pcsx2/plugins/zzogl-pg/opengl/GSmain.cpp

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/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if defined(_WIN32)
#include <windows.h>
#include "Win32.h"
#include <io.h>
#endif
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <list>
#include <vector>
#include <map>
#include <string>
using namespace std;
#include "GS.h"
#include "Mem.h"
#include "Regs.h"
#include "Profile.h"
#include "zerogs.h"
#include "targets.h"
#include "ZeroGSShaders/zerogsshaders.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
GSinternal gs;
char GStitle[256];
extern FILE *gsLog;
GSconf conf;
int ppf;
primInfo *prim;
int g_GSMultiThreaded = 0;
void (*GSirq)();
u8* g_pBasePS2Mem = NULL;
int g_TransferredToGPU = 0;
std::string s_strIniPath("inis/"); // Air's new ini path (r2361)
std::string s_strLogPath("logs/");
int CurrentSavestate = 0; // Number of SaveSlot. Default is 0
bool SaveStateExists = true; // We could not know save slot status before first change occured
const char* SaveStateFile = NULL; // Name of SaveFile for access check.
// statistics
u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0;
#define VER 1
const unsigned char zgsversion = PS2E_GS_VERSION;
unsigned char zgsrevision = 0; // revision and build gives plugin version
unsigned char zgsbuild = VER;
unsigned char zgsminor = 0;
#ifdef _DEBUG
char *libraryName = "ZZ Ogl PG (Debug) ";
#elif defined(ZEROGS_DEVBUILD)
char *libraryName = "ZZ Ogl PG (Dev)";
#else
char *libraryName = "ZZ Ogl PG ";
#endif
static const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" };
static const char* s_naa[3] = { "native res |", "res /2 |", "res /4 |" };
static const char* pbilinear[] = { "off", "normal", "forced" };
extern GIFRegHandler g_GIFPackedRegHandlers[], g_GIFRegHandlers[];
GIFRegHandler g_GIFTempRegHandlers[16] = {0};
extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;
int s_frameskipping = 0;
u32 CALLBACK PS2EgetLibType()
{
return PS2E_LT_GS;
}
char* CALLBACK PS2EgetLibName()
{
return libraryName;
}
u32 CALLBACK PS2EgetLibVersion2(u32 type)
{
return (zgsversion << 16) | (zgsrevision << 8) | zgsbuild | (zgsminor << 24);
}
GLWindow GLWin;
#ifdef _WIN32
HWND GShwnd = NULL;
#endif
u32 THR_KeyEvent = 0; // Value for key event processing between threads
bool THR_bShift = false;
void CALLBACK GSsetBaseMem(void* pmem)
{
g_pBasePS2Mem = (u8*)pmem;
}
void CALLBACK GSsetSettingsDir(const char* dir)
{
s_strIniPath = (dir == NULL) ? "inis/" : dir;
}
void CALLBACK GSsetLogDir(const char* dir)
{
// Get the path to the log directory.
s_strLogPath = (dir==NULL) ? "logs/" : dir;
// Reload the log file after updated the path
if (gsLog != NULL) fclose(gsLog);
ZZLog::OpenLog();
}
extern int VALIDATE_THRESH;
extern u32 TEXDESTROY_THRESH;
int g_LastCRC = 0;
void CALLBACK GSsetGameCRC(int crc, int options)
{
// TEXDESTROY_THRESH starts out at 16.
VALIDATE_THRESH = 8;
conf.mrtdepth = (conf.settings().disable_mrt_depth != 0);
if (!conf.mrtdepth)
ZZLog::Error_Log("Disabling MRT depth writing.");
else
ZZLog::Error_Log("Enabling MRT depth writing.");
bool CRCValueChanged = (g_LastCRC != crc);
g_LastCRC = crc;
ZZLog::Error_Log("CRC = %x", crc);
if (CRCValueChanged && (crc != 0))
{
for (int i = 0; i < GAME_INFO_INDEX; i++)
{
if (crc_game_list[i].crc == crc)
{
if (crc_game_list[i].v_thresh > 0) VALIDATE_THRESH = crc_game_list[i].v_thresh;
if (crc_game_list[i].t_thresh > 0) TEXDESTROY_THRESH = crc_game_list[i].t_thresh;
conf.def_hacks._u32 |= crc_game_list[i].flags;
ZZLog::Error_Log("Found CRC[%x] in crc game list.", crc);
return;
}
}
}
}
//#define OLD_GS_SET_FRAMESKIP
#ifdef OLD_GS_SET_FRAMESKIP
void CALLBACK GSsetFrameSkip(int frameskip)
{
FUNCLOG
s_frameskipping |= frameskip;
if (frameskip && g_nFrameRender > 1)
{
for (int i = 0; i < 16; ++i)
{
g_GIFPackedRegHandlers[i] = GIFPackedRegHandlerNOP;
}
// still keep certain handlers
g_GIFPackedRegHandlers[6] = GIFRegHandlerTEX0_1;
g_GIFPackedRegHandlers[7] = GIFRegHandlerTEX0_2;
g_GIFPackedRegHandlers[14] = GIFPackedRegHandlerA_D;
g_GIFRegHandlers[0] = GIFRegHandlerNOP;
g_GIFRegHandlers[1] = GIFRegHandlerNOP;
g_GIFRegHandlers[2] = GIFRegHandlerNOP;
g_GIFRegHandlers[3] = GIFRegHandlerNOP;
g_GIFRegHandlers[4] = GIFRegHandlerNOP;
g_GIFRegHandlers[5] = GIFRegHandlerNOP;
g_GIFRegHandlers[12] = GIFRegHandlerNOP;
g_GIFRegHandlers[13] = GIFRegHandlerNOP;
g_GIFRegHandlers[26] = GIFRegHandlerNOP;
g_GIFRegHandlers[27] = GIFRegHandlerNOP;
g_nFrameRender = 0;
}
else if (!frameskip && g_nFrameRender <= 0)
{
g_nFrameRender = 1;
if (g_GIFTempRegHandlers[0] == NULL) return; // not init yet
// restore
memcpy(g_GIFPackedRegHandlers, g_GIFTempRegHandlers, sizeof(g_GIFTempRegHandlers));
g_GIFRegHandlers[0] = GIFRegHandlerPRIM;
g_GIFRegHandlers[1] = GIFRegHandlerRGBAQ;
g_GIFRegHandlers[2] = GIFRegHandlerST;
g_GIFRegHandlers[3] = GIFRegHandlerUV;
g_GIFRegHandlers[4] = GIFRegHandlerXYZF2;
g_GIFRegHandlers[5] = GIFRegHandlerXYZ2;
g_GIFRegHandlers[12] = GIFRegHandlerXYZF3;
g_GIFRegHandlers[13] = GIFRegHandlerXYZ2;
g_GIFRegHandlers[26] = GIFRegHandlerPRMODECONT;
g_GIFRegHandlers[27] = GIFRegHandlerPRMODE;
}
}
#else
void CALLBACK GSsetFrameSkip(int frameskip)
{
FUNCLOG
s_frameskipping |= frameskip;
if (frameskip && g_nFrameRender > 1)
{
g_GIFPackedRegHandlers[GIF_REG_PRIM] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_RGBA] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_STQ] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_UV] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_XYZF2] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_XYZ2] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_FOG] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_XYZF3] = &GIFPackedRegHandlerNOP;
g_GIFPackedRegHandlers[GIF_REG_XYZ3] = &GIFPackedRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_PRIM] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_ST] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_UV] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_XYZF2] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_XYZ2] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_XYZF3] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_XYZ3] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GIFRegHandlerNOP;
g_GIFRegHandlers[GIF_A_D_REG_PRMODE] = &GIFRegHandlerNOP;
}
else if (!frameskip && g_nFrameRender <= 0)
{
g_GIFPackedRegHandlers[GIF_REG_PRIM] = &GIFPackedRegHandlerPRIM;
g_GIFPackedRegHandlers[GIF_REG_RGBA] = &GIFPackedRegHandlerRGBA;
g_GIFPackedRegHandlers[GIF_REG_STQ] = &GIFPackedRegHandlerSTQ;
g_GIFPackedRegHandlers[GIF_REG_UV] = &GIFPackedRegHandlerUV;
g_GIFPackedRegHandlers[GIF_REG_XYZF2] = &GIFPackedRegHandlerXYZF2;
g_GIFPackedRegHandlers[GIF_REG_XYZ2] = &GIFPackedRegHandlerXYZ2;
g_GIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GIFPackedRegHandlerCLAMP_1;
g_GIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GIFPackedRegHandlerCLAMP_2;
g_GIFPackedRegHandlers[GIF_REG_FOG] = &GIFPackedRegHandlerFOG;
g_GIFPackedRegHandlers[GIF_REG_XYZF3] = &GIFPackedRegHandlerXYZF3;
g_GIFPackedRegHandlers[GIF_REG_XYZ3] = &GIFPackedRegHandlerXYZ3;
g_GIFRegHandlers[GIF_A_D_REG_PRIM] = &GIFRegHandlerPRIM;
g_GIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GIFRegHandlerRGBAQ;
g_GIFRegHandlers[GIF_A_D_REG_ST] = &GIFRegHandlerST;
g_GIFRegHandlers[GIF_A_D_REG_UV] = &GIFRegHandlerUV;
g_GIFRegHandlers[GIF_A_D_REG_XYZF2] = &GIFRegHandlerXYZF2;
g_GIFRegHandlers[GIF_A_D_REG_XYZ2] = &GIFRegHandlerXYZ2;
g_GIFRegHandlers[GIF_A_D_REG_XYZF3] = &GIFRegHandlerXYZF3;
g_GIFRegHandlers[GIF_A_D_REG_XYZ3] = &GIFRegHandlerXYZ3;
g_GIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GIFRegHandlerPRMODECONT;
g_GIFRegHandlers[GIF_A_D_REG_PRMODE] = &GIFRegHandlerPRMODE;
}
}
#endif
void CALLBACK GSreset()
{
FUNCLOG
memset(&gs, 0, sizeof(gs));
ZeroGS::GSStateReset();
gs.prac = 1;
prim = &gs._prim[0];
gs.nTriFanVert = -1;
gs.imageTransfer = -1;
gs.q = 1;
}
void CALLBACK GSgifSoftReset(u32 mask)
{
FUNCLOG
if (mask & 1) memset(&gs.path[0], 0, sizeof(gs.path[0]));
if (mask & 2) memset(&gs.path[1], 0, sizeof(gs.path[1]));
if (mask & 4) memset(&gs.path[2], 0, sizeof(gs.path[2]));
gs.imageTransfer = -1;
gs.q = 1;
gs.nTriFanVert = -1;
}
s32 CALLBACK GSinit()
{
FUNCLOG
memcpy(g_GIFTempRegHandlers, g_GIFPackedRegHandlers, sizeof(g_GIFTempRegHandlers));
if (ZZLog::OpenLog() == false)
return -1;
ZZLog::WriteLn("Calling GSinit.");
GSreset();
ZZLog::WriteLn("GSinit finished.");
return 0;
}
void CALLBACK GSshutdown()
{
FUNCLOG
if (gsLog != NULL) fclose(gsLog);
}
// keyboard functions
void OnKeyboardF5(int shift)
{
FUNCLOG
char strtitle[256];
if (shift)
{
if (g_nPixelShaderVer == SHADER_REDUCED)
{
conf.bilinear = 0;
sprintf(strtitle, "reduced shaders don't support bilinear filtering");
}
else
{
conf.bilinear = (conf.bilinear + 1) % 3;
sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]);
}
}
else
{
conf.interlace++;
if (conf.interlace > 2) conf.interlace = 0;
if (conf.interlace < 2)
sprintf(strtitle, "interlace on - mode %d", conf.interlace);
else
sprintf(strtitle, "interlace off");
}
ZeroGS::AddMessage(strtitle);
SaveConfig();
}
void OnKeyboardF6(int shift)
{
FUNCLOG
char strtitle[256];
if (shift)
{
conf.decAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::SetAA(conf.aa);
}
else
{
conf.incAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::SetAA(conf.aa);
}
ZeroGS::AddMessage(strtitle);
SaveConfig();
}
void OnKeyboardF7(int shift)
{
FUNCLOG
char strtitle[256];
if (!shift)
{
extern bool g_bDisplayFPS;
g_bDisplayFPS ^= 1;
}
else
{
conf.zz_options.wireframe = !conf.zz_options.wireframe;
glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
}
}
void OnKeyboardF61(int shift)
{
FUNCLOG
char strtitle[256];
if (shift)
{
conf.negaa--; // -1
if (conf.negaa > 2) conf.negaa = 2; // u8 in unsigned, so negative value is 255.
sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]);
ZeroGS::SetNegAA(conf.negaa);
}
else
{
conf.negaa++;
if (conf.negaa > 2) conf.negaa = 0;
sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]);
ZeroGS::SetNegAA(conf.negaa);
}
ZeroGS::AddMessage(strtitle);
SaveConfig();
}
typedef struct GameHackStruct
{
const char HackName[40];
u32 HackMask;
} GameHack;
#define HACK_NUMBER 30
GameHack HackinshTable[HACK_NUMBER] =
{
{"*** 0 No Hack", 0},
{"*** 1 TexTargets Check", GAME_TEXTURETARGS},
{"*** 2 Autoreset Targets", GAME_AUTORESET},
{"*** 3 Interlace 2x", GAME_INTERLACE2X},
{"*** 4 TexA hack", GAME_TEXAHACK},
{"*** 5 No Target Resolve", GAME_NOTARGETRESOLVE},
{"*** 6 Exact color", GAME_EXACTCOLOR},
{"*** 7 No color clamp", GAME_NOCOLORCLAMP},
{"*** 8 FFX hack", GAME_FFXHACK},
{"*** 9 No Alpha Fail", GAME_NOALPHAFAIL},
{"***10 No Depth Update", GAME_NODEPTHUPDATE},
{"***11 Quick Resolve 1", GAME_QUICKRESOLVE1},
{"***12 No quick resolve", GAME_NOQUICKRESOLVE},
{"***13 Notaget clut", GAME_NOTARGETCLUT},
{"***14 No Stencil", GAME_NOSTENCIL},
{"***15 No Depth resolve", GAME_NODEPTHRESOLVE},
{"***16 Full 16 bit", GAME_FULL16BITRES},
{"***17 Resolve promoted", GAME_RESOLVEPROMOTED},
{"***18 Fast Update", GAME_FASTUPDATE},
{"***19 No Alpha Test", GAME_NOALPHATEST},
{"***20 Disable MRT deprh", GAME_DISABLEMRTDEPTH},
{"***21 32 bit targes", GAME_32BITTARGS},
{"***22 path 3 hack", GAME_PATH3HACK},
{"***23 parallelise calls", GAME_DOPARALLELCTX},
{"***24 specular highligths", GAME_XENOSPECHACK},
{"***25 partial pointers", GAME_PARTIALPOINTERS},
{"***26 partial depth", GAME_PARTIALDEPTH},
{"***27 reget hack", GAME_REGETHACK},
{"***28 gust hack", GAME_GUSTHACK},
{"***29 log-Z", GAME_NOLOGZ}
};
int CurrentHackSetting = 0;
void OnKeyboardF9(int shift)
{
FUNCLOG
// printf ("A %d\n", HackinshTable[CurrentHackSetting].HackMask);
conf.hacks._u32 &= !(HackinshTable[CurrentHackSetting].HackMask);
if (shift)
{
CurrentHackSetting--;
if (CurrentHackSetting == -1) CurrentHackSetting = HACK_NUMBER - 1;
}
else
{
CurrentHackSetting++;
if (CurrentHackSetting == HACK_NUMBER) CurrentHackSetting = 0;
}
conf.hacks._u32 |= HackinshTable[CurrentHackSetting].HackMask;
ZeroGS::AddMessage(HackinshTable[CurrentHackSetting].HackName);
SaveConfig();
}
void OnKeyboardF1(int shift)
{
FUNCLOG
char strtitle[256];
sprintf(strtitle, "Saving in savestate %d", CurrentSavestate);
SaveStateExists = true;
ZeroGS::AddMessage(HackinshTable[CurrentHackSetting].HackName);
}
#ifdef _WIN32
#ifdef _DEBUG
HANDLE g_hCurrentThread = NULL;
#endif
extern LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern HINSTANCE hInst;
#endif
extern void ResetRegs();
s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread)
{
FUNCLOG
bool err;
g_GSMultiThreaded = multithread;
ZZLog::WriteLn("Calling GSopen.");
#ifdef _WIN32
#ifdef _DEBUG
g_hCurrentThread = GetCurrentThread();
#endif
#endif
LoadConfig();
strcpy(GStitle, Title);
err = GLWin.CreateWindow(pDsp);
if (!err)
{
ZZLog::Error_Log("Failed to create window. Exiting...");
return -1;
}
ZZLog::GS_Log("Using %s:%d.%d.%d.", libraryName, zgsrevision, zgsbuild, zgsminor);
ZZLog::WriteLn("Creating ZZOgl window.");
if (!ZeroGS::Create(conf.width, conf.height)) return -1;
ZZLog::WriteLn("Initialization successful.");
switch (conf.bilinear)
{
case 2:
ZeroGS::AddMessage("bilinear filtering - forced", 1000);
break;
case 1:
ZeroGS::AddMessage("bilinear filtering - normal", 1000);
break;
default:
break;
}
if (conf.aa != 0)
{
char strtitle[64];
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::AddMessage(strtitle, 1000);
}
luPerfFreq = GetCPUTicks();
gs.path[0].mode = gs.path[1].mode = gs.path[2].mode = 0;
ResetRegs();
ZZLog::GS_Log("GSopen finished.");
return 0;
}
#ifdef _WIN32
void ProcessMessages()
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (1)
{
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
switch (msg.message)
{
case WM_KEYDOWN :
int my_KeyEvent = msg.wParam;
bool my_bShift = !!(GetKeyState(VK_SHIFT) & 0x8000);
switch (msg.wParam)
{
case VK_F5:
OnKeyboardF5(my_bShift);
break;
case VK_F6:
OnKeyboardF6(my_bShift);
break;
case VK_F7:
OnKeyboardF7(my_bShift);
break;
case VK_F9:
OnKeyboardF9(my_bShift);
break;
case VK_ESCAPE:
if (conf.fullscreen())
{
// destroy that msg
conf.setFullscreen(false);
ZeroGS::ChangeDeviceSize(conf.width, conf.height);
UpdateWindow(GShwnd);
continue; // so that msg doesn't get sent
}
else
{
SendMessage(GShwnd, WM_DESTROY, 0, 0);
return;
}
break;
}
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
break;
}
}
if ((GetKeyState(VK_MENU) & 0x8000) && (GetKeyState(VK_RETURN) & 0x8000))
{
conf.zz_options.fullscreen = !conf.zz_options.fullscreen;
ZeroGS::SetChangeDeviceSize(
(conf.fullscreen()) ? 1280 : conf.width,
(conf.fullscreen()) ? 960 : conf.height);
}
}
#else // linux
void ProcessMessages()
{
FUNCLOG
// check resizing
GLWin.ResizeCheck();
if (THR_KeyEvent) // This values was passed from GSKeyEvents which could be in another thread
{
int my_KeyEvent = THR_KeyEvent;
bool my_bShift = THR_bShift;
THR_KeyEvent = 0;
switch (my_KeyEvent)
{
case XK_F5:
OnKeyboardF5(my_bShift);
break;
case XK_F6:
OnKeyboardF6(my_bShift);
break;
case XK_F7:
OnKeyboardF7(my_bShift);
break;
case XK_F9:
OnKeyboardF9(my_bShift);
break;
}
}
}
#endif // linux
void CALLBACK GSclose()
{
FUNCLOG
ZeroGS::Destroy(1);
GLWin.CloseWindow();
SaveStateFile = NULL;
SaveStateExists = true; // default value
}
void CALLBACK GSirqCallback(void (*callback)())
{
FUNCLOG
GSirq = callback;
}
void CALLBACK GSwriteCSR(u32 write)
{
FUNCLOG
gs.CSRw = write;
}
void CALLBACK GSchangeSaveState(int newstate, const char* filename)
{
FUNCLOG
char str[255];
sprintf(str, "save state %d", newstate);
ZeroGS::AddMessage(str);
CurrentSavestate = newstate;
SaveStateFile = filename;
SaveStateExists = (access(SaveStateFile, 0) == 0);
}
void CALLBACK GSmakeSnapshot(char *path)
{
FUNCLOG
FILE *bmpfile;
char filename[256];
u32 snapshotnr = 0;
// increment snapshot value & try to get filename
for (;;)
{
snapshotnr++;
sprintf(filename, "%s/snap%03ld.%s", path, snapshotnr, (conf.zz_options.tga_snap) ? "bmp" : "jpg");
bmpfile = fopen(filename, "rb");
if (bmpfile == NULL) break;
fclose(bmpfile);
}
// try opening new snapshot file
if ((bmpfile = fopen(filename, "wb")) == NULL)
{
char strdir[255];
#ifdef _WIN32
sprintf(strdir, "%s", path);
CreateDirectory(strdir, NULL);
#else
sprintf(strdir, "mkdir %s", path);
system(strdir);
#endif
if ((bmpfile = fopen(filename, "wb")) == NULL) return;
}
fclose(bmpfile);
// get the bits
ZeroGS::SaveSnapshot(filename);
}
int UPDATE_FRAMES = 16;
int g_nFrame = 0;
int g_nRealFrame = 0;
float fFPS = 0;
void CALLBACK GSvsync(int interlace)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSvsync.");
static u32 dwTime = timeGetTime();
static int nToNextUpdate = 1;
char strtitle[256];
GL_REPORT_ERRORD();
g_nRealFrame++;
ZeroGS::RenderCRTC(!interlace);
ProcessMessages();
if (--nToNextUpdate <= 0)
{
u32 d = timeGetTime();
fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, 1);
dwTime = d;
g_nFrame += UPDATE_FRAMES;
#if !defined(ZEROGS_DEVBUILD)
const char* g_pShaders[4] = { "full", "reduced", "accurate", "accurate-reduced" };
const char* g_pInterlace[3] = { "interlace 0 |", "interlace 1 |", "" };
const char* g_pBilinear[3] = { "", "bilinear |", "forced bilinear |" };
if (SaveStateFile != NULL && !SaveStateExists)
SaveStateExists = (access(SaveStateFile, 0) == 0);
else
SaveStateExists = true;
sprintf(strtitle, "ZZ Open GL 0.%d.%d | %.1f fps | %s%s%s savestate %d%s | shaders %s | (%.1f)", zgsbuild, zgsminor, fFPS,
g_pInterlace[conf.interlace], g_pBilinear[conf.bilinear],
(conf.aa >= conf.negaa) ? (conf.aa ? s_aa[conf.aa - conf.negaa] : "") : (conf.negaa ? s_naa[conf.negaa - conf.aa] : ""),
CurrentSavestate, (SaveStateExists ? "" : "*"),
g_pShaders[g_nPixelShaderVer], (ppf&0xfffff) / (float)UPDATE_FRAMES);
#else
sprintf(strtitle, "%d | %.1f fps (sk:%d%%) | g: %.1f, t: %.1f, a: %.1f, r: %.1f | p: %.1f | tex: %d %d (%d kbpf)", g_nFrame, fFPS,
100*g_nFramesSkipped / g_nFrame,
g_nGenVars / (float)UPDATE_FRAMES, g_nTexVars / (float)UPDATE_FRAMES, g_nAlphaVars / (float)UPDATE_FRAMES,
g_nResolve / (float)UPDATE_FRAMES, (ppf&0xfffff) / (float)UPDATE_FRAMES,
ZeroGS::g_MemTargs.listTargets.size(), ZeroGS::g_MemTargs.listClearedTargets.size(), g_TransferredToGPU >> 10);
//_snprintf(strtitle, 512, "%x %x", *(int*)(g_pbyGSMemory + 256 * 0x3e0c + 4), *(int*)(g_pbyGSMemory + 256 * 0x3e04 + 4));
#endif
// if( g_nFrame > 100 && fFPS > 60.0f ) {
// ZZLog::Debug_Log("Set profile.");
// g_bWriteProfile = 1;
// }
if (!(conf.fullscreen())) GLWin.SetTitle(strtitle);
if (fFPS < 16)
UPDATE_FRAMES = 4;
else if (fFPS < 32)
UPDATE_FRAMES = 8;
else
UPDATE_FRAMES = 16;
nToNextUpdate = UPDATE_FRAMES;
g_TransferredToGPU = 0;
g_nGenVars = 0;
g_nTexVars = 0;
g_nAlphaVars = 0;
g_nResolve = 0;
ppf = 0;
g_nFramesSkipped = 0;
}
#if defined(ZEROGS_DEVBUILD)
if (g_bWriteProfile)
{
//g_bWriteProfile = 0;
DVProfWrite("prof.txt", UPDATE_FRAMES);
DVProfClear();
}
#endif
GL_REPORT_ERRORD();
}
void CALLBACK GSreadFIFO(u64 *pMem)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSreadFIFO.");
ZeroGS::TransferLocalHost((u32*)pMem, 1);
}
void CALLBACK GSreadFIFO2(u64 *pMem, int qwc)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSreadFIFO2.");
ZeroGS::TransferLocalHost((u32*)pMem, qwc);
}
int CALLBACK GSsetupRecording(int start, void* pData)
{
FUNCLOG
if (start)
{
if (conf.captureAvi()) return 1;
ZeroGS::StartCapture();
conf.setCaptureAvi(true);
ZZLog::Warn_Log("Started recording zerogs.avi.");
}
else
{
if (!(conf.captureAvi())) return 1;
conf.setCaptureAvi(false);
ZeroGS::StopCapture();
ZZLog::Warn_Log("Stopped recording.");
}
return 1;
}
s32 CALLBACK GSfreeze(int mode, freezeData *data)
{
FUNCLOG
switch (mode)
{
case FREEZE_LOAD:
if (!ZeroGS::Load(data->data)) ZZLog::Error_Log("GS: Bad load format!");
g_nRealFrame += 100;
break;
case FREEZE_SAVE:
ZeroGS::Save(data->data);
break;
case FREEZE_SIZE:
data->size = ZeroGS::Save(NULL);
break;
default:
break;
}
return 0;
}