Commit Graph

7736 Commits

Author SHA1 Message Date
Jeffrey Pfau 6cdfa43e97 hflip in fast path 2013-04-29 22:05:32 -07:00
Jeffrey Pfau 87e5973039 Proper blending on sprite targets 2013-04-29 21:27:29 -07:00
Jeffrey Pfau 2d4c1fdc2c Add back compositing 2013-04-29 21:27:05 -07:00
Jeffrey Pfau 56333d3344 Use base rendering mode 2013-04-29 21:12:56 -07:00
Jeffrey Pfau 7bb4d9d5ff Throw out slow background renderer. Let me try again. 2013-04-29 00:42:04 -07:00
Jeffrey Pfau 6c2f7b3b73 Use 32-bit color internally 2013-04-28 23:01:45 -07:00
Jeffrey Pfau 7c597d5205 Rearrange some code in preparation of adding windows 2013-04-28 02:57:06 -07:00
Jeffrey Pfau dfd360bfbb Remove accidentally left in testing code 2013-04-28 01:46:43 -07:00
Jeffrey Pfau 5f6b57734d Implement character mapping 2013-04-28 01:43:39 -07:00
Jeffrey Pfau 8072ff7d2c Rotate LDR 2013-04-28 01:33:59 -07:00
Jeffrey Pfau 6450ce16b2 Fix LDR(3) 2013-04-28 01:33:45 -07:00
Jeffrey Pfau e86f7d79fb Clean up and fix conditions for CPSR V 2013-04-28 00:19:15 -07:00
Jeffrey Pfau 19f9b72c33 Fix CPSR C being written 2013-04-28 00:06:13 -07:00
Jeffrey Pfau 682684cb6d Output MUL into the right register 2013-04-27 23:44:33 -07:00
Jeffrey Pfau 2c8786ae4c Use LE instead of GE where appropriate 2013-04-27 23:44:17 -07:00
Jeffrey Pfau dd4e6b0ce1 Stub RegisterRamReset 2013-04-27 22:54:41 -07:00
Jeffrey Pfau ca959c640a Implement EEPROM 2013-04-27 21:51:58 -07:00
Jeffrey Pfau f4fa423135 EEPROM only works in DMAs 2013-04-27 20:39:14 -07:00
Jeffrey Pfau 4380ec0260 Start implementing EEPROM 2013-04-27 20:25:31 -07:00
Jeffrey Pfau e02059947c Start implementing save games 2013-04-27 19:59:41 -07:00
Jeffrey Pfau dab27463a9 Implement DivArm 2013-04-27 19:58:21 -07:00
Jeffrey Pfau fd5661e941 Fix alpha blending when neither target 1 or target 2 are set 2013-04-27 03:09:23 -07:00
Jeffrey Pfau 2e78381e55 Implement SWI 2013-04-27 02:56:34 -07:00
Jeffrey Pfau 6c44cf8dfc Implement BL 2013-04-27 02:54:16 -07:00
Jeffrey Pfau 21b9222357 Fix entering SWI mode 2013-04-27 02:50:35 -07:00
Jeffrey Pfau bd9714b540 Implement STR(2)/STRH(2) 2013-04-27 02:42:42 -07:00
Jeffrey Pfau 2fc5474d91 Implement addressing mode 1 ROR immediate 2013-04-27 01:54:57 -07:00
Jeffrey Pfau 2bc23e7aa2 Redo compositing and sprite blending 2013-04-27 01:36:06 -07:00
Jeffrey Pfau b3e1aa7853 Don't blend if not target 1 2013-04-27 00:11:04 -07:00
Jeffrey Pfau f7922c1627 Restructure background drawing code for multipalette 2013-04-26 23:59:50 -07:00
Jeffrey Pfau 1ff337c6fc Allow 256-color rendering 2013-04-26 22:21:38 -07:00
Jeffrey Pfau 13c95a2aae Build fixes for linux 2013-04-26 03:08:59 -07:00
Jeffrey Pfau 3cd5e8d093 Implement Div 2013-04-26 02:05:54 -07:00
Jeffrey Pfau d2e84f0a30 Implement IntrWait 2013-04-26 02:00:59 -07:00
Jeffrey Pfau 7c895f6091 Load files from arg 1 2013-04-26 01:50:14 -07:00
Jeffrey Pfau 301c07dda3 Implement ADC, SBC 2013-04-26 01:25:31 -07:00
Jeffrey Pfau c61812325c Transformed sprites 2013-04-26 01:06:50 -07:00
Jeffrey Pfau f91149e30f Flipped background tiles 2013-04-25 22:03:15 -07:00
Jeffrey Pfau a1910206c0 Support blending with sprites behind a background 2013-04-25 02:08:12 -07:00
Jeffrey Pfau fefbf7a296 Flip sprites vertically after applying boundary operations 2013-04-25 01:55:47 -07:00
Jeffrey Pfau cea8109c06 Run Vblank and Hblank DMAs 2013-04-25 01:50:28 -07:00
Jeffrey Pfau e9e29610a4 Read from palette memory 2013-04-25 01:48:28 -07:00
Jeffrey Pfau 65e0445375 Implement TST 2013-04-25 00:56:43 -07:00
Jeffrey Pfau cfc3ec4f3b Implement ROR 2013-04-25 00:53:24 -07:00
Jeffrey Pfau 21490dcf51 Implement CMN 2013-04-25 00:48:35 -07:00
Jeffrey Pfau c8b2d2753e Use variant palette on sprites when target 1 2013-04-25 00:28:39 -07:00
Jeffrey Pfau e1932f2411 Implement sprite flipping 2013-04-25 00:17:17 -07:00
Jeffrey Pfau 9dbd925d90 Allow for negative-y sprites 2013-04-25 00:11:27 -07:00
Jeffrey Pfau 4446e0dbde Implement blending on sprites 2013-04-24 23:49:16 -07:00
Jeffrey Pfau 07b96cddef Begin sprites 2013-04-24 23:40:22 -07:00