Commit Graph

2168 Commits

Author SHA1 Message Date
Jeffrey Pfau 8e87e3a528 GBA Memory: Fix I cycles that had been moved to ARM7 core 2015-03-27 01:35:16 -07:00
Jeffrey Pfau 811ada598e GBA: Fix timer initialization 2015-03-27 01:34:49 -07:00
Jeffrey Pfau 4b957cb66d Qt: Fix non-SDL build 2015-03-25 21:56:23 -07:00
Jeffrey Pfau 9d80089194 Qt: Add keyboard shortcut to exit fullscreen (fixes #205) 2015-03-24 22:54:13 -07:00
Jeffrey Pfau b6ddf8fd00 GBA RR: Fix VBM handling of lag frames 2015-03-24 22:26:37 -07:00
Jeffrey Pfau 3d8cfda57d Qt: Warning dialog if an unimplemented BIOS feature is called (fixes #177) 2015-03-23 22:12:57 -07:00
Jeffrey Pfau 740f733563 Qt: Change audio driver back to SDL by default 2015-03-23 21:34:20 -07:00
Jeffrey Pfau 1c422d4057 SDL: Use SDL2 audio APIs when compiled against SDL2 2015-03-23 21:23:10 -07:00
Jeffrey Pfau 9bb306f831 All: Buildfixes for OS X and FreeBSD 2015-03-23 02:47:10 -07:00
Jeffrey Pfau b55c873e34 GBA BIOS: Define M_PI if not defined 2015-03-23 02:16:17 -07:00
Jeffrey Pfau f519976c7f All: Attempt to downgrade from GNU99 to C99 2015-03-23 02:03:01 -07:00
Jeffrey Pfau 817dec97c2 GBA: Add Mega Man Zero override 2015-03-23 01:16:15 -07:00
Jeffrey Pfau 64cbdf8aa0 GBA: Ensure idle loops are not removed on the first iteration 2015-03-23 01:15:56 -07:00
Jeffrey Pfau 8fad1d136c Qt: Ability to prevent opposing directional input 2015-03-23 00:11:19 -07:00
Jeffrey Pfau 302b041507 Qt: Fix crash when initializing gamepads 2015-03-22 13:03:39 -07:00
Jeffrey Pfau 475954aff1 GBA: Add idle loops for Super Mario Advance 4 2015-03-21 18:22:37 -07:00
Jeffrey Pfau f0cebb3fe7 GBA: Add some idle loops for different regions of the same game 2015-03-21 18:21:05 -07:00
Jeffrey Pfau 6e16b2992c GBA: Add idle loops for Advance Wars 2015-03-21 18:16:50 -07:00
Jeffrey Pfau 1c10743995 GBA: Loosen checks on idle loops 2015-03-21 18:15:06 -07:00
Jeffrey Pfau 291d5c500b Qt: Fix useBios config option not being bound properly 2015-03-21 17:12:37 -07:00
Jeffrey Pfau 2650ae89c7 All: Update CHANGES 2015-03-21 17:10:30 -07:00
Jeffrey Pfau afae3c8b80 Qt: Allow configuring arbitrary attached gamepads (fixes #204) 2015-03-21 17:09:15 -07:00
Jeffrey Pfau d4ef56cd16 SDL: Gamepads can now be preferentially loaded 2015-03-21 16:27:00 -07:00
Jeffrey Pfau c1d02a1369 GBA: Savestates now take into account savedata state machines (fixes #109) 2015-03-21 01:12:39 -07:00
Jeffrey Pfau d36c0ec7df GBA: Fix RTC bincompat with 0.1 2015-03-21 01:05:07 -07:00
Jeffrey Pfau 073dbd6b8d GBA: Remove unused portions of EEPROM state machine 2015-03-21 00:23:19 -07:00
Jeffrey Pfau 64b396aff9 Merge branch 'feature/sio-lockstep' 2015-03-19 22:19:49 -07:00
Jeffrey Pfau ae2b20e476 Qt: Make ConfigOption able to handle multiple consumers 2015-03-19 22:11:23 -07:00
Jeffrey Pfau b8fe87324f SDL: Esc to quit, only on Pandora for now 2015-03-18 23:46:13 -07:00
Jeffrey Pfau 4fa1ad7ce0 SDL: Fix typo 2015-03-18 23:41:54 -07:00
Jeffrey Pfau e0ff8e4371 SDL: Add Pandora-specific main file 2015-03-18 23:40:18 -07:00
Jeffrey Pfau e21b4e3ee5 SDL: Move render context freeing to the right files 2015-03-18 23:38:42 -07:00
Jeffrey Pfau 2dd391046a SDL: Fix exporting SDL compile flags 2015-03-18 23:38:09 -07:00
Jeffrey Pfau ae3acd658b SDL: Make sure scaling ratio is at least 1 2015-03-18 01:39:36 -07:00
Jeffrey Pfau 1af7b56349 SDL: Use pixman for software scaling 2015-03-18 01:39:20 -07:00
Jeffrey Pfau b677d41469 SDL: Do not cache SDL variables 2015-03-18 01:36:48 -07:00
Jeffrey Pfau c75224ce8c SDL: Add Pandora bindings 2015-03-17 22:30:58 -07:00
Jeffrey Pfau 22021df387 All: Fix OpenBSD build with CLI debugger 2015-03-17 22:16:57 -07:00
Jeffrey Pfau fe0af2c563 GBA: Add option to disable loading BIOS even if BIOS path is stored (fixes #203) 2015-03-16 23:16:05 -07:00
Jeffrey Pfau a8dae9b9d5 GBA Video: Fix modes 3 and 5 with RGB565 pixel format 2015-03-16 23:16:05 -07:00
Jeffrey Pfau 20aae1202a Qt: Properly preprocess Windows RC file 2015-03-16 00:35:09 -07:00
Jeffrey Pfau 29c198c852 Qt: Add version information to Windows Qt build 2015-03-16 00:16:35 -07:00
Jeffrey Pfau c04ca093e1 SDL: Ability to lock aspect ratio 2015-03-16 00:10:59 -07:00
Jeffrey Pfau e6377f2e6a GBA: Add player IDs to allow multiple controller profiles to be used at once 2015-03-15 23:48:35 -07:00
Jeffrey Pfau 51b8c862b9 Merge branch 'master' into feature/sio-lockstep
Conflicts:
	CMakeLists.txt
	src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau 0b38dd1289 GBA: Controller profiles 2015-03-15 19:33:38 -07:00
Jeffrey Pfau b2c2a9acf7 GBA BIOS: Fix regression with BgAffineSet 2015-03-15 02:21:22 -07:00
Jeffrey Pfau 343924908a Libretro: Rename a variable to avoid #define namespace collision with Windows headers 2015-03-14 01:41:53 -07:00
Jeffrey Pfau dd17c6f8b0 GBA: Eliminate bitpacked struct for GPIO devices 2015-03-14 01:05:33 -07:00
Jeffrey Pfau f80406efb0 GBA: Replace RTC bitpacked structs with bitfields 2015-03-14 00:56:24 -07:00