Jeffrey Pfau
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86c228f2e4
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Implement SMLAL
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2013-05-02 00:29:06 -07:00 |
Jeffrey Pfau
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a80175e689
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Fix sprite variant condition
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2013-05-01 23:56:59 -07:00 |
Jeffrey Pfau
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3b3f55b14c
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Variant and 256-color transformed sprites
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2013-05-01 23:54:39 -07:00 |
Jeffrey Pfau
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0423656ad8
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Extract more into macros
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2013-05-01 23:46:15 -07:00 |
Jeffrey Pfau
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d6c88fc7cb
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Introduce macros for sprite drawing
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2013-05-01 23:39:55 -07:00 |
Jeffrey Pfau
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e3fddc5739
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Support 256-color sprites
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2013-05-01 23:27:49 -07:00 |
Jeffrey Pfau
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61c6b7186e
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Implement UMLAL
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2013-05-01 23:11:00 -07:00 |
Jeffrey Pfau
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cd73c562ea
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Implement addressing mode 1 LSL/LSR with register
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2013-05-01 23:08:22 -07:00 |
Jeffrey Pfau
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aeecbdb56f
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Draw backgrounds with variant palette when appropriate
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2013-05-01 02:51:33 -07:00 |
Jeffrey Pfau
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40e9a7ef26
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Update variant palettes when writing to palette
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2013-05-01 02:37:15 -07:00 |
Jeffrey Pfau
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03361f20a2
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Start drawing backdrop
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2013-05-01 02:32:56 -07:00 |
Jeffrey Pfau
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2e9a64a26e
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Implement Sqrt
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2013-05-01 00:27:31 -07:00 |
Jeffrey Pfau
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6ed3c18afd
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Support IWRAM in LZ77
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2013-05-01 00:24:28 -07:00 |
Jeffrey Pfau
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5f6cf337a0
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16-bit DMA address writes
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2013-04-30 23:22:39 -07:00 |
Jeffrey Pfau
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da489b90f8
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Ensure shifter carry-out gets bits set right
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2013-04-30 21:02:56 -07:00 |
Jeffrey Pfau
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f7fbb877e0
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Fix Div output registers
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2013-04-30 20:54:09 -07:00 |
Jeffrey Pfau
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118c393d1b
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Fix addressing mode 2 register post-indexed
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2013-04-30 02:43:12 -07:00 |
Jeffrey Pfau
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337d4dc1e6
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Implement addressing mode 1 ROR with register
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2013-04-30 02:42:54 -07:00 |
Jeffrey Pfau
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e1963c6e60
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Implement SMULL
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2013-04-30 01:42:24 -07:00 |
Jeffrey Pfau
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698bc0ada5
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Re-add 256-color
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2013-04-30 01:38:19 -07:00 |
Jeffrey Pfau
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6cdfa43e97
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hflip in fast path
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2013-04-29 22:05:32 -07:00 |
Jeffrey Pfau
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87e5973039
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Proper blending on sprite targets
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2013-04-29 21:27:29 -07:00 |
Jeffrey Pfau
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2d4c1fdc2c
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Add back compositing
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2013-04-29 21:27:05 -07:00 |
Jeffrey Pfau
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56333d3344
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Use base rendering mode
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2013-04-29 21:12:56 -07:00 |
Jeffrey Pfau
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7bb4d9d5ff
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Throw out slow background renderer. Let me try again.
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2013-04-29 00:42:04 -07:00 |
Jeffrey Pfau
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6c2f7b3b73
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Use 32-bit color internally
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2013-04-28 23:01:45 -07:00 |
Jeffrey Pfau
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7c597d5205
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Rearrange some code in preparation of adding windows
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2013-04-28 02:57:06 -07:00 |
Jeffrey Pfau
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dfd360bfbb
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Remove accidentally left in testing code
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2013-04-28 01:46:43 -07:00 |
Jeffrey Pfau
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5f6b57734d
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Implement character mapping
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2013-04-28 01:43:39 -07:00 |
Jeffrey Pfau
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8072ff7d2c
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Rotate LDR
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2013-04-28 01:33:59 -07:00 |
Jeffrey Pfau
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6450ce16b2
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Fix LDR(3)
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2013-04-28 01:33:45 -07:00 |
Jeffrey Pfau
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e86f7d79fb
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Clean up and fix conditions for CPSR V
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2013-04-28 00:19:15 -07:00 |
Jeffrey Pfau
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19f9b72c33
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Fix CPSR C being written
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2013-04-28 00:06:13 -07:00 |
Jeffrey Pfau
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682684cb6d
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Output MUL into the right register
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2013-04-27 23:44:33 -07:00 |
Jeffrey Pfau
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2c8786ae4c
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Use LE instead of GE where appropriate
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2013-04-27 23:44:17 -07:00 |
Jeffrey Pfau
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dd4e6b0ce1
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Stub RegisterRamReset
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2013-04-27 22:54:41 -07:00 |
Jeffrey Pfau
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ca959c640a
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Implement EEPROM
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2013-04-27 21:51:58 -07:00 |
Jeffrey Pfau
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f4fa423135
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EEPROM only works in DMAs
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2013-04-27 20:39:14 -07:00 |
Jeffrey Pfau
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4380ec0260
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Start implementing EEPROM
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2013-04-27 20:25:31 -07:00 |
Jeffrey Pfau
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e02059947c
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Start implementing save games
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2013-04-27 19:59:41 -07:00 |
Jeffrey Pfau
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dab27463a9
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Implement DivArm
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2013-04-27 19:58:21 -07:00 |
Jeffrey Pfau
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fd5661e941
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Fix alpha blending when neither target 1 or target 2 are set
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2013-04-27 03:09:23 -07:00 |
Jeffrey Pfau
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2e78381e55
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Implement SWI
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2013-04-27 02:56:34 -07:00 |
Jeffrey Pfau
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6c44cf8dfc
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Implement BL
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2013-04-27 02:54:16 -07:00 |
Jeffrey Pfau
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21b9222357
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Fix entering SWI mode
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2013-04-27 02:50:35 -07:00 |
Jeffrey Pfau
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bd9714b540
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Implement STR(2)/STRH(2)
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2013-04-27 02:42:42 -07:00 |
Jeffrey Pfau
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2fc5474d91
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Implement addressing mode 1 ROR immediate
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2013-04-27 01:54:57 -07:00 |
Jeffrey Pfau
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2bc23e7aa2
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Redo compositing and sprite blending
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2013-04-27 01:36:06 -07:00 |
Jeffrey Pfau
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b3e1aa7853
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Don't blend if not target 1
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2013-04-27 00:11:04 -07:00 |
Jeffrey Pfau
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f7922c1627
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Restructure background drawing code for multipalette
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2013-04-26 23:59:50 -07:00 |