Split SDL build into its own CMake list

This commit is contained in:
Jeffrey Pfau 2014-01-31 00:11:19 -08:00
parent 80511fcb9f
commit bce620e717
2 changed files with 38 additions and 33 deletions

View File

@ -4,7 +4,8 @@ set(BINARY_NAME gbac CACHE INTERNAL "Name of output binaries")
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Wno-error=type-limits --std=gnu99")
set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra --std=gnu99")
set(USE_DEBUGGER ON CACHE BOOL "Whether or not to enable the ARM debugger")
set(EXTRA_LIB "")
set(BUILD_SDL ON CACHE BOOL "Build SDL frontend")
set(BUILD_PERF ON CACHE BOOL "Build performance profiling tool")
file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cS])
@ -23,13 +24,6 @@ else()
file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/posix/*.c)
endif()
if(NOT BUILD_PERF)
find_package(SDL 1.2 REQUIRED)
file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-*.c)
set(PLATFORM_LIBRARY "${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
include_directories(${CMAKE_SOURCE_DIR}/src/platform/sdl)
endif()
if(USE_DEBUGGER)
file(GLOB DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/*.c)
set(DEBUGGER_LIB "edit")
@ -39,31 +33,19 @@ else()
set(DEBUGGER_LIB "")
endif()
if(BUILD_RASPI AND BUILD_EGL)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/egl-main.c)
set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
set(OPENGL_INCLUDE_DIR "")
add_definitions(-DBUILD_RASPI)
elseif(BUILD_BBB OR BUILD_RASPI)
enable_language(ASM)
add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-main.c)
else()
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-main.c)
find_package(OpenGL REQUIRED)
include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
endif()
if(BUILD_PERF)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
if(UNIX AND NOT APPLE)
set(PLATFORM_LIB "${PLATFORM_LIB};rt")
endif()
endif()
add_library(${BINARY_NAME} SHARED ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${OS_SRC})
target_link_libraries(${BINARY_NAME} m ${DEBUGGER_LIB} ${OS_LIB})
add_executable(${BINARY_NAME}-bin WIN32 ${PLATFORM_SRC} ${MAIN_SRC})
target_link_libraries(${BINARY_NAME}-bin ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY})
set_target_properties(${BINARY_NAME}-bin PROPERTIES OUTPUT_NAME ${BINARY_NAME})
if(BUILD_SDL)
add_subdirectory(src/platform/sdl)
endif()
if(BUILD_PERF)
set(PERF_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
if(UNIX AND NOT APPLE)
set(PERF_LIB "$PERF_LIB};rt")
endif()
add_executable(${BINARY_NAME}-perf ${PERF_SRC})
target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIBRARY})
endif()

View File

@ -0,0 +1,23 @@
find_package(SDL 1.2 REQUIRED)
file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-*.c)
set(PLATFORM_LIBRARY "${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
include_directories(${CMAKE_SOURCE_DIR}/src/platform/sdl)
if(BUILD_RASPI AND BUILD_EGL)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/egl-main.c)
set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host")
set(OPENGL_INCLUDE_DIR "")
add_definitions(-DBUILD_RASPI)
elseif(BUILD_BBB OR BUILD_RASPI)
enable_language(ASM)
add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-main.c)
else()
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-main.c)
find_package(OpenGL REQUIRED)
include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
endif()
add_executable(${BINARY_NAME}-sdl WIN32 ${PLATFORM_SRC} ${MAIN_SRC})
target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY})
set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME})