melonDS/src
Arisotura 5487a4e71c fix bugs when changing 3D renderer with no game loaded 2019-06-02 15:22:37 +02:00
..
libui_sdl fix bugs when changing 3D renderer with no game loaded 2019-06-02 15:22:37 +02:00
pcap start work on libpcap shit 2017-12-17 17:21:50 +01:00
ARM.cpp draft API for OpenGL shito in libui 2019-03-31 21:15:45 +02:00
ARM.h also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter.h also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter_ALU.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter_ALU.h also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter_Branch.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter_Branch.h also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter_LoadStore.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
ARMInterpreter_LoadStore.h also, update copyright name 2019-01-22 15:58:29 +01:00
ARM_InstrTable.h also, update copyright name 2019-01-22 15:58:29 +01:00
CMakeLists.txt Linux: fix uiGLGetProcAddress() 2019-06-01 00:27:54 +02:00
CP15.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
CRC32.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
CRC32.h also, update copyright name 2019-01-22 15:58:29 +01:00
Config.cpp welp. 2019-05-21 22:28:46 +02:00
Config.h Merge branch 'blackmagic' 2019-05-25 20:42:27 +02:00
DMA.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
DMA.h also, update copyright name 2019-01-22 15:58:29 +01:00
FIFO.h also, update copyright name 2019-01-22 15:58:29 +01:00
GPU.cpp fix possible crash 2019-05-25 19:52:56 +02:00
GPU.h welp. 2019-05-21 22:28:46 +02:00
GPU2D.cpp fix potential crash when running the software renderer (oops) 2019-06-02 14:57:59 +02:00
GPU2D.h fix crash when using -O3. 2019-05-30 18:05:52 +02:00
GPU3D.cpp fix more bugs 2019-05-24 02:35:25 +02:00
GPU3D.h more code botching 2019-05-24 02:04:41 +02:00
GPU3D_OpenGL.cpp do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard. 2019-05-31 02:26:13 +02:00
GPU3D_OpenGL_shaders.h * add needed libui functions under Windows, even if they don't do a whole lot 2019-05-31 21:37:30 +02:00
GPU3D_Soft.cpp welp. 2019-05-21 22:28:46 +02:00
NDS.cpp draft API for OpenGL shito in libui 2019-03-31 21:15:45 +02:00
NDS.h also, update copyright name 2019-01-22 15:58:29 +01:00
NDSCart.cpp * move melon_fopen_local() to Platform.cpp 2019-03-27 13:34:26 +01:00
NDSCart.h also, update copyright name 2019-01-22 15:58:29 +01:00
OpenGLSupport.cpp do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard. 2019-05-31 02:26:13 +02:00
OpenGLSupport.h do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard. 2019-05-31 02:26:13 +02:00
Platform.h first attempt at things 2019-04-01 02:51:31 +02:00
RTC.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
RTC.h also, update copyright name 2019-01-22 15:58:29 +01:00
SPI.cpp Firmware backup writing now uses OpenLocalFile 2019-05-13 23:05:50 +01:00
SPI.h also, update copyright name 2019-01-22 15:58:29 +01:00
SPU.cpp derping around 2019-05-14 15:10:58 +02:00
SPU.h also, update copyright name 2019-01-22 15:58:29 +01:00
Savestate.cpp Fix all -Wwrite-strings warnings 2019-05-04 14:07:02 +01:00
Savestate.h Fix all -Wwrite-strings warnings 2019-05-04 14:07:02 +01:00
Wifi.cpp start differenciating between direct and indirect LAN modes. 2019-03-04 20:52:29 +01:00
Wifi.h also, update copyright name 2019-01-22 15:58:29 +01:00
WifiAP.cpp also, update copyright name 2019-01-22 15:58:29 +01:00
WifiAP.h also, update copyright name 2019-01-22 15:58:29 +01:00
types.h also, update copyright name 2019-01-22 15:58:29 +01:00
version.h BAHAHAHAHAHHAHHHHH-~*+ 2019-05-31 21:57:11 +02:00