.. |
libui_sdl
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fix bugs when changing 3D renderer with no game loaded
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2019-06-02 15:22:37 +02:00 |
pcap
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start work on libpcap shit
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2017-12-17 17:21:50 +01:00 |
ARM.cpp
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draft API for OpenGL shito in libui
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2019-03-31 21:15:45 +02:00 |
ARM.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_ALU.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_ALU.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_Branch.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_Branch.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_LoadStore.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARMInterpreter_LoadStore.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
ARM_InstrTable.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
CMakeLists.txt
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Linux: fix uiGLGetProcAddress()
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2019-06-01 00:27:54 +02:00 |
CP15.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
CRC32.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
CRC32.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Config.cpp
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welp.
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2019-05-21 22:28:46 +02:00 |
Config.h
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Merge branch 'blackmagic'
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2019-05-25 20:42:27 +02:00 |
DMA.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
DMA.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
FIFO.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
GPU.cpp
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fix possible crash
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2019-05-25 19:52:56 +02:00 |
GPU.h
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welp.
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2019-05-21 22:28:46 +02:00 |
GPU2D.cpp
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fix potential crash when running the software renderer (oops)
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2019-06-02 14:57:59 +02:00 |
GPU2D.h
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fix crash when using -O3.
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2019-05-30 18:05:52 +02:00 |
GPU3D.cpp
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fix more bugs
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2019-05-24 02:35:25 +02:00 |
GPU3D.h
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more code botching
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2019-05-24 02:04:41 +02:00 |
GPU3D_OpenGL.cpp
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do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
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2019-05-31 02:26:13 +02:00 |
GPU3D_OpenGL_shaders.h
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* add needed libui functions under Windows, even if they don't do a whole lot
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2019-05-31 21:37:30 +02:00 |
GPU3D_Soft.cpp
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welp.
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2019-05-21 22:28:46 +02:00 |
NDS.cpp
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draft API for OpenGL shito in libui
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2019-03-31 21:15:45 +02:00 |
NDS.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
NDSCart.cpp
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* move melon_fopen_local() to Platform.cpp
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2019-03-27 13:34:26 +01:00 |
NDSCart.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
OpenGLSupport.cpp
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do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
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2019-05-31 02:26:13 +02:00 |
OpenGLSupport.h
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do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
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2019-05-31 02:26:13 +02:00 |
Platform.h
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first attempt at things
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2019-04-01 02:51:31 +02:00 |
RTC.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
RTC.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
SPI.cpp
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Firmware backup writing now uses OpenLocalFile
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2019-05-13 23:05:50 +01:00 |
SPI.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
SPU.cpp
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derping around
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2019-05-14 15:10:58 +02:00 |
SPU.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
Savestate.cpp
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Fix all -Wwrite-strings warnings
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2019-05-04 14:07:02 +01:00 |
Savestate.h
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Fix all -Wwrite-strings warnings
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2019-05-04 14:07:02 +01:00 |
Wifi.cpp
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start differenciating between direct and indirect LAN modes.
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2019-03-04 20:52:29 +01:00 |
Wifi.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
WifiAP.cpp
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
WifiAP.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
types.h
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also, update copyright name
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2019-01-22 15:58:29 +01:00 |
version.h
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BAHAHAHAHAHHAHHHHH-~*+
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2019-05-31 21:57:11 +02:00 |