mgba/src/gba/gba.c

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#include "gba.h"
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#include "gba-bios.h"
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#include "gba-io.h"
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#include "debugger.h"
#include <limits.h>
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#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
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#include <sys/mman.h>
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enum {
SP_BASE_SYSTEM = 0x03FFFF00,
SP_BASE_IRQ = 0x03FFFFA0,
SP_BASE_SUPERVISOR = 0x03FFFFE0
};
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static void GBAProcessEvents(struct ARMBoard* board);
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static void GBAHitStub(struct ARMBoard* board, uint32_t opcode);
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void GBAInit(struct GBA* gba) {
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gba->errno = GBA_NO_ERROR;
gba->errstr = 0;
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ARMInit(&gba->cpu);
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gba->memory.p = gba;
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GBAMemoryInit(&gba->memory);
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ARMAssociateMemory(&gba->cpu, &gba->memory.d);
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gba->board.p = gba;
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GBABoardInit(&gba->board);
ARMAssociateBoard(&gba->cpu, &gba->board.d);
gba->video.p = gba;
GBAVideoInit(&gba->video);
gba->springIRQ = 0;
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ARMReset(&gba->cpu);
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}
void GBADeinit(struct GBA* gba) {
GBAMemoryDeinit(&gba->memory);
}
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void GBABoardInit(struct GBABoard* board) {
board->d.reset = GBABoardReset;
board->d.processEvents = GBAProcessEvents;
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board->d.swi16 = GBASwi16;
board->d.swi32 = GBASwi32;
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board->d.hitStub = GBAHitStub;
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}
void GBABoardReset(struct ARMBoard* board) {
struct ARMCore* cpu = board->cpu;
ARMSetPrivilegeMode(cpu, MODE_IRQ);
cpu->gprs[ARM_SP] = SP_BASE_IRQ;
ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
}
static void GBAProcessEvents(struct ARMBoard* board) {
struct GBABoard* gbaBoard = (struct GBABoard*) board;
int32_t cycles = board->cpu->cycles;
int32_t nextEvent = INT_MAX;
int32_t testEvent;
testEvent = GBAVideoProcessEvents(&gbaBoard->p->video, cycles);
if (testEvent < nextEvent) {
nextEvent = testEvent;
}
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testEvent = GBAMemoryProcessEvents(&gbaBoard->p->memory, cycles);
if (testEvent < nextEvent) {
nextEvent = testEvent;
}
board->cpu->cycles = 0;
board->cpu->nextEvent = nextEvent;
}
void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
ARMDebuggerInit(debugger, &gba->cpu);
gba->debugger = debugger;
}
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void GBALoadROM(struct GBA* gba, int fd) {
gba->memory.rom = mmap(0, SIZE_CART0, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_FILE, fd, 0);
// TODO: error check
}
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void GBAWriteIE(struct GBA* gba, uint16_t value) {
if (value & ((1 << IRQ_TIMER0) | (1 << IRQ_TIMER1) | (1 << IRQ_TIMER2) | (1 << IRQ_TIMER3))) {
GBALog(GBA_LOG_STUB, "Timer interrupts not implemented");
}
if (value & (1 << IRQ_SIO)) {
GBALog(GBA_LOG_STUB, "SIO interrupts not implemented");
}
if (value & (1 << IRQ_KEYPAD)) {
GBALog(GBA_LOG_STUB, "Keypad interrupts not implemented");
}
if (value & (1 << IRQ_GAMEPAK)) {
GBALog(GBA_LOG_STUB, "Gamepak interrupts not implemented");
}
if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
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ARMRaiseIRQ(&gba->cpu);
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}
}
void GBAWriteIME(struct GBA* gba, uint16_t value) {
if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
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ARMRaiseIRQ(&gba->cpu);
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}
}
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void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
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gba->memory.io[REG_IF >> 1] |= 1 << irq;
if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
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ARMRaiseIRQ(&gba->cpu);
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}
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}
void GBAPollNextEvent(struct GBA* gba) {
int32_t nextEvent = gba->video.nextEvent;
gba->cpu.nextEvent = nextEvent;
}
int GBATestIRQ(struct GBA* gba) {
if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
gba->springIRQ = 1;
gba->cpu.nextEvent = gba->cpu.cycles;
return 1;
}
return 0;
}
int GBAWaitForIRQ(struct GBA* gba) {
int irqPending = GBATestIRQ(gba) || gba->video.hblankIRQ || gba->video.vblankIRQ || gba->video.vcounterIRQ;
/*if (this.timersEnabled) {
timer = this.timers[0];
irqPending = irqPending || timer.doIrq;
timer = this.timers[1];
irqPending = irqPending || timer.doIrq;
timer = this.timers[2];
irqPending = irqPending || timer.doIrq;
timer = this.timers[3];
irqPending = irqPending || timer.doIrq;
}*/
if (!irqPending) {
return 0;
}
while (1) {
GBAPollNextEvent(gba);
if (gba->cpu.nextEvent == INT_MAX) {
return 0;
} else {
gba->cpu.cycles = gba->cpu.nextEvent;
GBAProcessEvents(&gba->board.d);
if (gba->memory.io[REG_IF >> 1]) {
return 1;
}
}
}
}
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void GBALog(int level, const char* format, ...) {
va_list args;
va_start(args, format);
vprintf(format, args);
va_end(args);
printf("\n");
}
void GBAHitStub(struct ARMBoard* board, uint32_t opcode) {
GBALog(GBA_LOG_STUB, "Stub opcode: %08x", opcode);
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struct GBABoard* gbaBoard = (struct GBABoard*) board;
if (!gbaBoard->p->debugger) {
abort();
} else {
ARMDebuggerEnter(gbaBoard->p->debugger);
}
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}