Commit Graph

2143 Commits

Author SHA1 Message Date
Jeffrey Pfau 073dbd6b8d GBA: Remove unused portions of EEPROM state machine 2015-03-21 00:23:19 -07:00
Jeffrey Pfau 64b396aff9 Merge branch 'feature/sio-lockstep' 2015-03-19 22:19:49 -07:00
Jeffrey Pfau ae2b20e476 Qt: Make ConfigOption able to handle multiple consumers 2015-03-19 22:11:23 -07:00
Jeffrey Pfau b8fe87324f SDL: Esc to quit, only on Pandora for now 2015-03-18 23:46:13 -07:00
Jeffrey Pfau 4fa1ad7ce0 SDL: Fix typo 2015-03-18 23:41:54 -07:00
Jeffrey Pfau e0ff8e4371 SDL: Add Pandora-specific main file 2015-03-18 23:40:18 -07:00
Jeffrey Pfau e21b4e3ee5 SDL: Move render context freeing to the right files 2015-03-18 23:38:42 -07:00
Jeffrey Pfau 2dd391046a SDL: Fix exporting SDL compile flags 2015-03-18 23:38:09 -07:00
Jeffrey Pfau ae3acd658b SDL: Make sure scaling ratio is at least 1 2015-03-18 01:39:36 -07:00
Jeffrey Pfau 1af7b56349 SDL: Use pixman for software scaling 2015-03-18 01:39:20 -07:00
Jeffrey Pfau b677d41469 SDL: Do not cache SDL variables 2015-03-18 01:36:48 -07:00
Jeffrey Pfau c75224ce8c SDL: Add Pandora bindings 2015-03-17 22:30:58 -07:00
Jeffrey Pfau 22021df387 All: Fix OpenBSD build with CLI debugger 2015-03-17 22:16:57 -07:00
Jeffrey Pfau fe0af2c563 GBA: Add option to disable loading BIOS even if BIOS path is stored (fixes #203) 2015-03-16 23:16:05 -07:00
Jeffrey Pfau a8dae9b9d5 GBA Video: Fix modes 3 and 5 with RGB565 pixel format 2015-03-16 23:16:05 -07:00
Jeffrey Pfau 20aae1202a Qt: Properly preprocess Windows RC file 2015-03-16 00:35:09 -07:00
Jeffrey Pfau 29c198c852 Qt: Add version information to Windows Qt build 2015-03-16 00:16:35 -07:00
Jeffrey Pfau c04ca093e1 SDL: Ability to lock aspect ratio 2015-03-16 00:10:59 -07:00
Jeffrey Pfau e6377f2e6a GBA: Add player IDs to allow multiple controller profiles to be used at once 2015-03-15 23:48:35 -07:00
Jeffrey Pfau 51b8c862b9 Merge branch 'master' into feature/sio-lockstep
Conflicts:
	CMakeLists.txt
	src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau 0b38dd1289 GBA: Controller profiles 2015-03-15 19:33:38 -07:00
Jeffrey Pfau b2c2a9acf7 GBA BIOS: Fix regression with BgAffineSet 2015-03-15 02:21:22 -07:00
Jeffrey Pfau 343924908a Libretro: Rename a variable to avoid #define namespace collision with Windows headers 2015-03-14 01:41:53 -07:00
Jeffrey Pfau dd17c6f8b0 GBA: Eliminate bitpacked struct for GPIO devices 2015-03-14 01:05:33 -07:00
Jeffrey Pfau f80406efb0 GBA: Replace RTC bitpacked structs with bitfields 2015-03-14 00:56:24 -07:00
Jeffrey Pfau e6c10428ce All: Properly match ARM processor name in CMakeLists 2015-03-14 00:23:18 -07:00
Jeffrey Pfau 1584687c14 Util: Ensure stack is not marked executable 2015-03-14 00:22:29 -07:00
Jeffrey Pfau 84a14b6c00 Util: NEONize 16-bit color packing 2015-03-14 00:22:06 -07:00
Jeffrey Pfau d9797cf084 Qt: Move soloar sensor menu items into submenu 2015-03-13 00:11:10 -07:00
Jeffrey Pfau 943b805306 Qt: Sync light sensor window with current state 2015-03-13 00:07:59 -07:00
Jeffrey Pfau 2c5d11539a Qt: Ensure closing a game clears overrides in backend too 2015-03-12 23:49:22 -07:00
Jeffrey Pfau f3c723d713 Qt: Clear all override settings when closing a game 2015-03-12 23:35:33 -07:00
clobber b9427cc0ce GBA: Add additional overrides (Merge pull request #5)
These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
2015-03-12 23:13:52 -07:00
Jeffrey Pfau bdf6d7f7ec All: Fix CMake files to not use function defined in CMake 2.8.11 2015-03-12 01:09:12 -07:00
Jeffrey Pfau 3c652a10b5 Libretro: Use audio buffer callback instead of audio sample callback 2015-03-12 00:45:29 -07:00
Jeffrey Pfau b6e274c3d4 GBA: Add postAudioBuffer callback 2015-03-12 00:45:08 -07:00
Jeffrey Pfau f8933f23c4 All: Fix blip_buf build 2015-03-12 00:44:20 -07:00
Jeffrey Pfau 24f40a7959 GBA: Fix GBAInputUnbindKey prototype 2015-03-11 23:50:24 -07:00
Jeffrey Pfau 513b9fb751 All: Unify how feature defines work, allowing specific targets to not use them 2015-03-11 02:17:45 -07:00
Jeffrey Pfau 17d61564c9 All: All ARM targets should enable ASM 2015-03-11 02:16:48 -07:00
Jeffrey Pfau f59932a295 All: Add option to disable LTO 2015-03-10 01:32:06 -07:00
Jeffrey Pfau bf58976290 Libretro: Fix a warning in gcc 2015-03-10 01:17:24 -07:00
Jeffrey Pfau 54a30af1aa Qt: Fix PulseAudio output with small buffer size 2015-03-10 00:33:04 -07:00
Jeffrey Pfau 3b0a42921c Libretro: Fix module output name 2015-03-09 23:41:38 -07:00
Jeffrey Pfau 589b5f473c Libretro: Copy game data; apparently it is freed by the frontend before starting the game 2015-03-09 22:07:50 -07:00
Jeffrey Pfau 207219b25e Libretro: Use predefined overrides 2015-03-09 21:18:00 -07:00
Jeffrey Pfau 11f0e690f8 GBA: Initialize gba.sync to null 2015-03-09 21:17:41 -07:00
Jeffrey Pfau ad10b5dedf GBA: Fix crash if GBALog is called with a null context 2015-03-09 21:16:41 -07:00
Jeffrey Pfau 53a17bc96f All: Update CHANGES 2015-03-08 22:52:52 -07:00
Jeffrey Pfau f90ac6e9a9 Libretro: Do game unload cleanup 2015-03-08 22:51:41 -07:00