mirror of https://github.com/mgba-emu/mgba.git
Core: Improve rumble emulation by averaging state over entire frame (fixes #3232)
This commit is contained in:
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1
CHANGES
1
CHANGES
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@ -30,6 +30,7 @@ Other fixes:
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- Updater: Fix updating appimage across filesystems
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Misc:
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- Core: Handle relative paths for saves, screenshots, etc consistently (fixes mgba.io/i/2826)
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- Core: Improve rumble emulation by averaging state over entire frame (fixes mgba.io/i/3232)
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- GB: Prevent incompatible BIOSes from being used on differing models
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- GB Serialize: Add missing savestate support for MBC6 and NT (newer)
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- GBA: Improve detection of valid ELF ROMs
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@ -110,9 +110,22 @@ struct mRTCGenericState {
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void mRTCGenericSourceInit(struct mRTCGenericSource* rtc, struct mCore* core);
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struct mRumble {
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void (*setRumble)(struct mRumble*, int enable);
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void (*reset)(struct mRumble*, bool enable);
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void (*setRumble)(struct mRumble*, bool enable, uint32_t sinceLast);
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void (*integrate)(struct mRumble*, uint32_t period);
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};
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struct mRumbleIntegrator {
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struct mRumble d;
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bool state;
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uint32_t timeOn;
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uint32_t totalTime;
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void (*setRumble)(struct mRumbleIntegrator*, float value);
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};
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void mRumbleIntegratorInit(struct mRumbleIntegrator*);
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struct mCoreChannelInfo {
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size_t id;
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const char* internalName;
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@ -339,6 +339,7 @@ struct GBMemory {
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struct mRTCSource* rtc;
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struct mRotationSource* rotation;
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struct mRumble* rumble;
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int32_t lastRumble;
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struct mImageSource* cam;
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};
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@ -91,6 +91,7 @@ struct GBA {
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struct GBALuminanceSource* luminanceSource;
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struct mRTCSource* rtcSource;
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struct mRumble* rumble;
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int32_t lastRumble;
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bool isPristine;
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size_t pristineRomSize;
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@ -109,3 +109,44 @@ void mRTCGenericSourceInit(struct mRTCGenericSource* rtc, struct mCore* core) {
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rtc->d.serialize = _rtcGenericSerialize;
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rtc->d.deserialize = _rtcGenericDeserialize;
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}
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static void mRumbleIntegratorReset(struct mRumble* rumble, bool enable) {
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struct mRumbleIntegrator* integrator = (struct mRumbleIntegrator*) rumble;
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integrator->state = enable;
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integrator->timeOn = 0;
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integrator->totalTime = 0;
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}
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static void mRumbleIntegratorSetRumble(struct mRumble* rumble, bool enable, uint32_t sinceLast) {
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struct mRumbleIntegrator* integrator = (struct mRumbleIntegrator*) rumble;
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if (integrator->state) {
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integrator->timeOn += sinceLast;
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}
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integrator->totalTime += sinceLast;
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integrator->state = enable;
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}
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static void mRumbleIntegratorIntegrate(struct mRumble* rumble, uint32_t period) {
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if (!period) {
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return;
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}
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struct mRumbleIntegrator* integrator = (struct mRumbleIntegrator*) rumble;
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if (integrator->state) {
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integrator->timeOn += period - integrator->totalTime;
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}
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integrator->setRumble(integrator, fminf(integrator->timeOn / (float) period, 1.0f));
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integrator->totalTime = 0;
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integrator->timeOn = 0;
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}
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void mRumbleIntegratorInit(struct mRumbleIntegrator* integrator) {
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integrator->d.reset = mRumbleIntegratorReset;
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integrator->d.setRumble = mRumbleIntegratorSetRumble;
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integrator->d.integrate = mRumbleIntegratorIntegrate;
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integrator->state = false;
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integrator->timeOn = 0;
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}
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@ -196,6 +196,7 @@ struct mScriptCoreAdapter {
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struct mScriptDebugger debugger;
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#endif
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struct mRumble rumble;
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struct mRumbleIntegrator rumbleIntegrator;
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struct mRumble* oldRumble;
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struct mRotationSource rotation;
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struct mScriptValue* rotationCbTable;
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@ -1165,16 +1166,22 @@ mSCRIPT_DEFINE_STRUCT(mScriptCoreAdapter)
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mSCRIPT_DEFINE_STRUCT_CAST_TO_MEMBER(mScriptCoreAdapter, CS(mCore), _core)
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mSCRIPT_DEFINE_END;
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static void _setRumble(struct mRumble* rumble, int enable) {
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static void _setRumble(struct mRumble* rumble, bool enable, uint32_t timeSince) {
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struct mScriptCoreAdapter* adapter = containerof(rumble, struct mScriptCoreAdapter, rumble);
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if (adapter->oldRumble) {
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adapter->oldRumble->setRumble(adapter->oldRumble, enable);
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adapter->oldRumble->setRumble(adapter->oldRumble, enable, timeSince);
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}
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adapter->rumbleIntegrator.d.setRumble(&adapter->rumbleIntegrator.d, enable, timeSince);
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}
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static void _setRumbleFloat(struct mRumbleIntegrator* integrator, float level) {
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struct mScriptCoreAdapter* adapter = containerof(integrator, struct mScriptCoreAdapter, rumbleIntegrator);
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struct mScriptList args;
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mScriptListInit(&args, 1);
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*mScriptListAppend(&args) = mSCRIPT_MAKE_BOOL(!!enable);
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*mScriptListAppend(&args) = mSCRIPT_MAKE_F32(level);
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mScriptContextTriggerCallback(adapter->context, "rumble", &args);
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mScriptListDeinit(&args);
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}
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@ -1293,6 +1300,8 @@ void mScriptContextAttachCore(struct mScriptContext* context, struct mCore* core
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adapter->memory.type = mSCRIPT_TYPE_MS_TABLE;
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adapter->memory.type->alloc(&adapter->memory);
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mRumbleIntegratorInit(&adapter->rumbleIntegrator);
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adapter->rumbleIntegrator.setRumble = _setRumbleFloat;
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adapter->rumble.setRumble = _setRumble;
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adapter->rotation.sample = _rotationSample;
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adapter->rotation.readTiltX = _rotationReadTiltX;
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@ -1174,6 +1174,12 @@ void GBFrameEnded(struct GB* gb) {
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}
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}
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struct mRumble* rumble = gb->memory.rumble;
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if (rumble && rumble->integrate) {
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gb->memory.lastRumble = mTimingCurrentTime(&gb->timing);
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rumble->integrate(rumble, GB_VIDEO_TOTAL_LENGTH);
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}
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// TODO: Move to common code
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if (gb->stream && gb->stream->postVideoFrame) {
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const color_t* pixels;
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@ -540,6 +540,7 @@ void GBMBCReset(struct GB* gb) {
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gb->memory.cartBus = 0xFF;
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gb->memory.cartBusPc = 0;
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gb->memory.cartBusDecay = 1;
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gb->memory.lastRumble = 0;
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memset(&gb->memory.mbcState, 0, sizeof(gb->memory.mbcState));
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GBMBCInit(gb);
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@ -253,7 +253,9 @@ void _GBMBC5(struct GB* gb, uint16_t address, uint8_t value) {
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case 0x4:
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case 0x5:
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if (memory->mbcType == GB_MBC5_RUMBLE && memory->rumble) {
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memory->rumble->setRumble(memory->rumble, (value >> 3) & 1);
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int32_t currentTime = mTimingCurrentTime(&gb->timing);
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memory->rumble->setRumble(memory->rumble, (value >> 3) & 1, currentTime - memory->lastRumble);
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memory->lastRumble = currentTime;
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value &= ~8;
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}
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GBMBCSwitchSramBank(gb, value & 0xF);
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@ -228,7 +228,9 @@ void _GBNTOld2(struct GB* gb, uint16_t address, uint8_t value) {
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}
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if (mbcState->rumble && memory->rumble) {
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memory->rumble->setRumble(memory->rumble, !!(mbcState->swapped ? value & 0x08 : value & 0x02));
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int32_t currentTime = mTimingCurrentTime(&gb->timing);
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memory->rumble->setRumble(memory->rumble, !!(mbcState->swapped ? value & 0x08 : value & 0x02), currentTime - memory->lastRumble);
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memory->lastRumble = currentTime;
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}
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break;
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}
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@ -354,7 +354,9 @@ void _rumbleReadPins(struct GBACartridgeHardware* hw) {
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return;
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}
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rumble->setRumble(rumble, !!(hw->pinState & 8));
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int32_t currentTime = mTimingCurrentTime(&hw->p->timing);
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rumble->setRumble(rumble, !!(hw->pinState & 8), currentTime - hw->p->lastRumble);
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hw->p->lastRumble = currentTime;
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}
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// == Light sensor
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@ -250,6 +250,7 @@ void GBAReset(struct ARMCore* cpu) {
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gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
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gba->yankedRomSize = 0;
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}
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gba->lastRumble = 0;
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mTimingClear(&gba->timing);
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GBAMemoryReset(gba);
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GBAVideoReset(&gba->video);
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@ -993,6 +994,12 @@ void GBAFrameEnded(struct GBA* gba) {
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GBASIOPlayerUpdate(gba);
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}
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struct mRumble* rumble = gba->rumble;
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if (rumble && rumble->integrate) {
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gba->lastRumble = mTimingCurrentTime(&gba->timing);
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rumble->integrate(rumble, VIDEO_TOTAL_LENGTH);
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}
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size_t c;
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for (c = 0; c < mCoreCallbacksListSize(&gba->coreCallbacks); ++c) {
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struct mCoreCallbacks* callbacks = mCoreCallbacksListGetPointer(&gba->coreCallbacks, c);
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@ -108,12 +108,13 @@ uint16_t _gbpSioWriteRegister(struct GBASIODriver* driver, uint32_t address, uin
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if (gbp->txPosition < 12 && gbp->txPosition > 0) {
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// TODO: Check expected
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} else if (gbp->txPosition >= 12) {
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uint32_t mask = 0x33;
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// 0x00 = Stop
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// 0x11 = Hard Stop
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// 0x22 = Start
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if (gbp->p->rumble) {
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gbp->p->rumble->setRumble(gbp->p->rumble, (rx & mask) == 0x22);
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int32_t currentTime = mTimingCurrentTime(&gbp->p->timing);
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gbp->p->rumble->setRumble(gbp->p->rumble, (rx & 0x33) == 0x22, currentTime - gbp->p->lastRumble);
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gbp->p->lastRumble = currentTime;
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}
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}
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mTimingDeschedule(&gbp->p->timing, &gbp->event);
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@ -33,7 +33,6 @@
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* to calculating the average for the last 180
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* frames, or 3 seconds of runtime... */
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#define SAMPLES_PER_FRAME_MOVING_AVG_ALPHA (1.0f / 180.0f)
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#define RUMBLE_PWM 35
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#define EVENT_RATE 60
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#define VIDEO_WIDTH_MAX 256
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@ -54,7 +53,7 @@ static void GBARetroLog(struct mLogger* logger, int category, enum mLogLevel lev
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static void _postAudioBuffer(struct mAVStream*, struct mAudioBuffer*);
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static void _audioRateChanged(struct mAVStream*, unsigned rate);
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static void _setRumble(struct mRumble* rumble, int enable);
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static void _setRumble(struct mRumbleIntegrator*, float level);
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static uint8_t _readLux(struct GBALuminanceSource* lux);
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static void _updateLux(struct GBALuminanceSource* lux);
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static void _updateCamera(const uint32_t* buffer, unsigned width, unsigned height, size_t pitch);
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@ -77,9 +76,7 @@ static void* savedata;
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static struct mAVStream stream;
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static bool sensorsInitDone;
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static bool rumbleInitDone;
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static int rumbleUp;
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static int rumbleDown;
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static struct mRumble rumble;
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static struct mRumbleIntegrator rumble;
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static struct GBALuminanceSource lux;
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static struct mRotationSource rotation;
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static bool tiltEnabled;
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@ -467,6 +464,7 @@ void retro_init(void) {
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// TODO: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME when BIOS booting is supported
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rumbleInitDone = false;
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mRumbleIntegratorInit(&rumble);
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rumble.setRumble = _setRumble;
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rumbleCallback = 0;
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@ -645,18 +643,6 @@ void retro_run(void) {
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}
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}
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#endif
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if (rumbleCallback) {
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if (rumbleUp) {
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rumbleCallback(0, RETRO_RUMBLE_STRONG, rumbleUp * 0xFFFF / (rumbleUp + rumbleDown));
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rumbleCallback(0, RETRO_RUMBLE_WEAK, rumbleUp * 0xFFFF / (rumbleUp + rumbleDown));
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} else {
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rumbleCallback(0, RETRO_RUMBLE_STRONG, 0);
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rumbleCallback(0, RETRO_RUMBLE_WEAK, 0);
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}
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rumbleUp = 0;
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rumbleDown = 0;
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}
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}
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static void _setupMaps(struct mCore* core) {
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@ -848,10 +834,8 @@ static void _setupMaps(struct mCore* core) {
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void retro_reset(void) {
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core->reset(core);
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mRumbleIntegratorInit(&rumble);
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_setupMaps(core);
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rumbleUp = 0;
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rumbleDown = 0;
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}
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bool retro_load_game(const struct retro_game_info* game) {
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@ -1267,7 +1251,7 @@ static void _audioRateChanged(struct mAVStream* stream, unsigned rate) {
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environCallback(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &info);
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}
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static void _setRumble(struct mRumble* rumble, int enable) {
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static void _setRumble(struct mRumbleIntegrator* rumble, float level) {
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UNUSED(rumble);
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if (!rumbleInitDone) {
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_initRumble();
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@ -1275,11 +1259,9 @@ static void _setRumble(struct mRumble* rumble, int enable) {
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if (!rumbleCallback) {
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return;
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}
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if (enable) {
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++rumbleUp;
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} else {
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++rumbleDown;
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}
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rumbleCallback(0, RETRO_RUMBLE_STRONG, level * 0xFFFF);
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rumbleCallback(0, RETRO_RUMBLE_WEAK, level * 0xFFFF);
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}
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static void _updateLux(struct GBALuminanceSource* lux) {
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@ -36,7 +36,6 @@
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#include <vita2d.h>
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#define RUMBLE_PWM 8
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#define CDRAM_ALIGN 0x40000
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mLOG_DECLARE_CATEGORY(GUI_PSP2);
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@ -64,11 +63,7 @@ static struct mSceRotationSource {
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struct SceMotionSensorState state;
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} rotation;
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static struct mSceRumble {
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struct mRumble d;
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struct mCircleBuffer history;
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int current;
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} rumble;
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static struct mRumbleIntegrator rumble;
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static struct mSceImageSource {
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struct mImageSource d;
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@ -157,17 +152,10 @@ static int32_t _readGyroZ(struct mRotationSource* source) {
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return rotation->state.gyro.z * -0x8000000;
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}
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static void _setRumble(struct mRumble* source, int enable) {
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struct mSceRumble* rumble = (struct mSceRumble*) source;
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rumble->current += enable;
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if (mCircleBufferSize(&rumble->history) == RUMBLE_PWM) {
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int8_t oldLevel;
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mCircleBufferRead8(&rumble->history, &oldLevel);
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rumble->current -= oldLevel;
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}
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mCircleBufferWrite8(&rumble->history, enable);
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int small = (rumble->current << 21) / 65793;
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int big = ((rumble->current * rumble->current) << 18) / 65793;
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static void _setRumble(struct mRumbleIntegrator* source, float level) {
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UNUSED(source);
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int small = level * 255;
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int big = (level * level) * 255;
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struct SceCtrlActuator state = {
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small,
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big
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@ -363,8 +351,8 @@ void mPSP2Setup(struct mGUIRunner* runner) {
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rotation.d.readGyroZ = _readGyroZ;
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runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
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rumble.d.setRumble = _setRumble;
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mCircleBufferInit(&rumble.history, RUMBLE_PWM);
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mRumbleIntegratorInit(&rumble);
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rumble.setRumble = _setRumble;
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runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
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camera.d.startRequestImage = _startRequestImage;
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@ -509,7 +497,6 @@ void mPSP2Unpaused(struct mGUIRunner* runner) {
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void mPSP2Teardown(struct mGUIRunner* runner) {
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UNUSED(runner);
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mCircleBufferDeinit(&rumble.history);
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mAudioResamplerDeinit(&audioContext.resampler);
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mAudioBufferDeinit(&audioContext.buffer);
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vita2d_free_texture(tex[0]);
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@ -112,7 +112,7 @@ void SDLInputDriver::bindDefaults(InputController* controller) {
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mRumble* SDLInputDriver::rumble() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (m_playerAttached) {
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return &m_sdlPlayer.rumble.d;
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return &m_sdlPlayer.rumble.d.d;
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}
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#endif
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return nullptr;
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@ -157,7 +157,7 @@ int main(int argc, char** argv) {
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mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
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renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d.d);
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#endif
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int ret;
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@ -22,15 +22,14 @@
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#endif
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#define GYRO_STEPS 100
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#define RUMBLE_PWM 16
|
||||
#define RUMBLE_STEPS 2
|
||||
#define RUMBLE_THRESHOLD 1.f / 128.f
|
||||
|
||||
mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events", "platform.sdl.events");
|
||||
|
||||
DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
static void _mSDLSetRumble(struct mRumble* rumble, int enable);
|
||||
static void _mSDLSetRumble(struct mRumbleIntegrator* rumble, float level);
|
||||
#endif
|
||||
static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
|
||||
static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
|
||||
|
@ -188,9 +187,8 @@ bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
|
|||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
mRumbleIntegratorInit(&player->rumble.d);
|
||||
player->rumble.d.setRumble = _mSDLSetRumble;
|
||||
mCircleBufferInit(&player->rumble.history, RUMBLE_PWM);
|
||||
player->rumble.level = 0;
|
||||
player->rumble.activeLevel = 0;
|
||||
player->rumble.p = player;
|
||||
#endif
|
||||
|
@ -281,9 +279,6 @@ void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
|
|||
}
|
||||
--events->playersAttached;
|
||||
mCircleBufferDeinit(&player->rotation.zHistory);
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
mCircleBufferDeinit(&player->rumble.history);
|
||||
#endif
|
||||
}
|
||||
|
||||
void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
|
||||
|
@ -701,7 +696,7 @@ void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext,
|
|||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
|
||||
static void _mSDLSetRumble(struct mRumbleIntegrator* rumble, float level) {
|
||||
struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
|
||||
if (!sdlRumble->p->joystick) {
|
||||
return;
|
||||
|
@ -719,36 +714,23 @@ static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
|
|||
}
|
||||
#endif
|
||||
|
||||
int8_t originalLevel = sdlRumble->level;
|
||||
sdlRumble->level += enable;
|
||||
if (mCircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
|
||||
int8_t oldLevel;
|
||||
mCircleBufferRead8(&sdlRumble->history, &oldLevel);
|
||||
sdlRumble->level -= oldLevel;
|
||||
}
|
||||
mCircleBufferWrite8(&sdlRumble->history, enable);
|
||||
if (sdlRumble->level == originalLevel) {
|
||||
return;
|
||||
}
|
||||
float activeLevel = ceil(RUMBLE_STEPS * sdlRumble->level / (float) RUMBLE_PWM) / RUMBLE_STEPS;
|
||||
if (fabsf(sdlRumble->activeLevel - activeLevel) < 0.75 / RUMBLE_STEPS) {
|
||||
return;
|
||||
}
|
||||
sdlRumble->activeLevel = activeLevel;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (sdlRumble->p->joystick->controller) {
|
||||
SDL_GameControllerRumble(sdlRumble->p->joystick->controller, activeLevel * 0xFFFF, activeLevel * 0xFFFF, 500);
|
||||
} else {
|
||||
SDL_JoystickRumble(sdlRumble->p->joystick->joystick, activeLevel * 0xFFFF, activeLevel * 0xFFFF, 500);
|
||||
if (sdlRumble->activeLevel > RUMBLE_THRESHOLD || level > RUMBLE_THRESHOLD) {
|
||||
if (sdlRumble->p->joystick->controller) {
|
||||
SDL_GameControllerRumble(sdlRumble->p->joystick->controller, level * 0xFFFF, level * 0xFFFF, 67);
|
||||
} else {
|
||||
SDL_JoystickRumble(sdlRumble->p->joystick->joystick, level * 0xFFFF, level * 0xFFFF, 67);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
|
||||
if (sdlRumble->activeLevel > RUMBLE_THRESHOLD || level > RUMBLE_THRESHOLD) {
|
||||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||||
SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
|
||||
SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, level, 500);
|
||||
} else {
|
||||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||||
}
|
||||
#endif
|
||||
sdlRumble->activeLevel = level;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -71,12 +71,9 @@ struct mSDLPlayer {
|
|||
SDL_Window* window;
|
||||
|
||||
struct mSDLRumble {
|
||||
struct mRumble d;
|
||||
struct mRumbleIntegrator d;
|
||||
struct mSDLPlayer* p;
|
||||
|
||||
int level;
|
||||
float activeLevel;
|
||||
struct mCircleBuffer history;
|
||||
} rumble;
|
||||
#else
|
||||
int newWidth;
|
||||
|
|
|
@ -82,9 +82,7 @@ static struct GUIFont* font;
|
|||
static color_t* frameBuffer;
|
||||
static struct mAVStream stream;
|
||||
static struct mSwitchRumble {
|
||||
struct mRumble d;
|
||||
int up;
|
||||
int down;
|
||||
struct mRumbleIntegrator d;
|
||||
HidVibrationValue value;
|
||||
} rumble;
|
||||
static struct mRotationSource rotation = {0};
|
||||
|
@ -298,7 +296,8 @@ static void _setup(struct mGUIRunner* runner) {
|
|||
}
|
||||
_updateRenderer(runner, fakeBool);
|
||||
|
||||
runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
|
||||
mRumbleIntegratorInit(&rumble.d);
|
||||
runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d.d);
|
||||
runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation);
|
||||
runner->core->setAVStream(runner->core, &stream);
|
||||
|
||||
|
@ -365,12 +364,12 @@ static void _gameLoaded(struct mGUIRunner* runner) {
|
|||
}
|
||||
}
|
||||
|
||||
rumble.up = 0;
|
||||
rumble.down = 0;
|
||||
mRumbleIntegratorInit(&rumble.d);
|
||||
}
|
||||
|
||||
static void _gameUnloaded(struct mGUIRunner* runner) {
|
||||
UNUSED(runner);
|
||||
mRumbleIntegratorInit(&rumble.d);
|
||||
HidVibrationValue values[4];
|
||||
memcpy(&values[0], &vibrationStop, sizeof(rumble.value));
|
||||
memcpy(&values[1], &vibrationStop, sizeof(rumble.value));
|
||||
|
@ -510,24 +509,12 @@ static void _drawFrame(struct mGUIRunner* runner, bool faded) {
|
|||
_drawTex(runner, width, height, faded, false);
|
||||
}
|
||||
|
||||
|
||||
HidVibrationValue values[4];
|
||||
if (rumble.up) {
|
||||
rumble.value.amp_low = rumble.up / (float) (rumble.up + rumble.down);
|
||||
rumble.value.amp_high = rumble.up / (float) (rumble.up + rumble.down);
|
||||
memcpy(&values[0], &rumble.value, sizeof(rumble.value));
|
||||
memcpy(&values[1], &rumble.value, sizeof(rumble.value));
|
||||
memcpy(&values[2], &rumble.value, sizeof(rumble.value));
|
||||
memcpy(&values[3], &rumble.value, sizeof(rumble.value));
|
||||
} else {
|
||||
memcpy(&values[0], &vibrationStop, sizeof(rumble.value));
|
||||
memcpy(&values[1], &vibrationStop, sizeof(rumble.value));
|
||||
memcpy(&values[2], &vibrationStop, sizeof(rumble.value));
|
||||
memcpy(&values[3], &vibrationStop, sizeof(rumble.value));
|
||||
}
|
||||
memcpy(&values[0], &rumble.value, sizeof(rumble.value));
|
||||
memcpy(&values[1], &rumble.value, sizeof(rumble.value));
|
||||
memcpy(&values[2], &rumble.value, sizeof(rumble.value));
|
||||
memcpy(&values[3], &rumble.value, sizeof(rumble.value));
|
||||
hidSendVibrationValues(vibrationDeviceHandles, values, 4);
|
||||
rumble.up = 0;
|
||||
rumble.down = 0;
|
||||
}
|
||||
|
||||
static void _drawScreenshot(struct mGUIRunner* runner, const color_t* pixels, unsigned width, unsigned height, bool faded) {
|
||||
|
@ -615,13 +602,10 @@ static void _postAudioBuffer(struct mAVStream* stream, struct mAudioBuffer* buff
|
|||
audrvUpdate(&audrenDriver);
|
||||
}
|
||||
|
||||
void _setRumble(struct mRumble* rumble, int enable) {
|
||||
void _setRumble(struct mRumbleIntegrator* rumble, float level) {
|
||||
struct mSwitchRumble* sr = (struct mSwitchRumble*) rumble;
|
||||
if (enable) {
|
||||
++sr->up;
|
||||
} else {
|
||||
++sr->down;
|
||||
}
|
||||
sr->value.amp_low = level;
|
||||
sr->value.amp_high = level;
|
||||
}
|
||||
|
||||
void _sampleRotation(struct mRotationSource* source) {
|
||||
|
|
|
@ -79,7 +79,7 @@ static void _retraceCallback(u32 count);
|
|||
static void _postAudioBuffer(struct mAVStream* stream, struct mAudioBuffer*);
|
||||
static void _audioRateChanged(struct mAVStream* stream, unsigned);
|
||||
static void _audioDMA(void);
|
||||
static void _setRumble(struct mRumble* rumble, int enable);
|
||||
static void _setRumble(struct mRumble* rumble, bool enable, uint32_t sinceLast);
|
||||
static void _sampleRotation(struct mRotationSource* source);
|
||||
static int32_t _readTiltX(struct mRotationSource* source);
|
||||
static int32_t _readTiltY(struct mRotationSource* source);
|
||||
|
@ -1722,8 +1722,9 @@ void _incrementScreenMode(struct mGUIRunner* runner) {
|
|||
}
|
||||
}
|
||||
|
||||
void _setRumble(struct mRumble* rumble, int enable) {
|
||||
void _setRumble(struct mRumble* rumble, bool enable, uint32_t sinceLast) {
|
||||
UNUSED(rumble);
|
||||
UNUSED(sinceLast);
|
||||
WPAD_Rumble(0, enable);
|
||||
if (enable) {
|
||||
PAD_ControlMotor(0, PAD_MOTOR_RUMBLE);
|
||||
|
|
Loading…
Reference in New Issue