Commit Graph

13 Commits

Author SHA1 Message Date
StapleButter 8c2572e354 correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
2017-02-27 21:26:11 +01:00
StapleButter ef7fbf8b03 18-bit graphics pipeline
(final buffer is 32-bit)
2017-02-14 21:55:51 +01:00
StapleButter c95f7578bb store vertices and polygons. strips not handled yet. 2017-02-10 15:24:46 +01:00
StapleButter 0562410de2 * lay base for 3D engine
* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
2017-02-07 22:23:46 +01:00
StapleButter 410c18fac4 blarg 2017-02-03 21:11:23 +01:00
StapleButter 1f691f3795 * HBlank flag and IRQ.
* VBlank and HBlank DMA.
2017-02-03 18:47:40 +01:00
StapleButter 6486d0e10d BG extended palettes! 2017-02-02 00:09:40 +01:00
StapleButter c19056a564 implement screen swap.
silence some logging for 3D GPU writes.
2017-02-01 21:57:25 +01:00
StapleButter 03c1a9cbc8 more anti-crash.
don't unmap VRAM in cases of overlaps. fixes NSMB minigames, for now.
2017-02-01 17:05:12 +01:00
StapleButter 594286ee5d * scheduler revamp, simpler design
* fix dumb bug of the year: ARM LDR opcodes would accidentally read twice, which fucked with things like the IPC FIFO.
2017-01-31 03:54:51 +01:00
StapleButter 6f3b0498db start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
StapleButter d7c1d2a2cd * start GPU shit: draw BG0 16-color.
* fix a few DMA bugs.
* fix a bug where some code could still run right after a halt instruction.
* fix VRAM mapping, too. I'm an idiot.
2017-01-18 17:57:12 +01:00
StapleButter d30e6956fa skeleton for 2D GPU 2017-01-18 04:03:19 +01:00