# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif(NOT TOP_CMAKE_WAS_SOURCED) # plugin name set(Output dev9null-0.5.0) set(CommonFlags -fvisibility=hidden -Wall ) set(OptimizationFlags -O2 -DNDEBUG ) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(${CommonFlags} -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(${CommonFlags} ${OptimizationFlags}) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(${CommonFlags} ${OptimizationFlags}) endif(CMAKE_BUILD_TYPE STREQUAL Release) # dev9null sources set(dev9nullSources Config.cpp DEV9.cpp) # dev9null headers set(dev9nullHeaders Config.h DEV9.h) # dev9null Linux sources set(dev9nullLinuxSources ) # dev9null Linux headers set(dev9nullLinuxHeaders ) # dev9null Windows sources set(dev9nullWindowsSources Windows/dev9null.def) # dev9null Windows headers set(dev9nullWindowsHeaders ) # additional include directories include_directories(.) # add library add_library(${Output} SHARED ${dev9nullSources} ${dev9nullHeaders} ${dev9nullLinuxSources} ${dev9nullLinuxHeaders}) # User flags options if(NOT USER_CMAKE_LD_FLAGS STREQUAL "") target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}") endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "") if(PACKAGE_MODE) install(TARGETS ${Output} DESTINATION lib/games/pcsx2) else(PACKAGE_MODE) install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) endif(PACKAGE_MODE)