ff ( ) { return xffffffff ( ) . srl32 ( 22 ) ; }
__forceinline static GSVector8i x000007ff ( ) { return xffffffff ( ) . srl32 ( 21 ) ; }
__forceinline static GSVector8i x00000fff ( ) { return xffffffff ( ) . srl32 ( 20 ) ; }
__forceinline static GSVector8i x00001fff ( ) { return xffffffff ( ) . srl32 ( 19 ) ; }
__forceinline static GSVector8i x00003fff ( ) { return xffffffff ( ) . srl32 ( 18 ) ; }
__forceinline static GSVector8i x00007fff ( ) { return xffffffff ( ) . srl32 ( 17 ) ; }
__forceinline static GSVector8i x0000ffff ( ) { return xffffffff ( ) . srl32 ( 16 ) ; }
__forceinline static GSVector8i x0001ffff ( ) { return xffffffff ( ) . srl32 ( 15 ) ; }
__forceinline static GSVector8i x0003ffff ( ) { return xffffffff ( ) . srl32 ( 14 ) ; }
__forceinline static GSVector8i x0007ffff ( ) { return xffffffff ( ) . srl32 ( 13 ) ; }
__forceinline static GSVector8i x000fffff ( ) { return xffffffff ( ) . srl32 ( 12 ) ; }
__forceinline static GSVector8i x001fffff ( ) { return xffffffff ( ) . srl32 ( 11 ) ; }
__forceinline static GSVector8i x003fffff ( ) { return xffffffff ( ) . srl32 ( 10 ) ; }
__forceinline static GSVector8i x007fffff ( ) { return xffffffff ( ) . srl32 ( 9 ) ; }
__forceinline static GSVector8i x00ffffff ( ) { return xffffffff ( ) . srl32 ( 8 ) ; }
__forceinline static GSVector8i x01ffffff ( ) { return xffffffff ( ) . srl32 ( 7 ) ; }
__forceinline static GSVector8i x03ffffff ( ) { return xffffffff ( ) . srl32 ( 6 ) ; }
__forceinline static GSVector8i x07ffffff ( ) { return xffffffff ( ) . srl32 ( 5 ) ; }
__forceinline static GSVector8i x0fffffff ( ) { return xffffffff ( ) . srl32 ( 4 ) ; }
__forceinline static GSVector8i x1fffffff ( ) { return xffffffff ( ) . srl32 ( 3 ) ; }
__forceinline static GSVector8i x3fffffff ( ) { return xffffffff ( ) . srl32 ( 2 ) ; }
__forceinline static GSVector8i x7fffffff ( ) { return xffffffff ( ) . srl32 ( 1 ) ; }
__forceinline static GSVector8i x80000000 ( ) { return xffffffff ( ) . sll32 ( 31 ) ; }
__forceinline static GSVector8i xc0000000 ( ) { return xffffffff ( ) . sll32 ( 30 ) ; }
__forceinline static GSVector8i xe0000000 ( ) { return xffffffff ( ) . sll32 ( 29 ) ; }
__forceinline static GSVector8i xf0000000 ( ) { return xffffffff ( ) . sll32 ( 28 ) ; }
__forceinline static GSVector8i xf8000000 ( ) { return xffffffff ( ) . sll32 ( 27 ) ; }
__forceinline static GSVector8i xfc000000 ( ) { return xffffffff ( ) . sll32 ( 26 ) ; }
__forceinline static GSVector8i xfe000000 ( ) { return xffffffff ( ) . sll32 ( 25 ) ; }
__forceinline static GSVector8i xff000000 ( ) { return xffffffff ( ) . sll32 ( 24 ) ; }
__forceinline static GSVector8i xff800000 ( ) { return xffffffff ( ) . sll32 ( 23 ) ; }
__forceinline static GSVector8i xffc00000 ( ) { return xffffffff ( ) . sll32 ( 22 ) ; }
__forceinline static GSVector8i xffe00000 ( ) { return xffffffff ( ) . sll32 ( 21 ) ; }
__forceinline static GSVector8i xfff00000 ( ) { return xffffffff ( ) . sll32 ( 20 ) ; }
__forceinline static GSVector8i xfff80000 ( ) { return xffffffff ( ) . sll32 ( 19 ) ; }
__forceinline static GSVector8i xfffc0000 ( ) { return xffffffff ( ) . sll32 ( 18 ) ; }
__forceinline static GSVector8i xfffe0000 ( ) { return xffffffff ( ) . sll32 ( 17 ) ; }
__forceinline static GSVector8i xffff0000 ( ) { return xffffffff ( ) . sll32 ( 16 ) ; }
__forceinline static GSVector8i xffff8000 ( ) { return xffffffff ( ) . sll32 ( 15 ) ; }
__forceinline static GSVector8i xffffc000 ( ) { return xffffffff ( ) . sll32 ( 14 ) ; }
__forceinline static GSVector8i xffffe000 ( ) { return xffffffff ( ) . sll32 ( 13 ) ; }
__forceinline static GSVector8i xfffff000 ( ) { return xffffffff ( ) . sll32 ( 12 ) ; }
__forceinline static GSVector8i xfffff800 ( ) { return xffffffff ( ) . sll32 ( 11 ) ; }
__forceinline static GSVector8i xfffffc00 ( ) { return xffffffff ( ) . sll32 ( 10 ) ; }
__forceinline static GSVector8i xfffffe00 ( ) { return xffffffff ( ) . sll32 ( 9 ) ; }
__forceinline static GSVector8i xffffff00 ( ) { return xffffffff ( ) . sll32 ( 8 ) ; }
__forceinline static GSVector8i xffffff80 ( ) { return xffffffff ( ) . sll32 ( 7 ) ; }
__forceinline static GSVector8i xffffffc0 ( ) { return xffffffff ( ) . sll32 ( 6 ) ; }
__forceinline static GSVector8i xffffffe0 ( ) { return xffffffff ( ) . sll32 ( 5 ) ; }
__forceinline static GSVector8i xfffffff0 ( ) { return xffffffff ( ) . sll32 ( 4 ) ; }
__forceinline static GSVector8i xfffffff8 ( ) { return xffffffff ( ) . sll32 ( 3 ) ; }
__forceinline static GSVector8i xfffffffc ( ) { return xffffffff ( ) . sll32 ( 2 ) ; }
__forceinline static GSVector8i xfffffffe ( ) { return xffffffff ( ) . sll32 ( 1 ) ; }
__forceinline static GSVector8i x0001 ( ) { return xffffffff ( ) . srl16 ( 15 ) ; }
__forceinline static GSVector8i x0003 ( ) { return xffffffff ( ) . srl16 ( 14 ) ; }
__forceinline static GSVector8i x0007 ( ) { return xffffffff ( ) . srl16 ( 13 ) ; }
__forceinline static GSVector8i x000f ( ) { return xffffffff ( ) . srl16 ( 12 ) ; }
__forceinline static GSVector8i x001f ( ) { return xffffffff ( ) . srl16 ( 11 ) ; }
__forceinline static GSVector8i x003f ( ) { return xffffffff ( ) . srl16 ( 10 ) ; }
__forceinline static GSVector8i x007f ( ) { return xffffffff ( ) . srl16 ( 9 ) ; }
__forceinline static GSVector8i x00ff ( ) { return xffffffff ( ) . srl16 ( 8 ) ; }
__forceinline static GSVector8i x01ff ( ) { return xffffffff ( ) . srl16 ( 7 ) ; }
__forceinline static GSVector8i x03ff ( ) { return xffffffff ( ) . srl16 ( 6 ) ; }
__forceinline static GSVector8i x07ff ( ) { return xffffffff ( ) . srl16 ( 5 ) ; }
__forceinline static GSVector8i x0fff ( ) { return xffffffff ( ) . srl16 ( 4 ) ; }
__forceinline static GSVector8i x1fff ( ) { return xffffffff ( ) . srl16 ( 3 ) ; }
__forceinline static GSVector8i x3fff ( ) { return xffffffff ( ) . srl16 ( 2 ) ; }
__forceinline static GSVector8i x7fff ( ) { return xffffffff ( ) . srl16 ( 1 ) ; }
__forceinline static GSVector8i x8000 ( ) { return xffffffff ( ) . sll16 ( 15 ) ; }
__forceinline static GSVector8i xc000 ( ) { return xffffffff ( ) . sll16 ( 14 ) ; }
__forceinline static GSVector8i xe000 ( ) { return xffffffff ( ) . sll16 ( 13 ) ; }
__forceinline static GSVector8i xf000 ( ) { return xffffffff ( ) . sll16 ( 12 ) ; }
__forceinline static GSVector8i xf800 ( ) { return xffffffff ( ) . sll16 ( 11 ) ; }
__forceinline static GSVector8i xfc00 ( ) { return xffffffff ( ) . sll16 ( 10 ) ; }
__forceinline static GSVector8i xfe00 ( ) { return xffffffff ( ) . sll16 ( 9 ) ; }
__forceinline static GSVector8i xff00 ( ) { return xffffffff ( ) . sll16 ( 8 ) ; }
__forceinline static GSVector8i xff80 ( ) { return xffffffff ( ) . sll16 ( 7 ) ; }
__forceinline static GSVector8i xffc0 ( ) { return xffffffff ( ) . sll16 ( 6 ) ; }
__forceinline static GSVector8i xffe0 ( ) { return xffffffff ( ) . sll16 ( 5 ) ; }
__forceinline static GSVector8i xfff0 ( ) { return xffffffff ( ) . sll16 ( 4 ) ; }
__forceinline static GSVector8i xfff8 ( ) { return xffffffff ( ) . sll16 ( 3 ) ; }
__forceinline static GSVector8i xfffc ( ) { return xffffffff ( ) . sll16 ( 2 ) ; }
__forceinline static GSVector8i xfffe ( ) { return xffffffff ( ) . sll16 ( 1 ) ; }
__forceinline static GSVector8i xffffffff ( const GSVector8i & v ) { return v = = v ; }
__forceinline static GSVector8i x00000001 ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 31 ) ; }
__forceinline static GSVector8i x00000003 ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 30 ) ; }
__forceinline static GSVector8i x00000007 ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 29 ) ; }
__forceinline static GSVector8i x0000000f ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 28 ) ; }
__forceinline static GSVector8i x0000001f ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 27 ) ; }
__forceinline static GSVector8i x0000003f ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 26 ) ; }
__forceinline static GSVector8i x0000007f ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 25 ) ; }
__forceinline static GSVector8i x000000ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 24 ) ; }
__forceinline static GSVector8i x000001ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 23 ) ; }
__forceinline static GSVector8i x000003ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 22 ) ; }
__forceinline static GSVector8i x000007ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 21 ) ; }
__forceinline static GSVector8i x00000fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 20 ) ; }
__forceinline static GSVector8i x00001fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 19 ) ; }
__forceinline static GSVector8i x00003fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 18 ) ; }
__forceinline static GSVector8i x00007fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 17 ) ; }
__forceinline static GSVector8i x0000ffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 16 ) ; }
__forceinline static GSVector8i x0001ffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 15 ) ; }
__forceinline static GSVector8i x0003ffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 14 ) ; }
__forceinline static GSVector8i x0007ffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 13 ) ; }
__forceinline static GSVector8i x000fffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 12 ) ; }
__forceinline static GSVector8i x001fffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 11 ) ; }
__forceinline static GSVector8i x003fffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 10 ) ; }
__forceinline static GSVector8i x007fffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 9 ) ; }
__forceinline static GSVector8i x00ffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 8 ) ; }
__forceinline static GSVector8i x01ffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 7 ) ; }
__forceinline static GSVector8i x03ffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 6 ) ; }
__forceinline static GSVector8i x07ffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 5 ) ; }
__forceinline static GSVector8i x0fffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 4 ) ; }
__forceinline static GSVector8i x1fffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 3 ) ; }
__forceinline static GSVector8i x3fffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 2 ) ; }
__forceinline static GSVector8i x7fffffff ( const GSVector8i & v ) { return xffffffff ( v ) . srl32 ( 1 ) ; }
__forceinline static GSVector8i x80000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 31 ) ; }
__forceinline static GSVector8i xc0000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 30 ) ; }
__forceinline static GSVector8i xe0000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 29 ) ; }
__forceinline static GSVector8i xf0000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 28 ) ; }
__forceinline static GSVector8i xf8000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 27 ) ; }
__forceinline static GSVector8i xfc000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 26 ) ; }
__forceinline static GSVector8i xfe000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 25 ) ; }
__forceinline static GSVector8i xff000000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 24 ) ; }
__forceinline static GSVector8i xff800000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 23 ) ; }
__forceinline static GSVector8i xffc00000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 22 ) ; }
__forceinline static GSVector8i xffe00000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 21 ) ; }
__forceinline static GSVector8i xfff00000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 20 ) ; }
__forceinline static GSVector8i xfff80000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 19 ) ; }
__forceinline static GSVector8i xfffc0000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 18 ) ; }
__forceinline static GSVector8i xfffe0000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 17 ) ; }
__forceinline static GSVector8i xffff0000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 16 ) ; }
__forceinline static GSVector8i xffff8000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 15 ) ; }
__forceinline static GSVector8i xffffc000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 14 ) ; }
__forceinline static GSVector8i xffffe000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 13 ) ; }
__forceinline static GSVector8i xfffff000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 12 ) ; }
__forceinline static GSVector8i xfffff800 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 11 ) ; }
__forceinline static GSVector8i xfffffc00 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 10 ) ; }
__forceinline static GSVector8i xfffffe00 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 9 ) ; }
__forceinline static GSVector8i xffffff00 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 8 ) ; }
__forceinline static GSVector8i xffffff80 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 7 ) ; }
__forceinline static GSVector8i xffffffc0 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 6 ) ; }
__forceinline static GSVector8i xffffffe0 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 5 ) ; }
__forceinline static GSVector8i xfffffff0 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 4 ) ; }
__forceinline static GSVector8i xfffffff8 ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 3 ) ; }
__forceinline static GSVector8i xfffffffc ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 2 ) ; }
__forceinline static GSVector8i xfffffffe ( const GSVector8i & v ) { return xffffffff ( v ) . sll32 ( 1 ) ; }
__forceinline static GSVector8i x0001 ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 15 ) ; }
__forceinline static GSVector8i x0003 ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 14 ) ; }
__forceinline static GSVector8i x0007 ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 13 ) ; }
__forceinline static GSVector8i x000f ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 12 ) ; }
__forceinline static GSVector8i x001f ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 11 ) ; }
__forceinline static GSVector8i x003f ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 10 ) ; }
__forceinline static GSVector8i x007f ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 9 ) ; }
__forceinline static GSVector8i x00ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 8 ) ; }
__forceinline static GSVector8i x01ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 7 ) ; }
__forceinline static GSVector8i x03ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 6 ) ; }
__forceinline static GSVector8i x07ff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 5 ) ; }
__forceinline static GSVector8i x0fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 4 ) ; }
__forceinline static GSVector8i x1fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 3 ) ; }
__forceinline static GSVector8i x3fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 2 ) ; }
__forceinline static GSVector8i x7fff ( const GSVector8i & v ) { return xffffffff ( v ) . srl16 ( 1 ) ; }
__forceinline static GSVector8i x8000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 15 ) ; }
__forceinline static GSVector8i xc000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 14 ) ; }
__forceinline static GSVector8i xe000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 13 ) ; }
__forceinline static GSVector8i xf000 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 12 ) ; }
__forceinline static GSVector8i xf800 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 11 ) ; }
__forceinline static GSVector8i xfc00 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 10 ) ; }
__forceinline static GSVector8i xfe00 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 9 ) ; }
__forceinline static GSVector8i xff00 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 8 ) ; }
__forceinline static GSVector8i xff80 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 7 ) ; }
__forceinline static GSVector8i xffc0 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 6 ) ; }
__forceinline static GSVector8i xffe0 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 5 ) ; }
__forceinline static GSVector8i xfff0 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 4 ) ; }
__forceinline static GSVector8i xfff8 ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 3 ) ; }
__forceinline static GSVector8i xfffc ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 2 ) ; }
__forceinline static GSVector8i xfffe ( const GSVector8i & v ) { return xffffffff ( v ) . sll16 ( 1 ) ; }
__forceinline static GSVector8i xff ( int n ) { return m_xff [ n ] ; }
__forceinline static GSVector8i x0f ( int n ) { return m_x0f [ n ] ; }
} ;
# endif
# if _M_SSE >= 0x500
__aligned ( class , 32 ) GSVector8
{
public :
union
{
struct { float x0 , y0 , z0 , w0 , x1 , y1 , z1 , w1 ; } ;
struct { float r0 , g0 , b0 , a0 , r1 , g1 , b1 , a1 ; } ;
float v [ 8 ] ;
float f32 [ 8 ] ;
int8 i8 [ 32 ] ;
int16 i16 [ 16 ] ;
int32 i32 [ 8 ] ;
int64 i64 [ 4 ] ;
uint8 u8 [ 32 ] ;
uint16 u16 [ 16 ] ;
uint32 u32 [ 8 ] ;
uint64 u64 [ 4 ] ;
__m256 m ;
__m128 m0 , m1 ;
} ;
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static const GSVector8 m_half ;
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static const GSVector8 m_one ;
static const GSVector8 m_x7fffffff ;
static const GSVector8 m_x80000000 ;
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static const GSVector8 m_x4b000000 ;
static const GSVector8 m_x4f800000 ;
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static const GSVector8 m_max ;
static const GSVector8 m_min ;
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__forceinline GSVector8 ( )
{
}
__forceinline GSVector8 ( float x0 , float y0 , float z0 , float w0 , float x1 , float y1 , float z1 , float w1 )
{
m = _mm256_set_ps ( w1 , z1 , y1 , x1 , w0 , z0 , y0 , x0 ) ;
}
__forceinline GSVector8 ( int x0 , int y0 , int z0 , int w0 , int x1 , int y1 , int z1 , int w1 )
{
m = _mm256_cvtepi32_ps ( _mm256_set_epi32 ( w1 , z1 , y1 , x1 , w0 , z0 , y0 , x0 ) ) ;
}
__forceinline GSVector8 ( __m128 m0 , __m128 m1 )
{
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#if 0 // _MSC_VER >= 1700
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this - > m = _mm256_permute2f128_ps ( _mm256_castps128_ps256 ( m0 ) , _mm256_castps128_ps256 ( m1 ) , 0x20 ) ;
# else
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this - > m = zero ( ) . insert < 0 > ( m0 ) . insert < 1 > ( m1 ) ;
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# endif
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}
__forceinline GSVector8 ( const GSVector8 & v )
{
m = v . m ;
}
__forceinline explicit GSVector8 ( float f )
{
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* this = f ;
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}
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__forceinline explicit GSVector8 ( int i )
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{
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# if _M_SSE >= 0x501
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m = _mm256_cvtepi32_ps ( _mm256_broadcastd_epi32 ( _mm_cvtsi32_si128 ( i ) ) ) ;
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# else
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GSVector4i v ( ( int ) i ) ;
* this = GSVector4 ( v ) ;
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# endif
}
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__forceinline explicit GSVector8 ( __m128 m )
{
* this = m ;
}
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__forceinline explicit GSVector8 ( __m256 m )
{
this - > m = m ;
}
# if _M_SSE >= 0x501
__forceinline explicit GSVector8 ( const GSVector8i & v ) ;
__forceinline static GSVector8 cast ( const GSVector8i & v ) ;
# endif
__forceinline static GSVector8 cast ( const GSVector4 & v ) ;
__forceinline static GSVector8 cast ( const GSVector4i & v ) ;
__forceinline void operator = ( const GSVector8 & v )
{
m = v . m ;
}
__forceinline void operator = ( float f )
{
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# if _M_SSE >= 0x501
m = _mm256_broadcastss_ps ( _mm_load_ss ( & f ) ) ;
# else
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m = _mm256_set1_ps ( f ) ;
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# endif
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}
__forceinline void operator = ( __m128 m )
{
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this - > m = _mm256_insertf128_ps ( _mm256_castps128_ps256 ( m ) , m , 1 ) ;
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}
__forceinline void operator = ( __m256 m )
{
this - > m = m ;
}
__forceinline operator __m256 ( ) const
{
return m ;
}
__forceinline GSVector8 abs ( ) const
{
# if _M_SSE >= 0x501
return * this & cast ( GSVector8i : : x7fffffff ( ) ) ;
# else
return * this & m_x7fffffff ;
# endif
}
__forceinline GSVector8 neg ( ) const
{
# if _M_SSE >= 0x501
return * this ^ cast ( GSVector8i : : x80000000 ( ) ) ;
# else
return * this ^ m_x80000000 ;
# endif
}
__forceinline GSVector8 rcp ( ) const
{
return GSVector8 ( _mm256_rcp_ps ( m ) ) ;
}
__forceinline GSVector8 rcpnr ( ) const
{
GSVector8 v = rcp ( ) ;
return ( v + v ) - ( v * v ) * * this ;
}
template < int mode > __forceinline GSVector8 round ( ) const
{
return GSVector8 ( _mm256_round_ps ( m , mode ) ) ;
}
__forceinline GSVector8 floor ( ) const
{
return round < Round_NegInf > ( ) ;
}
__forceinline GSVector8 ceil ( ) const
{
return round < Round_PosInf > ( ) ;
}
# if _M_SSE >= 0x501
# define LOG8_POLY0(x, c0) GSVector8(c0)
# define LOG8_POLY1(x, c0, c1) (LOG8_POLY0(x, c1).madd(x, GSVector8(c0)))
# define LOG8_POLY2(x, c0, c1, c2) (LOG8_POLY1(x, c1, c2).madd(x, GSVector8(c0)))
# define LOG8_POLY3(x, c0, c1, c2, c3) (LOG8_POLY2(x, c1, c2, c3).madd(x, GSVector8(c0)))
# define LOG8_POLY4(x, c0, c1, c2, c3, c4) (LOG8_POLY3(x, c1, c2, c3, c4).madd(x, GSVector8(c0)))
# define LOG8_POLY5(x, c0, c1, c2, c3, c4, c5) (LOG8_POLY4(x, c1, c2, c3, c4, c5).madd(x, GSVector8(c0)))
__forceinline GSVector8 log2 ( int precision = 5 ) const
{
// NOTE: see GSVector4::log2
GSVector8 one = m_one ;
GSVector8i i = GSVector8i : : cast ( * this ) ;
GSVector8 e = GSVector8 ( ( ( i < < 1 ) > > 24 ) - GSVector8i : : x0000007f ( ) ) ;
GSVector8 m = GSVector8 : : cast ( ( i < < 9 ) > > 9 ) | one ;
GSVector8 p ;
switch ( precision )
{
case 3 :
p = LOG8_POLY2 ( m , 2.28330284476918490682f , - 1.04913055217340124191f , 0.204446009836232697516f ) ;
break ;
case 4 :
p = LOG8_POLY3 ( m , 2.61761038894603480148f , - 1.75647175389045657003f , 0.688243882994381274313f , - 0.107254423828329604454f ) ;
break ;
default :
case 5 :
p = LOG8_POLY4 ( m , 2.8882704548164776201f , - 2.52074962577807006663f , 1.48116647521213171641f , - 0.465725644288844778798f , 0.0596515482674574969533f ) ;
break ;
case 6 :
p = LOG8_POLY5 ( m , 3.1157899f , - 3.3241990f , 2.5988452f , - 1.2315303f , 3.1821337e-1 f , - 3.4436006e-2 f ) ;
break ;
}
// This effectively increases the polynomial degree by one, but ensures that log2(1) == 0
p = p * ( m - one ) ;
return p + e ;
}
# endif
__forceinline GSVector8 madd ( const GSVector8 & a , const GSVector8 & b ) const
{
#if 0 //_M_SSE >= 0x501
return GSVector8 ( _mm256_fmadd_ps ( m , a , b ) ) ;
# else
return * this * a + b ;
# endif
}
__forceinline GSVector8 msub ( const GSVector8 & a , const GSVector8 & b ) const
{
#if 0 //_M_SSE >= 0x501
return GSVector8 ( _mm256_fmsub_ps ( m , a , b ) ) ;
# else
return * this * a - b ;
# endif
}
__forceinline GSVector8 nmadd ( const GSVector8 & a , const GSVector8 & b ) const
{
#if 0 //_M_SSE >= 0x501
return GSVector8 ( _mm256_fnmadd_ps ( m , a , b ) ) ;
# else
return b - * this * a ;
# endif
}
__forceinline GSVector8 nmsub ( const GSVector8 & a , const GSVector8 & b ) const
{
#if 0 //_M_SSE >= 0x501
return GSVector8 ( _mm256_fnmsub_ps ( m , a , b ) ) ;
# else
return - b - * this * a ;
# endif
}
__forceinline GSVector8 addm ( const GSVector8 & a , const GSVector8 & b ) const
{
return a . madd ( b , * this ) ; // *this + a * b
}
__forceinline GSVector8 subm ( const GSVector8 & a , const GSVector8 & b ) const
{
return a . nmadd ( b , * this ) ; // *this - a * b
}
__forceinline GSVector8 hadd ( ) const
{
return GSVector8 ( _mm256_hadd_ps ( m , m ) ) ;
}
__forceinline GSVector8 hadd ( const GSVector8 & v ) const
{
return GSVector8 ( _mm256_hadd_ps ( m , v . m ) ) ;
}
__forceinline GSVector8 hsub ( ) const
{
return GSVector8 ( _mm256_hsub_ps ( m , m ) ) ;
}
__forceinline GSVector8 hsub ( const GSVector8 & v ) const
{
return GSVector8 ( _mm256_hsub_ps ( m , v . m ) ) ;
}
template < int i > __forceinline GSVector8 dp ( const GSVector8 & v ) const
{
return GSVector8 ( _mm256_dp_ps ( m , v . m , i ) ) ;
}
__forceinline GSVector8 sat ( const GSVector8 & a , const GSVector8 & b ) const
{
return GSVector8 ( _mm256_min_ps ( _mm256_max_ps ( m , a ) , b ) ) ;
}
__forceinline GSVector8 sat ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_min_ps ( _mm256_max_ps ( m , a . xyxy ( ) ) , a . zwzw ( ) ) ) ;
}
__forceinline GSVector8 sat ( const float scale = 255 ) const
{
return sat ( zero ( ) , GSVector8 ( scale ) ) ;
}
__forceinline GSVector8 clamp ( const float scale = 255 ) const
{
return min ( GSVector8 ( scale ) ) ;
}
__forceinline GSVector8 min ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_min_ps ( m , a ) ) ;
}
__forceinline GSVector8 max ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_max_ps ( m , a ) ) ;
}
template < int mask > __forceinline GSVector8 blend32 ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_blend_ps ( m , a , mask ) ) ;
}
__forceinline GSVector8 blend32 ( const GSVector8 & a , const GSVector8 & mask ) const
{
return GSVector8 ( _mm256_blendv_ps ( m , a , mask ) ) ;
}
__forceinline GSVector8 upl ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_unpacklo_ps ( m , a ) ) ;
}
__forceinline GSVector8 uph ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_unpackhi_ps ( m , a ) ) ;
}
__forceinline GSVector8 upl64 ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_castpd_ps ( _mm256_unpacklo_pd ( _mm256_castps_pd ( m ) , _mm256_castps_pd ( a ) ) ) ) ;
}
__forceinline GSVector8 uph64 ( const GSVector8 & a ) const
{
return GSVector8 ( _mm256_castpd_ps ( _mm256_unpackhi_pd ( _mm256_castps_pd ( m ) , _mm256_castps_pd ( a ) ) ) ) ;
}
__forceinline GSVector8 l2h ( ) const
{
return xyxy ( ) ;
}
__forceinline GSVector8 h2l ( ) const
{
return zwzw ( ) ;
}
__forceinline GSVector8 andnot ( const GSVector8 & v ) const
{
return GSVector8 ( _mm256_andnot_ps ( v . m , m ) ) ;
}
__forceinline int mask ( ) const
{
return _mm256_movemask_ps ( m ) ;
}
__forceinline bool alltrue ( ) const
{
return mask ( ) = = 0xff ;
}
__forceinline bool allfalse ( ) const
{
return _mm256_testz_ps ( m , m ) ! = 0 ;
}
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__forceinline GSVector8 replace_nan ( const GSVector8 & v ) const
{
return v . blend32 ( * this , * this = = * this ) ;
}
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template < int src , int dst > __forceinline GSVector8 insert32 ( const GSVector8 & v ) const
{
// TODO: use blendps when src == dst
ASSERT ( src < 4 & & dst < 4 ) ; // not cross lane like extract32()
switch ( dst )
{
case 0 :
switch ( src )
{
case 0 : return yyxx ( v ) . zxzw ( * this ) ;
case 1 : return yyyy ( v ) . zxzw ( * this ) ;
case 2 : return yyzz ( v ) . zxzw ( * this ) ;
case 3 : return yyww ( v ) . zxzw ( * this ) ;
default : __assume ( 0 ) ;
}
break ;
case 1 :
switch ( src )
{
case 0 : return xxxx ( v ) . xzzw ( * this ) ;
case 1 : return xxyy ( v ) . xzzw ( * this ) ;
case 2 : return xxzz ( v ) . xzzw ( * this ) ;
case 3 : return xxww ( v ) . xzzw ( * this ) ;
default : __assume ( 0 ) ;
}
break ;
case 2 :
switch ( src )
{
case 0 : return xyzx ( wwxx ( v ) ) ;
case 1 : return xyzx ( wwyy ( v ) ) ;
case 2 : return xyzx ( wwzz ( v ) ) ;
case 3 : return xyzx ( wwww ( v ) ) ;
default : __assume ( 0 ) ;
}
break ;
case 3 :
switch ( src )
{
case 0 : return xyxz ( zzxx ( v ) ) ;
case 1 : return xyxz ( zzyy ( v ) ) ;
case 2 : return xyxz ( zzzz ( v ) ) ;
case 3 : return xyxz ( zzww ( v ) ) ;
default : __assume ( 0 ) ;
}
break ;
default :
__assume ( 0 ) ;
}
return * this ;
}
template < int i > __forceinline int extract32 ( ) const
{
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ASSERT ( i < 8 ) ;
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return extract < i / 4 > ( ) . template extract32 < i & 3 > ( ) ;
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}
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template < int i > __forceinline GSVector8 insert ( __m128 m ) const
{
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ASSERT ( i < 2 ) ;
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return GSVector8 ( _mm256_insertf128_ps ( this - > m , m , i ) ) ;
}
template < int i > __forceinline GSVector4 extract ( ) const
{
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ASSERT ( i < 2 ) ;
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if ( i = = 0 ) return GSVector4 ( _mm256_castps256_ps128 ( m ) ) ;
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return GSVector4 ( _mm256_extractf128_ps ( m , i ) ) ;
}
__forceinline static GSVector8 zero ( )
{
return GSVector8 ( _mm256_setzero_ps ( ) ) ;
}
__forceinline static GSVector8 xffffffff ( )
{
return zero ( ) = = zero ( ) ;
}
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// TODO
__forceinline static GSVector8 loadl ( const void * p )
{
return GSVector8 ( _mm256_castps128_ps256 ( _mm_load_ps ( ( float * ) p ) ) ) ;
}
__forceinline static GSVector8 loadh ( const void * p )
{
return zero ( ) . insert < 1 > ( _mm_load_ps ( ( float * ) p ) ) ;
}
__forceinline static GSVector8 loadh ( const void * p , const GSVector8 & v )
{
return GSVector8 ( _mm256_insertf128_ps ( v , _mm_load_ps ( ( float * ) p ) , 1 ) ) ;
}
__forceinline static GSVector8 load ( const void * pl , const void * ph )
{
return loadh ( ph , loadl ( pl ) ) ;
}
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template < bool aligned > __forceinline static GSVector8 load ( const void * p )
{
return GSVector8 ( aligned ? _mm256_load_ps ( ( const float * ) p ) : _mm256_loadu_ps ( ( const float * ) p ) ) ;
}
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// TODO
__forceinline static void storel ( void * p , const GSVector8 & v )
{
_mm_store_ps ( ( float * ) p , _mm256_extractf128_ps ( v . m , 0 ) ) ;
}
__forceinline static void storeh ( void * p , const GSVector8 & v )
{
_mm_store_ps ( ( float * ) p , _mm256_extractf128_ps ( v . m , 1 ) ) ;
}
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template < bool aligned > __forceinline static void store ( void * p , const GSVector8 & v )
{
if ( aligned ) _mm256_store_ps ( ( float * ) p , v . m ) ;
else _mm256_storeu_ps ( ( float * ) p , v . m ) ;
}
//
__forceinline static void zeroupper ( )
{
_mm256_zeroupper ( ) ;
}
__forceinline static void zeroall ( )
{
_mm256_zeroall ( ) ;
}
//
__forceinline GSVector8 operator - ( ) const
{
return neg ( ) ;
}
__forceinline void operator + = ( const GSVector8 & v )
{
m = _mm256_add_ps ( m , v ) ;
}
__forceinline void operator - = ( const GSVector8 & v )
{
m = _mm256_sub_ps ( m , v ) ;
}
__forceinline void operator * = ( const GSVector8 & v )
{
m = _mm256_mul_ps ( m , v ) ;
}
__forceinline void operator / = ( const GSVector8 & v )
{
m = _mm256_div_ps ( m , v ) ;
}
__forceinline void operator + = ( float f )
{
* this + = GSVector8 ( f ) ;
}
__forceinline void operator - = ( float f )
{
* this - = GSVector8 ( f ) ;
}
__forceinline void operator * = ( float f )
{
* this * = GSVector8 ( f ) ;
}
__forceinline void operator / = ( float f )
{
* this / = GSVector8 ( f ) ;
}
__forceinline void operator & = ( const GSVector8 & v )
{
m = _mm256_and_ps ( m , v ) ;
}
__forceinline void operator | = ( const GSVector8 & v )
{
m = _mm256_or_ps ( m , v ) ;
}
__forceinline void operator ^ = ( const GSVector8 & v )
{
m = _mm256_xor_ps ( m , v ) ;
}
__forceinline friend GSVector8 operator + ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_add_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator - ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_sub_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator * ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_mul_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator / ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_div_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator + ( const GSVector8 & v , float f )
{
return v + GSVector8 ( f ) ;
}
__forceinline friend GSVector8 operator - ( const GSVector8 & v , float f )
{
return v - GSVector8 ( f ) ;
}
__forceinline friend GSVector8 operator * ( const GSVector8 & v , float f )
{
return v * GSVector8 ( f ) ;
}
__forceinline friend GSVector8 operator / ( const GSVector8 & v , float f )
{
return v / GSVector8 ( f ) ;
}
__forceinline friend GSVector8 operator & ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_and_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator | ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_or_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator ^ ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_xor_ps ( v1 , v2 ) ) ;
}
__forceinline friend GSVector8 operator = = ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_cmp_ps ( v1 , v2 , _CMP_EQ_OQ ) ) ;
}
__forceinline friend GSVector8 operator ! = ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_cmp_ps ( v1 , v2 , _CMP_NEQ_OQ ) ) ;
}
__forceinline friend GSVector8 operator > ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_cmp_ps ( v1 , v2 , _CMP_GT_OQ ) ) ;
}
__forceinline friend GSVector8 operator < ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_cmp_ps ( v1 , v2 , _CMP_LT_OQ ) ) ;
}
__forceinline friend GSVector8 operator > = ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_cmp_ps ( v1 , v2 , _CMP_GE_OQ ) ) ;
}
__forceinline friend GSVector8 operator < = ( const GSVector8 & v1 , const GSVector8 & v2 )
{
return GSVector8 ( _mm256_cmp_ps ( v1 , v2 , _CMP_LE_OQ ) ) ;
}
// x = v[31:0] / v[159:128]
// y = v[63:32] / v[191:160]
// z = v[95:64] / v[223:192]
// w = v[127:96] / v[255:224]
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# define VECTOR8_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
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__forceinline GSVector8 xs # # ys # # zs # # ws ( ) const { return GSVector8 ( _mm256_shuffle_ps ( m , m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; } \
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__forceinline GSVector8 xs # # ys # # zs # # ws ( const GSVector8 & v ) const { return GSVector8 ( _mm256_shuffle_ps ( m , v . m , _MM_SHUFFLE ( wn , zn , yn , xn ) ) ) ; }
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// vs2012u3 cannot reuse the result of equivalent shuffles when it is done with _mm256_permute_ps (write v.xxxx() twice, and it will do it twice), but with _mm256_shuffle_ps it can.
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//__forceinline GSVector8 xs##ys##zs##ws() const {return GSVector8(_mm256_permute_ps(m, _MM_SHUFFLE(wn, zn, yn, xn)));}
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# define VECTOR8_SHUFFLE_3(xs, xn, ys, yn, zs, zn) \
VECTOR8_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , x , 0 ) \
VECTOR8_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , y , 1 ) \
VECTOR8_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , z , 2 ) \
VECTOR8_SHUFFLE_4 ( xs , xn , ys , yn , zs , zn , w , 3 ) \
# define VECTOR8_SHUFFLE_2(xs, xn, ys, yn) \
VECTOR8_SHUFFLE_3 ( xs , xn , ys , yn , x , 0 ) \
VECTOR8_SHUFFLE_3 ( xs , xn , ys , yn , y , 1 ) \
VECTOR8_SHUFFLE_3 ( xs , xn , ys , yn , z , 2 ) \
VECTOR8_SHUFFLE_3 ( xs , xn , ys , yn , w , 3 ) \
# define VECTOR8_SHUFFLE_1(xs, xn) \
VECTOR8_SHUFFLE_2 ( xs , xn , x , 0 ) \
VECTOR8_SHUFFLE_2 ( xs , xn , y , 1 ) \
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VECTOR8_SHUFFLE_2 ( xs , xn , z , 2 ) \
VECTOR8_SHUFFLE_2 ( xs , xn , w , 3 ) \
VECTOR8_SHUFFLE_1 ( x , 0 )
VECTOR8_SHUFFLE_1 ( y , 1 )
VECTOR8_SHUFFLE_1 ( z , 2 )
VECTOR8_SHUFFLE_1 ( w , 3 )
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// a = v0[127:0]
// b = v0[255:128]
// c = v1[127:0]
// d = v1[255:128]
// _ = 0
# define VECTOR8_PERMUTE128_2(as, an, bs, bn) \
__forceinline GSVector8 as # # bs ( ) const { return GSVector8 ( _mm256_permute2f128_ps ( m , m , an | ( bn < < 4 ) ) ) ; } \
__forceinline GSVector8 as # # bs ( const GSVector8 & v ) const { return GSVector8 ( _mm256_permute2f128_ps ( m , v . m , an | ( bn < < 4 ) ) ) ; } \
# define VECTOR8_PERMUTE128_1(as, an) \
VECTOR8_PERMUTE128_2 ( as , an , a , 0 ) \
VECTOR8_PERMUTE128_2 ( as , an , b , 1 ) \
VECTOR8_PERMUTE128_2 ( as , an , c , 2 ) \
VECTOR8_PERMUTE128_2 ( as , an , d , 3 ) \
VECTOR8_PERMUTE128_2 ( as , an , _ , 8 ) \
VECTOR8_PERMUTE128_1 ( a , 0 )
VECTOR8_PERMUTE128_1 ( b , 1 )
VECTOR8_PERMUTE128_1 ( c , 2 )
VECTOR8_PERMUTE128_1 ( d , 3 )
VECTOR8_PERMUTE128_1 ( _ , 8 )
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# if _M_SSE >= 0x501
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// a = v[63:0]
// b = v[127:64]
// c = v[191:128]
// d = v[255:192]
# define VECTOR8_PERMUTE64_4(as, an, bs, bn, cs, cn, ds, dn) \
__forceinline GSVector8 as # # bs # # cs # # ds ( ) const { return GSVector8 ( _mm256_castpd_ps ( _mm256_permute4x64_pd ( _mm256_castps_pd ( m ) , _MM_SHUFFLE ( dn , cn , bn , an ) ) ) ) ; } \
# define VECTOR8_PERMUTE64_3(as, an, bs, bn, cs, cn) \
VECTOR8_PERMUTE64_4 ( as , an , bs , bn , cs , cn , a , 0 ) \
VECTOR8_PERMUTE64_4 ( as , an , bs , bn , cs , cn , b , 1 ) \
VECTOR8_PERMUTE64_4 ( as , an , bs , bn , cs , cn , c , 2 ) \
VECTOR8_PERMUTE64_4 ( as , an , bs , bn , cs , cn , d , 3 ) \
# define VECTOR8_PERMUTE64_2(as, an, bs, bn) \
VECTOR8_PERMUTE64_3 ( as , an , bs , bn , a , 0 ) \
VECTOR8_PERMUTE64_3 ( as , an , bs , bn , b , 1 ) \
VECTOR8_PERMUTE64_3 ( as , an , bs , bn , c , 2 ) \
VECTOR8_PERMUTE64_3 ( as , an , bs , bn , d , 3 ) \
# define VECTOR8_PERMUTE64_1(as, an) \
VECTOR8_PERMUTE64_2 ( as , an , a , 0 ) \
VECTOR8_PERMUTE64_2 ( as , an , b , 1 ) \
VECTOR8_PERMUTE64_2 ( as , an , c , 2 ) \
VECTOR8_PERMUTE64_2 ( as , an , d , 3 ) \
VECTOR8_PERMUTE64_1 ( a , 0 )
VECTOR8_PERMUTE64_1 ( b , 1 )
VECTOR8_PERMUTE64_1 ( c , 2 )
VECTOR8_PERMUTE64_1 ( d , 3 )
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__forceinline GSVector8 permute32 ( const GSVector8i & mask ) const
{
return GSVector8 ( _mm256_permutevar8x32_ps ( m , mask ) ) ;
}
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__forceinline GSVector8 broadcast32 ( ) const
{
return GSVector8 ( _mm256_broadcastss_ps ( _mm256_castps256_ps128 ( m ) ) ) ;
}
__forceinline static GSVector8 broadcast32 ( const GSVector4 & v )
{
return GSVector8 ( _mm256_broadcastss_ps ( v . m ) ) ;
}
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__forceinline static GSVector8 broadcast32 ( const void * f )
{
return GSVector8 ( _mm256_broadcastss_ps ( _mm_load_ss ( ( const float * ) f ) ) ) ;
}
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// TODO: v.(x0|y0|z0|w0|x1|y1|z1|w1) // broadcast element
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# endif
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} ;
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# endif
// conversion
__forceinline GSVector4i : : GSVector4i ( const GSVector4 & v , bool truncate )
{
m = truncate ? _mm_cvttps_epi32 ( v ) : _mm_cvtps_epi32 ( v ) ;
}
__forceinline GSVector4 : : GSVector4 ( const GSVector4i & v )
{
m = _mm_cvtepi32_ps ( v ) ;
}
# if _M_SSE >= 0x501
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__forceinline GSVector8i : : GSVector8i ( const GSVector8 & v , bool truncate )
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{
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m = truncate ? _mm256_cvttps_epi32 ( v ) : _mm256_cvtps_epi32 ( v ) ;
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}
__forceinline GSVector8 : : GSVector8 ( const GSVector8i & v )
{
m = _mm256_cvtepi32_ps ( v ) ;
}
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# endif
// casting
__forceinline GSVector4i GSVector4i : : cast ( const GSVector4 & v )
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{
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return GSVector4i ( _mm_castps_si128 ( v . m ) ) ;
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}
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__forceinline GSVector4 GSVector4 : : cast ( const GSVector4i & v )
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{
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return GSVector4 ( _mm_castsi128_ps ( v . m ) ) ;
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}
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# if _M_SSE >= 0x500
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__forceinline GSVector4i GSVector4i : : cast ( const GSVector8 & v )
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{
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return GSVector4i ( _mm_castps_si128 ( _mm256_castps256_ps128 ( v ) ) ) ;
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}
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__forceinline GSVector4 GSVector4 : : cast ( const GSVector8 & v )
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{
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return GSVector4 ( _mm256_castps256_ps128 ( v ) ) ;
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}
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__forceinline GSVector8 GSVector8 : : cast ( const GSVector4i & v )
{
return GSVector8 ( _mm256_castps128_ps256 ( _mm_castsi128_ps ( v . m ) ) ) ;
}
__forceinline GSVector8 GSVector8 : : cast ( const GSVector4 & v )
{
return GSVector8 ( _mm256_castps128_ps256 ( v . m ) ) ;
}
# endif
# if _M_SSE >= 0x501
__forceinline GSVector4i GSVector4i : : cast ( const GSVector8i & v )
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{
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return GSVector4i ( _mm256_castsi256_si128 ( v ) ) ;
}
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__forceinline GSVector4 GSVector4 : : cast ( const GSVector8i & v )
{
return GSVector4 ( _mm_castsi128_ps ( _mm256_castsi256_si128 ( v ) ) ) ;
}
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__forceinline GSVector8i GSVector8i : : cast ( const GSVector4i & v )
{
return GSVector8i ( _mm256_castsi128_si256 ( v . m ) ) ;
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}
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__forceinline GSVector8i GSVector8i : : cast ( const GSVector4 & v )
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{
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return GSVector8i ( _mm256_castsi128_si256 ( _mm_castps_si128 ( v . m ) ) ) ;
}
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__forceinline GSVector8i GSVector8i : : cast ( const GSVector8 & v )
{
return GSVector8i ( _mm256_castps_si256 ( v . m ) ) ;
}
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__forceinline GSVector8 GSVector8 : : cast ( const GSVector8i & v )
{
return GSVector8 ( _mm256_castsi256_ps ( v . m ) ) ;
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}
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# endif
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# pragma pack(pop)