pcsx2/plugins/zzogl-pg/opengl/GSmain.cpp

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/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#if defined(_WIN32)
#include <windows.h>
#include "Win32.h"
#include <io.h>
#endif
#include <stdlib.h>
#include <string>
using namespace std;
#include "GS.h"
#include "Mem.h"
#include "Regs.h"
#include "Profile.h"
#include "zerogs.h"
#include "targets.h"
#include "ZeroGSShaders/zerogsshaders.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
GLWindow GLWin;
GSinternal gs;
char GStitle[256];
GSconf conf;
int ppf, g_GSMultiThreaded, CurrentSavestate = 0;
int g_LastCRC = 0, g_TransferredToGPU = 0, s_frameskipping = 0;
int UPDATE_FRAMES = 16, g_nFrame = 0, g_nRealFrame = 0;
float fFPS = 0;
void (*GSirq)();
u8* g_pBasePS2Mem = NULL;
std::string s_strIniPath("inis/"); // Air's new ini path (r2361)
bool SaveStateExists = true; // We could not know save slot status before first change occured
const char* SaveStateFile = NULL; // Name of SaveFile for access check.
extern const char* s_aa[5];
extern const char* s_naa[3];
extern const char* pbilinear[];
// statistics
u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0;
#define VER 1
const unsigned char zgsversion = PS2E_GS_VERSION;
unsigned char zgsrevision = 0; // revision and build gives plugin version
unsigned char zgsbuild = VER;
unsigned char zgsminor = 0;
#ifdef _DEBUG
char *libraryName = "ZZ Ogl PG (Debug) ";
#elif defined(ZEROGS_DEVBUILD)
char *libraryName = "ZZ Ogl PG (Dev)";
#else
char *libraryName = "ZZ Ogl PG ";
#endif
extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;
extern void ProcessMessages();
extern void WriteAA();
extern void WriteBilinear();
extern int VALIDATE_THRESH;
extern u32 TEXDESTROY_THRESH;
#ifdef _WIN32
HWND GShwnd = NULL;
#endif
u32 THR_KeyEvent = 0; // Value for key event processing between threads
bool THR_bShift = false;
u32 CALLBACK PS2EgetLibType()
{
return PS2E_LT_GS;
}
char* CALLBACK PS2EgetLibName()
{
return libraryName;
}
u32 CALLBACK PS2EgetLibVersion2(u32 type)
{
return (zgsversion << 16) | (zgsrevision << 8) | zgsbuild | (zgsminor << 24);
}
void CALLBACK GSsetBaseMem(void* pmem)
{
g_pBasePS2Mem = (u8*)pmem;
}
void CALLBACK GSsetSettingsDir(const char* dir)
{
s_strIniPath = (dir == NULL) ? "inis/" : dir;
}
void CALLBACK GSsetLogDir(const char* dir)
{
ZZLog::SetDir(dir);
}
void CALLBACK GSsetGameCRC(int crc, int options)
{
// TEXDESTROY_THRESH starts out at 16.
VALIDATE_THRESH = 8;
conf.mrtdepth = (conf.settings().disable_mrt_depth != 0);
if (!conf.mrtdepth)
ZZLog::Error_Log("Disabling MRT depth writing.");
else
ZZLog::Error_Log("Enabling MRT depth writing.");
bool CRCValueChanged = (g_LastCRC != crc);
g_LastCRC = crc;
ZZLog::Error_Log("CRC = %x", crc);
if (CRCValueChanged && (crc != 0))
{
for (int i = 0; i < GAME_INFO_INDEX; i++)
{
if (crc_game_list[i].crc == crc)
{
if (crc_game_list[i].v_thresh > 0) VALIDATE_THRESH = crc_game_list[i].v_thresh;
if (crc_game_list[i].t_thresh > 0) TEXDESTROY_THRESH = crc_game_list[i].t_thresh;
conf.def_hacks._u32 |= crc_game_list[i].flags;
ZZLog::Error_Log("Found CRC[%x] in crc game list.", crc);
return;
}
}
}
}
void CALLBACK GSsetFrameSkip(int frameskip)
{
FUNCLOG
s_frameskipping |= frameskip;
if (frameskip && g_nFrameRender > 1)
{
SetFrameSkip(true);
}
else if (!frameskip && g_nFrameRender <= 0)
{
SetFrameSkip(false);
}
}
void CALLBACK GSreset()
{
ZeroGS::GSReset();
}
void CALLBACK GSgifSoftReset(u32 mask)
{
ZeroGS::GSSoftReset(mask);
}
s32 CALLBACK GSinit()
{
FUNCLOG
if (ZZLog::Open() == false) return -1;
ZZLog::WriteLn("Calling GSinit.");
WriteTempRegs();
GSreset();
ZZLog::WriteLn("GSinit finished.");
return 0;
}
#ifdef _WIN32
#ifdef _DEBUG
HANDLE g_hCurrentThread = NULL;
#endif
extern LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern HINSTANCE hInst;
#endif
s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread)
{
FUNCLOG
bool err;
g_GSMultiThreaded = multithread;
ZZLog::WriteLn("Calling GSopen.");
#ifdef _WIN32
#ifdef _DEBUG
g_hCurrentThread = GetCurrentThread();
#endif
#endif
LoadConfig();
strcpy(GStitle, Title);
err = GLWin.CreateWindow(pDsp);
if (!err)
{
ZZLog::Error_Log("Failed to create window. Exiting...");
return -1;
}
ZZLog::GS_Log("Using %s:%d.%d.%d.", libraryName, zgsrevision, zgsbuild, zgsminor);
ZZLog::WriteLn("Creating ZZOgl window.");
if (!ZeroGS::Create(conf.width, conf.height)) return -1;
ZZLog::WriteLn("Initialization successful.");
WriteBilinear();
WriteAA();
InitProfile();
InitPath();
ResetRegs();
ZZLog::GS_Log("GSopen finished.");
return 0;
}
void CALLBACK GSshutdown()
{
FUNCLOG
ZZLog::Close();
}
void CALLBACK GSclose()
{
FUNCLOG
ZeroGS::Destroy(1);
GLWin.CloseWindow();
SaveStateFile = NULL;
SaveStateExists = true; // default value
}
void CALLBACK GSirqCallback(void (*callback)())
{
FUNCLOG
GSirq = callback;
}
void CALLBACK GSwriteCSR(u32 write)
{
FUNCLOG
gs.CSRw = write;
}
#ifdef _WIN32
#define access _access
#endif
void CALLBACK GSchangeSaveState(int newstate, const char* filename)
{
FUNCLOG
char str[255];
sprintf(str, "save state %d", newstate);
ZeroGS::AddMessage(str);
CurrentSavestate = newstate;
SaveStateFile = filename;
SaveStateExists = (access(SaveStateFile, 0) == 0);
}
void CALLBACK GSmakeSnapshot(char *path)
{
FUNCLOG
FILE *bmpfile;
char filename[256];
u32 snapshotnr = 0;
// increment snapshot value & try to get filename
for (;;)
{
snapshotnr++;
sprintf(filename, "%s/snap%03ld.%s", path, snapshotnr, (conf.zz_options.tga_snap) ? "bmp" : "jpg");
bmpfile = fopen(filename, "rb");
if (bmpfile == NULL) break;
fclose(bmpfile);
}
// try opening new snapshot file
if ((bmpfile = fopen(filename, "wb")) == NULL)
{
char strdir[255];
#ifdef _WIN32
sprintf(strdir, "%s", path);
CreateDirectory(strdir, NULL);
#else
sprintf(strdir, "mkdir %s", path);
system(strdir);
#endif
if ((bmpfile = fopen(filename, "wb")) == NULL) return;
}
fclose(bmpfile);
// get the bits
ZeroGS::SaveSnapshot(filename);
}
// I'll probably move this somewhere else later, but it's got a ton of dependencies.
static __forceinline void SetGSTitle()
{
char strtitle[256];
#if !defined(ZEROGS_DEVBUILD)
const char* g_pShaders[4] = { "full", "reduced", "accurate", "accurate-reduced" };
const char* g_pInterlace[3] = { "interlace 0 |", "interlace 1 |", "" };
const char* g_pBilinear[3] = { "", "bilinear |", "forced bilinear |" };
if (SaveStateFile != NULL && !SaveStateExists)
SaveStateExists = (access(SaveStateFile, 0) == 0);
else
SaveStateExists = true;
sprintf(strtitle, "ZZ Open GL 0.%d.%d | %.1f fps | %s%s%s savestate %d%s | shaders %s | (%.1f)", zgsbuild, zgsminor, fFPS,
g_pInterlace[conf.interlace], g_pBilinear[conf.bilinear],
(conf.aa >= conf.negaa) ? (conf.aa ? s_aa[conf.aa - conf.negaa] : "") : (conf.negaa ? s_naa[conf.negaa - conf.aa] : ""),
CurrentSavestate, (SaveStateExists ? "" : "*"),
g_pShaders[g_nPixelShaderVer], (ppf&0xfffff) / (float)UPDATE_FRAMES);
#else
sprintf(strtitle, "%d | %.1f fps (sk:%d%%) | g: %.1f, t: %.1f, a: %.1f, r: %.1f | p: %.1f | tex: %d %d (%d kbpf)", g_nFrame, fFPS,
100*g_nFramesSkipped / g_nFrame,
g_nGenVars / (float)UPDATE_FRAMES, g_nTexVars / (float)UPDATE_FRAMES, g_nAlphaVars / (float)UPDATE_FRAMES,
g_nResolve / (float)UPDATE_FRAMES, (ppf&0xfffff) / (float)UPDATE_FRAMES,
ZeroGS::g_MemTargs.listTargets.size(), ZeroGS::g_MemTargs.listClearedTargets.size(), g_TransferredToGPU >> 10);
//_snprintf(strtitle, 512, "%x %x", *(int*)(g_pbyGSMemory + 256 * 0x3e0c + 4), *(int*)(g_pbyGSMemory + 256 * 0x3e04 + 4));
#endif
// if( g_nFrame > 100 && fFPS > 60.0f ) {
// ZZLog::Debug_Log("Set profile.");
// g_bWriteProfile = 1;
// }
if (!(conf.fullscreen())) GLWin.SetTitle(strtitle);
}
void CALLBACK GSvsync(int interlace)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSvsync.");
static u32 dwTime = timeGetTime();
static int nToNextUpdate = 1;
GL_REPORT_ERRORD();
g_nRealFrame++;
// !interlace? Hmmm... Fixme.
ZeroGS::RenderCRTC(!interlace);
ProcessMessages();
if (--nToNextUpdate <= 0)
{
u32 d = timeGetTime();
fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, 1);
dwTime = d;
g_nFrame += UPDATE_FRAMES;
SetGSTitle();
// if( g_nFrame > 100 && fFPS > 60.0f ) {
// ZZLog::Debug_Log("Set profile.");
// g_bWriteProfile = 1;
// }
if (fFPS < 16)
UPDATE_FRAMES = 4;
else if (fFPS < 32)
UPDATE_FRAMES = 8;
else
UPDATE_FRAMES = 16;
nToNextUpdate = UPDATE_FRAMES;
ppf = 0;
g_TransferredToGPU = 0;
g_nGenVars = 0;
g_nTexVars = 0;
g_nAlphaVars = 0;
g_nResolve = 0;
g_nFramesSkipped = 0;
}
#if defined(ZEROGS_DEVBUILD)
if (g_bWriteProfile)
{
//g_bWriteProfile = 0;
DVProfWrite("prof.txt", UPDATE_FRAMES);
DVProfClear();
}
#endif
GL_REPORT_ERRORD();
}
void CALLBACK GSreadFIFO(u64 *pMem)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSreadFIFO.");
ZeroGS::TransferLocalHost((u32*)pMem, 1);
}
void CALLBACK GSreadFIFO2(u64 *pMem, int qwc)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSreadFIFO2.");
ZeroGS::TransferLocalHost((u32*)pMem, qwc);
}
int CALLBACK GSsetupRecording(int start, void* pData)
{
FUNCLOG
if (start)
ZeroGS::StartCapture();
else
ZeroGS::StopCapture();
return 1;
}
s32 CALLBACK GSfreeze(int mode, freezeData *data)
{
FUNCLOG
switch (mode)
{
case FREEZE_LOAD:
if (!ZeroGS::Load(data->data)) ZZLog::Error_Log("GS: Bad load format!");
g_nRealFrame += 100;
break;
case FREEZE_SAVE:
ZeroGS::Save(data->data);
break;
case FREEZE_SIZE:
data->size = ZeroGS::Save(NULL);
break;
default:
break;
}
return 0;
}