mgba/src/gba/gba.c

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#include "gba.h"
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#include "gba-bios.h"
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#include "gba-io.h"
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#include "gba-thread.h"
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#include "memory.h"
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#include "debugger.h"
#include <limits.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include <sys/stat.h>
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const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
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enum {
SP_BASE_SYSTEM = 0x03FFFF00,
SP_BASE_IRQ = 0x03FFFFA0,
SP_BASE_SUPERVISOR = 0x03FFFFE0
};
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struct GBACartridgeOverride {
const char id[4];
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enum SavedataType type;
int gpio;
};
static const struct GBACartridgeOverride _overrides[] = {
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// Boktai: The Sun is in Your Hand
{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR },
{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR },
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// Boktai 2: Solar Boy Django
{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR },
{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR },
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// Drill Dozer
{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE },
{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE },
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// Pokemon Ruby
{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC },
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// Pokemon Sapphire
{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC },
{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC },
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// Pokemon Emerald
{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC },
{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC },
{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC },
{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC },
{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC },
{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC },
{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC },
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// Pokemon FireRed
{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE },
{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE },
{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE },
// Pokemon LeafGreen
{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE },
{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE },
{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE },
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// RockMan EXE 4.5 - Real Operation
{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC },
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// Super Mario Advance 4
{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE },
{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE },
{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE },
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// Wario Ware Twisted
{ "RWZJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO },
{ "RWZE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO },
{ "RWZP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO },
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{ { 0, 0, 0, 0 }, 0, 0 }
};
static void GBAProcessEvents(struct ARMBoard* board);
static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
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static void GBAHitStub(struct ARMBoard* board, uint32_t opcode);
static void GBAIllegal(struct ARMBoard* board, uint32_t opcode);
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static void _checkOverrides(struct GBA* gba, uint32_t code);
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void GBAInit(struct GBA* gba) {
gba->debugger = 0;
gba->savefile = 0;
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ARMInit(&gba->cpu);
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gba->memory.p = gba;
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GBAMemoryInit(&gba->memory);
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ARMAssociateMemory(&gba->cpu, &gba->memory.d);
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gba->board.p = gba;
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GBABoardInit(&gba->board);
ARMAssociateBoard(&gba->cpu, &gba->board.d);
gba->video.p = gba;
GBAVideoInit(&gba->video);
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gba->audio.p = gba;
GBAAudioInit(&gba->audio);
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GBAIOInit(gba);
gba->timersEnabled = 0;
memset(gba->timers, 0, sizeof(gba->timers));
gba->springIRQ = 0;
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gba->keySource = 0;
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gba->rotationSource = 0;
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gba->rumble = 0;
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gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
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gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
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ARMReset(&gba->cpu);
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}
void GBADeinit(struct GBA* gba) {
GBAMemoryDeinit(&gba->memory);
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GBAVideoDeinit(&gba->video);
GBAAudioDeinit(&gba->audio);
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}
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void GBABoardInit(struct GBABoard* board) {
board->d.reset = GBABoardReset;
board->d.processEvents = GBAProcessEvents;
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board->d.swi16 = GBASwi16;
board->d.swi32 = GBASwi32;
board->d.hitIllegal = GBAIllegal;
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board->d.readCPSR = GBATestIRQ;
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board->d.hitStub = GBAHitStub;
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}
void GBABoardReset(struct ARMBoard* board) {
struct ARMCore* cpu = board->cpu;
ARMSetPrivilegeMode(cpu, MODE_IRQ);
cpu->gprs[ARM_SP] = SP_BASE_IRQ;
ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
}
static void GBAProcessEvents(struct ARMBoard* board) {
do {
struct GBABoard* gbaBoard = (struct GBABoard*) board;
int32_t cycles = board->cpu->cycles;
int32_t nextEvent = INT_MAX;
int32_t testEvent;
if (gbaBoard->p->springIRQ) {
ARMRaiseIRQ(&gbaBoard->p->cpu);
gbaBoard->p->springIRQ = 0;
}
testEvent = GBAVideoProcessEvents(&gbaBoard->p->video, cycles);
if (testEvent < nextEvent) {
nextEvent = testEvent;
}
testEvent = GBAAudioProcessEvents(&gbaBoard->p->audio, cycles);
if (testEvent < nextEvent) {
nextEvent = testEvent;
}
testEvent = GBATimersProcessEvents(gbaBoard->p, cycles);
if (testEvent < nextEvent) {
nextEvent = testEvent;
}
testEvent = GBAMemoryRunDMAs(&gbaBoard->p->memory, cycles);
if (testEvent < nextEvent) {
nextEvent = testEvent;
}
board->cpu->cycles -= cycles;
board->cpu->nextEvent = nextEvent;
} while (board->cpu->cycles >= board->cpu->nextEvent);
}
static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
int32_t nextEvent = INT_MAX;
if (gba->timersEnabled) {
struct GBATimer* timer;
struct GBATimer* nextTimer;
timer = &gba->timers[0];
if (timer->enable) {
timer->nextEvent -= cycles;
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timer->lastEvent -= cycles;
if (timer->nextEvent <= 0) {
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timer->lastEvent = timer->nextEvent;
timer->nextEvent += timer->overflowInterval;
gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload;
timer->oldReload = timer->reload;
if (timer->doIrq) {
GBARaiseIRQ(gba, IRQ_TIMER0);
}
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if (gba->audio.enable) {
if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) {
GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
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}
if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) {
GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
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}
}
nextTimer = &gba->timers[1];
if (nextTimer->countUp) {
++gba->memory.io[REG_TM1CNT_LO >> 1];
if (!gba->memory.io[REG_TM1CNT_LO >> 1]) {
nextTimer->nextEvent = 0;
}
}
}
nextEvent = timer->nextEvent;
}
timer = &gba->timers[1];
if (timer->enable) {
timer->nextEvent -= cycles;
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timer->lastEvent -= cycles;
if (timer->nextEvent <= 0) {
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timer->lastEvent = timer->nextEvent;
timer->nextEvent += timer->overflowInterval;
gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload;
timer->oldReload = timer->reload;
if (timer->doIrq) {
GBARaiseIRQ(gba, IRQ_TIMER1);
}
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if (gba->audio.enable) {
if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) {
GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
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}
if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) {
GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
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}
}
if (timer->countUp) {
timer->nextEvent = INT_MAX;
}
nextTimer = &gba->timers[2];
if (nextTimer->countUp) {
++gba->memory.io[REG_TM2CNT_LO >> 1];
if (!gba->memory.io[REG_TM2CNT_LO >> 1]) {
nextTimer->nextEvent = 0;
}
}
}
if (timer->nextEvent < nextEvent) {
nextEvent = timer->nextEvent;
}
}
timer = &gba->timers[2];
if (timer->enable) {
timer->nextEvent -= cycles;
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timer->lastEvent -= cycles;
nextEvent = timer->nextEvent;
if (timer->nextEvent <= 0) {
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timer->lastEvent = timer->nextEvent;
timer->nextEvent += timer->overflowInterval;
gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload;
timer->oldReload = timer->reload;
if (timer->doIrq) {
GBARaiseIRQ(gba, IRQ_TIMER2);
}
if (timer->countUp) {
timer->nextEvent = INT_MAX;
}
nextTimer = &gba->timers[3];
if (nextTimer->countUp) {
++gba->memory.io[REG_TM3CNT_LO >> 1];
if (!gba->memory.io[REG_TM3CNT_LO >> 1]) {
nextTimer->nextEvent = 0;
}
}
}
if (timer->nextEvent < nextEvent) {
nextEvent = timer->nextEvent;
}
}
timer = &gba->timers[3];
if (timer->enable) {
timer->nextEvent -= cycles;
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timer->lastEvent -= cycles;
nextEvent = timer->nextEvent;
if (timer->nextEvent <= 0) {
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timer->lastEvent = timer->nextEvent;
timer->nextEvent += timer->overflowInterval;
gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload;
timer->oldReload = timer->reload;
if (timer->doIrq) {
GBARaiseIRQ(gba, IRQ_TIMER3);
}
if (timer->countUp) {
timer->nextEvent = INT_MAX;
}
}
if (timer->nextEvent < nextEvent) {
nextEvent = timer->nextEvent;
}
}
}
return nextEvent;
}
void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
ARMDebuggerInit(debugger, &gba->cpu);
gba->debugger = debugger;
}
void GBALoadROM(struct GBA* gba, int fd, const char* fname) {
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struct stat info;
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gba->memory.rom = fileMemoryMap(fd, SIZE_CART0, MEMORY_READ);
gba->activeFile = fname;
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fstat(fd, &info);
gba->memory.romSize = info.st_size;
if (gba->savefile) {
GBASavedataInit(&gba->memory.savedata, gba->savefile);
}
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GBAGPIOInit(&gba->memory.gpio, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]);
_checkOverrides(gba, ((struct GBACartridge*) gba->memory.rom)->id);
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// TODO: error check
}
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void GBALoadBIOS(struct GBA* gba, int fd) {
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gba->memory.bios = fileMemoryMap(fd, SIZE_BIOS, MEMORY_READ);
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gba->memory.fullBios = 1;
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uint32_t checksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
GBALog(gba, GBA_LOG_DEBUG, "BIOS Checksum: 0x%X", checksum);
if (checksum == GBA_BIOS_CHECKSUM) {
GBALog(gba, GBA_LOG_INFO, "Official GBA BIOS detected");
} else if (checksum == GBA_DS_BIOS_CHECKSUM) {
GBALog(gba, GBA_LOG_INFO, "Official GBA (DS) BIOS detected");
} else {
GBALog(gba, GBA_LOG_WARN, "BIOS checksum incorrect");
}
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gba->biosChecksum = checksum;
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if ((gba->cpu.gprs[ARM_PC] >> BASE_OFFSET) == BASE_BIOS) {
gba->memory.d.setActiveRegion(&gba->memory.d, gba->cpu.gprs[ARM_PC]);
}
// TODO: error check
}
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void GBATimerUpdateRegister(struct GBA* gba, int timer) {
struct GBATimer* currentTimer = &gba->timers[timer];
if (currentTimer->enable && !currentTimer->countUp) {
gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu.cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits);
}
}
void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
gba->timers[timer].reload = reload;
}
void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
struct GBATimer* currentTimer = &gba->timers[timer];
GBATimerUpdateRegister(gba, timer);
int oldPrescale = currentTimer->prescaleBits;
switch (control & 0x0003) {
case 0x0000:
currentTimer->prescaleBits = 0;
break;
case 0x0001:
currentTimer->prescaleBits = 6;
break;
case 0x0002:
currentTimer->prescaleBits = 8;
break;
case 0x0003:
currentTimer->prescaleBits = 10;
break;
}
currentTimer->countUp = !!(control & 0x0004);
currentTimer->doIrq = !!(control & 0x0040);
currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits;
int wasEnabled = currentTimer->enable;
currentTimer->enable = !!(control & 0x0080);
if (!wasEnabled && currentTimer->enable) {
if (!currentTimer->countUp) {
currentTimer->nextEvent = gba->cpu.cycles + currentTimer->overflowInterval;
} else {
currentTimer->nextEvent = INT_MAX;
}
gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
currentTimer->oldReload = currentTimer->reload;
gba->timersEnabled |= 1 << timer;
} else if (wasEnabled && !currentTimer->enable) {
if (!currentTimer->countUp) {
gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu.cycles - currentTimer->lastEvent) >> oldPrescale);
}
gba->timersEnabled &= ~(1 << timer);
} else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) {
// FIXME: this might be before present
currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval;
}
if (currentTimer->nextEvent < gba->cpu.nextEvent) {
gba->cpu.nextEvent = currentTimer->nextEvent;
}
};
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void GBAWriteIE(struct GBA* gba, uint16_t value) {
if (value & (1 << IRQ_SIO)) {
GBALog(gba, GBA_LOG_STUB, "SIO interrupts not implemented");
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}
if (value & (1 << IRQ_KEYPAD)) {
GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented");
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}
if (value & (1 << IRQ_GAMEPAK)) {
GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented");
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}
if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
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ARMRaiseIRQ(&gba->cpu);
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}
}
void GBAWriteIME(struct GBA* gba, uint16_t value) {
if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
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ARMRaiseIRQ(&gba->cpu);
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}
}
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void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
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gba->memory.io[REG_IF >> 1] |= 1 << irq;
if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
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ARMRaiseIRQ(&gba->cpu);
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}
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}
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void GBATestIRQ(struct ARMBoard* board) {
struct GBABoard* gbaBoard = (struct GBABoard*) board;
struct GBA* gba = gbaBoard->p;
if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
gba->springIRQ = 1;
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gba->cpu.nextEvent = 0;
}
}
int GBAWaitForIRQ(struct GBA* gba) {
int irqs = gba->memory.io[REG_IF >> 1];
int newIRQs = 0;
gba->memory.io[REG_IF >> 1] = 0;
while (1) {
if (gba->cpu.nextEvent == INT_MAX) {
break;
} else {
gba->cpu.cycles = gba->cpu.nextEvent;
GBAProcessEvents(&gba->board.d);
if (gba->memory.io[REG_IF >> 1]) {
newIRQs = gba->memory.io[REG_IF >> 1];
break;
}
}
}
gba->memory.io[REG_IF >> 1] = newIRQs | irqs;
return newIRQs;
}
int GBAHalt(struct GBA* gba) {
return GBAWaitForIRQ(gba);
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}
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static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
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if (!gba) {
struct GBAThread* threadContext = GBAThreadGetContext();
if (threadContext) {
gba = threadContext->gba;
}
}
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if (gba && gba->logHandler) {
gba->logHandler(gba, level, format, args);
return;
}
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if (gba && !(level & gba->logLevel) && level != GBA_LOG_FATAL) {
return;
}
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vprintf(format, args);
printf("\n");
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if (level == GBA_LOG_FATAL) {
abort();
}
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}
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void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) {
va_list args;
va_start(args, format);
_GBAVLog(gba, level, format, args);
va_end(args);
}
void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...) {
struct GBABoard* gbaBoard = (struct GBABoard*) debugger->cpu->board;
enum GBALogLevel gbaLevel;
switch (level) {
case DEBUGGER_LOG_DEBUG:
gbaLevel = GBA_LOG_DEBUG;
break;
case DEBUGGER_LOG_INFO:
gbaLevel = GBA_LOG_INFO;
break;
case DEBUGGER_LOG_WARN:
gbaLevel = GBA_LOG_WARN;
break;
case DEBUGGER_LOG_ERROR:
gbaLevel = GBA_LOG_ERROR;
break;
}
va_list args;
va_start(args, format);
_GBAVLog(gbaBoard->p, gbaLevel, format, args);
va_end(args);
}
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void GBAHitStub(struct ARMBoard* board, uint32_t opcode) {
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struct GBABoard* gbaBoard = (struct GBABoard*) board;
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enum GBALogLevel level = GBA_LOG_FATAL;
if (gbaBoard->p->debugger) {
level = GBA_LOG_STUB;
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ARMDebuggerEnter(gbaBoard->p->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
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}
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GBALog(gbaBoard->p, level, "Stub opcode: %08x", opcode);
}
void GBAIllegal(struct ARMBoard* board, uint32_t opcode) {
struct GBABoard* gbaBoard = (struct GBABoard*) board;
GBALog(gbaBoard->p, GBA_LOG_WARN, "Illegal opcode: %08x", opcode);
if (gbaBoard->p->debugger) {
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ARMDebuggerEnter(gbaBoard->p->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
}
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}
void _checkOverrides(struct GBA* gba, uint32_t id) {
int i;
for (i = 0; _overrides[i].id[0]; ++i) {
const uint32_t* overrideId = (const uint32_t*) _overrides[i].id;
if (*overrideId == id) {
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switch (_overrides[i].type) {
case SAVEDATA_FLASH512:
case SAVEDATA_FLASH1M:
gba->memory.savedata.type = _overrides[i].type;
GBASavedataInitFlash(&gba->memory.savedata);
break;
case SAVEDATA_EEPROM:
GBASavedataInitEEPROM(&gba->memory.savedata);
break;
case SAVEDATA_SRAM:
GBASavedataInitSRAM(&gba->memory.savedata);
break;
case SAVEDATA_NONE:
break;
}
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if (_overrides[i].gpio & GPIO_RTC) {
GBAGPIOInitRTC(&gba->memory.gpio);
}
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if (_overrides[i].gpio & GPIO_GYRO) {
GBAGPIOInitGyro(&gba->memory.gpio);
}
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if (_overrides[i].gpio & GPIO_RUMBLE) {
GBAGPIOInitRumble(&gba->memory.gpio);
}
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return;
}
}
}