Commit Graph

8506 Commits

Author SHA1 Message Date
Vicki Pfau a5ea157c9a GBA Video: Add stubs for saving/loading extra data out of the video renderers 2024-09-01 01:56:52 -07:00
Vicki Pfau da553d191f Core: Extdata should not have a size < 0 2024-09-01 01:36:07 -07:00
Vicki Pfau 59b561b8c0 Core: mStateExtdataGet const correctness 2024-09-01 01:28:05 -07:00
Vicki Pfau 3a6657bd88 Core: Add stubs for loading/saving subsystem extra state 2024-09-01 00:55:29 -07:00
Vicki Pfau c06a376b2e Core: Switch video log state load/store to use mCore*State functions 2024-08-31 05:14:54 -07:00
Vicki Pfau 84dd69ff86 Util: Add UIntList predefined vector 2024-08-25 02:32:39 -07:00
anthonydo8196 ecfdff2338
Add load most recent script menu option (#3266) 2024-08-19 18:58:47 -07:00
Vicki Pfau eaee4228ba GBA Video: Improve emulation of window start/end conditions (fixes #1945) 2024-08-16 02:32:44 -07:00
Vicki Pfau e91da0f423 Scripting: Expose currentCycle in debugger builds
The global time is only maintained in debugger builds for performance reasons.
While it can be reconstructed on GBA, this is not the case on GB, so limit it
to debugger builds only.
2024-08-13 18:38:07 -07:00
Vicki Pfau cd22c140f0 GB: Fix potential null pointer deref 2024-08-13 00:16:42 -07:00
Vicki Pfau dfab801277 No-Intro: Prevent database from being downgraded 2024-08-12 16:08:36 -07:00
Vicki Pfau 17cf2e6237 No-Intro: Index database on MD5 and SHA1 too 2024-08-11 23:25:18 -07:00
Vicki Pfau b12858e974 GBA: Fix getting game info for multiboot ROMs 2024-08-11 23:25:18 -07:00
Vicki Pfau 8ab2681bca Core: Expose more ROM information from the API 2024-08-11 23:25:18 -07:00
Vicki Pfau ff216ad83b Res: Update nointro.dat 2024-08-11 23:25:18 -07:00
jmjoy fde15b6e7d Remove SDL_WINDOW_OPENGL flag in mSDLSWInit 2024-08-08 20:34:08 -07:00
Vicki Pfau 09f456484c GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1 2024-07-19 19:43:12 -07:00
Adam Higerd eb1b5718c3 Fix misplaced return in previous PR 2024-07-12 17:28:18 -07:00
Adam Higerd d1ab52112a Don't try to load non-.sym files as ARMIPS symbols 2024-07-12 17:20:44 -07:00
Vicki Pfau 9b598d2fe4 GBA Core: Fix crash after loading debug symbols (fixes #3254) 2024-07-11 14:09:35 -07:00
Vicki Pfau 0484cd5d31 GBA: Remove unused field 2024-07-07 12:24:24 -07:00
Vicki Pfau 4c161ff4df GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf 2024-07-07 11:13:32 -07:00
Vicki Pfau 5ebf3822cc Debugger: Remove redundant ifdef 2024-07-07 11:08:29 -07:00
Vicki Pfau bdffa83e6b GB, GBA Core: Fix memory leak if reloading debug symbols
Also fix loading an ELF if the current seek is not 0
2024-07-07 11:03:25 -07:00
Vicki Pfau f394c51a75 Qt: Fix some controllers with multiple players (e.g. Mayflash GC adapter) getting duplicated 2024-07-01 20:52:04 -07:00
Vicki Pfau 0a57aca1a5 Qt: Fix closure argument types 2024-07-01 20:45:26 -07:00
Vicki Pfau 916fa1dba0 CMake: Fix compile flags for docgen 2024-07-01 01:06:36 -07:00
oltolm a824989e5a fix shortcuts 2024-06-28 02:18:01 -07:00
Vicki Pfau 79193b914b GBA Audio: Fix crash in audio subsampling if timing lockstep breaks 2024-06-25 04:08:47 -07:00
Vicki Pfau a4c2571d98 GBA Audio: Fix crash if audio FIFOs and timers get out of sync 2024-06-25 03:43:22 -07:00
Vicki Pfau 1a3873da67 GBA Serialize: Fix some minor save state edge cases
There are two edge cases fixed in this commit. The first one involves audio
FIFO DMA state not being properly updated if the game reconfigured it between
save and load. This doesn't happen often, but it could conceivably affect
custom sound engines. The second case is the extremely rare case of a save
state being taken directly after a DMA ending but before an open bus read. The
chances of this happening are negligible, but it's still a bug regargless.
2024-06-25 03:13:33 -07:00
Vicki Pfau e8bfaa210a GBA Video: Fix VRAM access stalling even during force blanking 2024-06-24 01:16:30 -07:00
Vicki Pfau d8375a5896 GBA Memory: Fix affine background timing errors 2024-06-20 22:30:16 -07:00
Vicki Pfau 9318e9b2cb All: Clean up how assertions are done 2024-06-20 02:23:02 -07:00
Vicki Pfau 2ea11feda6 GBA Memory: Improve VRAM access stall cycle estimation 2024-06-17 02:27:31 -07:00
Vicki Pfau 458300b02e Core: Improve rumble emulation by averaging state over entire frame (fixes #3232) 2024-06-17 00:15:44 -07:00
Vicki Pfau 745e36e6bc GB Video: Remove leftover #include 2024-06-17 00:15:44 -07:00
Vicki Pfau 3837ea8444 GB Debugger: Fix file formatting 2024-06-17 00:15:44 -07:00
Vicki Pfau ab0194fb49 GB MBC: Switch Pocket Cam to using standard color conversion methods 2024-06-17 00:15:44 -07:00
Rib 58651f2054 GBA Memory: Clean up Vast Fame code somewhat 2024-06-12 15:58:55 -07:00
Rib 20fc7b6ef3 GBA Memory: Support the Chinese version of Digimon Sapphire by Vast Fame 2024-06-12 15:58:55 -07:00
Vicki Pfau e16dfc264a GBA: CP14 mcr also is a no-op 2024-06-09 02:20:27 -07:00
Vicki Pfau 2c97515742 Script: Add missing include 2024-06-09 01:15:25 -07:00
Vicki Pfau 6f261f6f1b Scripting: Split console implementation out from Core scripting 2024-06-09 01:12:14 -07:00
Vicki Pfau 59f4fb7132 Test: Read config file in rom-test 2024-06-09 00:55:07 -07:00
Vicki Pfau 7451decdac Windows: Inno Setup fixes
Update minimum Windows version to 7, add DisableDirPage=no
2024-06-03 18:53:53 -07:00
yeah-its-gloria 8b041e9a23 Qt: Ignore rewind while loading/saving states 2024-06-03 16:59:56 -07:00
Vicki Pfau cf959fe20e GBA: Actually it reads open bus 2024-06-02 17:37:18 -07:00
Vicki Pfau 455060ec08 GBA: Add baseline CP0 (Wii U VC) and CP1 (DCC) implementations 2024-06-02 17:33:25 -07:00
Vicki Pfau e4e455dd5e ARM: Add framework for coprocessor support 2024-06-02 17:30:17 -07:00