Jeffrey Pfau
|
bb79334856
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ARM7: Implement more undefined load/store forms
|
2015-11-22 01:42:58 -08:00 |
Jeffrey Pfau
|
a3a8913fb5
|
GBA: Flag an old GBA toolchain as not producing MB binaries
|
2015-11-21 12:05:37 -08:00 |
Jeffrey Pfau
|
b67e4b5d78
|
ARM7: Implement undefined STRH/LDRH versions
|
2015-11-20 19:11:02 -08:00 |
Jeffrey Pfau
|
fad1daf3e9
|
ARM7: Fix STRT/STRBT
|
2015-11-20 19:10:17 -08:00 |
Jeffrey Pfau
|
2fa87cb8f0
|
Qt: Remove unused variable
|
2015-11-20 00:12:13 -08:00 |
Jeffrey Pfau
|
64901c0afe
|
Qt: Begin work on shader selector
|
2015-11-19 23:52:17 -08:00 |
Jeffrey Pfau
|
ded463ea25
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OpenGL: Readable name fixes
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2015-11-19 23:49:50 -08:00 |
Jeffrey Pfau
|
0de98898a3
|
OpenGL: Generalize shader loading a bit
|
2015-11-19 22:14:51 -08:00 |
Jeffrey Pfau
|
a89bb0b814
|
GBA SIO: Begin implementing Normal mode in lockstep driver
|
2015-11-19 00:30:29 -08:00 |
Jeffrey Pfau
|
505157dca0
|
GBA Memory: Fix DMAs triggering two cycles early
|
2015-11-18 20:45:44 -08:00 |
Jeffrey Pfau
|
3d321bc0b9
|
GBA Memory: Fix timing of DMAs
|
2015-11-18 20:44:18 -08:00 |
Jeffrey Pfau
|
21d51964e8
|
Qt: Fix race condition with setting sample rate
|
2015-11-17 19:48:56 -08:00 |
Jeffrey Pfau
|
4ca8d75082
|
GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
|
2015-11-17 19:48:10 -08:00 |
Jeffrey Pfau
|
7c9b619f7b
|
GBA BIOS: Fix Sqrt sign
|
2015-11-17 19:47:05 -08:00 |
Jeffrey Pfau
|
a27209737b
|
GBA: Fix saving in Super Monkey Ball Jr.
|
2015-11-16 20:07:22 -08:00 |
Jeffrey Pfau
|
34d0dff2d6
|
OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
|
2015-11-16 19:56:43 -08:00 |
Jeffrey Pfau
|
87aaefccd2
|
Libretro: Fix cheat loading
|
2015-11-16 01:02:46 -08:00 |
Jeffrey Pfau
|
99b68509da
|
GBA: Fix another boot crash
|
2015-11-15 02:15:58 -08:00 |
Jeffrey Pfau
|
0a6e2b49ab
|
GBA: Replace MutexLock with MutexTryLock in _waitUntilNotState
|
2015-11-15 02:07:20 -08:00 |
Jeffrey Pfau
|
51e9042f62
|
Libretro: Cheat code support
|
2015-11-14 21:08:31 -08:00 |
Jeffrey Pfau
|
d5284f0f31
|
OpenGL: Add metadata to uniforms
|
2015-11-14 18:22:27 -08:00 |
Jeffrey Pfau
|
2b2a037de5
|
GBA Memory: Writable OBJ area depends on mode
|
2015-11-14 12:00:58 -08:00 |
Jeffrey Pfau
|
e3f66ba458
|
GBA: TM*CNT_HI are readable (fixes #165)
|
2015-11-14 11:36:46 -08:00 |
Jeffrey Pfau
|
f03b7b1141
|
GBA: Fix deserializing SOUNDCNT_X
|
2015-11-13 21:35:40 -08:00 |
Jeffrey Pfau
|
5e2e3864b7
|
GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
|
2015-11-13 21:34:44 -08:00 |
Jeffrey Pfau
|
aefb4b62a1
|
Util: Add MutexTryLock
|
2015-11-12 22:50:09 -08:00 |
Jeffrey Pfau
|
d52a7f3689
|
Qt: Fill in most of the remainer of the I/O viewer
|
2015-11-12 22:11:59 -08:00 |
Jeffrey Pfau
|
8db357979a
|
Qt: Improve I/O viewer UI
|
2015-11-12 22:11:44 -08:00 |
Jeffrey Pfau
|
142940cc69
|
GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
|
2015-11-11 23:50:15 -08:00 |
Jeffrey Pfau
|
4783e2eef6
|
GBA Memory: More DMA register cleanup
|
2015-11-11 23:33:46 -08:00 |
Jeffrey Pfau
|
2547216972
|
GBA: More I/O register cleanup
|
2015-11-11 22:18:25 -08:00 |
Jeffrey Pfau
|
37b1cbe29c
|
Qt: Add additional checks in CheatModel to prevent crashes (fixes #163)
|
2015-11-11 22:17:41 -08:00 |
Jeffrey Pfau
|
770953a216
|
GBA: Fix SOUNDCNT_X masking
|
2015-11-11 20:58:04 -08:00 |
Jeffrey Pfau
|
d786077960
|
Qt: Add DMA registers to I/O viewer
|
2015-11-11 19:46:50 -08:00 |
Jeffrey Pfau
|
534d4fe5ba
|
GBA: Clean up I/O register read/write
|
2015-11-11 19:46:16 -08:00 |
Jeffrey Pfau
|
a2bc814d9c
|
GBA: Fix warnings when creating and loading savestates
|
2015-11-11 19:45:36 -08:00 |
Jeffrey Pfau
|
ff4950c50d
|
GBA: Improve I/O handling
|
2015-11-10 22:45:09 -08:00 |
Jeffrey Pfau
|
7735c08fd5
|
GBA Memory: Fix unaligned out-of-bounds ROM loads
|
2015-11-10 22:44:23 -08:00 |
Jeffrey Pfau
|
49b16f3d9b
|
GBA: Improve multiboot detection
|
2015-11-10 22:41:51 -08:00 |
Jeffrey Pfau
|
fe8c632c78
|
GBA: Initialize uninitialized pristineRom and pristineRomSize members
|
2015-11-10 22:37:23 -08:00 |
Jeffrey Pfau
|
eee291e00e
|
GBA: Implement bad I/O register loading
|
2015-11-09 22:44:46 -08:00 |
Jeffrey Pfau
|
b3d08eceb1
|
Shaders: Add uniforms to AGS-001
|
2015-11-08 17:10:10 -08:00 |
Jeffrey Pfau
|
ac9c247695
|
OpenGL: Parse uniforms
|
2015-11-08 17:09:53 -08:00 |
Jeffrey Pfau
|
ac481d0c1b
|
OpenGL: Minor gles2 fixes
|
2015-11-08 15:30:23 -08:00 |
Jeffrey Pfau
|
ad3ec31f73
|
Shaders: Touch up AGS-001 shader, add annoying reflection
|
2015-11-08 15:29:52 -08:00 |
Jeffrey Pfau
|
5ddebf5d81
|
GBA Memory: Fix allowed DMA addresses
|
2015-11-07 23:03:57 -08:00 |
Jeffrey Pfau
|
b69e5392a1
|
GBA Memory: Better DMA address blacklisting
|
2015-11-06 21:08:50 -08:00 |
Jeffrey Pfau
|
a9956087bc
|
GBA Memory: Fix alignment of LDM/STM on SRAM
|
2015-11-06 21:08:29 -08:00 |
Jeffrey Pfau
|
16e2aec6df
|
GBA Memory: Fix Store8 to OBJ VRAM
|
2015-11-06 21:07:50 -08:00 |
Jeffrey Pfau
|
647872a8d9
|
GBA Memory: Implement several unimplemented memory access types
|
2015-11-06 21:06:56 -08:00 |