Jeffrey Pfau
28dff01b83
Libretro: Fix problems with rumble not turning off
2015-11-05 21:06:31 -08:00
Jeffrey Pfau
ac02bd4dbb
OpenGL: Fix GLES2 support, add bvec
2015-11-05 21:04:38 -08:00
Jeffrey Pfau
f1816279a5
GBA Memory: Fix DMA addresses
2015-11-05 21:04:38 -08:00
Jeffrey Pfau
2b5b8a0d6a
GBA: Improve multiboot detection
2015-11-05 20:58:52 -08:00
Jeffrey Pfau
0faa6dd8ac
GBA BIOS: Fix misaligned CpuSet
2015-11-05 20:57:56 -08:00
Jeffrey Pfau
f013e2d8c7
Qt: Fix a crash in the memory viewer
2015-11-04 23:28:13 -08:00
Jeffrey Pfau
066ba16864
GBA: More multiboot fixes
2015-11-04 23:11:35 -08:00
Jeffrey Pfau
31862db5a5
GBA Memory: Fix DMA register writing behavior ( fixes #148 )
2015-11-04 20:19:12 -08:00
Jeffrey Pfau
ec32efd8e4
Qt: Fix non-Windows build with libepoxy installed
2015-11-04 00:39:04 -08:00
Jeffrey Pfau
7177af28f8
3DS, PSP2: Add missing VFile.readline implementations
2015-11-02 23:11:24 -08:00
Jeffrey Pfau
47c4eb9761
OpenGL: Fix GL2 not centering image ( fixes #151 )
2015-11-02 22:44:35 -08:00
Jeffrey Pfau
a9c94e9d18
Qt: Fix font size in memory viewer
2015-11-01 23:01:31 -08:00
Jeffrey Pfau
ddbbed133e
Qt: Add audio I/O register descriptions
2015-11-01 23:00:19 -08:00
Jeffrey Pfau
7d1e0b572d
Shaders: Add AGB-001 shader
2015-11-01 20:00:27 -08:00
Jeffrey Pfau
59bd7d5ace
Shaders: Fix frontlight bleed on AGS-001
2015-11-01 19:42:47 -08:00
Jeffrey Pfau
782f6191e5
Shaders: Fix lighting direction for AGS-001
2015-11-01 19:15:17 -08:00
Jeffrey Pfau
d160647fff
Resources: Add AGS-001 filter
2015-11-01 18:43:01 -08:00
Jeffrey Pfau
096f5ca27c
OpenGL: Shader loading
2015-11-01 18:41:24 -08:00
Jeffrey Pfau
42a2a5737b
Util: Use VFile for configuration
2015-11-01 16:50:24 -08:00
Jeffrey Pfau
8eb4f3ca4d
VFS: Fix VFileReadline and remove _vfdReadline
2015-11-01 16:50:23 -08:00
Jeffrey Pfau
101fa29ce9
Third-Party: Update inih to r32
2015-11-01 16:50:23 -08:00
Jeffrey Pfau
0dbb7673a0
PSP2: Fix USE_PNG
2015-11-01 13:59:13 -08:00
Jeffrey Pfau
346d4210c6
OpenGL: Add libepoxy optional dependency
2015-11-01 13:58:51 -08:00
Jeffrey Pfau
e830718be8
OpenGL: Add GL_GLEXT_PROTOTYPES define for now
2015-11-01 12:04:09 -08:00
Jeffrey Pfau
b7591b5d73
OpenGL: Add missing header include
2015-11-01 11:38:50 -08:00
Jeffrey Pfau
4a502c2c03
OpenGL: Revamp shader backend
2015-11-01 11:29:00 -08:00
Jeffrey Pfau
8c6a57f7d9
Qt: Simplify OpenGL backend creation
2015-11-01 09:37:55 -08:00
Jeffrey Pfau
04a81d2ec5
GUI: Properly support Unicode filenames
2015-11-01 09:33:07 -08:00
Jeffrey Pfau
d357b93285
Ports: Make substitution character less confusing
2015-11-01 09:17:01 -08:00
Jeffrey Pfau
b99b680ca2
3DS: Fix filename decoding with UTF-16 names
2015-11-01 09:14:45 -08:00
Jeffrey Pfau
f00380abb9
OpenGL: GL2 shader enhancements and tweaks
2015-10-31 00:54:07 -07:00
Jeffrey Pfau
b48ecd41dd
OpenGL: Use NPOT textures for GL2
2015-10-31 00:53:39 -07:00
Jeffrey Pfau
206f38a47c
OpenGL: Attachable shaders for GL2
2015-10-29 23:53:13 -07:00
Jeffrey Pfau
f689bfcb2b
Qt: Allow switching between GL and GL2 backends
2015-10-28 23:22:10 -07:00
Jeffrey Pfau
6cdfb3ae9a
OpenGL: Fix GLES2 backend
2015-10-28 23:21:43 -07:00
Jeffrey Pfau
a3803a853c
SDL: Allow GLES2 and GL backends to be compiled at the same time
2015-10-28 23:21:09 -07:00
Jeffrey Pfau
08c7c805a8
GUI: Minor fixes from Extrems
2015-10-27 23:28:32 -07:00
Jeffrey Pfau
a9d84df1f4
All: Update CHANGES
2015-10-27 23:24:04 -07:00
Extrems
6bead30504
GBA Video: Fix _mix for 15-bit color
2015-10-27 23:23:17 -07:00
Jeffrey Pfau
f4b44451b0
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
2015-10-27 22:29:30 -07:00
Jeffrey Pfau
9a19aaed59
Qt: Fix a race condition in PainterGL that could lead to a crash
2015-10-27 20:27:02 -07:00
Jeffrey Pfau
8af2172782
Qt: Improved GIF recording customization
2015-10-27 20:09:56 -07:00
Jeffrey Pfau
d5b352a696
GBA Audio: Fix last audio commit, oops
2015-10-27 20:02:40 -07:00
Jeffrey Pfau
61c2f6a07b
GBA: Fix idle skip state being retained between games
2015-10-26 22:03:38 -07:00
Jeffrey Pfau
a93b21e886
GBA Audio: Implement missing flags on SOUNDCNT_X register
2015-10-26 20:31:22 -07:00
Jeffrey Pfau
b8b7ec0b12
GBA Memory: Fix DMAs from BIOS while not in BIOS
...
DMAs appear to have special protections against reading from the BIOS, causing
BIOS reads to be entirely zero. This behavior needs confirmation on hardware,
but seems to make sense.
2015-10-25 14:24:39 -07:00
Jeffrey Pfau
b5afb04ca5
GBA: Fix multiboot magic number
2015-10-25 00:00:20 -07:00
Jeffrey Pfau
6c71d7433b
Qt: Use safer isLoaded check in GameController
2015-10-24 23:47:46 -07:00
Jeffrey Pfau
2079d47673
SDL Audio: Fix silly regression with changing the FPS target
2015-10-24 23:35:03 -07:00
Jeffrey Pfau
b950f45652
GBA Hardware: Fix serialization of flags
2015-10-24 18:06:01 -07:00