Jeffrey Pfau
|
dfd360bfbb
|
Remove accidentally left in testing code
|
2013-04-28 01:46:43 -07:00 |
Jeffrey Pfau
|
5f6b57734d
|
Implement character mapping
|
2013-04-28 01:43:39 -07:00 |
Jeffrey Pfau
|
8072ff7d2c
|
Rotate LDR
|
2013-04-28 01:33:59 -07:00 |
Jeffrey Pfau
|
dd4e6b0ce1
|
Stub RegisterRamReset
|
2013-04-27 22:54:41 -07:00 |
Jeffrey Pfau
|
ca959c640a
|
Implement EEPROM
|
2013-04-27 21:51:58 -07:00 |
Jeffrey Pfau
|
f4fa423135
|
EEPROM only works in DMAs
|
2013-04-27 20:39:14 -07:00 |
Jeffrey Pfau
|
4380ec0260
|
Start implementing EEPROM
|
2013-04-27 20:25:31 -07:00 |
Jeffrey Pfau
|
e02059947c
|
Start implementing save games
|
2013-04-27 19:59:41 -07:00 |
Jeffrey Pfau
|
dab27463a9
|
Implement DivArm
|
2013-04-27 19:58:21 -07:00 |
Jeffrey Pfau
|
fd5661e941
|
Fix alpha blending when neither target 1 or target 2 are set
|
2013-04-27 03:09:23 -07:00 |
Jeffrey Pfau
|
2e78381e55
|
Implement SWI
|
2013-04-27 02:56:34 -07:00 |
Jeffrey Pfau
|
2bc23e7aa2
|
Redo compositing and sprite blending
|
2013-04-27 01:36:06 -07:00 |
Jeffrey Pfau
|
b3e1aa7853
|
Don't blend if not target 1
|
2013-04-27 00:11:04 -07:00 |
Jeffrey Pfau
|
f7922c1627
|
Restructure background drawing code for multipalette
|
2013-04-26 23:59:50 -07:00 |
Jeffrey Pfau
|
1ff337c6fc
|
Allow 256-color rendering
|
2013-04-26 22:21:38 -07:00 |
Jeffrey Pfau
|
13c95a2aae
|
Build fixes for linux
|
2013-04-26 03:08:59 -07:00 |
Jeffrey Pfau
|
3cd5e8d093
|
Implement Div
|
2013-04-26 02:05:54 -07:00 |
Jeffrey Pfau
|
d2e84f0a30
|
Implement IntrWait
|
2013-04-26 02:00:59 -07:00 |
Jeffrey Pfau
|
c61812325c
|
Transformed sprites
|
2013-04-26 01:06:50 -07:00 |
Jeffrey Pfau
|
f91149e30f
|
Flipped background tiles
|
2013-04-25 22:03:15 -07:00 |
Jeffrey Pfau
|
a1910206c0
|
Support blending with sprites behind a background
|
2013-04-25 02:08:12 -07:00 |
Jeffrey Pfau
|
fefbf7a296
|
Flip sprites vertically after applying boundary operations
|
2013-04-25 01:55:47 -07:00 |
Jeffrey Pfau
|
cea8109c06
|
Run Vblank and Hblank DMAs
|
2013-04-25 01:50:28 -07:00 |
Jeffrey Pfau
|
e9e29610a4
|
Read from palette memory
|
2013-04-25 01:48:28 -07:00 |
Jeffrey Pfau
|
c8b2d2753e
|
Use variant palette on sprites when target 1
|
2013-04-25 00:28:39 -07:00 |
Jeffrey Pfau
|
e1932f2411
|
Implement sprite flipping
|
2013-04-25 00:17:17 -07:00 |
Jeffrey Pfau
|
9dbd925d90
|
Allow for negative-y sprites
|
2013-04-25 00:11:27 -07:00 |
Jeffrey Pfau
|
4446e0dbde
|
Implement blending on sprites
|
2013-04-24 23:49:16 -07:00 |
Jeffrey Pfau
|
07b96cddef
|
Begin sprites
|
2013-04-24 23:40:22 -07:00 |
Jeffrey Pfau
|
00dd5bdaa8
|
Dual condition-variable non-hacky waiting-on-frame
|
2013-04-24 02:43:55 -07:00 |
Jeffrey Pfau
|
5122a236e0
|
Squelch warnings, turn on -Werror
|
2013-04-24 01:32:49 -07:00 |
Jeffrey Pfau
|
1c0af22990
|
Implement BLDALPHA
|
2013-04-24 01:16:03 -07:00 |
Jeffrey Pfau
|
40b00e7927
|
Refactor some code to enable compositing code to be shared
|
2013-04-24 00:50:17 -07:00 |
Jeffrey Pfau
|
0d7657e845
|
Implement BLDCNT (partially) and BLDY
|
2013-04-24 00:34:50 -07:00 |
Jeffrey Pfau
|
754725e124
|
Start using pixel flags to keep track of pixel states
|
2013-04-23 22:48:01 -07:00 |
Jeffrey Pfau
|
7c7e934dac
|
Turbo mode
|
2013-04-23 22:32:15 -07:00 |
Jeffrey Pfau
|
e82fd991fa
|
More sane way of writing 32-bit values to VRAM, palette
|
2013-04-23 02:05:10 -07:00 |
Jeffrey Pfau
|
3a76cdc6e0
|
VRAM reading
|
2013-04-23 02:03:06 -07:00 |
Jeffrey Pfau
|
21704ab37a
|
Allow use of wrong LZ77 destination
|
2013-04-22 22:55:49 -07:00 |
Jeffrey Pfau
|
11d1de39e1
|
Fix non-zero character base
|
2013-04-22 02:28:03 -07:00 |
Jeffrey Pfau
|
bcf446737c
|
Start implementing transparency
|
2013-04-22 02:07:35 -07:00 |
Jeffrey Pfau
|
e1d5f3f457
|
Fix drawing wide backgrounds
|
2013-04-22 02:07:19 -07:00 |
Jeffrey Pfau
|
b48b868cfb
|
Write to VRAM
|
2013-04-22 01:59:25 -07:00 |
Jeffrey Pfau
|
f136d8165a
|
Was accidentally chopping off a bit in LZ77UnCompVram
|
2013-04-22 01:12:48 -07:00 |
Jeffrey Pfau
|
060ae364b5
|
Start drawing backgrounds
|
2013-04-22 01:11:48 -07:00 |
Jeffrey Pfau
|
764b6010c0
|
Sort backgrounds
|
2013-04-21 20:59:43 -07:00 |
Jeffrey Pfau
|
a6fb91bb7d
|
Do some cleanup of pthread data
|
2013-04-21 14:52:25 -07:00 |
Jeffrey Pfau
|
225729b79c
|
Implement BGxHOFS/BGxVOFS
|
2013-04-21 14:43:28 -07:00 |
Jeffrey Pfau
|
3ec0afa8fc
|
Implement BGxCNT
|
2013-04-21 14:09:41 -07:00 |
Jeffrey Pfau
|
265bbe4f8f
|
Add struct for keeping track of background state
|
2013-04-21 13:17:15 -07:00 |
Jeffrey Pfau
|
933e8330d2
|
Start implementing DISPCNT
|
2013-04-21 13:16:06 -07:00 |
Jeffrey Pfau
|
cdddcbf7aa
|
Pass off video registers to renderer
|
2013-04-21 12:39:33 -07:00 |
Jeffrey Pfau
|
573fcead5d
|
Start building up structs for video registers
|
2013-04-21 12:34:24 -07:00 |
Jeffrey Pfau
|
9f425c53c8
|
Spring IRQs if we need to
|
2013-04-21 01:09:11 -07:00 |
Jeffrey Pfau
|
3ca5e52de1
|
Handle key, quit events
|
2013-04-21 00:35:21 -07:00 |
Jeffrey Pfau
|
71986b0477
|
Support writing to palette, display palette on screen
|
2013-04-20 22:08:58 -07:00 |
Jeffrey Pfau
|
eba5d547b9
|
Start using SDL for graphics syncing
|
2013-04-20 20:29:53 -07:00 |
Jeffrey Pfau
|
a094024ad5
|
Add missing files
|
2013-04-20 18:11:27 -07:00 |
Jeffrey Pfau
|
0bfb77106b
|
Properly init and deinit renderers
|
2013-04-20 16:47:04 -07:00 |
Jeffrey Pfau
|
b4cee4c286
|
Properly isolate threading
|
2013-04-20 16:44:03 -07:00 |
Jeffrey Pfau
|
fffe39153f
|
Wait on thread initialization before returning from thread creation
|
2013-04-20 16:40:08 -07:00 |
Jeffrey Pfau
|
9ba9fac898
|
Restructure video memory
|
2013-04-20 16:16:37 -07:00 |
Jeffrey Pfau
|
cb48145ea3
|
Move main emulation into thread
|
2013-04-20 15:54:09 -07:00 |
Jeffrey Pfau
|
ff03bcf0f0
|
Fix MidiKey2Freq
|
2013-04-20 14:46:53 -07:00 |
Jeffrey Pfau
|
63e809550d
|
Implement MidiKey2Freq
|
2013-04-20 03:01:50 -07:00 |
Jeffrey Pfau
|
e83936152d
|
Implement LZ77 decompression
|
2013-04-20 02:52:10 -07:00 |
Jeffrey Pfau
|
cf9a7224a3
|
Init video memory from the dummy renderer
|
2013-04-20 02:51:40 -07:00 |
Jeffrey Pfau
|
1972e73bec
|
Define memory regions
|
2013-04-19 23:34:26 -07:00 |
Jeffrey Pfau
|
f72c195739
|
Labels for I/O regions in the switch statement
|
2013-04-19 23:04:01 -07:00 |
Jeffrey Pfau
|
5d81a4eb18
|
Remainder of timer infrastructure
|
2013-04-19 23:01:04 -07:00 |
Jeffrey Pfau
|
57dcbef030
|
Implement timers from GBA.js implementation
|
2013-04-19 22:26:44 -07:00 |
Jeffrey Pfau
|
6087ad8c5f
|
Fix reading from DISPSTAT
|
2013-04-19 21:40:57 -07:00 |
Jeffrey Pfau
|
aa7ef287bc
|
Squelch HLE BIOS warnings
|
2013-04-19 21:04:53 -07:00 |
Jeffrey Pfau
|
283a48613b
|
Read/write REG_IF
|
2013-04-19 00:05:13 -07:00 |
Jeffrey Pfau
|
9b1f3c3c73
|
Init GBA I/O registers
|
2013-04-19 00:04:50 -07:00 |
Jeffrey Pfau
|
422961a2df
|
8-bit I/O reads
|
2013-04-18 01:19:57 -07:00 |
Jeffrey Pfau
|
97b669e4d1
|
Store vcount back in IO
|
2013-04-18 01:19:41 -07:00 |
Jeffrey Pfau
|
b5cbd55718
|
Read back I/O memory when reading 32-bit
|
2013-04-18 00:58:42 -07:00 |
Jeffrey Pfau
|
1e1c8fd2dd
|
Ensure that DMAs read back from I/O memory properly
|
2013-04-18 00:58:22 -07:00 |
Jeffrey Pfau
|
dd479ad907
|
Now include source for HLE BIOS, even without assembler script
|
2013-04-17 00:46:32 -07:00 |
Jeffrey Pfau
|
54fffb7fff
|
Add HLE BIOS from GBA.js
|
2013-04-17 00:45:23 -07:00 |
Jeffrey Pfau
|
45fcd0fcb5
|
Implement FastCpuSet
|
2013-04-16 23:52:53 -07:00 |
Jeffrey Pfau
|
8c03c20019
|
Implement HALT
|
2013-04-16 23:14:16 -07:00 |
Jeffrey Pfau
|
e88d177582
|
Copy GBA.js DMA implementation
|
2013-04-16 23:13:52 -07:00 |
Jeffrey Pfau
|
20622b6135
|
Copy some IRQ infrastructure from GBA.js
|
2013-04-16 19:44:16 -07:00 |
Jeffrey Pfau
|
2d0c3bf275
|
Implement IRQs
|
2013-04-16 07:50:34 -07:00 |
Jeffrey Pfau
|
2da11dd523
|
Continue implementing IRQs
|
2013-04-16 07:42:20 -07:00 |
Jeffrey Pfau
|
4dd98f4c25
|
Remove typo struct member
|
2013-04-16 07:20:28 -07:00 |
Jeffrey Pfau
|
9ac6f6d3bf
|
Start implementing IRQ
|
2013-04-16 07:18:25 -07:00 |
Jeffrey Pfau
|
7de2c91efb
|
Copy DISPSTAT implementation from GBA.js
|
2013-04-16 07:10:38 -07:00 |
Jeffrey Pfau
|
e874266343
|
Initialize video->eventDiff
|
2013-04-15 23:15:02 -07:00 |
Jeffrey Pfau
|
2fe2c80ae5
|
Add dummy renderer + frame counting infrastructure from GBA.js
|
2013-04-15 23:01:40 -07:00 |
Jeffrey Pfau
|
9b5d5d6478
|
Start implementing events + add video stubs
|
2013-04-15 22:18:28 -07:00 |
Jeffrey Pfau
|
1838cc0597
|
Implement waitstate adjusting
|
2013-04-15 01:10:53 -07:00 |
Jeffrey Pfau
|
fe5a8d6254
|
Add function for loading from I/O
|
2013-04-14 23:30:11 -07:00 |
Jeffrey Pfau
|
ecc4775c31
|
Start implementing instruction timing
|
2013-04-14 23:12:03 -07:00 |
Jeffrey Pfau
|
fa64310e83
|
Fix SWI32
|
2013-04-14 13:46:48 -07:00 |
Jeffrey Pfau
|
4e66d7f832
|
Implement CpuSet
|
2013-04-14 13:36:32 -07:00 |
Jeffrey Pfau
|
90e2443ccd
|
Split gba.c
|
2013-04-14 13:24:55 -07:00 |
Jeffrey Pfau
|
1ca6487151
|
Create subdirs
|
2013-04-14 13:04:24 -07:00 |