Commit Graph

29 Commits

Author SHA1 Message Date
StapleButter da10f9b3f6 fix rendering for crapoed 'butterfly' polygons 2017-06-28 21:19:44 +02:00
StapleButter f113f2f26e 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards. 2017-06-27 20:52:38 +02:00
StapleButter 155609b6d9 initialize clearZ to 0x7FFF. fixes #38 2017-06-26 01:18:54 +02:00
StapleButter 64a447bb7c clean up some shit. make framebuffer access less weird. 2017-06-03 22:10:32 +02:00
StapleButter ae78faf2a7 rework slope/edge code. lay groundwork for antialiasing. 2017-05-28 18:36:42 +02:00
StapleButter 6f4d835c7f fog 2017-05-26 15:14:22 +02:00
StapleButter a63ab24447 fix crapoed shadows 2017-05-26 04:00:15 +02:00
StapleButter 4b3caedbe7 first attempt at threading the 3D renderer 2017-05-23 23:38:28 +02:00
StapleButter 9fe24cb1e7 latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
2017-05-09 22:22:52 +02:00
StapleButter 50d2ffb207 misc. things 2017-05-09 03:54:37 +02:00
StapleButter 7c1443b973 fix lighting behavior with normals that overflow 2017-05-03 23:54:31 +02:00
StapleButter 9e622dcc66 3D: attempt at fixing culling. players in Madden are no longer full of holes, and that also fixes occasional missing polygons in RaymanDS, and probably others. 2017-05-03 01:21:39 +02:00
StapleButter da31af9202 fix Z-buffering. not really clean, and not perfectly accurate. 2017-04-29 00:20:04 +02:00
StapleButter 2273bd2ea4 fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) 2017-04-28 17:35:57 +02:00
StapleButter 9eb68c2ede misc optimizations 2017-04-25 01:14:26 +02:00
StapleButter 1759672d14 a few attempts at optimization 2017-04-23 15:25:15 +02:00
StapleButter 60cdc7d6f7 fix display capture. dumb bug of the year. 2017-04-23 01:05:04 +02:00
StapleButter a086e22023 attempt at shadows. they're still a bit weird tho. 2017-04-22 18:04:54 +02:00
StapleButter eb656857d9 optimize the 3D renderer somewhat 2017-04-21 22:40:15 +02:00
StapleButter c62e160b26 * decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
2017-04-12 20:25:54 +02:00
StapleButter 8bbcc83771 * always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
2017-04-10 20:24:41 +02:00
StapleButter 2fef876eeb box test, pos test, vec test 2017-04-09 17:15:39 +02:00
StapleButter de4b046232 * more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
2017-04-09 16:12:12 +02:00
StapleButter 3f3b2977d7 * sound capture from left/right mixers
* support for appropriate output modes
2017-04-08 22:59:27 +02:00
StapleButter 8c059c9953 * more thread-safe UI
* config system base
* FPS counter and limiter
2017-03-23 17:14:48 +01:00
StapleButter 91f46b00fb fix bug that occured when a flush command was sent between lines 192 and 215 2017-03-21 18:08:11 +01:00
StapleButter 3590d210f3 always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting. 2017-03-21 12:52:17 +01:00
StapleButter 3dd79d63f1 start 3D rendering at scanline 215. fixes Worms2D. 2017-03-21 11:45:12 +01:00
StapleButter 8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00