Jeffrey Pfau
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9c922862e8
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Fix mode 3 in 16-bit color
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2013-10-26 02:39:45 -07:00 |
Jeffrey Pfau
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7f17be5ead
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Support WIN0/1 in modes 2 - 5
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2013-10-26 02:33:29 -07:00 |
Jeffrey Pfau
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6376a1ff7f
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Support OBJWIN in mode 4
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2013-10-26 02:26:08 -07:00 |
Jeffrey Pfau
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38116f0ead
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Rearrange calculation to shave off some more time
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2013-10-26 01:43:06 -07:00 |
Jeffrey Pfau
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71b5473563
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Fix white on 5-6-5 color
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2013-10-26 01:32:27 -07:00 |
Jeffrey Pfau
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915b04dded
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Add support for PowerPC to the memory and CPU interfaces
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2013-10-26 01:53:13 -04:00 |
Jeffrey Pfau
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07115ca655
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Ensure thread-local storage is created before it is needed
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2013-10-25 03:15:31 -07:00 |
Jeffrey Pfau
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d5291eb1b6
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Remove unnecessary sprite post-processing passes
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2013-10-25 00:27:42 -07:00 |
Jeffrey Pfau
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c12eca835f
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Don't busy-wait if the emulator is paused
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2013-10-24 01:09:01 -07:00 |
Jeffrey Pfau
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17ccb35c33
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Small, trivial optimizations in GBAVideoSoftwareRendererDrawScanline
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2013-10-24 00:54:51 -07:00 |
Jeffrey Pfau
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6eafbc6331
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Tear out counter-productive optimization
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2013-10-24 00:21:59 -07:00 |
Jeffrey Pfau
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4b9e9f84be
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Start implementing mosaic with a half-baked mode 0 implementation
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2013-10-23 01:17:53 -07:00 |
Jeffrey Pfau
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9358cbd690
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Initialize rumble callback to null
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2013-10-22 00:26:09 -07:00 |
Jeffrey Pfau
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709434ce9f
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Add Drill Dozer to the override list
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2013-10-22 00:18:56 -07:00 |
Jeffrey Pfau
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e74b0125a7
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Expose rumble
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2013-10-21 21:50:29 -07:00 |
Jeffrey Pfau
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2fde9738be
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Add more overrides
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2013-10-21 21:42:28 -07:00 |
Jeffrey Pfau
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0458184a5e
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Implement gyro
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2013-10-21 02:54:52 -07:00 |
Jeffrey Pfau
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c77ed8c11e
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Only reset save type manually for flash
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2013-10-21 01:28:41 -07:00 |
Jeffrey Pfau
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fcaa0eb066
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Implement RTC
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2013-10-20 21:39:47 -07:00 |
Jeffrey Pfau
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7e5eada69b
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Mark more registers as safe to read
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2013-10-20 18:14:04 -07:00 |
Jeffrey Pfau
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ddc1034d42
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Start GPIO
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2013-10-20 18:08:18 -07:00 |
Jeffrey Pfau
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228b6aaa01
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Remove obsolete errno interface
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2013-10-20 16:48:29 -07:00 |
Jeffrey Pfau
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4429435071
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Implement sound length
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2013-10-20 16:33:37 -07:00 |
Jeffrey Pfau
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d6e466dda1
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Fix pitch of channel 3
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2013-10-20 16:04:22 -07:00 |
Jeffrey Pfau
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76266a4ee7
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Move mode 0 loops out of macros
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2013-10-20 12:36:57 -07:00 |
Jeffrey Pfau
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76f02be757
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Ability to disable sound
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2013-10-20 02:18:09 -07:00 |
Jeffrey Pfau
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ca80e5f32b
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Add l/r channel scaling
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2013-10-20 02:10:54 -07:00 |
Jeffrey Pfau
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cc8eeb4353
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Start audio channel 3
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2013-10-19 03:04:45 -07:00 |
Jeffrey Pfau
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cfb0115c0e
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Commit unreadable sound memory for the sake of bitewise assignment
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2013-10-19 00:49:20 -07:00 |
Jeffrey Pfau
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4a0a462673
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Clean up channel 1
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2013-10-19 00:48:57 -07:00 |
Jeffrey Pfau
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003a537dc7
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Implement most of channels 1 and 2
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2013-10-18 23:12:14 -07:00 |
Jeffrey Pfau
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79d483d002
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Fix audio loudness issues
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2013-10-18 19:44:55 -07:00 |
Jeffrey Pfau
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04f99bd358
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Prescale audio
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2013-10-18 09:41:13 -07:00 |
Jeffrey Pfau
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565ee43bb2
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Fix video cycle timing to match audio timing fix
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2013-10-18 09:41:01 -07:00 |
Jeffrey Pfau
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093c86c943
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Add channel 4 envelope, fix audio timing
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2013-10-18 09:33:07 -07:00 |
Jeffrey Pfau
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a55b4dc87f
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Fix valgrind-found uninitialized values
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2013-10-18 08:42:15 -07:00 |
Jeffrey Pfau
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3acabb01c8
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Conglomerate save data initialization to ensure the struct is always initialized
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2013-10-18 08:36:05 -07:00 |
Jeffrey Pfau
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d99bf7fdff
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Rename GBAAudioWave to GBAAudioEnvelope, add fields for internal state
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2013-10-18 08:10:10 -07:00 |
Jeffrey Pfau
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7393351e27
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Start implementing channel 4
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2013-10-18 01:21:44 -07:00 |
Jeffrey Pfau
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eac9dfb325
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Start filling in audio framework
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2013-10-18 01:21:22 -07:00 |
Jeffrey Pfau
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ea41ef7ae6
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Fix main thread stalling when starting a game
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2013-10-17 23:10:16 -07:00 |
Jeffrey Pfau
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62d941a979
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Plumb through filename for checking overrides
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2013-10-17 01:07:08 -07:00 |
Jeffrey Pfau
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451c16f4cb
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Fix overwriting DISPSTAT with fixed values for the lower bits
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2013-10-16 22:23:32 -07:00 |
Jeffrey Pfau
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3edb2da58d
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Make platform directory for ports
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2013-10-16 01:35:49 -07:00 |
Jeffrey Pfau
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a1fb90635f
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Functions for explicitly pausing and unpausing
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2013-10-16 00:52:52 -07:00 |
Jeffrey Pfau
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a107243c7a
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Support pausing
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2013-10-16 00:46:09 -07:00 |
Jeffrey Pfau
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8e43ffed90
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Adjust scaling/rotation state for backgrounds regardless of if they were actually drawn
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2013-10-15 22:58:47 -07:00 |
Jeffrey Pfau
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f4a1e994d6
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Mark BG*CNT registers as safe to read
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2013-10-15 21:55:28 -07:00 |
Jeffrey Pfau
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0120ea93a5
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Sprites shouldn't be blended if the current window has blending disabled
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2013-10-15 21:44:47 -07:00 |
Jeffrey Pfau
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ce33adf5e4
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Don't wait on frame swap when we aren't doing frame synchronization in the first place
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2013-10-15 02:34:37 -07:00 |