Jeffrey Pfau
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ad3ec31f73
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Shaders: Touch up AGS-001 shader, add annoying reflection
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2015-11-08 15:29:52 -08:00 |
Jeffrey Pfau
|
5ddebf5d81
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GBA Memory: Fix allowed DMA addresses
|
2015-11-07 23:03:57 -08:00 |
Jeffrey Pfau
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b69e5392a1
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GBA Memory: Better DMA address blacklisting
|
2015-11-06 21:08:50 -08:00 |
Jeffrey Pfau
|
a9956087bc
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GBA Memory: Fix alignment of LDM/STM on SRAM
|
2015-11-06 21:08:29 -08:00 |
Jeffrey Pfau
|
16e2aec6df
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GBA Memory: Fix Store8 to OBJ VRAM
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2015-11-06 21:07:50 -08:00 |
Jeffrey Pfau
|
647872a8d9
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GBA Memory: Implement several unimplemented memory access types
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2015-11-06 21:06:56 -08:00 |
Jeffrey Pfau
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4c1977d351
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GBA Memory: Fix DMA behavior for SRAM accesses
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2015-11-06 21:06:09 -08:00 |
Jeffrey Pfau
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c6f4f23332
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GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
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2015-11-06 21:04:55 -08:00 |
Jeffrey Pfau
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4bd7a65432
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ARM7: Fix sign of unaligned LDRSH
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2015-11-06 21:03:52 -08:00 |
Jeffrey Pfau
|
54de044716
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Qt: Fix non-GL1 build
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2015-11-05 22:29:48 -08:00 |
Jeffrey Pfau
|
28dff01b83
|
Libretro: Fix problems with rumble not turning off
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2015-11-05 21:06:31 -08:00 |
Jeffrey Pfau
|
ac02bd4dbb
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OpenGL: Fix GLES2 support, add bvec
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2015-11-05 21:04:38 -08:00 |
Jeffrey Pfau
|
f1816279a5
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GBA Memory: Fix DMA addresses
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2015-11-05 21:04:38 -08:00 |
Jeffrey Pfau
|
2b5b8a0d6a
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GBA: Improve multiboot detection
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2015-11-05 20:58:52 -08:00 |
Jeffrey Pfau
|
0faa6dd8ac
|
GBA BIOS: Fix misaligned CpuSet
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2015-11-05 20:57:56 -08:00 |
Jeffrey Pfau
|
f013e2d8c7
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Qt: Fix a crash in the memory viewer
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2015-11-04 23:28:13 -08:00 |
Jeffrey Pfau
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066ba16864
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GBA: More multiboot fixes
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2015-11-04 23:11:35 -08:00 |
Jeffrey Pfau
|
31862db5a5
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GBA Memory: Fix DMA register writing behavior (fixes #148)
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2015-11-04 20:19:12 -08:00 |
Jeffrey Pfau
|
ec32efd8e4
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Qt: Fix non-Windows build with libepoxy installed
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2015-11-04 00:39:04 -08:00 |
Jeffrey Pfau
|
7177af28f8
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3DS, PSP2: Add missing VFile.readline implementations
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2015-11-02 23:11:24 -08:00 |
Jeffrey Pfau
|
47c4eb9761
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OpenGL: Fix GL2 not centering image (fixes #151)
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2015-11-02 22:44:35 -08:00 |
Jeffrey Pfau
|
a9c94e9d18
|
Qt: Fix font size in memory viewer
|
2015-11-01 23:01:31 -08:00 |
Jeffrey Pfau
|
ddbbed133e
|
Qt: Add audio I/O register descriptions
|
2015-11-01 23:00:19 -08:00 |
Jeffrey Pfau
|
7d1e0b572d
|
Shaders: Add AGB-001 shader
|
2015-11-01 20:00:27 -08:00 |
Jeffrey Pfau
|
59bd7d5ace
|
Shaders: Fix frontlight bleed on AGS-001
|
2015-11-01 19:42:47 -08:00 |
Jeffrey Pfau
|
782f6191e5
|
Shaders: Fix lighting direction for AGS-001
|
2015-11-01 19:15:17 -08:00 |
Jeffrey Pfau
|
d160647fff
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Resources: Add AGS-001 filter
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2015-11-01 18:43:01 -08:00 |
Jeffrey Pfau
|
096f5ca27c
|
OpenGL: Shader loading
|
2015-11-01 18:41:24 -08:00 |
Jeffrey Pfau
|
42a2a5737b
|
Util: Use VFile for configuration
|
2015-11-01 16:50:24 -08:00 |
Jeffrey Pfau
|
8eb4f3ca4d
|
VFS: Fix VFileReadline and remove _vfdReadline
|
2015-11-01 16:50:23 -08:00 |
Jeffrey Pfau
|
101fa29ce9
|
Third-Party: Update inih to r32
|
2015-11-01 16:50:23 -08:00 |
Jeffrey Pfau
|
0dbb7673a0
|
PSP2: Fix USE_PNG
|
2015-11-01 13:59:13 -08:00 |
Jeffrey Pfau
|
346d4210c6
|
OpenGL: Add libepoxy optional dependency
|
2015-11-01 13:58:51 -08:00 |
Jeffrey Pfau
|
e830718be8
|
OpenGL: Add GL_GLEXT_PROTOTYPES define for now
|
2015-11-01 12:04:09 -08:00 |
Jeffrey Pfau
|
b7591b5d73
|
OpenGL: Add missing header include
|
2015-11-01 11:38:50 -08:00 |
Jeffrey Pfau
|
4a502c2c03
|
OpenGL: Revamp shader backend
|
2015-11-01 11:29:00 -08:00 |
Jeffrey Pfau
|
8c6a57f7d9
|
Qt: Simplify OpenGL backend creation
|
2015-11-01 09:37:55 -08:00 |
Jeffrey Pfau
|
04a81d2ec5
|
GUI: Properly support Unicode filenames
|
2015-11-01 09:33:07 -08:00 |
Jeffrey Pfau
|
d357b93285
|
Ports: Make substitution character less confusing
|
2015-11-01 09:17:01 -08:00 |
Jeffrey Pfau
|
b99b680ca2
|
3DS: Fix filename decoding with UTF-16 names
|
2015-11-01 09:14:45 -08:00 |
Jeffrey Pfau
|
f00380abb9
|
OpenGL: GL2 shader enhancements and tweaks
|
2015-10-31 00:54:07 -07:00 |
Jeffrey Pfau
|
b48ecd41dd
|
OpenGL: Use NPOT textures for GL2
|
2015-10-31 00:53:39 -07:00 |
Jeffrey Pfau
|
206f38a47c
|
OpenGL: Attachable shaders for GL2
|
2015-10-29 23:53:13 -07:00 |
Jeffrey Pfau
|
f689bfcb2b
|
Qt: Allow switching between GL and GL2 backends
|
2015-10-28 23:22:10 -07:00 |
Jeffrey Pfau
|
6cdfb3ae9a
|
OpenGL: Fix GLES2 backend
|
2015-10-28 23:21:43 -07:00 |
Jeffrey Pfau
|
a3803a853c
|
SDL: Allow GLES2 and GL backends to be compiled at the same time
|
2015-10-28 23:21:09 -07:00 |
Jeffrey Pfau
|
08c7c805a8
|
GUI: Minor fixes from Extrems
|
2015-10-27 23:28:32 -07:00 |
Jeffrey Pfau
|
a9d84df1f4
|
All: Update CHANGES
|
2015-10-27 23:24:04 -07:00 |
Extrems
|
6bead30504
|
GBA Video: Fix _mix for 15-bit color
|
2015-10-27 23:23:17 -07:00 |
Jeffrey Pfau
|
f4b44451b0
|
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
2015-10-27 22:29:30 -07:00 |