pcsx2/plugins/dev9null/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# plugin name
set(Output dev9null-0.5.0)
set(CommonFlags
-fvisibility=hidden
-Wall
)
set(OptimizationFlags
-O2
-DNDEBUG
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# dev9null sources
set(dev9nullSources
Config.cpp
DEV9.cpp)
# dev9null headers
set(dev9nullHeaders
Config.h
DEV9.h)
# dev9null Linux sources
set(dev9nullLinuxSources
)
# dev9null Linux headers
set(dev9nullLinuxHeaders
)
# dev9null Windows sources
set(dev9nullWindowsSources
Windows/dev9null.def)
# dev9null Windows headers
set(dev9nullWindowsHeaders
)
# additional include directories
include_directories(.)
# add library
add_library(${Output} SHARED
${dev9nullSources}
${dev9nullHeaders}
${dev9nullLinuxSources}
${dev9nullLinuxHeaders})
# User flags options
if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
if(PACKAGE_MODE)
install(TARGETS ${Output} DESTINATION lib/games/pcsx2)
else(PACKAGE_MODE)
install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
endif(PACKAGE_MODE)