StapleButter
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dc32613028
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3D: opaque polygons are sorted by winding order
the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting
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2017-07-06 02:02:30 +02:00 |
StapleButter
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d5376b4184
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3D: Y-sorting
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2017-07-05 18:38:10 +02:00 |
StapleButter
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01404ac6c3
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3D: move opaque/translucent sorting to GPU3D.cpp
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2017-07-05 18:11:00 +02:00 |
StapleButter
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1acf355d99
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3D: change viewport handling to match hardware. finally fixes #18
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2017-07-04 19:11:43 +02:00 |
StapleButter
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ad58a68fc9
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3D: fix boxtest coord overflow. fixes #57
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2017-06-29 09:48:41 +02:00 |
StapleButter
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da10f9b3f6
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fix rendering for crapoed 'butterfly' polygons
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2017-06-28 21:19:44 +02:00 |
StapleButter
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f113f2f26e
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3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
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2017-06-27 20:52:38 +02:00 |
StapleButter
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155609b6d9
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initialize clearZ to 0x7FFF. fixes #38
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2017-06-26 01:18:54 +02:00 |
StapleButter
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64a447bb7c
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clean up some shit. make framebuffer access less weird.
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2017-06-03 22:10:32 +02:00 |
StapleButter
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ae78faf2a7
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rework slope/edge code. lay groundwork for antialiasing.
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2017-05-28 18:36:42 +02:00 |
StapleButter
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6f4d835c7f
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fog
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2017-05-26 15:14:22 +02:00 |
StapleButter
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a63ab24447
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fix crapoed shadows
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2017-05-26 04:00:15 +02:00 |
StapleButter
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4b3caedbe7
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first attempt at threading the 3D renderer
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2017-05-23 23:38:28 +02:00 |
StapleButter
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
StapleButter
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50d2ffb207
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misc. things
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2017-05-09 03:54:37 +02:00 |
StapleButter
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7c1443b973
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fix lighting behavior with normals that overflow
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2017-05-03 23:54:31 +02:00 |
StapleButter
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9e622dcc66
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3D: attempt at fixing culling. players in Madden are no longer full of holes, and that also fixes occasional missing polygons in RaymanDS, and probably others.
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2017-05-03 01:21:39 +02:00 |
StapleButter
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da31af9202
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fix Z-buffering. not really clean, and not perfectly accurate.
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2017-04-29 00:20:04 +02:00 |
StapleButter
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2273bd2ea4
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fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
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2017-04-28 17:35:57 +02:00 |
StapleButter
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9eb68c2ede
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misc optimizations
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2017-04-25 01:14:26 +02:00 |
StapleButter
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1759672d14
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a few attempts at optimization
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2017-04-23 15:25:15 +02:00 |
StapleButter
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60cdc7d6f7
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fix display capture. dumb bug of the year.
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2017-04-23 01:05:04 +02:00 |
StapleButter
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a086e22023
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attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
StapleButter
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
StapleButter
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
StapleButter
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8bbcc83771
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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
StapleButter
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2fef876eeb
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box test, pos test, vec test
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2017-04-09 17:15:39 +02:00 |
StapleButter
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de4b046232
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
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2017-04-09 16:12:12 +02:00 |
StapleButter
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3f3b2977d7
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* sound capture from left/right mixers
* support for appropriate output modes
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2017-04-08 22:59:27 +02:00 |
StapleButter
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8c059c9953
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* more thread-safe UI
* config system base
* FPS counter and limiter
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2017-03-23 17:14:48 +01:00 |
StapleButter
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91f46b00fb
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fix bug that occured when a flush command was sent between lines 192 and 215
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2017-03-21 18:08:11 +01:00 |
StapleButter
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3590d210f3
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always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting.
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2017-03-21 12:52:17 +01:00 |
StapleButter
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3dd79d63f1
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start 3D rendering at scanline 215. fixes Worms2D.
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2017-03-21 11:45:12 +01:00 |
StapleButter
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8a4ed8f41c
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reorganize repo, move shit around
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2017-03-16 23:01:22 +01:00 |