Jeffrey Pfau
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35412145fc
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SDL: Remove code for entering RR modes
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2014-12-07 04:44:08 -08:00 |
Jeffrey Pfau
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9299b75be5
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Qt: Rename project binaries for platforms excluding OS X and Windows
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2014-12-06 19:25:57 -08:00 |
Jeffrey Pfau
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9a61475229
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All: Add CPack variables
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2014-12-06 19:25:13 -08:00 |
Jeffrey Pfau
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5a9cf99249
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Qt: Bundle OS X target app
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2014-12-06 19:11:10 -08:00 |
Jeffrey Pfau
|
0b241710f4
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All: Set default build type to Release
|
2014-12-06 18:51:26 -08:00 |
Jeffrey Pfau
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9a2a448710
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All: Add README
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2014-12-06 09:22:01 -08:00 |
Jeffrey Pfau
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886c045a11
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All: Support building C++11 on 10.7
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2014-12-06 08:19:03 -08:00 |
Jeffrey Pfau
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f6a7fedb28
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All: Add MPL 2.0 license and associated headers
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2014-12-03 00:39:06 -08:00 |
Jeffrey Pfau
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e6ea94d229
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Qt: Rudimentary gamepad mapper
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2014-12-03 00:07:56 -08:00 |
Jeffrey Pfau
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091e717133
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Qt: Add Opus to the audio codec mapping and list
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2014-11-28 14:41:33 -08:00 |
Jeffrey Pfau
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eb2809829d
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Qt: Show FPS in title bar
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2014-11-27 17:35:25 -08:00 |
Jeffrey Pfau
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12a014e726
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GBA: Add load and save CLI debugger commands
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2014-11-27 11:18:41 -08:00 |
Jeffrey Pfau
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97931784e7
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GBA: Do not put decoded image on the stack
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2014-11-27 11:18:22 -08:00 |
Jeffrey Pfau
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55ba676d7c
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Debugger: Actually execute system commands
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2014-11-27 11:02:47 -08:00 |
Jeffrey Pfau
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15ef638f95
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GBA: Add identifier lookup for GBA registers
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2014-11-27 10:36:19 -08:00 |
Jeffrey Pfau
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4a9b87cfd0
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GBA: Add skeleton of GBA-specific CLI debugger
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2014-11-27 10:11:10 -08:00 |
Jeffrey Pfau
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a8731d280f
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Debugger: Add support for additional platforms in CLI
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2014-11-27 09:47:03 -08:00 |
Jeffrey Pfau
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8ec961d2e8
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Debugger: Add reset command
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2014-11-27 08:58:22 -08:00 |
Jeffrey Pfau
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e7fa65f876
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SDL: Ensure that the emulation loop cannot end between a redraw and an SDL event poll
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2014-11-27 08:48:58 -08:00 |
Jeffrey Pfau
|
65d74a2e34
|
Qt: Discard log levels without cross-thread communication if we can
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2014-11-27 01:23:25 -08:00 |
Jeffrey Pfau
|
467fbcf54d
|
GBA: Add overrides for Pokemon Mystery Dungeon
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2014-11-27 00:39:56 -08:00 |
Jeffrey Pfau
|
64ba9d2d8e
|
GBA: Make sure interrupting the thread actually pauses it
|
2014-11-27 00:06:49 -08:00 |
Jeffrey Pfau
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22e7eff33c
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GBA BIOS: Clear BIOS-acknowledged interrupt flag before IntrWait
|
2014-11-26 00:34:28 -08:00 |
Jeffrey Pfau
|
e3573d402f
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Qt: Remove aac codec mapping; ffmpeg has a built-in aac encoder
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2014-11-25 05:08:20 -08:00 |
Jeffrey Pfau
|
0cbe5eb4ad
|
Qt: Require CMake 2.8.11
|
2014-11-25 04:55:44 -08:00 |
Jeffrey Pfau
|
c5e5efca2e
|
Perf: Fix perf build on Windows
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2014-11-25 04:55:00 -08:00 |
Jeffrey Pfau
|
6a40e3e455
|
SDL: Use constants instead of literals for the screen dimensions
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2014-11-23 04:37:03 -08:00 |
Jeffrey Pfau
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3177226e8e
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GBA: BLDALPHA is readable
|
2014-11-23 00:24:02 -08:00 |
Jeffrey Pfau
|
5a0e4e7a2d
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GBA Audio: Fix integer overflow sampling of channel 3
|
2014-11-23 00:23:37 -08:00 |
Jeffrey Pfau
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ebe543e482
|
GBA Video: Fix another window bug with windows going too far
|
2014-11-22 23:33:09 -08:00 |
Jeffrey Pfau
|
89f7a69f3a
|
GBA Video: Fix vertical window wrapping
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2014-11-22 20:17:24 -08:00 |
Jeffrey Pfau
|
a1712f038d
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GBA Video: Fix poorly documented window case with windows that wrap around
|
2014-11-22 19:56:59 -08:00 |
Jeffrey Pfau
|
881dc1d8a3
|
Qt: Always show menu bar when paused, even in full screen
|
2014-11-22 02:10:50 -08:00 |
Jeffrey Pfau
|
636e01d8df
|
Video: Fix ImageMagick warnings
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2014-11-22 00:39:14 -08:00 |
Jeffrey Pfau
|
279cc1027b
|
GBA Video: Fix a format string warning
|
2014-11-22 00:33:41 -08:00 |
Jeffrey Pfau
|
942ae92c4e
|
GBA Video: Disable sentinel code in release builds
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2014-11-22 00:24:55 -08:00 |
Jeffrey Pfau
|
ed70ab9f05
|
Qt: Fix erroneous filename casing
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2014-11-21 00:58:10 -08:00 |
Jeffrey Pfau
|
90b27e758a
|
GBA: Fix DMA count register not being copied into savestate
|
2014-11-21 00:40:30 -08:00 |
Jeffrey Pfau
|
52b96e16f8
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GBA Video: Reset renderer when reseting video
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2014-11-20 22:58:26 -08:00 |
Jeffrey Pfau
|
cf55fcbb52
|
GBA: Improve reset behavior
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2014-11-20 22:55:29 -08:00 |
Jeffrey Pfau
|
1205ff1895
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GBA Video: Fix edge cases in mode 0 rendering, add sentinels to make sure any more get caught
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2014-11-20 22:34:19 -08:00 |
Jeffrey Pfau
|
38ab86fdcb
|
GBA: Add DANGER level, which is ERROR in release and FATAL in debug
|
2014-11-20 22:34:18 -08:00 |
Jeffrey Pfau
|
271211846f
|
GBA Video: Fix windowing with sprites after c9f0ac5
|
2014-11-20 22:34:18 -08:00 |
Jeffrey Pfau
|
d8b7452526
|
SDL: Fix SDL audio in some cases
|
2014-11-20 22:34:04 -08:00 |
Jeffrey Pfau
|
51896cdcd6
|
Qt: Use SDL audio, when available
|
2014-11-19 23:14:44 -08:00 |
Jeffrey Pfau
|
853bcec0c2
|
ARM: Use a more robust ROR idiom
|
2014-11-19 03:37:40 -08:00 |
Jeffrey Pfau
|
9e400e86da
|
ARM: multiply wait macros should write to local variable instead of global cycle count
|
2014-11-19 03:37:40 -08:00 |
Jeffrey Pfau
|
3c41bd2427
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ARM: Reduce size of ARM condition prediction
|
2014-11-19 03:37:40 -08:00 |
Jeffrey Pfau
|
845d6e1d24
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ARM: Run tighter loop in CPU
|
2014-11-19 03:37:40 -08:00 |
Jeffrey Pfau
|
888b64f8b5
|
Video: GIF encoder using ImageMagick
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2014-11-19 03:36:14 -08:00 |