Jeffrey Pfau
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4bc8f2eb1a
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Move SDL output directory
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2014-01-31 01:01:44 -08:00 |
Jeffrey Pfau
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c312a0f5fe
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Clean up stale warning rule
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2014-01-31 01:01:04 -08:00 |
Jeffrey Pfau
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08f15af4f5
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Add source groups
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2014-01-31 00:29:27 -08:00 |
Jeffrey Pfau
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bce620e717
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Split SDL build into its own CMake list
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2014-01-31 00:13:33 -08:00 |
Jeffrey Pfau
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80511fcb9f
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Fix perf main after adding BIOS loading
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2014-01-31 00:11:55 -08:00 |
Jeffrey Pfau
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43807b196d
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Move SDL/OpenGL dependencies into the SDL port
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2014-01-31 00:11:55 -08:00 |
Jeffrey Pfau
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9022deed9e
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Split SDL build into its own CMake list
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2014-01-31 00:11:19 -08:00 |
Jeffrey Pfau
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22ef0977dc
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Fix perf main after adding BIOS loading
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2014-01-31 00:10:56 -08:00 |
Jeffrey Pfau
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2ee3d17d33
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Put OpenGL include explicitly in Qt CMake file
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2014-01-31 00:06:37 -08:00 |
Jeffrey Pfau
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4dae440670
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Move SDL/OpenGL dependencies into the SDL port
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2014-01-30 23:58:48 -08:00 |
Jeffrey Pfau
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95cf2909c1
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Unblock on audio when closing thread
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2014-01-30 04:05:53 -08:00 |
Jeffrey Pfau
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8e3d104625
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Qt audio thread should mark itself as exiting
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2014-01-30 04:05:39 -08:00 |
Jeffrey Pfau
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e27c10ab78
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Unblock on audio when closing thread
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2014-01-30 04:03:54 -08:00 |
Jeffrey Pfau
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6834401e67
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Close process cleanly
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2014-01-30 04:00:52 -08:00 |
Jeffrey Pfau
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6407ad3adc
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Video drawing in separate thread
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2014-01-30 04:00:30 -08:00 |
Jeffrey Pfau
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2f98f542e5
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Add frame advance
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2014-01-29 23:58:57 -08:00 |
Jeffrey Pfau
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1eeeb36015
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Add emulation menu with Pause option
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2014-01-29 23:39:24 -08:00 |
Jeffrey Pfau
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5abd1572dc
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Use an initializer for GBAThread in Qt
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2014-01-29 23:39:09 -08:00 |
Jeffrey Pfau
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a076e88bb5
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Ditch uic
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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3d339b1327
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Key input
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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98c9121ac2
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Move audio initialization into thread
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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0ca3afa3e6
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Run audio on separate thread
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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baeaf8729f
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Audio rendering in Qt
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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8a82144ceb
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Ensure the GBA thread exits when destroying the game controller
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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4659635fb5
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Start Qt frontend
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2014-01-29 23:14:23 -08:00 |
Jeffrey Pfau
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f0481d9413
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Enable piping through BIOS
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2014-01-29 23:13:44 -08:00 |
Jeffrey Pfau
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79d4011650
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Initialize OAM
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2014-01-29 23:02:12 -08:00 |
Jeffrey Pfau
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13d3146d0b
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Add LOG_FATAL
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2014-01-29 22:49:34 -08:00 |
Jeffrey Pfau
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70afe23fe4
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Add log handling
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2014-01-29 22:49:24 -08:00 |
Jeffrey Pfau
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9d351d4a58
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SDL audio should use now centralized audio functions
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2014-01-29 22:49:09 -08:00 |
Jeffrey Pfau
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5fde0d8c35
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GBAAudioResampleNN returns how many (destination) samples were read
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2014-01-29 22:49:09 -08:00 |
Jeffrey Pfau
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a79a592c1e
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Move audio resampling out of SDL code
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2014-01-29 22:48:38 -08:00 |
Jeffrey Pfau
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2e2ca19220
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Add GBAThreadEnd function for manually shutting down the GBA thread
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2014-01-29 22:48:38 -08:00 |
Jeffrey Pfau
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c8b04a2ca5
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Ensure rewind buffer is null if we are not enabling rewinding
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2014-01-29 22:48:38 -08:00 |
Jeffrey Pfau
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48a3522fbc
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Move inline struct definitions out of place for C++ compatibility
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2014-01-29 22:48:19 -08:00 |
Jeffrey Pfau
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a72c77a3df
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Update DMA timings, and higher priority DMAs always take precedence, regardless of timing
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2014-01-28 21:56:14 -08:00 |
Jeffrey Pfau
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d5bd521313
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Break out shared library
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2014-01-28 01:40:32 -08:00 |
Jeffrey Pfau
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8e5b806cdd
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Have board re-read CPSR when it is modified by MSR
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2014-01-27 00:21:14 -08:00 |
Jeffrey Pfau
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ef66e4a8c7
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Only unpause from state operations when we paused manually
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2014-01-26 23:17:17 -08:00 |
Jeffrey Pfau
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c3a5fb497a
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Fix rewind buffer sizing itself wrong
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2014-01-26 12:47:47 -08:00 |
Jeffrey Pfau
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705b6e9b13
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Simple rewind buffer
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2014-01-26 02:50:28 -08:00 |
Jeffrey Pfau
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b1a648e46e
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Don't sync on audio and video at the same time--this can cause audio skipping
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2014-01-25 18:08:33 -08:00 |
Jeffrey Pfau
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9c2c93220b
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Implement most of audio serialization
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2014-01-25 18:01:31 -08:00 |
Jeffrey Pfau
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668c4f68b7
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Fix OAM deserialization
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2014-01-25 15:06:28 -08:00 |
Jeffrey Pfau
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941c629f8b
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Serialize timers and DMA state
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2014-01-25 15:02:55 -08:00 |
Jeffrey Pfau
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408d39a297
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Move mode 0 into macro-land so that much of the logic can be inlined
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2014-01-25 14:47:21 -08:00 |
Jeffrey Pfau
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0e379fed41
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Fix audio buffer reading in SDL audio
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2014-01-23 20:59:15 -08:00 |
Jeffrey Pfau
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709269ee5c
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Fix initial DMA count
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2014-01-23 20:59:15 -08:00 |
Jeffrey Pfau
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b4b7be1f84
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Don't require SDL for perf builds
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2014-01-23 20:58:33 -08:00 |
Jeffrey Pfau
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968dbe55db
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Properly sync to frame only when not in turbo
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2014-01-22 03:25:09 -08:00 |