DS GX: Render polygons in an opaque and a translucent pass

This commit is contained in:
Vicki Pfau 2017-03-21 15:01:23 -07:00
parent a79ff0964b
commit d7ce8f9f06
1 changed files with 124 additions and 86 deletions

View File

@ -442,99 +442,44 @@ static void DSGXSoftwareRendererInvalidateTex(struct DSGXRenderer* renderer, int
// TODO
}
static void DSGXSoftwareRendererSetRAM(struct DSGXRenderer* renderer, struct DSGXVertex* verts, struct DSGXPolygon* polys, unsigned polyCount, bool wSort) {
static void _preparePoly(struct DSGXRenderer* renderer, struct DSGXVertex* verts, struct DSGXSoftwarePolygon* poly, int polyId) {
struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
softwareRenderer->flushPending = true;
softwareRenderer->wSort = wSort;
softwareRenderer->verts = verts;
DSGXSoftwarePolygonListClear(&softwareRenderer->activePolys);
DSGXSoftwareEdgeListClear(&softwareRenderer->activeEdges);
unsigned i;
for (i = 0; i < polyCount; ++i) {
struct DSGXSoftwarePolygon* poly = DSGXSoftwarePolygonListAppend(&softwareRenderer->activePolys);
struct DSGXSoftwareEdge* edge = DSGXSoftwareEdgeListAppend(&softwareRenderer->activeEdges);
poly->poly = &polys[i];
poly->texFormat = DSGXTexParamsGetFormat(poly->poly->texParams);
poly->blendFormat = DSGXPolygonAttrsGetMode(poly->poly->polyParams);
poly->texW = 8 << DSGXTexParamsGetSSize(poly->poly->texParams);
poly->texH = 8 << DSGXTexParamsGetTSize(poly->poly->texParams);
if (!renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET]) {
struct DSGXSoftwareEdge* edge = DSGXSoftwareEdgeListAppend(&softwareRenderer->activeEdges);
poly->texFormat = DSGXTexParamsGetFormat(poly->poly->texParams);
poly->blendFormat = DSGXPolygonAttrsGetMode(poly->poly->polyParams);
poly->texW = 8 << DSGXTexParamsGetSSize(poly->poly->texParams);
poly->texH = 8 << DSGXTexParamsGetTSize(poly->poly->texParams);
if (!renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET]) {
poly->texBase = NULL;
poly->palBase = NULL;
} else {
switch (poly->texFormat) {
case 0:
case 7:
poly->texBase = NULL;
poly->palBase = NULL;
} else {
switch (poly->texFormat) {
case 0:
case 7:
poly->texBase = NULL;
poly->palBase = NULL;
break;
case 2:
poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF];
break;
default:
poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF];
break;
}
break;
case 2:
poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF];
break;
default:
poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF];
poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF];
break;
}
edge->polyId = i;
}
edge->polyId = polyId;
struct DSGXVertex* v0 = &verts[poly->poly->vertIds[0]];
struct DSGXVertex* v1;
struct DSGXVertex* v0 = &verts[poly->poly->vertIds[0]];
struct DSGXVertex* v1;
int32_t v0x = (v0->vx + v0->vw) * (int64_t) (renderer->viewportWidth << 12) / (v0->vw * 2) + (renderer->viewportX << 12);
int32_t v0y = (-v0->vy + v0->vw) * (int64_t) (renderer->viewportHeight << 12) / (v0->vw * 2) + (renderer->viewportY << 12);
int32_t v0x = (v0->vx + v0->vw) * (int64_t) (renderer->viewportWidth << 12) / (v0->vw * 2) + (renderer->viewportX << 12);
int32_t v0y = (-v0->vy + v0->vw) * (int64_t) (renderer->viewportHeight << 12) / (v0->vw * 2) + (renderer->viewportY << 12);
int v;
for (v = 1; v < poly->poly->verts; ++v) {
v1 = &verts[poly->poly->vertIds[v]];
int32_t v1x = (v1->vx + v1->vw) * (int64_t) (renderer->viewportWidth << 12) / (v1->vw * 2) + (renderer->viewportX << 12);
int32_t v1y = (-v1->vy + v1->vw) * (int64_t) (renderer->viewportHeight << 12) / (v1->vw * 2) + (renderer->viewportY << 12);
if (v0y <= v1y) {
edge->y0 = v0y;
edge->x0 = v0x;
edge->z0 = v0->vz;
edge->w0 = v0->vw;
_expandColor(v0->color, &edge->cr0, &edge->cg0, &edge->cb0);
edge->s0 = v0->vs;
edge->t0 = v0->vt;
edge->y1 = v1y;
edge->x1 = v1x;
edge->z1 = v1->vz;
edge->w1 = v1->vw;
_expandColor(v1->color, &edge->cr1, &edge->cg1, &edge->cb1);
edge->s1 = v1->vs;
edge->t1 = v1->vt;
} else {
edge->y0 = v1y;
edge->x0 = v1x;
edge->z0 = v1->vz;
edge->w0 = v1->vw;
_expandColor(v1->color, &edge->cr0, &edge->cg0, &edge->cb0);
edge->s0 = v1->vs;
edge->t0 = v1->vt;
edge->y1 = v0y;
edge->x1 = v0x;
edge->z1 = v0->vz;
edge->w1 = v0->vw;
_expandColor(v0->color, &edge->cr1, &edge->cg1, &edge->cb1);
edge->s1 = v0->vs;
edge->t1 = v0->vt;
}
edge = DSGXSoftwareEdgeListAppend(&softwareRenderer->activeEdges);
edge->polyId = i;
v0 = v1;
v0x = v1x;
v0y = v1y;
}
v1 = &verts[poly->poly->vertIds[0]];
int v;
for (v = 1; v < poly->poly->verts; ++v) {
v1 = &verts[poly->poly->vertIds[v]];
int32_t v1x = (v1->vx + v1->vw) * (int64_t) (renderer->viewportWidth << 12) / (v1->vw * 2) + (renderer->viewportX << 12);
int32_t v1y = (-v1->vy + v1->vw) * (int64_t) (renderer->viewportHeight << 12) / (v1->vw * 2) + (renderer->viewportY << 12);
@ -571,6 +516,99 @@ static void DSGXSoftwareRendererSetRAM(struct DSGXRenderer* renderer, struct DSG
edge->s1 = v0->vs;
edge->t1 = v0->vt;
}
edge = DSGXSoftwareEdgeListAppend(&softwareRenderer->activeEdges);
edge->polyId = polyId;
v0 = v1;
v0x = v1x;
v0y = v1y;
}
v1 = &verts[poly->poly->vertIds[0]];
int32_t v1x = (v1->vx + v1->vw) * (int64_t) (renderer->viewportWidth << 12) / (v1->vw * 2) + (renderer->viewportX << 12);
int32_t v1y = (-v1->vy + v1->vw) * (int64_t) (renderer->viewportHeight << 12) / (v1->vw * 2) + (renderer->viewportY << 12);
if (v0y <= v1y) {
edge->y0 = v0y;
edge->x0 = v0x;
edge->z0 = v0->vz;
edge->w0 = v0->vw;
_expandColor(v0->color, &edge->cr0, &edge->cg0, &edge->cb0);
edge->s0 = v0->vs;
edge->t0 = v0->vt;
edge->y1 = v1y;
edge->x1 = v1x;
edge->z1 = v1->vz;
edge->w1 = v1->vw;
_expandColor(v1->color, &edge->cr1, &edge->cg1, &edge->cb1);
edge->s1 = v1->vs;
edge->t1 = v1->vt;
} else {
edge->y0 = v1y;
edge->x0 = v1x;
edge->z0 = v1->vz;
edge->w0 = v1->vw;
_expandColor(v1->color, &edge->cr0, &edge->cg0, &edge->cb0);
edge->s0 = v1->vs;
edge->t0 = v1->vt;
edge->y1 = v0y;
edge->x1 = v0x;
edge->z1 = v0->vz;
edge->w1 = v0->vw;
_expandColor(v0->color, &edge->cr1, &edge->cg1, &edge->cb1);
edge->s1 = v0->vs;
edge->t1 = v0->vt;
}
}
static void DSGXSoftwareRendererSetRAM(struct DSGXRenderer* renderer, struct DSGXVertex* verts, struct DSGXPolygon* polys, unsigned polyCount, bool wSort) {
struct DSGXSoftwareRenderer* softwareRenderer = (struct DSGXSoftwareRenderer*) renderer;
softwareRenderer->flushPending = true;
softwareRenderer->wSort = wSort;
softwareRenderer->verts = verts;
DSGXSoftwarePolygonListClear(&softwareRenderer->activePolys);
DSGXSoftwareEdgeListClear(&softwareRenderer->activeEdges);
unsigned i;
// Pass 1: Opaque
for (i = 0; i < polyCount; ++i) {
struct DSGXSoftwarePolygon* poly = NULL;
switch (DSGXTexParamsGetFormat(polys[i].texParams)) {
default:
if (DSGXPolygonAttrsGetAlpha(polys[i].polyParams) == 0x1F) {
poly = DSGXSoftwarePolygonListAppend(&softwareRenderer->activePolys);
break;
}
case 1:
case 6:
break;
}
if (!poly) {
continue;
}
poly->poly = &polys[i];
_preparePoly(renderer, verts, poly, DSGXSoftwarePolygonListSize(&softwareRenderer->activePolys) - 1);
}
// Pass 2: Translucent
for (i = 0; i < polyCount; ++i) {
struct DSGXSoftwarePolygon* poly = NULL;
switch (DSGXTexParamsGetFormat(polys[i].texParams)) {
default:
if (DSGXPolygonAttrsGetAlpha(polys[i].polyParams) == 0x1F) {
break;
}
case 1:
case 6:
poly = DSGXSoftwarePolygonListAppend(&softwareRenderer->activePolys);
break;
}
if (!poly) {
continue;
}
poly->poly = &polys[i];
_preparePoly(renderer, verts, poly, DSGXSoftwarePolygonListSize(&softwareRenderer->activePolys) - 1);
}
}