mirror of https://github.com/mgba-emu/mgba.git
Split SDL build into its own CMake list
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parent
80511fcb9f
commit
bce620e717
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@ -4,7 +4,8 @@ set(BINARY_NAME gbac CACHE INTERNAL "Name of output binaries")
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Wno-error=type-limits --std=gnu99")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra --std=gnu99")
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set(USE_DEBUGGER ON CACHE BOOL "Whether or not to enable the ARM debugger")
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set(EXTRA_LIB "")
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set(BUILD_SDL ON CACHE BOOL "Build SDL frontend")
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set(BUILD_PERF ON CACHE BOOL "Build performance profiling tool")
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file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
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file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
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file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cS])
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@ -23,13 +24,6 @@ else()
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file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/posix/*.c)
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endif()
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if(NOT BUILD_PERF)
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find_package(SDL 1.2 REQUIRED)
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file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-*.c)
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set(PLATFORM_LIBRARY "${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
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include_directories(${CMAKE_SOURCE_DIR}/src/platform/sdl)
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endif()
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if(USE_DEBUGGER)
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file(GLOB DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/*.c)
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set(DEBUGGER_LIB "edit")
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@ -39,31 +33,19 @@ else()
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set(DEBUGGER_LIB "")
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endif()
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if(BUILD_RASPI AND BUILD_EGL)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/egl-main.c)
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set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
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set(OPENGL_INCLUDE_DIR "")
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add_definitions(-DBUILD_RASPI)
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elseif(BUILD_BBB OR BUILD_RASPI)
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enable_language(ASM)
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add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-main.c)
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else()
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-main.c)
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find_package(OpenGL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
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endif()
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if(BUILD_PERF)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
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if(UNIX AND NOT APPLE)
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set(PLATFORM_LIB "${PLATFORM_LIB};rt")
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endif()
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endif()
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add_library(${BINARY_NAME} SHARED ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${OS_SRC})
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target_link_libraries(${BINARY_NAME} m ${DEBUGGER_LIB} ${OS_LIB})
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add_executable(${BINARY_NAME}-bin WIN32 ${PLATFORM_SRC} ${MAIN_SRC})
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target_link_libraries(${BINARY_NAME}-bin ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY})
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set_target_properties(${BINARY_NAME}-bin PROPERTIES OUTPUT_NAME ${BINARY_NAME})
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if(BUILD_SDL)
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add_subdirectory(src/platform/sdl)
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endif()
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if(BUILD_PERF)
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set(PERF_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
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if(UNIX AND NOT APPLE)
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set(PERF_LIB "$PERF_LIB};rt")
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endif()
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add_executable(${BINARY_NAME}-perf ${PERF_SRC})
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target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIBRARY})
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endif()
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@ -0,0 +1,23 @@
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find_package(SDL 1.2 REQUIRED)
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file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-*.c)
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set(PLATFORM_LIBRARY "${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
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include_directories(${CMAKE_SOURCE_DIR}/src/platform/sdl)
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if(BUILD_RASPI AND BUILD_EGL)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/egl-main.c)
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set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
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set(OPENGL_INCLUDE_DIR "")
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add_definitions(-DBUILD_RASPI)
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elseif(BUILD_BBB OR BUILD_RASPI)
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enable_language(ASM)
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add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-main.c)
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else()
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-main.c)
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find_package(OpenGL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
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endif()
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add_executable(${BINARY_NAME}-sdl WIN32 ${PLATFORM_SRC} ${MAIN_SRC})
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target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY})
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set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME})
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