GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf

This commit is contained in:
Vicki Pfau 2024-07-07 11:13:32 -07:00
parent 5ebf3822cc
commit 4c161ff4df
2 changed files with 12 additions and 0 deletions

View File

@ -26,6 +26,7 @@ Other fixes:
- GB, GBA Core: Fix memory leak if reloading debug symbols
- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
- GBA Core: Fix loading symbols from ELF files if the file doesn't end with .elf
- GBA Memory: Let raw access read high MMIO addresses
- Qt: Fix savestate preview sizes with different scales (fixes mgba.io/i/2560)
- Qt: Fix potential crash when configuring shortcuts

View File

@ -1242,6 +1242,7 @@ static void _GBACoreDetachDebugger(struct mCore* core) {
}
static void _GBACoreLoadSymbols(struct mCore* core, struct VFile* vf) {
struct GBA* gba = core->board;
bool closeAfter = false;
if (!core->symbolTable) {
core->symbolTable = mDebuggerSymbolTableCreate();
@ -1263,6 +1264,16 @@ static void _GBACoreLoadSymbols(struct mCore* core, struct VFile* vf) {
vf = mDirectorySetOpenSuffix(&core->dirs, core->dirs.base, ".sym", O_RDONLY);
}
#endif
if (!vf && gba->mbVf) {
vf = gba->mbVf;
seek = vf->seek(vf, 0, SEEK_CUR);
vf->seek(vf, 0, SEEK_SET);
}
if (!vf && gba->romVf) {
vf = gba->romVf;
seek = vf->seek(vf, 0, SEEK_CUR);
vf->seek(vf, 0, SEEK_SET);
}
if (!vf) {
return;
}