Vicki Pfau
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a5bcfc7c80
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Merge branch 'feature/input-revamp' into medusa
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2017-03-26 23:50:02 -07:00 |
Vicki Pfau
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e38e3f3061
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Qt: Rename shortcuts to bindings
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2017-03-26 23:42:45 -07:00 |
Vicki Pfau
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fb9df7270d
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GB: Add input information
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2017-03-26 23:39:03 -07:00 |
Vicki Pfau
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34dc2ae6f5
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Qt: Revamp all input to go through InputController
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2017-03-26 23:32:28 -07:00 |
Vicki Pfau
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e838c4fb0e
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Qt: Add HEVC and NVENC to video formats
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2017-03-26 12:24:45 -07:00 |
Vicki Pfau
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5fef1b72e4
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Qt: Begin refactoring shortcut controller
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2017-03-26 12:01:26 -07:00 |
Vicki Pfau
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c9fa9cd78d
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Core: Have per-core input information
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2017-03-26 12:01:26 -07:00 |
Vicki Pfau
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aff1486ec5
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Qt: Fix host check
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2017-03-26 10:51:34 -07:00 |
Vicki Pfau
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b22796aff7
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Qt: Restore deploy-mac.py and only use when cross-compiling
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2017-03-26 10:34:17 -07:00 |
Vicki Pfau
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277456b99a
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3DS: Fix build
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2017-03-26 10:34:17 -07:00 |
Vicki Pfau
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e1c158c49a
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Qt: Remove QtNetwork dependency
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2017-03-26 10:34:17 -07:00 |
Vicki Pfau
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ea1c857351
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Windows: Fix VDir.rewind
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2017-03-24 23:01:34 -07:00 |
Vicki Pfau
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fbda6d8a1c
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Qt: Renable QtMultimedia on Windows
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2017-03-24 14:00:07 -07:00 |
Vicki Pfau
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24270af49b
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Qt: Remove audio buffer sizing in AudioProcessorQt
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2017-03-24 13:59:42 -07:00 |
Vicki Pfau
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03f96911bb
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Qt: Remove audio thread
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2017-03-24 13:24:02 -07:00 |
Vicki Pfau
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938c2f84b8
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DS GX: Clean up box test
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2017-03-24 12:44:52 -07:00 |
Vicki Pfau
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68a0b5f48e
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DS GX: Implement 16-bit textures
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2017-03-23 21:43:41 -07:00 |
Vicki Pfau
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8f58343e2b
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DS GX: Move rendering until first scanline is requested
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2017-03-23 21:23:47 -07:00 |
Vicki Pfau
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69f21e1fb4
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DS GX: Allow palette base to be adjusted in the middle of a polygon
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2017-03-23 21:01:20 -07:00 |
Vicki Pfau
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823c720e1f
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DS DMA: Remove unused argument
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2017-03-23 10:52:08 -07:00 |
Vicki Pfau
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12b44599ad
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DS DMA: Ignore, not block, ITCM DMAs
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2017-03-23 10:51:32 -07:00 |
Vicki Pfau
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2e4597c0e8
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DS GX: Synchronize vector and position matrices always
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2017-03-23 10:29:50 -07:00 |
Vicki Pfau
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dbe6f5af85
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DS GX: Fix texture coordinates in transform
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2017-03-23 10:29:26 -07:00 |
Vicki Pfau
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57be0f98fa
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DS GX: Simplify coordinate handling
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2017-03-23 10:29:14 -07:00 |
Vicki Pfau
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16fa88882d
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DS GX: Treat toon shading as modulation until implemented
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2017-03-23 10:23:40 -07:00 |
Vicki Pfau
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a662777ff1
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DS Memory: Fudge timings even more
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2017-03-22 18:08:55 -07:00 |
Vicki Pfau
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cca3a94617
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GB Core: Fix uninitialized variable
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2017-03-22 15:47:33 -07:00 |
Vicki Pfau
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f4bd30339d
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GBA Core: Fix signature
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2017-03-22 15:47:11 -07:00 |
Vicki Pfau
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d221f8fd8b
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DS GX: Fix stencil buffer
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2017-03-22 15:40:14 -07:00 |
Vicki Pfau
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d03528d4da
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GBA Video: Fix getting height of buffer when initializing
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2017-03-22 14:38:55 -07:00 |
Vicki Pfau
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9337d808d2
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Merge branch 'master' into medusa
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2017-03-22 14:31:07 -07:00 |
Vicki Pfau
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40333fb69c
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CMake: Consistency
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2017-03-22 14:30:56 -07:00 |
Vicki Pfau
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678d8293eb
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Tools: Replace deploy-mac with BundleUtilities
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2017-03-22 14:26:02 -07:00 |
Vicki Pfau
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ed562db025
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DS Audio: Fix ADPCM initial state
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2017-03-22 00:30:17 -07:00 |
Vicki Pfau
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b41073bda3
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DS Slot-1: Emulate secure area lockout
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2017-03-21 23:39:56 -07:00 |
Vicki Pfau
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1b0d74f3dc
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DS GX: Use CircleBufferRead/Write
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2017-03-21 22:30:43 -07:00 |
Vicki Pfau
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1de5d4e330
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Util: Add CircleBufferWrite
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2017-03-21 22:30:30 -07:00 |
Vicki Pfau
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ab663a24a8
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DS GX: Remove per-scanline divides
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2017-03-21 21:58:14 -07:00 |
Vicki Pfau
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8792ea1354
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DS GX: Reduce pointer chasing
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2017-03-21 21:51:57 -07:00 |
Vicki Pfau
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f7ddd9ec08
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DS GX: Clean up endpoint stepping
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2017-03-21 21:31:03 -07:00 |
Vicki Pfau
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3dd18ecc2f
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DS GX: Switch from scanline-based to all-at-once
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2017-03-21 20:54:42 -07:00 |
Vicki Pfau
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dc5f626683
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DS GX: Remove unnecessary loop
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2017-03-21 17:55:25 -07:00 |
Vicki Pfau
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56ad96c16e
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DS GX: Optimize pixel resolution
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2017-03-21 17:41:19 -07:00 |
Vicki Pfau
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13bc1125ce
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DS GX: Minor optimizations
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2017-03-21 16:36:15 -07:00 |
Vicki Pfau
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2b6ed2661e
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DS GX: Pay down tech debt around coordinates
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2017-03-21 16:25:32 -07:00 |
Vicki Pfau
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2a29a4dd58
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DS GX: First pass at shadow polygons
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2017-03-21 15:57:42 -07:00 |
Vicki Pfau
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d5445799a6
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DS GX: Add polygon IDs to the framebuffer
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2017-03-21 15:15:06 -07:00 |
Vicki Pfau
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d7ce8f9f06
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DS GX: Render polygons in an opaque and a translucent pass
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2017-03-21 15:01:23 -07:00 |
Vicki Pfau
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a79ff0964b
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DS DMA: Block DMAs to ITCM
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2017-03-21 14:12:14 -07:00 |
Vicki Pfau
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35e2b73301
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ARM9: Add mode switching via LDR
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2017-03-21 11:24:33 -07:00 |