GBA: Add load and save CLI debugger commands

This commit is contained in:
Jeffrey Pfau 2014-11-27 11:18:41 -08:00
parent 97931784e7
commit 12a014e726
1 changed files with 40 additions and 0 deletions

View File

@ -1,13 +1,21 @@
#include "gba-cli.h"
#include "gba-io.h"
#include "gba-serialize.h"
#include "gba-thread.h"
static const char* ERROR_MISSING_ARGS = "Arguments missing"; // TODO: share
static void _GBACLIDebuggerInit(struct CLIDebuggerSystem*);
static void _GBACLIDebuggerDeinit(struct CLIDebuggerSystem*);
static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem*, const char* name, struct CLIDebugVector* dv);
static void _load(struct CLIDebugger*, struct CLIDebugVector*);
static void _save(struct CLIDebugger*, struct CLIDebugVector*);
struct CLIDebuggerCommandSummary _GBACLIDebuggerCommands[] = {
{ "load", _load, CLIDVParse, "Load a savestate" },
{ "save", _save, CLIDVParse, "Save a savestate" },
{ 0, 0, 0, 0 }
};
@ -46,3 +54,35 @@ static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem* debugg
return 0;
}
static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
if (!dv || dv->type != CLIDV_INT_TYPE) {
printf("%s\n", ERROR_MISSING_ARGS);
return;
}
int state = dv->intValue;
if (state < 1 || state > 9) {
printf("State %u out of range", state);
}
struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
GBALoadState(gbaDebugger->context->gba, gbaDebugger->context->stateDir, dv->intValue);
}
static void _save(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
if (!dv || dv->type != CLIDV_INT_TYPE) {
printf("%s\n", ERROR_MISSING_ARGS);
return;
}
int state = dv->intValue;
if (state < 1 || state > 9) {
printf("State %u out of range", state);
}
struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
GBASaveState(gbaDebugger->context->gba, gbaDebugger->context->stateDir, dv->intValue, true);
}